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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - minecraft</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #a06851;
- }
- #oldie {
- background:rgb(100,0,0) !important;
- color:#fff !important;
- margin-top:10em !important;
- }
- #oldie a { color:#fff }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
- <script type="text/javascript" src="../src/extras/Detector.js"></script>
- <script type="text/javascript" src="js/ImprovedNoise.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! THREE.Detector.webgl ) {
- THREE.Detector.addGetWebGLMessage();
- document.getElementById( 'container' ).innerHTML = "";
- }
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- var worldWidth = 128, worldDepth = 128,
- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
- data = generateHeight( worldWidth, worldDepth );
- var mouseX = 0, mouseY = 0,
- lat = 0, lon = 0, phy = 0, theta = 0;
- var direction = new THREE.Vector3(),
- moveForward = false, moveBackward = false;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.target.position.z = - 100;
- scene = new THREE.Scene();
- var grass_dirt = loadTexture( 'textures/minecraft/grass_dirt.png' ),
- grass = loadTexture( 'textures/minecraft/grass.png' ),
- dirt = loadTexture( 'textures/minecraft/dirt.png' );
- var materials = [
- grass_dirt, // right
- grass_dirt, // left
- grass, // top
- dirt, // bottom
- grass_dirt, // back
- grass_dirt // front
- ];
- var h, h2, px, nx, pz, nz, cubes = [];
- for ( var i = 0; i < 16; i++ ) {
- px = (i & 8) == 8;
- nx = (i & 4) == 4;
- pz = (i & 2) == 2;
- nz = (i & 1) == 1;
- cubes[ i ] = new Cube( 100, 100, 100, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
- }
- var geometry = new THREE.Geometry();
- camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
- camera.target.position.y = camera.position.y;
- for ( var z = 0; z < worldDepth; z ++ ) {
- for ( var x = 0; x < worldWidth; x ++ ) {
- px = nx = pz = nz = 0;
- h = getY( x, z );
- h2 = getY( x - 1, z );
- px = ( h2 != h && h2 != h + 1 ) || x == 0 ? 1 : 0;
- h2 = getY( x + 1, z );
- nx = ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ? 1 : 0;
- h2 = getY( x, z + 1 );
- pz = ( h2 != h && h2 != h + 1 ) || z == worldDepth - 1 ? 1 : 0;
- h2 = getY( x, z - 1 );
- nz = ( h2 != h && h2 != h + 1 ) || z == 0 ? 1 : 0;
- mesh = new THREE.Mesh( cubes[ px * 8 + nx * 4 + pz * 2 + nz ] );
- mesh.position.x = x * 100 - worldHalfWidth * 100;
- mesh.position.y = h * 100;
- mesh.position.z = z * 100 - worldHalfDepth * 100;
- GeometryUtils.merge( geometry, mesh );
- }
- }
- geometry.sortFacesByMaterial();
- mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
- scene.addObject( mesh );
- var ambientLight = new THREE.AmbientLight( 0xcccccc );
- scene.addLight( ambientLight );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
- directionalLight.position.x = 1;
- directionalLight.position.y = 1;
- directionalLight.position.z = 0.5;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function loadTexture( path ) {
- var image = new Image();
- image.onload = function () { this.loaded = true; };
- image.src = path;
- return new THREE.MeshLambertMaterial( { map: new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
- }
- function generateHeight( width, height ) {
- var data = [], perlin = new ImprovedNoise(),
- size = width * height, quality = 2, z = Math.random() * 100;
- for ( var j = 0; j < 4; j ++ ) {
- if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
- for ( var i = 0; i < size; i ++ ) {
- var x = i % width, y = ~~ ( i / width );
- data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
- }
- quality *= 4
- }
- return data;
- }
- function getY( x, z ) {
- return ~~( data[ x + z * worldWidth ] * 0.2 );
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = true; break;
- case 2: moveBackward = true; break;
- }
- }
- function onDocumentMouseUp( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = false; break;
- case 2: moveBackward = false; break;
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 38: /*↑*/ moveForward = true; break;
- case 40: /*↓*/ moveBackward = true; break;
- case 87: /*W*/ moveForward = true; break;
- case 83: /*S*/ moveBackward = true; break;
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: /*↑*/ moveForward = false; break;
- case 40: /*↓*/ moveBackward = false; break;
- case 87: /*W*/ moveForward = false; break;
- case 83: /*S*/ moveBackward = false; break;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( moveForward ) camera.translateZ( - 15 );
- if ( moveBackward ) camera.translateZ( 15 );
- lon += mouseX * 0.005;
- lat -= mouseY * 0.005;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- phi = ( 90 - lat ) * Math.PI / 180;
- theta = lon * Math.PI / 180;
- camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
- camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
- camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
- renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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