GLTFLoader.js 93 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from "../../../build/three.module.js";
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.meshoptDecoder = null;
  72. this.pluginCallbacks = [];
  73. this.register( function ( parser ) {
  74. return new GLTFMaterialsClearcoatExtension( parser );
  75. } );
  76. this.register( function ( parser ) {
  77. return new GLTFTextureBasisUExtension( parser );
  78. } );
  79. this.register( function ( parser ) {
  80. return new GLTFMaterialsTransmissionExtension( parser );
  81. } );
  82. this.register( function ( parser ) {
  83. return new GLTFLightsExtension( parser );
  84. } );
  85. this.register( function ( parser ) {
  86. return new GLTFMeshoptCompression( parser );
  87. } );
  88. }
  89. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  90. constructor: GLTFLoader,
  91. load: function ( url, onLoad, onProgress, onError ) {
  92. var scope = this;
  93. var resourcePath;
  94. if ( this.resourcePath !== '' ) {
  95. resourcePath = this.resourcePath;
  96. } else if ( this.path !== '' ) {
  97. resourcePath = this.path;
  98. } else {
  99. resourcePath = LoaderUtils.extractUrlBase( url );
  100. }
  101. // Tells the LoadingManager to track an extra item, which resolves after
  102. // the model is fully loaded. This means the count of items loaded will
  103. // be incorrect, but ensures manager.onLoad() does not fire early.
  104. this.manager.itemStart( url );
  105. var _onError = function ( e ) {
  106. if ( onError ) {
  107. onError( e );
  108. } else {
  109. console.error( e );
  110. }
  111. scope.manager.itemError( url );
  112. scope.manager.itemEnd( url );
  113. };
  114. var loader = new FileLoader( this.manager );
  115. loader.setPath( this.path );
  116. loader.setResponseType( 'arraybuffer' );
  117. loader.setRequestHeader( this.requestHeader );
  118. loader.setWithCredentials( this.withCredentials );
  119. loader.load( url, function ( data ) {
  120. try {
  121. scope.parse( data, resourcePath, function ( gltf ) {
  122. onLoad( gltf );
  123. scope.manager.itemEnd( url );
  124. }, _onError );
  125. } catch ( e ) {
  126. _onError( e );
  127. }
  128. }, onProgress, _onError );
  129. },
  130. setDRACOLoader: function ( dracoLoader ) {
  131. this.dracoLoader = dracoLoader;
  132. return this;
  133. },
  134. setDDSLoader: function ( ddsLoader ) {
  135. this.ddsLoader = ddsLoader;
  136. return this;
  137. },
  138. setKTX2Loader: function ( ktx2Loader ) {
  139. this.ktx2Loader = ktx2Loader;
  140. return this;
  141. },
  142. setMeshoptDecoder: function ( meshoptDecoder ) {
  143. this.meshoptDecoder = meshoptDecoder;
  144. return this;
  145. },
  146. register: function ( callback ) {
  147. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  148. this.pluginCallbacks.push( callback );
  149. }
  150. return this;
  151. },
  152. unregister: function ( callback ) {
  153. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  154. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  155. }
  156. return this;
  157. },
  158. parse: function ( data, path, onLoad, onError ) {
  159. var content;
  160. var extensions = {};
  161. var plugins = {};
  162. if ( typeof data === 'string' ) {
  163. content = data;
  164. } else {
  165. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  166. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  167. try {
  168. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  169. } catch ( error ) {
  170. if ( onError ) onError( error );
  171. return;
  172. }
  173. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  174. } else {
  175. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  176. }
  177. }
  178. var json = JSON.parse( content );
  179. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  180. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  181. return;
  182. }
  183. var parser = new GLTFParser( json, {
  184. path: path || this.resourcePath || '',
  185. crossOrigin: this.crossOrigin,
  186. manager: this.manager,
  187. ktx2Loader: this.ktx2Loader,
  188. meshoptDecoder: this.meshoptDecoder
  189. } );
  190. parser.fileLoader.setRequestHeader( this.requestHeader );
  191. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  192. var plugin = this.pluginCallbacks[ i ]( parser );
  193. plugins[ plugin.name ] = plugin;
  194. // Workaround to avoid determining as unknown extension
  195. // in addUnknownExtensionsToUserData().
  196. // Remove this workaround if we move all the existing
  197. // extension handlers to plugin system
  198. extensions[ plugin.name ] = true;
  199. }
  200. if ( json.extensionsUsed ) {
  201. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  202. var extensionName = json.extensionsUsed[ i ];
  203. var extensionsRequired = json.extensionsRequired || [];
  204. switch ( extensionName ) {
  205. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  206. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  207. break;
  208. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  209. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  210. break;
  211. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  212. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  213. break;
  214. case EXTENSIONS.MSFT_TEXTURE_DDS:
  215. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  216. break;
  217. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  218. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  219. break;
  220. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  221. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  222. break;
  223. case EXTENSIONS.EXT_MESHOPT_COMPRESSION:
  224. if ( extensionsRequired.includes( extensionName ) ) {
  225. if ( ! this.meshoptDecoder ) {
  226. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  227. }
  228. if ( ! this.meshoptDecoder.supported ) {
  229. throw new Error( 'THREE.GLTFLoader: MeshoptDecoder support is required to load compressed files' );
  230. }
  231. }
  232. break;
  233. default:
  234. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  235. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  236. }
  237. }
  238. }
  239. }
  240. parser.setExtensions( extensions );
  241. parser.setPlugins( plugins );
  242. parser.parse( onLoad, onError );
  243. }
  244. } );
  245. /* GLTFREGISTRY */
  246. function GLTFRegistry() {
  247. var objects = {};
  248. return {
  249. get: function ( key ) {
  250. return objects[ key ];
  251. },
  252. add: function ( key, object ) {
  253. objects[ key ] = object;
  254. },
  255. remove: function ( key ) {
  256. delete objects[ key ];
  257. },
  258. removeAll: function () {
  259. objects = {};
  260. }
  261. };
  262. }
  263. /*********************************/
  264. /********** EXTENSIONS ***********/
  265. /*********************************/
  266. var EXTENSIONS = {
  267. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  268. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  269. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  270. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  271. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  272. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  273. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  274. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  275. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  276. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  277. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  278. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  279. };
  280. /**
  281. * DDS Texture Extension
  282. *
  283. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  284. *
  285. */
  286. function GLTFTextureDDSExtension( ddsLoader ) {
  287. if ( ! ddsLoader ) {
  288. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  289. }
  290. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  291. this.ddsLoader = ddsLoader;
  292. }
  293. /**
  294. * Punctual Lights Extension
  295. *
  296. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  297. */
  298. function GLTFLightsExtension( parser ) {
  299. this.parser = parser;
  300. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  301. // Object3D instance caches
  302. this.cache = { refs: {}, uses: {} };
  303. }
  304. GLTFLightsExtension.prototype._markDefs = function () {
  305. var parser = this.parser;
  306. var nodeDefs = this.parser.json.nodes || [];
  307. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  308. var nodeDef = nodeDefs[ nodeIndex ];
  309. if ( nodeDef.extensions
  310. && nodeDef.extensions[ this.name ]
  311. && nodeDef.extensions[ this.name ].light !== undefined ) {
  312. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  313. }
  314. }
  315. };
  316. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  317. var parser = this.parser;
  318. var cacheKey = 'light:' + lightIndex;
  319. var dependency = parser.cache.get( cacheKey );
  320. if ( dependency ) return dependency;
  321. var json = parser.json;
  322. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  323. var lightDefs = extensions.lights || [];
  324. var lightDef = lightDefs[ lightIndex ];
  325. var lightNode;
  326. var color = new Color( 0xffffff );
  327. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  328. var range = lightDef.range !== undefined ? lightDef.range : 0;
  329. switch ( lightDef.type ) {
  330. case 'directional':
  331. lightNode = new DirectionalLight( color );
  332. lightNode.target.position.set( 0, 0, - 1 );
  333. lightNode.add( lightNode.target );
  334. break;
  335. case 'point':
  336. lightNode = new PointLight( color );
  337. lightNode.distance = range;
  338. break;
  339. case 'spot':
  340. lightNode = new SpotLight( color );
  341. lightNode.distance = range;
  342. // Handle spotlight properties.
