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- ( function () {
- var TexturePass = function ( map, opacity ) {
- THREE.Pass.call( this );
- if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' );
- var shader = THREE.CopyShader;
- this.map = map;
- this.opacity = opacity !== undefined ? opacity : 1.0;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- depthTest: false,
- depthWrite: false
- } );
- this.needsSwap = false;
- this.fsQuad = new THREE.Pass.FullScreenQuad( null );
- };
- TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: TexturePass,
- render: function ( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive */
- ) {
- var oldAutoClear = renderer.autoClear;
- renderer.autoClear = false;
- this.fsQuad.material = this.material;
- this.uniforms[ 'opacity' ].value = this.opacity;
- this.uniforms[ 'tDiffuse' ].value = this.map;
- this.material.transparent = this.opacity < 1.0;
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- renderer.autoClear = oldAutoClear;
- }
- } );
- THREE.TexturePass = TexturePass;
- } )();
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