sunag cec0dba9a7 WebGPURenderer: Add MeshLambertNodeMaterial (#26448) %!s(int64=2) %!d(string=hai) anos
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LineBasicNodeMaterial.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
Materials.js cec0dba9a7 WebGPURenderer: Add MeshLambertNodeMaterial (#26448) %!s(int64=2) %!d(string=hai) anos
MeshBasicNodeMaterial.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
MeshLambertNodeMaterial.js cec0dba9a7 WebGPURenderer: Add MeshLambertNodeMaterial (#26448) %!s(int64=2) %!d(string=hai) anos
MeshNormalNodeMaterial.js 3d53596def NodeMaterial: Add .fog and .colorSpace properties (#26440) %!s(int64=2) %!d(string=hai) anos
MeshPhongNodeMaterial.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
MeshPhysicalNodeMaterial.js b621f0eeed WebGPURenderer: Sheen (#26329) %!s(int64=2) %!d(string=hai) anos
MeshStandardNodeMaterial.js d8e6aa315e TSL: Move `ShaderNode` to `tslFn()` (#26311) %!s(int64=2) %!d(string=hai) anos
NodeMaterial.js 3d53596def NodeMaterial: Add .fog and .colorSpace properties (#26440) %!s(int64=2) %!d(string=hai) anos
PointsNodeMaterial.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos
SpriteNodeMaterial.js b691d7008e TSL: Editor (#26270) %!s(int64=2) %!d(string=hai) anos