  343. lightDef.spot = lightDef.spot || {};
  344. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  345. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  346. lightNode.angle = lightDef.spot.outerConeAngle;
  347. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  348. lightNode.target.position.set( 0, 0, - 1 );
  349. lightNode.add( lightNode.target );
  350. break;
  351. default:
  352. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  353. }
  354. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  355. // here, because node-level parsing will only override position if explicitly specified.
  356. lightNode.position.set( 0, 0, 0 );
  357. lightNode.decay = 2;
  358. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  359. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  360. dependency = Promise.resolve( lightNode );
  361. parser.cache.add( cacheKey, dependency );
  362. return dependency;
  363. };
  364. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  365. var self = this;
  366. var parser = this.parser;
  367. var json = parser.json;
  368. var nodeDef = json.nodes[ nodeIndex ];
  369. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  370. var lightIndex = lightDef.light;
  371. if ( lightIndex === undefined ) return null;
  372. return this._loadLight( lightIndex ).then( function ( light ) {
  373. return parser._getNodeRef( self.cache, lightIndex, light );
  374. } );
  375. };
  376. /**
  377. * Unlit Materials Extension
  378. *
  379. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  380. */
  381. function GLTFMaterialsUnlitExtension() {
  382. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  383. }
  384. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  385. return MeshBasicMaterial;
  386. };
  387. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  388. var pending = [];
  389. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  390. materialParams.opacity = 1.0;
  391. var metallicRoughness = materialDef.pbrMetallicRoughness;
  392. if ( metallicRoughness ) {
  393. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  394. var array = metallicRoughness.baseColorFactor;
  395. materialParams.color.fromArray( array );
  396. materialParams.opacity = array[ 3 ];
  397. }
  398. if ( metallicRoughness.baseColorTexture !== undefined ) {
  399. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  400. }
  401. }
  402. return Promise.all( pending );
  403. };
  404. /**
  405. * Clearcoat Materials Extension
  406. *
  407. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  408. */
  409. function GLTFMaterialsClearcoatExtension( parser ) {
  410. this.parser = parser;
  411. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  412. }
  413. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  414. var parser = this.parser;
  415. var materialDef = parser.json.materials[ materialIndex ];
  416. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  417. return MeshPhysicalMaterial;
  418. };
  419. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  420. var parser = this.parser;
  421. var materialDef = parser.json.materials[ materialIndex ];
  422. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  423. return Promise.resolve();
  424. }
  425. var pending = [];
  426. var extension = materialDef.extensions[ this.name ];
  427. if ( extension.clearcoatFactor !== undefined ) {
  428. materialParams.clearcoat = extension.clearcoatFactor;
  429. }
  430. if ( extension.clearcoatTexture !== undefined ) {
  431. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  432. }
  433. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  434. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  435. }
  436. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  437. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  438. }
  439. if ( extension.clearcoatNormalTexture !== undefined ) {
  440. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  441. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  442. var scale = extension.clearcoatNormalTexture.scale;
  443. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  444. }
  445. }
  446. return Promise.all( pending );
  447. };
  448. /**
  449. * Transmission Materials Extension
  450. *
  451. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  452. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  453. */
  454. function GLTFMaterialsTransmissionExtension( parser ) {
  455. this.parser = parser;
  456. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  457. }
  458. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  459. var parser = this.parser;
  460. var materialDef = parser.json.materials[ materialIndex ];
  461. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  462. return MeshPhysicalMaterial;
  463. };
  464. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  465. var parser = this.parser;
  466. var materialDef = parser.json.materials[ materialIndex ];
  467. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  468. return Promise.resolve();
  469. }
  470. var pending = [];
  471. var extension = materialDef.extensions[ this.name ];
  472. if ( extension.transmissionFactor !== undefined ) {
  473. materialParams.transmission = extension.transmissionFactor;
  474. }
  475. if ( extension.transmissionTexture !== undefined ) {
  476. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  477. }
  478. return Promise.all( pending );
  479. };
  480. /**
  481. * BasisU Texture Extension
  482. *
  483. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  484. */
  485. function GLTFTextureBasisUExtension( parser ) {
  486. this.parser = parser;
  487. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  488. }
  489. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  490. var parser = this.parser;
  491. var json = parser.json;
  492. var textureDef = json.textures[ textureIndex ];
  493. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  494. return null;
  495. }
  496. var extension = textureDef.extensions[ this.name ];
  497. var source = json.images[ extension.source ];
  498. var loader = parser.options.ktx2Loader;
  499. if ( ! loader ) {
  500. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  501. }
  502. return parser.loadTextureImage( textureIndex, source, loader );
  503. };
  504. /**
  505. * meshopt BufferView Compression Extension
  506. *
  507. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  508. */
  509. function GLTFMeshoptCompression( parser ) {
  510. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  511. this.parser = parser;
  512. }
  513. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  514. var bufferView = this.parser.json.bufferViews[ index ];
  515. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  516. var extensionDef = bufferView.extensions[ this.name ];
  517. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  518. var decoder = this.parser.options.meshoptDecoder;
  519. if ( ! decoder || ! decoder.supported ) {
  520. return null; // will use the fallback buffer if present
  521. }
  522. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  523. var byteOffset = extensionDef.byteOffset || 0;
  524. var byteLength = extensionDef.byteLength || 0;
  525. var count = extensionDef.count;
  526. var stride = extensionDef.byteStride;
  527. var result = new ArrayBuffer( count * stride );
  528. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  529. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  530. return result;
  531. } );
  532. } else {
  533. return null;
  534. }
  535. };
  536. /* BINARY EXTENSION */
  537. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  538. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  539. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  540. function GLTFBinaryExtension( data ) {
  541. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  542. this.content = null;
  543. this.body = null;
  544. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  545. this.header = {
  546. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  547. version: headerView.getUint32( 4, true ),
  548. length: headerView.getUint32( 8, true )
  549. };
  550. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  551. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  552. } else if ( this.header.version < 2.0 ) {
  553. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  554. }
  555. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  556. var chunkIndex = 0;
  557. while ( chunkIndex < chunkView.byteLength ) {
  558. var chunkLength = chunkView.getUint32( chunkIndex, true );
  559. chunkIndex += 4;
  560. var chunkType = chunkView.getUint32( chunkIndex, true );
  561. chunkIndex += 4;
  562. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  563. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  564. this.content = LoaderUtils.decodeText( contentArray );
  565. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  566. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  567. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  568. }
  569. // Clients must ignore chunks with unknown types.
