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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - io - OBJ converter</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- canvas { pointer-events:none; z-index:10; }
- #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
- #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
- .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
- <body>
- <div id="d">
- <h1>OBJ to Three.js converter test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
- <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
- <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
- <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
- <br/>
- <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
- <p>Canvas renderer is very slow on anything other than Chrome.
- </div>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
- var container,stats;
- var camera, scene;
- var canvasRenderer, webglRenderer;
- var mesh, zmesh, geometry;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
- var bcanvas = document.getElementById("rcanvas");
- var bwebgl = document.getElementById("rwebgl");
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- init();
- animate();
- render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? "inline" : "none";
- bcanvas.className = render_canvas ? "button" : "button inactive";
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 500;
- camera.updateMatrix();
- scene = new THREE.Scene();
- // GROUND
- var x = document.createElement( "canvas" );
- var xc = x.getContext("2d");
- x.width = x.height = 128;
- xc.fillStyle = "#fff";
- xc.fillRect(0, 0, 128, 128);
- xc.fillStyle = "#000";
- xc.fillRect(0, 0, 64, 64);
- xc.fillStyle = "#999";
- xc.fillRect(32, 32, 32, 32);
- xc.fillStyle = "#000";
- xc.fillRect(64, 64, 64, 64);
- xc.fillStyle = "#555";
- xc.fillRect(96, 96, 32, 32);
- var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
- xm.map.image.loaded = 1;
- geometry = new Plane( 100, 100, 15, 10 );
- for(var i=0; i<geometry.uvs.length; i++) {
- var uvs = geometry.uvs[i];
- for ( j = 0, jl = uvs.length; j < jl; j++ ) {
- uvs[j].u *= 10;
- uvs[j].v *= 10;
- }
- }
- mesh = new THREE.Mesh( geometry, xm );
- mesh.position.x = 0;
- mesh.position.y = FLOOR;
- mesh.position.z = 0;
- mesh.rotation.x = 1.57;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.addObject(mesh);
- // SPHERES
- var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
- sphere = new Sphere( 100, 16, 8 );
- for (var i=0; i<10; i++) {
- mesh = new THREE.Mesh( sphere, material_spheres );
- mesh.position.x = 500 * (Math.random() - 0.5);
- mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
- mesh.position.z = 100 * (Math.random() - 1);
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
- mesh.overdraw = true;
- mesh.updateMatrix();
- scene.addObject(mesh);
- }
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x221100 );
- scene.addLight( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.y = -70;
- directionalLight.position.z = 100;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- var pointLight = new THREE.PointLight( 0xff0000, 1 );
- //scene.addLight( pointLight );
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- webglRenderer.domElement.style.position = "relative";
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- }
- catch (e) {
- }
- }
- if( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- bcanvas.addEventListener("click", toggleCanvas, false);
- bwebgl.addEventListener("click", toggleWebGL, false);
- var loader = new THREE.Loader(),
- callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
- callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
- //loader.loadAscii( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
- //loader.loadAscii( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
- loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
- loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
- }
- function createScene( geometry, x, y, z, b ) {
- zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
- zmesh.position.x = x;
- zmesh.position.z = y;
- zmesh.position.y = z;
- zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
- zmesh.overdraw = true;
- zmesh.updateMatrix();
- scene.addObject(zmesh);
- createMaterialsPalette( geometry.materials, 100, b );
- }
- function createMaterialsPalette( materials, size, bottom ) {
- for ( var i = 0; i < materials.length; ++i ) {
- // material
- mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
- mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -100;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.addObject(mesh);
- // number
- var x = document.createElement( "canvas" );
- var xc = x.getContext("2d");
- x.width = x.height = 128;
- xc.shadowColor = "#000";
- xc.shadowBlur = 7;
- xc.fillStyle = "orange";
- xc.font = "50pt arial bold";
- xc.fillText(i, 10, 64);
- var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
- xm.map.image.loaded = 1;
- mesh = new THREE.Mesh( new Plane( size, size ), xm );
- mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -99;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.addObject(mesh);
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.updateMatrix();
- if ( zmesh && 0 ) {
- zmesh.rotation.y += 0.005;
- zmesh.updateMatrix();
- }
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- function toggleCanvas() {
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- function toggleWebGL() {
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- </script>
- </body>
- </html>
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