TextureNode.js 5.0 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { context } from '../core/ContextNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeClass } from '../core/Node.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null, compareNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = compareNode;
  17. this.updateType = NodeUpdateType.FRAME;
  18. }
  19. getUniformHash( /*builder*/ ) {
  20. return this.value.uuid;
  21. }
  22. getNodeType( /*builder*/ ) {
  23. if ( this.value.isDepthTexture === true ) return 'float';
  24. return 'vec4';
  25. }
  26. getInputType( /*builder*/ ) {
  27. return 'texture';
  28. }
  29. getDefaultUV() {
  30. const texture = this.value;
  31. return uniform( texture.matrix ).mul( vec3( uv( texture.channel ), 1 ) );
  32. }
  33. construct( builder ) {
  34. const properties = builder.getNodeProperties( this );
  35. //
  36. let uvNode = this.uvNode;
  37. if ( uvNode === null && builder.context.getUVNode ) {
  38. uvNode = builder.context.getUVNode( this );
  39. }
  40. uvNode || ( uvNode = this.getDefaultUV() );
  41. //
  42. let levelNode = this.levelNode;
  43. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  44. levelNode = builder.context.getSamplerLevelNode( this );
  45. }
  46. //
  47. properties.uvNode = uvNode;
  48. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  49. }
  50. generate( builder, output ) {
  51. const { uvNode, levelNode } = builder.getNodeProperties( this );
  52. const compareNode = this.compareNode;
  53. const texture = this.value;
  54. if ( ! texture || texture.isTexture !== true ) {
  55. throw new Error( 'TextureNode: Need a three.js texture.' );
  56. }
  57. const textureProperty = super.generate( builder, 'property' );
  58. if ( output === 'sampler' ) {
  59. return textureProperty + '_sampler';
  60. } else if ( builder.isReference( output ) ) {
  61. return textureProperty;
  62. } else {
  63. const nodeType = this.getNodeType( builder );
  64. const nodeData = builder.getDataFromNode( this );
  65. let propertyName = nodeData.propertyName;
  66. if ( propertyName === undefined ) {
  67. const uvSnippet = uvNode.build( builder, 'vec2' );
  68. const nodeVar = builder.getVarFromNode( this, nodeType );
  69. propertyName = builder.getPropertyName( nodeVar );
  70. let snippet = null;
  71. if ( levelNode && levelNode.isNode === true ) {
  72. const levelSnippet = levelNode.build( builder, 'float' );
  73. snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
  74. } else if ( compareNode !== null ) {
  75. const compareSnippet = compareNode.build( builder, 'float' );
  76. snippet = builder.getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet );
  77. } else {
  78. snippet = builder.getTexture( texture, textureProperty, uvSnippet );
  79. }
  80. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  81. nodeData.snippet = snippet;
  82. nodeData.propertyName = propertyName;
  83. }
  84. let snippet = propertyName;
  85. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  86. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).construct( builder ).build( builder, nodeType );
  87. }
  88. return builder.format( snippet, nodeType, output );
  89. }
  90. }
  91. uv( uvNode ) {
  92. const textureNode = this.clone();
  93. textureNode.uvNode = uvNode;
  94. return nodeObject( textureNode );
  95. }
  96. level( levelNode ) {
  97. const textureNode = this.clone();
  98. textureNode.levelNode = levelNode;
  99. return context( textureNode, {
  100. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
  101. } );
  102. }
  103. size( levelNode ) {
  104. return textureSize( this, levelNode );
  105. }
  106. compare( compareNode ) {
  107. const textureNode = this.clone();
  108. textureNode.compareNode = nodeObject( compareNode );
  109. return nodeObject( textureNode );
  110. }
  111. serialize( data ) {
  112. super.serialize( data );
  113. data.value = this.value.toJSON( data.meta ).uuid;
  114. }
  115. deserialize( data ) {
  116. super.deserialize( data );
  117. this.value = data.meta.textures[ data.value ];
  118. }
  119. update() {
  120. const texture = this.value;
  121. if ( texture.matrixAutoUpdate === true ) {
  122. texture.updateMatrix();
  123. }
  124. }
  125. clone() {
  126. return new this.constructor( this.value, this.uvNode, this.levelNode, this.compareNode );
  127. }
  128. }
  129. export default TextureNode;
  130. export const texture = nodeProxy( TextureNode );
  131. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  132. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  133. addNodeElement( 'texture', texture );
  134. //addNodeElement( 'textureLevel', textureLevel );
  135. addNodeClass( TextureNode );