webgl_geometry_terrain.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  31. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  32. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  33. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  34. <script type="text/javascript" src="js/Stats.js"></script>
  35. <script type="text/javascript">
  36. if ( ! THREE.Detector.webgl ) {
  37. THREE.Detector.addGetWebGLMessage();
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256,
  44. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  45. var mouseX = 0, mouseY = 0,
  46. lat = 0, lon = 0, phy = 0, theta = 0;
  47. var direction = new THREE.Vector3(),
  48. moveForward = false, moveBackward = false;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. init();
  52. animate();
  53. function init() {
  54. container = document.getElementById( 'container' );
  55. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  56. camera.target.position.z = - 100;
  57. scene = new THREE.Scene();
  58. data = generateHeight( worldWidth, worldDepth );
  59. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
  60. camera.target.position.y = camera.position.y;
  61. var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  62. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  63. geometry.vertices[ i ].position.z = data[ i ] * 10;
  64. }
  65. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  66. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  67. mesh.rotation.x = - 90 * Math.PI / 180;
  68. scene.addObject( mesh );
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.innerHTML = "";
  72. container.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. stats.domElement.style.position = 'absolute';
  75. stats.domElement.style.top = '0px';
  76. container.appendChild( stats.domElement );
  77. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  78. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  81. }
  82. function generateHeight( width, height ) {
  83. var size = width * height, data = new Float32Array( size ),
  84. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  85. for ( var i = 0; i < size; i ++ ) {
  86. data[ i ] = 0
  87. }
  88. for ( var j = 0; j < 4; j ++ ) {
  89. for ( var i = 0; i < size; i ++ ) {
  90. var x = i % width, y = ~~ ( i / width );
  91. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  92. }
  93. quality *= 5;
  94. }
  95. return data;
  96. }
  97. function generateTexture( data, width, height ) {
  98. var canvas, canvasScaled, context, image, imageData,
  99. level, diff, vector3, sun, shade;
  100. vector3 = new THREE.Vector3( 0, 0, 0 );
  101. sun = new THREE.Vector3( 1, 1, 1 );
  102. sun.normalize();
  103. canvas = document.createElement( 'canvas' );
  104. canvas.width = width;
  105. canvas.height = height;
  106. context = canvas.getContext( '2d' );
  107. context.fillStyle = '#000';
  108. context.fillRect( 0, 0, width, height );
  109. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  110. imageData = image.data;
  111. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  112. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  113. vector3.y = 2;
  114. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  115. vector3.normalize();
  116. shade = vector3.dot( sun );
  117. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  118. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  119. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  120. }
  121. context.putImageData( image, 0, 0 );
  122. // Scaled 4x
  123. canvasScaled = document.createElement( 'canvas' );
  124. canvasScaled.width = width * 4;
  125. canvasScaled.height = height * 4;
  126. canvasScaled.loaded = true;
  127. context = canvasScaled.getContext( '2d' );
  128. context.scale( 4, 4 );
  129. context.drawImage( canvas, 0, 0 );
  130. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  131. imageData = image.data;
  132. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  133. var v = ~~ ( Math.random() * 5 );
  134. imageData[ i ] += v;
  135. imageData[ i + 1 ] += v;
  136. imageData[ i + 2 ] += v;
  137. }
  138. context.putImageData( image, 0, 0 );
  139. return canvasScaled;
  140. }
  141. function onDocumentMouseDown( event ) {
  142. event.preventDefault();
  143. event.stopPropagation();
  144. switch ( event.button ) {
  145. case 0: moveForward = true; break;
  146. case 2: moveBackward = true; break;
  147. }
  148. }
  149. function onDocumentMouseUp( event ) {
  150. event.preventDefault();
  151. event.stopPropagation();
  152. switch ( event.button ) {
  153. case 0: moveForward = false; break;
  154. case 2: moveBackward = false; break;
  155. }
  156. }
  157. function onDocumentMouseMove(event) {
  158. mouseX = event.clientX - windowHalfX;
  159. mouseY = event.clientY - windowHalfY;
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. render();
  165. stats.update();
  166. }
  167. function render() {
  168. if ( moveForward ) camera.translateZ( - 15 );
  169. if ( moveBackward ) camera.translateZ( 15 );
  170. lon += mouseX * 0.004;
  171. lat -= mouseY * 0.004;
  172. lat = Math.max( - 85, Math.min( 85, lat ) );
  173. phi = ( 90 - lat ) * Math.PI / 180;
  174. theta = lon * Math.PI / 180;
  175. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  176. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  177. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  178. renderer.render( scene, camera );
  179. }
  180. </script>
  181. </body>
  182. </html>