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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - io - scene loader</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index:100;
- }
- #progress {
- color:red;
- top:7em;
- width: 100%;
- font-size:3em;
- font-variant:small-caps;
- font-weight:bold;
- position:absolute;
- z-index:100;
- text-align: center;
- text-shadow: #000 0px 0px 10px;
- display:none;
- }
- #start {
- color:#fff;
- text-shadow: #000 0px 0px 2px;
- padding:0.1em 0.3em;
- width:3em;
- text-align: center;
- display:none;
- }
- .shadow {
- -moz-box-shadow: 0px 0px 5px #000;
- -webkit-box-shadow: 0px 0px 5px #000;
- box-shadow: 0px 0px 5px #000;
- }
- #progressbar {
- text-align: center;
- background: white;
- width: 250px;
- height: 10px;
- }
- #bar {
- background:#d00;
- width:50px;
- height:10px;
- }
- .enabled {
- color: lime!important;
- cursor:pointer;
- }
- .enabled:hover {
- text-shadow: #0f0 0px 0px 5px !important;
- }
- .disabled {
- background:gray;
- cursor:default;
- }
- a { color:red }
- canvas { pointer-events:none; z-index:10; }
- #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
- #scene_explorer {
- background:transparent;
- color:#fff;
- width:200px;
- position:absolute;
- text-align:left;
- top:0px;
- z-index:200;
- overflow:auto;
- }
- #section_exp {
- background:rgba(0,0,50,0.5);
- padding:0.5em 0;
- display:none;
- }
- #scene_explorer h3 {
- font-size:1em;
- padding:0;
- margin:0;
- color:orange;
- }
- #scene_explorer a {
- color:#555;
- font-weight:bold;
- text-decoration:none;
- font-size:1.2em;
- font-family:Monospace;
- }
- #scene_explorer a:hover {
- background:#555;
- color:rgba(0,0,50,1);
- }
- .part {
- display:none;
- padding:0 0 0.5em 2em;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
- </div>
- <div id="scene_explorer">
- <a id="plus_exp" href="#">[+]</a>
- <div id="section_exp"></div>
- </div>
- <div id="progress">
- <span id="message">Loading ...</span>
- <center>
- <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
- <div id="start" class="disabled">Start</div>
- </center>
- </div>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container,stats;
- var camera, scene, loaded;
- var renderer;
- var mesh, zmesh, geometry;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function $( id ) {
- return document.getElementById( id );
- }
- function handle_update( result, pieces ) {
- refreshSceneView( result );
- renderer.initWebGLObjects( result.scene );
- var m, material, count = 0;
- for ( m in result.materials ) {
- material = result.materials[ m ];
- if ( ! ( material instanceof THREE.MeshFaceMaterial ) ) {
- if( !material.program ) {
- console.log(m);
- renderer.initMaterial( material, result.scene.lights, result.scene.fog );
- count += 1;
- if( count > pieces ) {
- //console.log("xxxxxxxxx");
- break;
- }
- }
- }
- }
- }
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var loadScene = createLoadScene();
- scene = loadScene.scene;
- camera = loadScene.camera;
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.domElement.style.position = "relative";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.right = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- $( "start" ).addEventListener( 'click', onStartClick, false );
- var callback_progress = function( progress, result ) {
- var bar = 250,
- total = progress.total_models + progress.total_textures,
- loaded = progress.loaded_models + progress.loaded_textures;
- if ( total )
- bar = Math.floor( bar * loaded / total );
- $( "bar" ).style.width = bar + "px";
- count = 0;
- for ( var m in result.materials ) count++;
- handle_update( result, Math.floor( count/total ) );
- }
- var callback_sync = function( result ) {
- /*
- // uncomment to see progressive scene loading
- scene = result.scene;
- camera = result.currentCamera;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setClearColor( result.bgColor, result.bgAlpha );
- */
- //handle_update( result, 1 );
- }