  570. chunkIndex += chunkLength;
  571. }
  572. if ( this.content === null ) {
  573. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  574. }
  575. }
  576. /**
  577. * DRACO Mesh Compression Extension
  578. *
  579. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  580. */
  581. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  582. if ( ! dracoLoader ) {
  583. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  584. }
  585. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  586. this.json = json;
  587. this.dracoLoader = dracoLoader;
  588. this.dracoLoader.preload();
  589. }
  590. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  591. var json = this.json;
  592. var dracoLoader = this.dracoLoader;
  593. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  594. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  595. var threeAttributeMap = {};
  596. var attributeNormalizedMap = {};
  597. var attributeTypeMap = {};
  598. for ( var attributeName in gltfAttributeMap ) {
  599. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  600. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  601. }
  602. for ( attributeName in primitive.attributes ) {
  603. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  604. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  605. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  606. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  607. attributeTypeMap[ threeAttributeName ] = componentType;
  608. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  609. }
  610. }
  611. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  612. return new Promise( function ( resolve ) {
  613. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  614. for ( var attributeName in geometry.attributes ) {
  615. var attribute = geometry.attributes[ attributeName ];
  616. var normalized = attributeNormalizedMap[ attributeName ];
  617. if ( normalized !== undefined ) attribute.normalized = normalized;
  618. }
  619. resolve( geometry );
  620. }, threeAttributeMap, attributeTypeMap );
  621. } );
  622. } );
  623. };
  624. /**
  625. * Texture Transform Extension
  626. *
  627. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  628. */
  629. function GLTFTextureTransformExtension() {
  630. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  631. }
  632. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  633. texture = texture.clone();
  634. if ( transform.offset !== undefined ) {
  635. texture.offset.fromArray( transform.offset );
  636. }
  637. if ( transform.rotation !== undefined ) {
  638. texture.rotation = transform.rotation;
  639. }
  640. if ( transform.scale !== undefined ) {
  641. texture.repeat.fromArray( transform.scale );
  642. }
  643. if ( transform.texCoord !== undefined ) {
  644. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  645. }
  646. texture.needsUpdate = true;
  647. return texture;
  648. };
  649. /**
  650. * Specular-Glossiness Extension
  651. *
  652. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  653. */
  654. /**
  655. * A sub class of StandardMaterial with some of the functionality
  656. * changed via the `onBeforeCompile` callback
  657. * @pailhead
  658. */
  659. function GLTFMeshStandardSGMaterial( params ) {
  660. MeshStandardMaterial.call( this );
  661. this.isGLTFSpecularGlossinessMaterial = true;
  662. //various chunks that need replacing
  663. var specularMapParsFragmentChunk = [
  664. '#ifdef USE_SPECULARMAP',
  665. ' uniform sampler2D specularMap;',
  666. '#endif'
  667. ].join( '\n' );
  668. var glossinessMapParsFragmentChunk = [
  669. '#ifdef USE_GLOSSINESSMAP',
  670. ' uniform sampler2D glossinessMap;',
  671. '#endif'
  672. ].join( '\n' );
  673. var specularMapFragmentChunk = [
  674. 'vec3 specularFactor = specular;',
  675. '#ifdef USE_SPECULARMAP',
  676. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  677. ' texelSpecular = sRGBToLinear( texelSpecular );',
  678. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  679. ' specularFactor *= texelSpecular.rgb;',
  680. '#endif'
  681. ].join( '\n' );
  682. var glossinessMapFragmentChunk = [
  683. 'float glossinessFactor = glossiness;',
  684. '#ifdef USE_GLOSSINESSMAP',
  685. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  686. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  687. ' glossinessFactor *= texelGlossiness.a;',
  688. '#endif'
  689. ].join( '\n' );
  690. var lightPhysicalFragmentChunk = [
  691. 'PhysicalMaterial material;',
  692. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  693. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  694. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  695. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  696. 'material.specularRoughness += geometryRoughness;',
  697. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  698. 'material.specularColor = specularFactor;',
  699. ].join( '\n' );
  700. var uniforms = {
  701. specular: { value: new Color().setHex( 0xffffff ) },
  702. glossiness: { value: 1 },
  703. specularMap: { value: null },
  704. glossinessMap: { value: null }
  705. };
  706. this._extraUniforms = uniforms;
  707. this.onBeforeCompile = function ( shader ) {
  708. for ( var uniformName in uniforms ) {
  709. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  710. }
  711. shader.fragmentShader = shader.fragmentShader
  712. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  713. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  714. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  715. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  716. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  717. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  718. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  719. };
  720. Object.defineProperties( this, {
  721. specular: {
  722. get: function () {
  723. return uniforms.specular.value;
  724. },
  725. set: function ( v ) {
  726. uniforms.specular.value = v;
  727. }
  728. },
  729. specularMap: {
  730. get: function () {
  731. return uniforms.specularMap.value;
  732. },
  733. set: function ( v ) {
  734. uniforms.specularMap.value = v;
  735. if ( v ) {
  736. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  737. } else {
  738. delete this.defines.USE_SPECULARMAP;
  739. }
  740. }
  741. },
  742. glossiness: {
  743. get: function () {
  744. return uniforms.glossiness.value;
  745. },
  746. set: function ( v ) {
  747. uniforms.glossiness.value = v;
  748. }
  749. },
  750. glossinessMap: {
  751. get: function () {
  752. return uniforms.glossinessMap.value;
  753. },
  754. set: function ( v ) {
  755. uniforms.glossinessMap.value = v;
  756. if ( v ) {
  757. this.defines.USE_GLOSSINESSMAP = '';
  758. this.defines.USE_UV = '';
  759. } else {
  760. delete this.defines.USE_GLOSSINESSMAP;
  761. delete this.defines.USE_UV;
  762. }
  763. }
  764. }
  765. } );
  766. delete this.metalness;
  767. delete this.roughness;
  768. delete this.metalnessMap;
  769. delete this.roughnessMap;
  770. this.setValues( params );
  771. }
  772. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  773. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  774. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  775. MeshStandardMaterial.prototype.copy.call( this, source );
  776. this.specularMap = source.specularMap;
  777. this.specular.copy( source.specular );
  778. this.glossinessMap = source.glossinessMap;
  779. this.glossiness = source.glossiness;
  780. delete this.metalness;
  781. delete this.roughness;
  782. delete this.metalnessMap;
  783. delete this.roughnessMap;
  784. return this;
  785. };
  786. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  787. return {
  788. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  789. specularGlossinessParams: [
  790. 'color',
  791. 'map',
  792. 'lightMap',
  793. 'lightMapIntensity',
  794. 'aoMap',
  795. 'aoMapIntensity',
  796. 'emissive',
  797. 'emissiveIntensity',
  798. 'emissiveMap',
  799. 'bumpMap',
  800. 'bumpScale',
  801. 'normalMap',
  802. 'normalMapType',
  803. 'displacementMap',
  804. 'displacementScale',
  805. 'displacementBias',
  806. 'specularMap',
  807. 'specular',
  808. 'glossinessMap',
  809. 'glossiness',
  810. 'alphaMap',
  811. 'envMap',
  812. 'envMapIntensity',
  813. 'refractionRatio',
  814. ],
  815. getMaterialType: function () {
  816. return GLTFMeshStandardSGMaterial;
  817. },
  818. extendParams: function ( materialParams, materialDef, parser ) {
  819. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  820. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  821. materialParams.opacity = 1.0;
  822. var pending = [];
  823. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  824. var array = pbrSpecularGlossiness.diffuseFactor;
  825. materialParams.color.fromArray( array );
  826. materialParams.opacity = array[ 3 ];
  827. }
  828. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  829. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  830. }
  831. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  832. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  833. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  834. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  835. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  836. }
  837. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  838. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  839. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  840. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  841. }
  842. return Promise.all( pending );
  843. },
  844. createMaterial: function ( materialParams ) {
  845. var material = new GLTFMeshStandardSGMaterial( materialParams );
  846. material.fog = true;
  847. material.color = materialParams.color;
  848. material.map = materialParams.map === undefined ? null : materialParams.map;
  849. material.lightMap = null;
  850. material.lightMapIntensity = 1.0;
  851. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  852. material.aoMapIntensity = 1.0;
  853. material.emissive = materialParams.emissive;
  854. material.emissiveIntensity = 1.0;
  855. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  856. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  857. material.bumpScale = 1;
  858. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  859. material.normalMapType = TangentSpaceNormalMap;
  860. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  861. material.displacementMap = null;
  862. material.displacementScale = 1;
  863. material.displacementBias = 0;
  864. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  865. material.specular = materialParams.specular;
  866. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  867. material.glossiness = materialParams.glossiness;
  868. material.alphaMap = null;
  869. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  870. material.envMapIntensity = 1.0;
  871. material.refractionRatio = 0.98;
  872. return material;
  873. },
  874. };
  875. }
  876. /**
  877. * Mesh Quantization Extension
  878. *
  879. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  880. */
  881. function GLTFMeshQuantizationExtension() {
  882. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  883. }
  884. /*********************************/
  885. /********** INTERPOLATION ********/
  886. /*********************************/
  887. // Spline Interpolation
  888. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  889. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  890. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  891. }
  892. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  893. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  894. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  895. // Copies a sample value to the result buffer. See description of glTF
  896. // CUBICSPLINE values layout in interpolate_() function below.
