webgl_geometry_minecraft.html 8.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. #oldie {
  25. background:rgb(100,0,0) !important;
  26. color:#fff !important;
  27. margin-top:10em !important;
  28. }
  29. #oldie a { color:#fff }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  34. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
  35. <script type="text/javascript" src="../build/Three.js"></script>
  36. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  37. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  38. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  39. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. if ( ! THREE.Detector.webgl ) {
  44. THREE.Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var container, stats;
  48. var camera, scene, renderer;
  49. var mesh;
  50. var worldWidth = 128, worldDepth = 128,
  51. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  52. data = generateHeight( worldWidth, worldDepth );
  53. var mouseX = 0, mouseY = 0,
  54. lat = 0, lon = 0, phy = 0, theta = 0;
  55. var direction = new THREE.Vector3(),
  56. moveForward = false, moveBackward = false;
  57. var windowHalfX = window.innerWidth / 2;
  58. var windowHalfY = window.innerHeight / 2;
  59. init();
  60. animate();
  61. function init() {
  62. container = document.getElementById( 'container' );
  63. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  64. camera.target.position.z = - 100;
  65. scene = new THREE.Scene();
  66. var grass_dirt = loadTexture( 'textures/minecraft/grass_dirt.png' ),
  67. grass = loadTexture( 'textures/minecraft/grass.png' ),
  68. dirt = loadTexture( 'textures/minecraft/dirt.png' );
  69. var materials = [
  70. grass_dirt, // right
  71. grass_dirt, // left
  72. grass, // top
  73. dirt, // bottom
  74. grass_dirt, // back
  75. grass_dirt // front
  76. ];
  77. var h, h2, px, nx, pz, nz, cubes = [];
  78. for ( var i = 0; i < 16; i++ ) {
  79. px = (i & 8) == 8;
  80. nx = (i & 4) == 4;
  81. pz = (i & 2) == 2;
  82. nz = (i & 1) == 1;
  83. cubes[ i ] = new Cube( 100, 100, 100, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
  84. }
  85. var geometry = new THREE.Geometry();
  86. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  87. camera.target.position.y = camera.position.y;
  88. for ( var z = 0; z < worldDepth; z ++ ) {
  89. for ( var x = 0; x < worldWidth; x ++ ) {
  90. px = nx = pz = nz = 0;
  91. h = getY( x, z );
  92. h2 = getY( x - 1, z );
  93. px = ( h2 != h && h2 != h + 1 ) || x == 0 ? 1 : 0;
  94. h2 = getY( x + 1, z );
  95. nx = ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ? 1 : 0;
  96. h2 = getY( x, z + 1 );
  97. pz = ( h2 != h && h2 != h + 1 ) || z == worldDepth - 1 ? 1 : 0;
  98. h2 = getY( x, z - 1 );
  99. nz = ( h2 != h && h2 != h + 1 ) || z == 0 ? 1 : 0;
  100. mesh = new THREE.Mesh( cubes[ px * 8 + nx * 4 + pz * 2 + nz ] );
  101. mesh.position.x = x * 100 - worldHalfWidth * 100;
  102. mesh.position.y = h * 100;
  103. mesh.position.z = z * 100 - worldHalfDepth * 100;
  104. GeometryUtils.merge( geometry, mesh );
  105. }
  106. }
  107. geometry.sortFacesByMaterial();
  108. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  109. scene.addObject( mesh );
  110. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  111. scene.addLight( ambientLight );
  112. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  113. directionalLight.position.x = 1;
  114. directionalLight.position.y = 1;
  115. directionalLight.position.z = 0.5;
  116. directionalLight.position.normalize();
  117. scene.addLight( directionalLight );
  118. renderer = new THREE.WebGLRenderer();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. container.innerHTML = "";
  121. container.appendChild( renderer.domElement );
  122. stats = new Stats();
  123. stats.domElement.style.position = 'absolute';
  124. stats.domElement.style.top = '0px';
  125. container.appendChild( stats.domElement );
  126. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  127. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  128. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  129. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  130. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  131. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  132. }
  133. function loadTexture( path ) {
  134. var image = new Image();
  135. image.onload = function () { this.loaded = true; };
  136. image.src = path;
  137. return new THREE.MeshLambertMaterial( { map: new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
  138. }
  139. function generateHeight( width, height ) {
  140. var data = [], perlin = new ImprovedNoise(),
  141. size = width * height, quality = 2, z = Math.random() * 100;
  142. for ( var j = 0; j < 4; j ++ ) {
  143. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  144. for ( var i = 0; i < size; i ++ ) {
  145. var x = i % width, y = ~~ ( i / width );
  146. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  147. }
  148. quality *= 4
  149. }
  150. return data;
  151. }
  152. function getY( x, z ) {
  153. return ~~( data[ x + z * worldWidth ] * 0.2 );
  154. }
  155. function onDocumentMouseDown( event ) {
  156. event.preventDefault();
  157. event.stopPropagation();
  158. switch ( event.button ) {
  159. case 0: moveForward = true; break;
  160. case 2: moveBackward = true; break;
  161. }
  162. }
  163. function onDocumentMouseUp( event ) {
  164. event.preventDefault();
  165. event.stopPropagation();
  166. switch ( event.button ) {
  167. case 0: moveForward = false; break;
  168. case 2: moveBackward = false; break;
  169. }
  170. }
  171. function onDocumentMouseMove(event) {
  172. mouseX = event.clientX - windowHalfX;
  173. mouseY = event.clientY - windowHalfY;
  174. }
  175. function onDocumentKeyDown( event ) {
  176. switch( event.keyCode ) {
  177. case 38: /*↑*/ moveForward = true; break;
  178. case 40: /*↓*/ moveBackward = true; break;
  179. case 87: /*W*/ moveForward = true; break;
  180. case 83: /*S*/ moveBackward = true; break;
  181. }
  182. }
  183. function onDocumentKeyUp( event ) {
  184. switch( event.keyCode ) {
  185. case 38: /*↑*/ moveForward = false; break;
  186. case 40: /*↓*/ moveBackward = false; break;
  187. case 87: /*W*/ moveForward = false; break;
  188. case 83: /*S*/ moveBackward = false; break;
  189. }
  190. }
  191. //
  192. function animate() {
  193. requestAnimationFrame( animate );
  194. render();
  195. stats.update();
  196. }
  197. function render() {
  198. if ( moveForward ) camera.translateZ( - 15 );
  199. if ( moveBackward ) camera.translateZ( 15 );
  200. lon += mouseX * 0.005;
  201. lat -= mouseY * 0.005;
  202. lat = Math.max( - 85, Math.min( 85, lat ) );
  203. phi = ( 90 - lat ) * Math.PI / 180;
  204. theta = lon * Math.PI / 180;
  205. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  206. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  207. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  208. renderer.render(scene, camera);
  209. }
  210. </script>
  211. </body>
  212. </html>