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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - vertex colors</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #808080;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- var mesh, mesh2, mesh3, light;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1800;
- scene = new THREE.Scene();
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 );
- light.position.normalize();
- scene.addLight( light );
- var shadowMaterial = new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/shadow.png' ) } );
- var shadowGeo = new Plane( 300, 300, 1, 1 );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.y = - 250;
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.y = - 250;
- mesh.position.x = - 400;
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.y = - 250;
- mesh.position.x = 400;
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- var color, p, colors = [], colors2 = [], colors3 = [],
- geometry = new Icosahedron( 1 ),
- geometry2 = new THREE.Geometry(),
- geometry3 = new THREE.Geometry();
- for( var i = 0; i < geometry.vertices.length; i++ ) {
- p = geometry.vertices[ i ].position;
- color = new THREE.Color( 0xffffff );
- color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 );
- colors[ i ] = color;
- color = new THREE.Color( 0xffffff );
- color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 );
- colors2[ i ] = color;
- color = new THREE.Color( 0xffffff );
- color.setHSV( 0.125 * i/geometry.vertices.length, 1.0, 1.0 );
- colors3[ i ] = color;
- }
- geometry3.vertices = geometry2.vertices = geometry.vertices;
- geometry3.faces = geometry2.faces = geometry.faces;
- geometry2.sortFacesByMaterial();
- geometry3.sortFacesByMaterial();
- geometry.colors = colors;
- geometry2.colors = colors2;
- geometry3.colors = colors3;
- var materials = [
- new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertex_colors: true } ),
- new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } )
- ];
- mesh = new THREE.Mesh( geometry, materials );
- mesh.position.x = -400;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 200;
- mesh.rotation.x = -1.87;
- scene.addObject( mesh );
- mesh2 = new THREE.Mesh( geometry2, materials );
- mesh2.position.x = 400;
- mesh2.rotation.x = 0;
- mesh2.scale = mesh.scale;
- scene.addObject( mesh2 );
- mesh3 = new THREE.Mesh( geometry3, materials );
- mesh3.position.x = 0;
- mesh3.rotation.x = 0;
- mesh3.scale = mesh.scale;
- scene.addObject( mesh3 );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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