  897. var result = this.resultBuffer,
  898. values = this.sampleValues,
  899. valueSize = this.valueSize,
  900. offset = index * valueSize * 3 + valueSize;
  901. for ( var i = 0; i !== valueSize; i ++ ) {
  902. result[ i ] = values[ offset + i ];
  903. }
  904. return result;
  905. };
  906. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  907. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  908. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  909. var result = this.resultBuffer;
  910. var values = this.sampleValues;
  911. var stride = this.valueSize;
  912. var stride2 = stride * 2;
  913. var stride3 = stride * 3;
  914. var td = t1 - t0;
  915. var p = ( t - t0 ) / td;
  916. var pp = p * p;
  917. var ppp = pp * p;
  918. var offset1 = i1 * stride3;
  919. var offset0 = offset1 - stride3;
  920. var s2 = - 2 * ppp + 3 * pp;
  921. var s3 = ppp - pp;
  922. var s0 = 1 - s2;
  923. var s1 = s3 - pp + p;
  924. // Layout of keyframe output values for CUBICSPLINE animations:
  925. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  926. for ( var i = 0; i !== stride; i ++ ) {
  927. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  928. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  929. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  930. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  931. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  932. }
  933. return result;
  934. };
  935. /*********************************/
  936. /********** INTERNALS ************/
  937. /*********************************/
  938. /* CONSTANTS */
  939. var WEBGL_CONSTANTS = {
  940. FLOAT: 5126,
  941. //FLOAT_MAT2: 35674,
  942. FLOAT_MAT3: 35675,
  943. FLOAT_MAT4: 35676,
  944. FLOAT_VEC2: 35664,
  945. FLOAT_VEC3: 35665,
  946. FLOAT_VEC4: 35666,
  947. LINEAR: 9729,
  948. REPEAT: 10497,
  949. SAMPLER_2D: 35678,
  950. POINTS: 0,
  951. LINES: 1,
  952. LINE_LOOP: 2,
  953. LINE_STRIP: 3,
  954. TRIANGLES: 4,
  955. TRIANGLE_STRIP: 5,
  956. TRIANGLE_FAN: 6,
  957. UNSIGNED_BYTE: 5121,
  958. UNSIGNED_SHORT: 5123
  959. };
  960. var WEBGL_COMPONENT_TYPES = {
  961. 5120: Int8Array,
  962. 5121: Uint8Array,
  963. 5122: Int16Array,
  964. 5123: Uint16Array,
  965. 5125: Uint32Array,
  966. 5126: Float32Array
  967. };
  968. var WEBGL_FILTERS = {
  969. 9728: NearestFilter,
  970. 9729: LinearFilter,
  971. 9984: NearestMipmapNearestFilter,
  972. 9985: LinearMipmapNearestFilter,
  973. 9986: NearestMipmapLinearFilter,
  974. 9987: LinearMipmapLinearFilter
  975. };
  976. var WEBGL_WRAPPINGS = {
  977. 33071: ClampToEdgeWrapping,
  978. 33648: MirroredRepeatWrapping,
  979. 10497: RepeatWrapping
  980. };
  981. var WEBGL_TYPE_SIZES = {
  982. 'SCALAR': 1,
  983. 'VEC2': 2,
  984. 'VEC3': 3,
  985. 'VEC4': 4,
  986. 'MAT2': 4,
  987. 'MAT3': 9,
  988. 'MAT4': 16
  989. };
  990. var ATTRIBUTES = {
  991. POSITION: 'position',
  992. NORMAL: 'normal',
  993. TANGENT: 'tangent',
  994. TEXCOORD_0: 'uv',
  995. TEXCOORD_1: 'uv2',
  996. COLOR_0: 'color',
  997. WEIGHTS_0: 'skinWeight',
  998. JOINTS_0: 'skinIndex',
  999. };
  1000. var PATH_PROPERTIES = {
  1001. scale: 'scale',
  1002. translation: 'position',
  1003. rotation: 'quaternion',
  1004. weights: 'morphTargetInfluences'
  1005. };
  1006. var INTERPOLATION = {
  1007. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1008. // keyframe track will be initialized with a default interpolation type, then modified.
  1009. LINEAR: InterpolateLinear,
  1010. STEP: InterpolateDiscrete
  1011. };
  1012. var ALPHA_MODES = {
  1013. OPAQUE: 'OPAQUE',
  1014. MASK: 'MASK',
  1015. BLEND: 'BLEND'
  1016. };
  1017. /* UTILITY FUNCTIONS */
  1018. function resolveURL( url, path ) {
  1019. // Invalid URL
  1020. if ( typeof url !== 'string' || url === '' ) return '';
  1021. // Host Relative URL
  1022. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1023. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1024. }
  1025. // Absolute URL http://,https://,//
  1026. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1027. // Data URI
  1028. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1029. // Blob URL
  1030. if ( /^blob:.*$/i.test( url ) ) return url;
  1031. // Relative URL
  1032. return path + url;
  1033. }
  1034. /**
  1035. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1036. */
  1037. function createDefaultMaterial( cache ) {
  1038. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1039. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1040. color: 0xFFFFFF,
  1041. emissive: 0x000000,
  1042. metalness: 1,
  1043. roughness: 1,
  1044. transparent: false,
  1045. depthTest: true,
  1046. side: FrontSide
  1047. } );
  1048. }
  1049. return cache[ 'DefaultMaterial' ];
  1050. }
  1051. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1052. // Add unknown glTF extensions to an object's userData.
  1053. for ( var name in objectDef.extensions ) {
  1054. if ( knownExtensions[ name ] === undefined ) {
  1055. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1056. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1057. }
  1058. }
  1059. }
  1060. /**
  1061. * @param {Object3D|Material|BufferGeometry} object
  1062. * @param {GLTF.definition} gltfDef
  1063. */
  1064. function assignExtrasToUserData( object, gltfDef ) {
  1065. if ( gltfDef.extras !== undefined ) {
  1066. if ( typeof gltfDef.extras === 'object' ) {
  1067. Object.assign( object.userData, gltfDef.extras );
  1068. } else {
  1069. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1070. }
  1071. }
  1072. }
  1073. /**
  1074. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1075. *
  1076. * @param {BufferGeometry} geometry
  1077. * @param {Array<GLTF.Target>} targets
  1078. * @param {GLTFParser} parser
  1079. * @return {Promise<BufferGeometry>}
  1080. */
  1081. function addMorphTargets( geometry, targets, parser ) {
  1082. var hasMorphPosition = false;
  1083. var hasMorphNormal = false;
  1084. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1085. var target = targets[ i ];
  1086. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1087. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1088. if ( hasMorphPosition && hasMorphNormal ) break;
  1089. }
  1090. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1091. var pendingPositionAccessors = [];
  1092. var pendingNormalAccessors = [];
  1093. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1094. var target = targets[ i ];
  1095. if ( hasMorphPosition ) {
  1096. var pendingAccessor = target.POSITION !== undefined
  1097. ? parser.getDependency( 'accessor', target.POSITION )
  1098. : geometry.attributes.position;
  1099. pendingPositionAccessors.push( pendingAccessor );
  1100. }
  1101. if ( hasMorphNormal ) {
  1102. var pendingAccessor = target.NORMAL !== undefined
  1103. ? parser.getDependency( 'accessor', target.NORMAL )
  1104. : geometry.attributes.normal;
  1105. pendingNormalAccessors.push( pendingAccessor );
  1106. }
  1107. }
  1108. return Promise.all( [
  1109. Promise.all( pendingPositionAccessors ),
  1110. Promise.all( pendingNormalAccessors )
  1111. ] ).then( function ( accessors ) {
  1112. var morphPositions = accessors[ 0 ];
  1113. var morphNormals = accessors[ 1 ];
  1114. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1115. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1116. geometry.morphTargetsRelative = true;
  1117. return geometry;
  1118. } );
  1119. }
  1120. /**
  1121. * @param {Mesh} mesh
  1122. * @param {GLTF.Mesh} meshDef
  1123. */
  1124. function updateMorphTargets( mesh, meshDef ) {
  1125. mesh.updateMorphTargets();
  1126. if ( meshDef.weights !== undefined ) {
  1127. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1128. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1129. }
  1130. }
  1131. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1132. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1133. var targetNames = meshDef.extras.targetNames;
  1134. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1135. mesh.morphTargetDictionary = {};
  1136. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1137. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1138. }
  1139. } else {
  1140. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1141. }
  1142. }
  1143. }
  1144. function createPrimitiveKey( primitiveDef ) {
  1145. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1146. var geometryKey;
  1147. if ( dracoExtension ) {
  1148. geometryKey = 'draco:' + dracoExtension.bufferView
  1149. + ':' + dracoExtension.indices
  1150. + ':' + createAttributesKey( dracoExtension.attributes );
  1151. } else {
  1152. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1153. }
  1154. return geometryKey;
  1155. }
  1156. function createAttributesKey( attributes ) {
  1157. var attributesKey = '';
  1158. var keys = Object.keys( attributes ).sort();
  1159. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1160. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1161. }
  1162. return attributesKey;
  1163. }
  1164. /* GLTF PARSER */
  1165. function GLTFParser( json, options ) {
  1166. this.json = json || {};
  1167. this.extensions = {};
  1168. this.plugins = {};
  1169. this.options = options || {};
  1170. // loader object cache
  1171. this.cache = new GLTFRegistry();
  1172. // associations between Three.js objects and glTF elements
  1173. this.associations = new Map();
  1174. // BufferGeometry caching
  1175. this.primitiveCache = {};
  1176. // Object3D instance caches
  1177. this.meshCache = { refs: {}, uses: {} };
  1178. this.cameraCache = { refs: {}, uses: {} };
  1179. this.lightCache = { refs: {}, uses: {} };
  1180. // Track node names, to ensure no duplicates
  1181. this.nodeNamesUsed = {};
  1182. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1183. // expensive work of uploading a texture to the GPU off the main thread.
