canvas_particles_random.html 3.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript">
  23. var container, stats;
  24. var camera, scene, renderer, particle;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. for ( var i = 0; i < 1000; i++ ) {
  37. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0x808008 + 0x808080, opacity: 1 } ) );
  38. particle.position.x = Math.random() * 2000 - 1000;
  39. particle.position.y = Math.random() * 2000 - 1000;
  40. particle.position.z = Math.random() * 2000 - 1000;
  41. particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
  42. scene.addObject( particle );
  43. }
  44. renderer = new THREE.CanvasRenderer();
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. container.appendChild( renderer.domElement );
  47. stats = new Stats();
  48. stats.domElement.style.position = 'absolute';
  49. stats.domElement.style.top = '0px';
  50. container.appendChild( stats.domElement );
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  53. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  54. }
  55. //
  56. function onDocumentMouseMove( event ) {
  57. mouseX = event.clientX - windowHalfX;
  58. mouseY = event.clientY - windowHalfY;
  59. }
  60. function onDocumentTouchStart( event ) {
  61. if ( event.touches.length == 1 ) {
  62. event.preventDefault();
  63. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  64. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  65. }
  66. }
  67. function onDocumentTouchMove( event ) {
  68. if ( event.touches.length == 1 ) {
  69. event.preventDefault();
  70. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  71. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  72. }
  73. }
  74. //
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  82. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>