webgl_materials_cubemap_balls_reflection.html 4.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [balls]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#777;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #oldie a { color:#da0 }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
  32. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  33. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  34. <script type="text/javascript" src="js/Stats.js"></script>
  35. <script type="text/javascript">
  36. if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
  37. var statsEnabled = false;
  38. var container, stats;
  39. var camera, scene, webglRenderer;
  40. var cameraCube, sceneCube;
  41. var mesh, zmesh, lightMesh, geometry;
  42. var directionalLight, pointLight;
  43. var mouseX = 0;
  44. var mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 3200;
  55. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  56. scene = new THREE.Scene();
  57. sceneCube = new THREE.Scene();
  58. var geometry = new Sphere( 100, 32, 16 );
  59. geometry.sortFacesByMaterial();
  60. var path = "textures/cube/pisa/";
  61. var format = '.png';
  62. var urls = [
  63. path + 'px' + format, path + 'nx' + format,
  64. path + 'py' + format, path + 'ny' + format,
  65. path + 'pz' + format, path + 'nz' + format
  66. ];
  67. var images = ImageUtils.loadArray( urls );
  68. var textureCube = new THREE.Texture( images );
  69. // var textureCube = new THREE.Texture( images, new THREE.CubeRefractionMapping );
  70. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube } );
  71. for ( var i = 0; i < 200; i ++ ) {
  72. var mesh = new THREE.Mesh( geometry, material );
  73. mesh.position.x = Math.random() * 10000 - 5000;
  74. mesh.position.y = Math.random() * 10000 - 5000;
  75. mesh.position.z = Math.random() * 10000 - 5000;
  76. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  77. scene.addObject( mesh );
  78. }
  79. //SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
  80. //SceneUtils.addPanoramaCube( sceneCube, 100000, images );
  81. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  82. webglRenderer = new THREE.WebGLRenderer();
  83. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  84. webglRenderer.autoClear = false;
  85. container.appendChild( webglRenderer.domElement );
  86. if ( statsEnabled ) {
  87. stats = new Stats();
  88. stats.domElement.style.position = 'absolute';
  89. stats.domElement.style.top = '0px';
  90. stats.domElement.style.zIndex = 100;
  91. container.appendChild( stats.domElement );
  92. }
  93. }
  94. function onDocumentMouseMove(event) {
  95. mouseX = ( event.clientX - windowHalfX ) * 10;
  96. mouseY = ( event.clientY - windowHalfY ) * 10;
  97. }
  98. //
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. render();
  102. if ( statsEnabled ) stats.update();
  103. }
  104. function render() {
  105. camera.position.x += ( mouseX - camera.position.x ) * .05;
  106. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  107. cameraCube.target.position.x = - camera.position.x;
  108. cameraCube.target.position.y = - camera.position.y;
  109. cameraCube.target.position.z = - camera.position.z;
  110. webglRenderer.clear();
  111. webglRenderer.render( sceneCube, cameraCube );
  112. webglRenderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>