  1184. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1185. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1186. } else {
  1187. this.textureLoader = new TextureLoader( this.options.manager );
  1188. }
  1189. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1190. this.fileLoader = new FileLoader( this.options.manager );
  1191. this.fileLoader.setResponseType( 'arraybuffer' );
  1192. if ( this.options.crossOrigin === 'use-credentials' ) {
  1193. this.fileLoader.setWithCredentials( true );
  1194. }
  1195. }
  1196. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1197. this.extensions = extensions;
  1198. };
  1199. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1200. this.plugins = plugins;
  1201. };
  1202. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1203. var parser = this;
  1204. var json = this.json;
  1205. var extensions = this.extensions;
  1206. // Clear the loader cache
  1207. this.cache.removeAll();
  1208. // Mark the special nodes/meshes in json for efficient parse
  1209. this._invokeAll( function ( ext ) {
  1210. return ext._markDefs && ext._markDefs();
  1211. } );
  1212. Promise.all( [
  1213. this.getDependencies( 'scene' ),
  1214. this.getDependencies( 'animation' ),
  1215. this.getDependencies( 'camera' ),
  1216. ] ).then( function ( dependencies ) {
  1217. var result = {
  1218. scene: dependencies[ 0 ][ json.scene || 0 ],
  1219. scenes: dependencies[ 0 ],
  1220. animations: dependencies[ 1 ],
  1221. cameras: dependencies[ 2 ],
  1222. asset: json.asset,
  1223. parser: parser,
  1224. userData: {}
  1225. };
  1226. addUnknownExtensionsToUserData( extensions, result, json );
  1227. assignExtrasToUserData( result, json );
  1228. onLoad( result );
  1229. } ).catch( onError );
  1230. };
  1231. /**
  1232. * Marks the special nodes/meshes in json for efficient parse.
  1233. */
  1234. GLTFParser.prototype._markDefs = function () {
  1235. var nodeDefs = this.json.nodes || [];
  1236. var skinDefs = this.json.skins || [];
  1237. var meshDefs = this.json.meshes || [];
  1238. // Nothing in the node definition indicates whether it is a Bone or an
  1239. // Object3D. Use the skins' joint references to mark bones.
  1240. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1241. var joints = skinDefs[ skinIndex ].joints;
  1242. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1243. nodeDefs[ joints[ i ] ].isBone = true;
  1244. }
  1245. }
  1246. // Iterate over all nodes, marking references to shared resources,
  1247. // as well as skeleton joints.
  1248. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1249. var nodeDef = nodeDefs[ nodeIndex ];
  1250. if ( nodeDef.mesh !== undefined ) {
  1251. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1252. // Nothing in the mesh definition indicates whether it is
  1253. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1254. // to mark SkinnedMesh if node has skin.
  1255. if ( nodeDef.skin !== undefined ) {
  1256. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1257. }
  1258. }
  1259. if ( nodeDef.camera !== undefined ) {
  1260. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1261. }
  1262. }
  1263. };
  1264. /**
  1265. * Counts references to shared node / Object3D resources. These resources
  1266. * can be reused, or "instantiated", at multiple nodes in the scene
  1267. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1268. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1269. * Textures) can be reused directly and are not marked here.
  1270. *
  1271. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1272. */
  1273. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1274. if ( index === undefined ) return;
  1275. if ( cache.refs[ index ] === undefined ) {
  1276. cache.refs[ index ] = cache.uses[ index ] = 0;
  1277. }
  1278. cache.refs[ index ] ++;
  1279. };
  1280. /** Returns a reference to a shared resource, cloning it if necessary. */
  1281. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1282. if ( cache.refs[ index ] <= 1 ) return object;
  1283. var ref = object.clone();
  1284. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1285. return ref;
  1286. };
  1287. GLTFParser.prototype._invokeOne = function ( func ) {
  1288. var extensions = Object.values( this.plugins );
  1289. extensions.push( this );
  1290. for ( var i = 0; i < extensions.length; i ++ ) {
  1291. var result = func( extensions[ i ] );
  1292. if ( result ) return result;
  1293. }
  1294. };
  1295. GLTFParser.prototype._invokeAll = function ( func ) {
  1296. var extensions = Object.values( this.plugins );
  1297. extensions.unshift( this );
  1298. var pending = [];
  1299. for ( var i = 0; i < extensions.length; i ++ ) {
  1300. var result = func( extensions[ i ] );
  1301. if ( result ) pending.push( result );
  1302. }
  1303. return pending;
  1304. };
  1305. /**
  1306. * Requests the specified dependency asynchronously, with caching.
  1307. * @param {string} type
  1308. * @param {number} index
  1309. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1310. */
  1311. GLTFParser.prototype.getDependency = function ( type, index ) {
  1312. var cacheKey = type + ':' + index;
  1313. var dependency = this.cache.get( cacheKey );
  1314. if ( ! dependency ) {
  1315. switch ( type ) {
  1316. case 'scene':
  1317. dependency = this.loadScene( index );
  1318. break;
  1319. case 'node':
  1320. dependency = this.loadNode( index );
  1321. break;
  1322. case 'mesh':
  1323. dependency = this._invokeOne( function ( ext ) {
  1324. return ext.loadMesh && ext.loadMesh( index );
  1325. } );
  1326. break;
  1327. case 'accessor':
  1328. dependency = this.loadAccessor( index );
  1329. break;
  1330. case 'bufferView':
  1331. dependency = this._invokeOne( function ( ext ) {
  1332. return ext.loadBufferView && ext.loadBufferView( index );
  1333. } );
  1334. break;
  1335. case 'buffer':
  1336. dependency = this.loadBuffer( index );
  1337. break;
  1338. case 'material':
  1339. dependency = this._invokeOne( function ( ext ) {
  1340. return ext.loadMaterial && ext.loadMaterial( index );
  1341. } );
  1342. break;
  1343. case 'texture':
  1344. dependency = this._invokeOne( function ( ext ) {
  1345. return ext.loadTexture && ext.loadTexture( index );
  1346. } );
  1347. break;
  1348. case 'skin':
  1349. dependency = this.loadSkin( index );
  1350. break;
  1351. case 'animation':
  1352. dependency = this.loadAnimation( index );
  1353. break;
  1354. case 'camera':
  1355. dependency = this.loadCamera( index );
  1356. break;
  1357. default:
  1358. throw new Error( 'Unknown type: ' + type );
  1359. }
  1360. this.cache.add( cacheKey, dependency );
  1361. }
  1362. return dependency;
  1363. };
  1364. /**
  1365. * Requests all dependencies of the specified type asynchronously, with caching.
