SavePass.js 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. ( function () {
  2. var SavePass = function ( renderTarget ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' );
  5. var shader = THREE.CopyShader;
  6. this.textureID = 'tDiffuse';
  7. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  8. this.material = new THREE.ShaderMaterial( {
  9. uniforms: this.uniforms,
  10. vertexShader: shader.vertexShader,
  11. fragmentShader: shader.fragmentShader
  12. } );
  13. this.renderTarget = renderTarget;
  14. if ( this.renderTarget === undefined ) {
  15. this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
  16. minFilter: THREE.LinearFilter,
  17. magFilter: THREE.LinearFilter,
  18. format: THREE.RGBFormat
  19. } );
  20. this.renderTarget.texture.name = 'SavePass.rt';
  21. }
  22. this.needsSwap = false;
  23. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  24. };
  25. SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  26. constructor: SavePass,
  27. render: function ( renderer, writeBuffer, readBuffer ) {
  28. if ( this.uniforms[ this.textureID ] ) {
  29. this.uniforms[ this.textureID ].value = readBuffer.texture;
  30. }
  31. renderer.setRenderTarget( this.renderTarget );
  32. if ( this.clear ) renderer.clear();
  33. this.fsQuad.render( renderer );
  34. }
  35. } );
  36. THREE.SavePass = SavePass;
  37. } )();