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LineBasicNodeMaterial.js
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b691d7008e
TSL: Editor (#26270)
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%!s(int64=2) %!d(string=hai) anos |
Materials.js
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cec0dba9a7
WebGPURenderer: Add MeshLambertNodeMaterial (#26448)
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%!s(int64=2) %!d(string=hai) anos |
MeshBasicNodeMaterial.js
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b691d7008e
TSL: Editor (#26270)
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%!s(int64=2) %!d(string=hai) anos |
MeshLambertNodeMaterial.js
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cec0dba9a7
WebGPURenderer: Add MeshLambertNodeMaterial (#26448)
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%!s(int64=2) %!d(string=hai) anos |
MeshNormalNodeMaterial.js
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3d53596def
NodeMaterial: Add .fog and .colorSpace properties (#26440)
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%!s(int64=2) %!d(string=hai) anos |
MeshPhongNodeMaterial.js
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b691d7008e
TSL: Editor (#26270)
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%!s(int64=2) %!d(string=hai) anos |
MeshPhysicalNodeMaterial.js
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b621f0eeed
WebGPURenderer: Sheen (#26329)
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%!s(int64=2) %!d(string=hai) anos |
MeshStandardNodeMaterial.js
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d8e6aa315e
TSL: Move `ShaderNode` to `tslFn()` (#26311)
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%!s(int64=2) %!d(string=hai) anos |
NodeMaterial.js
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3d53596def
NodeMaterial: Add .fog and .colorSpace properties (#26440)
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%!s(int64=2) %!d(string=hai) anos |
PointsNodeMaterial.js
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b691d7008e
TSL: Editor (#26270)
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%!s(int64=2) %!d(string=hai) anos |
SpriteNodeMaterial.js
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b691d7008e
TSL: Editor (#26270)
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%!s(int64=2) %!d(string=hai) anos |