  1366. * @param {string} type
  1367. * @return {Promise<Array<Object>>}
  1368. */
  1369. GLTFParser.prototype.getDependencies = function ( type ) {
  1370. var dependencies = this.cache.get( type );
  1371. if ( ! dependencies ) {
  1372. var parser = this;
  1373. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1374. dependencies = Promise.all( defs.map( function ( def, index ) {
  1375. return parser.getDependency( type, index );
  1376. } ) );
  1377. this.cache.add( type, dependencies );
  1378. }
  1379. return dependencies;
  1380. };
  1381. /**
  1382. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1383. * @param {number} bufferIndex
  1384. * @return {Promise<ArrayBuffer>}
  1385. */
  1386. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1387. var bufferDef = this.json.buffers[ bufferIndex ];
  1388. var loader = this.fileLoader;
  1389. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1390. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1391. }
  1392. // If present, GLB container is required to be the first buffer.
  1393. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1394. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1395. }
  1396. var options = this.options;
  1397. return new Promise( function ( resolve, reject ) {
  1398. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1399. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1400. } );
  1401. } );
  1402. };
  1403. /**
  1404. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1405. * @param {number} bufferViewIndex
  1406. * @return {Promise<ArrayBuffer>}
  1407. */
  1408. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1409. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1410. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1411. var byteLength = bufferViewDef.byteLength || 0;
  1412. var byteOffset = bufferViewDef.byteOffset || 0;
  1413. return buffer.slice( byteOffset, byteOffset + byteLength );
  1414. } );
  1415. };
  1416. /**
  1417. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1418. * @param {number} accessorIndex
  1419. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1420. */
  1421. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1422. var parser = this;
  1423. var json = this.json;
  1424. var accessorDef = this.json.accessors[ accessorIndex ];
  1425. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1426. // Ignore empty accessors, which may be used to declare runtime
  1427. // information about attributes coming from another source (e.g. Draco
  1428. // compression extension).
  1429. return Promise.resolve( null );
  1430. }
  1431. var pendingBufferViews = [];
  1432. if ( accessorDef.bufferView !== undefined ) {
  1433. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1434. } else {
  1435. pendingBufferViews.push( null );
  1436. }
  1437. if ( accessorDef.sparse !== undefined ) {
  1438. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1439. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1440. }
  1441. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1442. var bufferView = bufferViews[ 0 ];
  1443. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1444. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1445. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1446. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1447. var itemBytes = elementBytes * itemSize;
  1448. var byteOffset = accessorDef.byteOffset || 0;
  1449. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1450. var normalized = accessorDef.normalized === true;
  1451. var array, bufferAttribute;
  1452. // The buffer is not interleaved if the stride is the item size in bytes.
  1453. if ( byteStride && byteStride !== itemBytes ) {
  1454. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1455. // This makes sure that IBA.count reflects accessor.count properly
  1456. var ibSlice = Math.floor( byteOffset / byteStride );
  1457. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1458. var ib = parser.cache.get( ibCacheKey );
  1459. if ( ! ib ) {
  1460. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1461. // Integer parameters to IB/IBA are in array elements, not bytes.
  1462. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1463. parser.cache.add( ibCacheKey, ib );
  1464. }
  1465. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1466. } else {
  1467. if ( bufferView === null ) {
  1468. array = new TypedArray( accessorDef.count * itemSize );
  1469. } else {
  1470. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1471. }
  1472. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1473. }
  1474. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1475. if ( accessorDef.sparse !== undefined ) {
  1476. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1477. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1478. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1479. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1480. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1481. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1482. if ( bufferView !== null ) {
  1483. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1484. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1485. }
  1486. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1487. var index = sparseIndices[ i ];
  1488. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1489. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1490. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1491. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1492. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1493. }
  1494. }
  1495. return bufferAttribute;
  1496. } );
  1497. };
  1498. /**
  1499. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1500. * @param {number} textureIndex
  1501. * @return {Promise<THREE.Texture>}
  1502. */
  1503. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1504. var parser = this;
  1505. var json = this.json;
  1506. var options = this.options;
  1507. var textureDef = json.textures[ textureIndex ];
  1508. var textureExtensions = textureDef.extensions || {};
  1509. var source;
  1510. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1511. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1512. } else {
  1513. source = json.images[ textureDef.source ];
  1514. }
  1515. var loader;
  1516. if ( source.uri ) {
  1517. loader = options.manager.getHandler( source.uri );
  1518. }
  1519. if ( ! loader ) {
  1520. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1521. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1522. : this.textureLoader;
  1523. }
  1524. return this.loadTextureImage( textureIndex, source, loader );
  1525. };
  1526. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1527. var parser = this;
  1528. var json = this.json;
  1529. var options = this.options;
  1530. var textureDef = json.textures[ textureIndex ];
  1531. var URL = self.URL || self.webkitURL;
  1532. var sourceURI = source.uri;
  1533. var isObjectURL = false;
  1534. var hasAlpha = true;
  1535. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1536. if ( source.bufferView !== undefined ) {
  1537. // Load binary image data from bufferView, if provided.
  1538. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1539. if ( source.mimeType === 'image/png' ) {
  1540. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1541. // alpha channel. This check is conservative — the image could have an alpha
  1542. // channel with all values == 1, and the indexed type (colorType == 3) only
  1543. // sometimes contains alpha.
  1544. //
  1545. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1546. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1547. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1548. }
  1549. isObjectURL = true;
  1550. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1551. sourceURI = URL.createObjectURL( blob );
  1552. return sourceURI;
  1553. } );
  1554. }
  1555. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1556. return new Promise( function ( resolve, reject ) {
  1557. var onLoad = resolve;
  1558. if ( loader.isImageBitmapLoader === true ) {
  1559. onLoad = function ( imageBitmap ) {
  1560. resolve( new CanvasTexture( imageBitmap ) );
  1561. };
  1562. }
  1563. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1564. } );
  1565. } ).then( function ( texture ) {
  1566. // Clean up resources and configure Texture.
  1567. if ( isObjectURL === true ) {
  1568. URL.revokeObjectURL( sourceURI );
  1569. }
  1570. texture.flipY = false;
  1571. if ( textureDef.name ) texture.name = textureDef.name;
  1572. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1573. if ( ! hasAlpha ) texture.format = RGBFormat;
  1574. var samplers = json.samplers || {};
  1575. var sampler = samplers[ textureDef.sampler ] || {};
  1576. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1577. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1578. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1579. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1580. parser.associations.set( texture, {
  1581. type: 'textures',
  1582. index: textureIndex
  1583. } );
  1584. return texture;
  1585. } );
  1586. };
  1587. /**
  1588. * Asynchronously assigns a texture to the given material parameters.
  1589. * @param {Object} materialParams
  1590. * @param {string} mapName
  1591. * @param {Object} mapDef
  1592. * @return {Promise}
  1593. */
  1594. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1595. var parser = this;
  1596. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1597. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1598. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1599. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1600. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1601. }
  1602. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1603. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1604. if ( transform ) {
  1605. var gltfReference = parser.associations.get( texture );
  1606. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1607. parser.associations.set( texture, gltfReference );
  1608. }
  1609. }
  1610. materialParams[ mapName ] = texture;
  1611. } );
  1612. };
  1613. /**
  1614. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1615. * already has a material (generated from the glTF material options alone)
  1616. * but reuse of the same glTF material may require multiple threejs materials
  1617. * to accomodate different primitive types, defines, etc. New materials will
  1618. * be created if necessary, and reused from a cache.
