2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

jackcaron cedf004577 put blend shape first, more stable approach 10 жил өмнө
build d7df0cb40d Updated builds. 10 жил өмнө
docs 0c42f98876 Removed tangents code. See #7094. 10 жил өмнө
editor 0c42f98876 Removed tangents code. See #7094. 10 жил өмнө
examples 32befcc1a4 make it easy to synchronize to actions together. 10 жил өмнө
src 32befcc1a4 make it easy to synchronize to actions together. 10 жил өмнө
test 43f1e3de9b Removed WebGLDeferredRenderer. See #7095. 10 жил өмнө
utils cedf004577 put blend shape first, more stable approach 10 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
.npmignore 99d4757bd4 Add NPM support 10 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE c12770459e change *copy; to © 10 жил өмнө
README.md b113db75e1 <canvas> -> `WebGL` 10 жил өмнө
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 жил өмнө
package.json faa8745f58 Add unit tests 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases