canvas_lines.html 3.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript">
  22. var mouseX = 0, mouseY = 0,
  23. windowHalfX = window.innerWidth / 2,
  24. windowHalfY = window.innerHeight / 2,
  25. SEPARATION = 200,
  26. AMOUNTX = 10,
  27. AMOUNTY = 10,
  28. camera, scene, renderer;
  29. init();
  30. animate();
  31. function init() {
  32. var container, separation = 100, amountX = 50, amountY = 50,
  33. particles, particle, material;
  34. container = document.createElement('div');
  35. document.body.appendChild(container);
  36. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  37. camera.position.z = 100;
  38. scene = new THREE.Scene();
  39. renderer = new THREE.CanvasRenderer();
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. container.appendChild( renderer.domElement );
  42. // particles
  43. material = new THREE.ParticleCircleMaterial( { color: 0xffffff } );
  44. var geometry = new THREE.Geometry();
  45. for ( var i = 0; i < 100; i ++ ) {
  46. particle = new THREE.Particle( material );
  47. particle.position.x = Math.random() * 2 - 1;
  48. particle.position.y = Math.random() * 2 - 1;
  49. particle.position.z = Math.random() * 2 - 1;
  50. particle.position.normalize();
  51. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  52. particle.scale.x = particle.scale.y = 5;
  53. scene.addObject( particle );
  54. geometry.vertices.push( new THREE.Vertex( particle.position ) );
  55. }
  56. // lines
  57. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
  58. scene.addObject( line );
  59. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  60. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  61. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  62. }
  63. //
  64. function onDocumentMouseMove(event) {
  65. mouseX = event.clientX - windowHalfX;
  66. mouseY = event.clientY - windowHalfY;
  67. }
  68. function onDocumentTouchStart( event ) {
  69. if ( event.touches.length > 1 ) {
  70. event.preventDefault();
  71. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  72. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  73. }
  74. }
  75. function onDocumentTouchMove( event ) {
  76. if ( event.touches.length == 1 ) {
  77. event.preventDefault();
  78. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  79. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  80. }
  81. }
  82. //
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. }
  87. function render() {
  88. camera.position.x += ( mouseX - camera.position.x ) * .05;
  89. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>