  1619. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1620. */
  1621. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1622. var geometry = mesh.geometry;
  1623. var material = mesh.material;
  1624. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1625. var useVertexColors = geometry.attributes.color !== undefined;
  1626. var useFlatShading = geometry.attributes.normal === undefined;
  1627. var useSkinning = mesh.isSkinnedMesh === true;
  1628. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1629. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1630. if ( mesh.isPoints ) {
  1631. var cacheKey = 'PointsMaterial:' + material.uuid;
  1632. var pointsMaterial = this.cache.get( cacheKey );
  1633. if ( ! pointsMaterial ) {
  1634. pointsMaterial = new PointsMaterial();
  1635. Material.prototype.copy.call( pointsMaterial, material );
  1636. pointsMaterial.color.copy( material.color );
  1637. pointsMaterial.map = material.map;
  1638. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1639. this.cache.add( cacheKey, pointsMaterial );
  1640. }
  1641. material = pointsMaterial;
  1642. } else if ( mesh.isLine ) {
  1643. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1644. var lineMaterial = this.cache.get( cacheKey );
  1645. if ( ! lineMaterial ) {
  1646. lineMaterial = new LineBasicMaterial();
  1647. Material.prototype.copy.call( lineMaterial, material );
  1648. lineMaterial.color.copy( material.color );
  1649. this.cache.add( cacheKey, lineMaterial );
  1650. }
  1651. material = lineMaterial;
  1652. }
  1653. // Clone the material if it will be modified
  1654. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1655. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1656. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1657. if ( useSkinning ) cacheKey += 'skinning:';
  1658. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1659. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1660. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1661. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1662. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1663. var cachedMaterial = this.cache.get( cacheKey );
  1664. if ( ! cachedMaterial ) {
  1665. cachedMaterial = material.clone();
  1666. if ( useSkinning ) cachedMaterial.skinning = true;
  1667. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1668. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1669. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1670. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1671. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1672. this.cache.add( cacheKey, cachedMaterial );
  1673. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1674. }
  1675. material = cachedMaterial;
  1676. }
  1677. // workarounds for mesh and geometry
  1678. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1679. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1680. }
  1681. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1682. if ( material.normalScale && ! useVertexTangents ) {
  1683. material.normalScale.y = - material.normalScale.y;
  1684. }
  1685. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1686. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1687. }
  1688. mesh.material = material;
  1689. };
  1690. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1691. return MeshStandardMaterial;
  1692. };
  1693. /**
  1694. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1695. * @param {number} materialIndex
  1696. * @return {Promise<Material>}
  1697. */
  1698. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1699. var parser = this;
  1700. var json = this.json;
  1701. var extensions = this.extensions;
  1702. var materialDef = json.materials[ materialIndex ];
  1703. var materialType;
  1704. var materialParams = {};
  1705. var materialExtensions = materialDef.extensions || {};
  1706. var pending = [];
  1707. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1708. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1709. materialType = sgExtension.getMaterialType();
  1710. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1711. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1712. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1713. materialType = kmuExtension.getMaterialType();
  1714. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1715. } else {
  1716. // Specification:
  1717. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1718. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1719. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1720. materialParams.opacity = 1.0;
  1721. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1722. var array = metallicRoughness.baseColorFactor;
  1723. materialParams.color.fromArray( array );
  1724. materialParams.opacity = array[ 3 ];
  1725. }
  1726. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1727. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1728. }
  1729. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1730. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1731. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1732. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1733. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1734. }
  1735. materialType = this._invokeOne( function ( ext ) {
  1736. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1737. } );
  1738. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1739. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1740. } ) ) );
  1741. }
  1742. if ( materialDef.doubleSided === true ) {
  1743. materialParams.side = DoubleSide;
  1744. }
  1745. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1746. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1747. materialParams.transparent = true;
  1748. // See: https://github.com/mrdoob/three.js/issues/17706
  1749. materialParams.depthWrite = false;
  1750. } else {
  1751. materialParams.transparent = false;
  1752. if ( alphaMode === ALPHA_MODES.MASK ) {
  1753. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1754. }
  1755. }
  1756. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1757. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1758. materialParams.normalScale = new Vector2( 1, 1 );
  1759. if ( materialDef.normalTexture.scale !== undefined ) {
  1760. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1761. }
  1762. }
  1763. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1764. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1765. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1766. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1767. }
  1768. }
  1769. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1770. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1771. }
  1772. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1773. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1774. }
  1775. return Promise.all( pending ).then( function () {
  1776. var material;
  1777. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1778. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1779. } else {
  1780. material = new materialType( materialParams );
  1781. }
  1782. if ( materialDef.name ) material.name = materialDef.name;
  1783. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1784. if ( material.map ) material.map.encoding = sRGBEncoding;
  1785. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1786. assignExtrasToUserData( material, materialDef );
  1787. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1788. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1789. return material;
  1790. } );
  1791. };
  1792. /** When Object3D instances are targeted by animation, they need unique names. */
  1793. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1794. var name = PropertyBinding.sanitizeNodeName( originalName || '' );
  1795. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1796. name = originalName + '_' + i;
  1797. }
  1798. this.nodeNamesUsed[ name ] = true;
  1799. return name;
  1800. };
  1801. /**
  1802. * @param {BufferGeometry} geometry
  1803. * @param {GLTF.Primitive} primitiveDef
  1804. * @param {GLTFParser} parser
  1805. */
  1806. function computeBounds( geometry, primitiveDef, parser ) {
  1807. var attributes = primitiveDef.attributes;
  1808. var box = new Box3();
  1809. if ( attributes.POSITION !== undefined ) {
  1810. var accessor = parser.json.accessors[ attributes.POSITION ];
  1811. var min = accessor.min;
  1812. var max = accessor.max;
  1813. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1814. if ( min !== undefined && max !== undefined ) {
  1815. box.set(
  1816. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1817. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1818. } else {
  1819. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1820. return;
  1821. }
  1822. } else {
  1823. return;
  1824. }
  1825. var targets = primitiveDef.targets;
  1826. if ( targets !== undefined ) {
  1827. var maxDisplacement = new Vector3();
  1828. var vector = new Vector3();
  1829. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1830. var target = targets[ i ];
  1831. if ( target.POSITION !== undefined ) {
  1832. var accessor = parser.json.accessors[ target.POSITION ];
  1833. var min = accessor.min;
  1834. var max = accessor.max;
  1835. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1836. if ( min !== undefined && max !== undefined ) {
  1837. // we need to get max of absolute components because target weight is [-1,1]
  1838. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1839. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1840. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1841. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1842. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1843. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1844. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1845. maxDisplacement.max( vector );
  1846. } else {
  1847. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1848. }
  1849. }
  1850. }
  1851. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1852. box.expandByVector( maxDisplacement );
  1853. }
  1854. geometry.boundingBox = box;
  1855. var sphere = new Sphere();
  1856. box.getCenter( sphere.center );
  1857. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1858. geometry.boundingSphere = sphere;
  1859. }
  1860. /**
  1861. * @param {BufferGeometry} geometry
  1862. * @param {GLTF.Primitive} primitiveDef
  1863. * @param {GLTFParser} parser
  1864. * @return {Promise<BufferGeometry>}
  1865. */
  1866. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1867. var attributes = primitiveDef.attributes;
  1868. var pending = [];
  1869. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1870. return parser.getDependency( 'accessor', accessorIndex )
  1871. .then( function ( accessor ) {
  1872. geometry.setAttribute( attributeName, accessor );
  1873. } );
  1874. }
  1875. for ( var gltfAttributeName in attributes ) {
  1876. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1877. // Skip attributes already provided by e.g. Draco extension.
