webgl_interactive_voxelpainter.html 7.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #oldie { background-color: #ddd !important }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  19. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  20. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  21. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  22. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  23. <script type="text/javascript" src="js/Stats.js"></script>
  24. <script type="text/javascript">
  25. if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var projector, plane, cube;
  29. var mouse2D, mouse3D, ray,
  30. rollOveredFace, isShiftDown = false,
  31. theta = 45, isCtrlDown = false;
  32. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  33. var cubeGeo, cubeMaterial;
  34. var i, intersector;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. var info = document.createElement( 'div' );
  41. info.style.position = 'absolute';
  42. info.style.top = '10px';
  43. info.style.width = '100%';
  44. info.style.textAlign = 'center';
  45. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  46. container.appendChild( info );
  47. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  48. camera.position.y = 800;
  49. camera.target.position.y = 200;
  50. scene = new THREE.Scene();
  51. // roll-over helpers
  52. rollOverGeo = new Cube( 50, 50, 50 );
  53. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5 } );
  54. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  55. scene.addObject( rollOverMesh );
  56. // cubes
  57. cubeGeo = new Cube( 50, 50, 50 );
  58. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading, map: ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  59. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  60. // picking
  61. projector = new THREE.Projector();
  62. // grid
  63. plane = new THREE.Mesh( new Plane( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  64. plane.rotation.x = - 90 * Math.PI / 180;
  65. scene.addObject( plane );
  66. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  67. ray = new THREE.Ray( camera.position, null );
  68. // Lights
  69. var ambientLight = new THREE.AmbientLight( 0x606060 );
  70. scene.addLight( ambientLight );
  71. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  72. directionalLight.position.x = Math.random() - 0.5;
  73. directionalLight.position.y = Math.random() - 0.5;
  74. directionalLight.position.z = Math.random() - 0.5;
  75. directionalLight.position.normalize();
  76. scene.addLight( directionalLight );
  77. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  78. directionalLight.position.x = Math.random() - 0.5;
  79. directionalLight.position.y = Math.random() - 0.5;
  80. directionalLight.position.z = Math.random() - 0.5;
  81. directionalLight.position.normalize();
  82. scene.addLight( directionalLight );
  83. renderer = new THREE.WebGLRenderer();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild(renderer.domElement);
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. container.appendChild( stats.domElement );
  90. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  92. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  93. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  94. }
  95. function getRealIntersector( intersects ) {
  96. for( i = 0; i < intersects.length; i++ ) {
  97. intersector = intersects[ i ];
  98. if ( intersector.object != rollOverMesh ) {
  99. return intersector;
  100. }
  101. }
  102. return null;
  103. }
  104. function setVoxelPosition( intersector ) {
  105. tmpVec.copy( intersector.face.normal );
  106. voxelPosition.add( intersector.point, intersector.object.matrixRotation.multiplyVector3( tmpVec ) );
  107. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  108. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  109. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  110. }
  111. function onDocumentMouseMove( event ) {
  112. event.preventDefault();
  113. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  114. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  115. }
  116. function onDocumentMouseDown( event ) {
  117. event.preventDefault();
  118. var intersects = ray.intersectScene( scene );
  119. if ( intersects.length > 0 ) {
  120. intersector = getRealIntersector( intersects );
  121. // delete cube
  122. if ( isCtrlDown ) {
  123. if ( intersector.object != plane ) {
  124. scene.removeObject( intersector.object );
  125. renderer.removeObject( scene, intersector.object );
  126. }
  127. // create cube
  128. } else {
  129. intersector = getRealIntersector( intersects );
  130. setVoxelPosition( intersector );
  131. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  132. voxel.position.copy( voxelPosition );
  133. scene.addObject( voxel );
  134. }
  135. }
  136. }
  137. function onDocumentKeyDown( event ) {
  138. switch( event.keyCode ) {
  139. case 16: isShiftDown = true; break;
  140. case 17: isCtrlDown = true; break;
  141. }
  142. }
  143. function onDocumentKeyUp( event ) {
  144. switch( event.keyCode ) {
  145. case 16: isShiftDown = false; break;
  146. case 17: isCtrlDown = false; break;
  147. }
  148. }
  149. function save() {
  150. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  151. }
  152. //
  153. function animate() {
  154. requestAnimationFrame( animate );
  155. render();
  156. stats.update();
  157. }
  158. function render() {
  159. if ( isShiftDown ) {
  160. theta += mouse2D.x * 3;
  161. }
  162. mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
  163. ray.direction = mouse3D.subSelf( camera.position ).normalize();
  164. var intersects = ray.intersectScene( scene );
  165. if ( intersects.length > 0 ) {
  166. intersector = getRealIntersector( intersects );
  167. if ( intersector ) {
  168. setVoxelPosition( intersector );
  169. rollOverMesh.position = voxelPosition;
  170. }
  171. }
  172. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  173. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>