webgl_geometry_dynamic.html 6.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #aaccff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #ffffff;
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: yellow;
  24. }
  25. #oldie {
  26. background:rgb(0,0,50) !important;
  27. color:#fff !important;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  34. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. if ( ! THREE.Detector.webgl ) {
  39. THREE.Detector.addGetWebGLMessage();
  40. document.getElementById( 'container' ).innerHTML = "";
  41. }
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var mesh, texture,geometry, material;
  45. var worldWidth = 128, worldDepth = 128,
  46. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  47. var mouseX = 0, mouseY = 0,
  48. lat = 0, lon = 0, phy = 0, theta = 0;
  49. var direction = new THREE.Vector3(),
  50. moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  58. camera.target.position.z = - 100;
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  61. //var light = new THREE.PointLight( 0xffffff, 2 );
  62. //light.position.y = 500;
  63. //scene.addLight( light );
  64. camera.position.y = 200;
  65. camera.target.position.y = camera.position.y;
  66. geometry = new Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  67. var i, j, il, jl;
  68. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  69. geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
  70. }
  71. for( i = 0; i < geometry.uvs.length; i++ ) {
  72. var uvs = geometry.uvs[ i ];
  73. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  74. uvs[ j ].u *= 5;
  75. uvs[ j ].v *= 5;
  76. }
  77. }
  78. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  79. geometry.computeFaceNormals();
  80. geometry.computeVertexNormals();
  81. var texture = ImageUtils.loadTexture( "textures/water.jpg" );
  82. texture.wrap_s = texture.wrap_t = THREE.RepeatWrapping;
  83. material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
  84. mesh = new THREE.Mesh( geometry, material );
  85. mesh.rotation.x = - 90 * Math.PI / 180;
  86. scene.addObject( mesh );
  87. renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.innerHTML = "";
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '0px';
  94. container.appendChild( stats.domElement );
  95. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  96. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  97. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  98. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  99. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  100. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  101. }
  102. function onDocumentMouseDown( event ) {
  103. event.preventDefault();
  104. event.stopPropagation();
  105. switch ( event.button ) {
  106. case 0: moveForward = true; break;
  107. case 2: moveBackward = true; break;
  108. }
  109. }
  110. function onDocumentMouseUp( event ) {
  111. event.preventDefault();
  112. event.stopPropagation();
  113. switch ( event.button ) {
  114. case 0: moveForward = false; break;
  115. case 2: moveBackward = false; break;
  116. }
  117. }
  118. function onDocumentMouseMove(event) {
  119. mouseX = event.clientX - windowHalfX;
  120. mouseY = event.clientY - windowHalfY;
  121. }
  122. function onDocumentKeyDown( event ) {
  123. switch( event.keyCode ) {
  124. case 38: /*up*/
  125. case 87: /*W*/ moveForward = true; break;
  126. case 37: /*left*/
  127. case 65: /*A*/ moveLeft = true; break;
  128. case 40: /*down*/
  129. case 83: /*S*/ moveBackward = true; break;
  130. case 39: /*right*/
  131. case 68: /*D*/ moveRight = true; break;
  132. }
  133. }
  134. function onDocumentKeyUp( event ) {
  135. switch( event.keyCode ) {
  136. case 38: /*up*/
  137. case 87: /*W*/ moveForward = false; break;
  138. case 37: /*left*/
  139. case 65: /*A*/ moveLeft = false; break;
  140. case 40: /*down*/
  141. case 83: /*S*/ moveBackward = false; break;
  142. case 39: /*right*/
  143. case 68: /*D*/ moveRight = false; break;
  144. }
  145. }
  146. //
  147. function animate() {
  148. requestAnimationFrame( animate );
  149. render();
  150. stats.update();
  151. }
  152. function render() {
  153. var time = new Date().getTime() * 0.01;
  154. if ( moveForward ) camera.translateZ( - 10 );
  155. if ( moveBackward ) camera.translateZ( 10 );
  156. if ( moveLeft ) camera.translateX( - 10 );
  157. if ( moveRight ) camera.translateX( 10 );
  158. lon += mouseX * 0.004;
  159. lat -= mouseY * 0.004;
  160. lat = Math.max( - 85, Math.min( 85, lat ) );
  161. phi = ( 90 - lat ) * Math.PI / 180;
  162. theta = lon * Math.PI / 180;
  163. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  164. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  165. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  166. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  167. geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
  168. }
  169. //geometry.computeFaceNormals();
  170. //geometry.computeVertexNormals();
  171. mesh.geometry.__dirtyVertices = true;
  172. //mesh.geometry.__dirtyNormals = true;
  173. renderer.render(scene, camera);
  174. }
  175. </script>
  176. </body>
  177. </html>