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- ( function () {
- var SavePass = function ( renderTarget ) {
- THREE.Pass.call( this );
- if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' );
- var shader = THREE.CopyShader;
- this.textureID = 'tDiffuse';
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBFormat
- } );
- this.renderTarget.texture.name = 'SavePass.rt';
- }
- this.needsSwap = false;
- this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
- };
- SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: SavePass,
- render: function ( renderer, writeBuffer, readBuffer ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- renderer.setRenderTarget( this.renderTarget );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- } );
- THREE.SavePass = SavePass;
- } )();
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