- var callback_async = function( result ) {
- loaded = result;
- var mat_veyron = result.geometries[ "veyron" ].materials;
- mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ];
- mat_veyron[ 1 ][ 0 ] = result.materials[ "chrome" ];
- mat_veyron[ 2 ][ 0 ] = result.materials[ "darkerchrome" ];
- mat_veyron[ 3 ][ 0 ] = result.materials[ "glass" ];
- mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ];
- mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ];
- mat_veyron[ 6 ][ 0 ] = result.materials[ "backlights" ];
- mat_veyron[ 7 ][ 0 ] = result.materials[ "backsignals" ];
- $( "message" ).style.display = "none";
- $( "progressbar" ).style.display = "none";
- $( "start" ).style.display = "block";
- $( "start" ).className = "enabled";
- handle_update( result, 1 );
- }
- $( "progress" ).style.display = "block";
- SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async, callback_progress );
- $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
- }
- function setButtonActive( id ) {
- $( "start" ).style.backgroundColor = "green";
- }
- function onStartClick() {
- $( "progress" ).style.display = "none";
- scene = loaded.scene;
- camera = loaded.currentCamera;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- function createLoadScene() {
- var result = {
- scene: new THREE.Scene(),
- camera: new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
- };
- result.camera.position.z = 100;
- var object, geometry, material, light, count = 500, range = 200;
- material = new THREE.MeshLambertMaterial( { color:0xffffff } );
- geometry = new Cube( 5, 5, 5 );
- for( var i = 0; i < count; i++ ) {
- object = new THREE.Mesh( geometry, material );
- object.position.x = ( Math.random() - 0.5 ) * range;
- object.position.y = ( Math.random() - 0.5 ) * range;
- object.position.z = ( Math.random() - 0.5 ) * range;
- object.rotation.x = Math.random() * 6;
- object.rotation.y = Math.random() * 6;
- object.rotation.z = Math.random() * 6;
- object.matrixAutoUpdate = false;
- object.updateMatrix();
- result.scene.addObject( object );
- }
- result.scene.matrixAutoUpdate = false;
- light = new THREE.PointLight( 0xffffff );
- result.scene.addLight( light );
- light = new THREE.DirectionalLight( 0x111111 );
- light.position.x = 1;
- result.scene.addLight( light );
- return result;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .001;
- camera.position.y += ( - mouseY - camera.position.y ) * .001;
- renderer.render( scene, camera );
- }
- function log( text ) {
- var e = $("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- // Scene explorer user interface
- function toggle( id ) {
- var scn = $( "section_" + id ).style,
- btn = $( "plus_" + id );
- if ( scn.display == "block" ) {
- scn.display = "none";
- btn.innerHTML = "[+]";
- }
- else {
- scn.display = "block";
- btn.innerHTML = "[-]";
- }
- }
- function createToggle( label ) { return function() { toggle( label ) } };
- function refreshSceneView( result ) {
- $( "section_exp" ).innerHTML = generateSceneView( result );
- var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
- for ( var i = 0; i < config.length; i++ )
- $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
- }
- function generateSection( label, id, objects ) {
- var html = "";
- html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
- html += "<div id='section_" + id + "' class='part'>";
- for( var o in objects ) {
- html += o + "<br/>";
- }
- html += "</div>";
- return html;
- }
- function generateSceneView( result ) {
- var config = [
- [ "Objects", "obj", result.objects ],
- [ "Geometries", "geo", result.geometries ],
- [ "Materials", "mat", result.materials ],
- [ "Textures", "tex", result.textures ],
- [ "Lights", "lit", result.lights ],
- [ "Cameras", "cam", result.cameras ]
- ];
- var html = "";
- for ( var i = 0; i < config.length; i++ )
- html += generateSection( config[i][0], config[i][1], config[i][2] );
- return html;
- }
- </script>
- </body>
- </html>
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