  1878. if ( threeAttributeName in geometry.attributes ) continue;
  1879. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1880. }
  1881. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1882. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1883. geometry.setIndex( accessor );
  1884. } );
  1885. pending.push( accessor );
  1886. }
  1887. assignExtrasToUserData( geometry, primitiveDef );
  1888. computeBounds( geometry, primitiveDef, parser );
  1889. return Promise.all( pending ).then( function () {
  1890. return primitiveDef.targets !== undefined
  1891. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1892. : geometry;
  1893. } );
  1894. }
  1895. /**
  1896. * @param {BufferGeometry} geometry
  1897. * @param {Number} drawMode
  1898. * @return {BufferGeometry}
  1899. */
  1900. function toTrianglesDrawMode( geometry, drawMode ) {
  1901. var index = geometry.getIndex();
  1902. // generate index if not present
  1903. if ( index === null ) {
  1904. var indices = [];
  1905. var position = geometry.getAttribute( 'position' );
  1906. if ( position !== undefined ) {
  1907. for ( var i = 0; i < position.count; i ++ ) {
  1908. indices.push( i );
  1909. }
  1910. geometry.setIndex( indices );
  1911. index = geometry.getIndex();
  1912. } else {
  1913. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1914. return geometry;
  1915. }
  1916. }
  1917. //
  1918. var numberOfTriangles = index.count - 2;
  1919. var newIndices = [];
  1920. if ( drawMode === TriangleFanDrawMode ) {
  1921. // gl.TRIANGLE_FAN
  1922. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1923. newIndices.push( index.getX( 0 ) );
  1924. newIndices.push( index.getX( i ) );
  1925. newIndices.push( index.getX( i + 1 ) );
  1926. }
  1927. } else {
  1928. // gl.TRIANGLE_STRIP
  1929. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1930. if ( i % 2 === 0 ) {
  1931. newIndices.push( index.getX( i ) );
  1932. newIndices.push( index.getX( i + 1 ) );
  1933. newIndices.push( index.getX( i + 2 ) );
  1934. } else {
  1935. newIndices.push( index.getX( i + 2 ) );
  1936. newIndices.push( index.getX( i + 1 ) );
  1937. newIndices.push( index.getX( i ) );
  1938. }
  1939. }
  1940. }
  1941. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1942. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1943. }
  1944. // build final geometry
  1945. var newGeometry = geometry.clone();
  1946. newGeometry.setIndex( newIndices );
  1947. return newGeometry;
  1948. }
  1949. /**
  1950. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1951. *
  1952. * Creates BufferGeometries from primitives.
  1953. *
  1954. * @param {Array<GLTF.Primitive>} primitives
  1955. * @return {Promise<Array<BufferGeometry>>}
  1956. */
  1957. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1958. var parser = this;
  1959. var extensions = this.extensions;
  1960. var cache = this.primitiveCache;
  1961. function createDracoPrimitive( primitive ) {
  1962. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1963. .decodePrimitive( primitive, parser )
  1964. .then( function ( geometry ) {
  1965. return addPrimitiveAttributes( geometry, primitive, parser );
  1966. } );
  1967. }
  1968. var pending = [];
  1969. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1970. var primitive = primitives[ i ];
  1971. var cacheKey = createPrimitiveKey( primitive );
  1972. // See if we've already created this geometry
  1973. var cached = cache[ cacheKey ];
  1974. if ( cached ) {
  1975. // Use the cached geometry if it exists
  1976. pending.push( cached.promise );
  1977. } else {
  1978. var geometryPromise;
  1979. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1980. // Use DRACO geometry if available
  1981. geometryPromise = createDracoPrimitive( primitive );
  1982. } else {
  1983. // Otherwise create a new geometry
  1984. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1985. }
  1986. // Cache this geometry
  1987. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1988. pending.push( geometryPromise );
  1989. }
  1990. }
  1991. return Promise.all( pending );
  1992. };
  1993. /**
  1994. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1995. * @param {number} meshIndex
  1996. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1997. */
  1998. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1999. var parser = this;
  2000. var json = this.json;
  2001. var meshDef = json.meshes[ meshIndex ];
  2002. var primitives = meshDef.primitives;
  2003. var pending = [];
  2004. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2005. var material = primitives[ i ].material === undefined
  2006. ? createDefaultMaterial( this.cache )
  2007. : this.getDependency( 'material', primitives[ i ].material );
  2008. pending.push( material );
  2009. }
  2010. pending.push( parser.loadGeometries( primitives ) );
  2011. return Promise.all( pending ).then( function ( results ) {
  2012. var materials = results.slice( 0, results.length - 1 );
  2013. var geometries = results[ results.length - 1 ];
  2014. var meshes = [];
  2015. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2016. var geometry = geometries[ i ];
  2017. var primitive = primitives[ i ];
  2018. // 1. create Mesh
  2019. var mesh;
  2020. var material = materials[ i ];
  2021. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2022. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2023. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2024. primitive.mode === undefined ) {
  2025. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2026. mesh = meshDef.isSkinnedMesh === true
  2027. ? new SkinnedMesh( geometry, material )
  2028. : new Mesh( geometry, material );
  2029. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2030. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2031. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2032. mesh.normalizeSkinWeights();
  2033. }
  2034. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2035. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2036. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2037. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2038. }
  2039. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2040. mesh = new LineSegments( geometry, material );
  2041. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2042. mesh = new Line( geometry, material );
  2043. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2044. mesh = new LineLoop( geometry, material );
  2045. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2046. mesh = new Points( geometry, material );
  2047. } else {
  2048. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2049. }
  2050. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2051. updateMorphTargets( mesh, meshDef );
  2052. }
  2053. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2054. assignExtrasToUserData( mesh, meshDef );
  2055. parser.assignFinalMaterial( mesh );
  2056. meshes.push( mesh );
  2057. }
  2058. if ( meshes.length === 1 ) {
  2059. return meshes[ 0 ];
  2060. }
  2061. var group = new Group();
  2062. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2063. group.add( meshes[ i ] );
  2064. }
  2065. return group;
  2066. } );
  2067. };
  2068. /**
  2069. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2070. * @param {number} cameraIndex
  2071. * @return {Promise<THREE.Camera>}
  2072. */
  2073. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2074. var camera;
  2075. var cameraDef = this.json.cameras[ cameraIndex ];
  2076. var params = cameraDef[ cameraDef.type ];
  2077. if ( ! params ) {
  2078. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2079. return;
  2080. }
  2081. if ( cameraDef.type === 'perspective' ) {
  2082. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2083. } else if ( cameraDef.type === 'orthographic' ) {
  2084. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2085. }
  2086. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2087. assignExtrasToUserData( camera, cameraDef );
  2088. return Promise.resolve( camera );
  2089. };
  2090. /**
  2091. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2092. * @param {number} skinIndex
  2093. * @return {Promise<Object>}
  2094. */
  2095. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2096. var skinDef = this.json.skins[ skinIndex ];
  2097. var skinEntry = { joints: skinDef.joints };
  2098. if ( skinDef.inverseBindMatrices === undefined ) {
  2099. return Promise.resolve( skinEntry );
  2100. }
  2101. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2102. skinEntry.inverseBindMatrices = accessor;
  2103. return skinEntry;
  2104. } );
  2105. };
  2106. /**
  2107. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2108. * @param {number} animationIndex
  2109. * @return {Promise<AnimationClip>}
  2110. */
  2111. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2112. var json = this.json;
  2113. var animationDef = json.animations[ animationIndex ];
  2114. var pendingNodes = [];
  2115. var pendingInputAccessors = [];
  2116. var pendingOutputAccessors = [];
  2117. var pendingSamplers = [];
  2118. var pendingTargets = [];
  2119. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2120. var channel = animationDef.channels[ i ];
  2121. var sampler = animationDef.samplers[ channel.sampler ];
  2122. var target = channel.target;
  2123. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2124. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2125. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2126. pendingNodes.push( this.getDependency( 'node', name ) );
  2127. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2128. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2129. pendingSamplers.push( sampler );
  2130. pendingTargets.push( target );
  2131. }
  2132. return Promise.all( [
  2133. Promise.all( pendingNodes ),
  2134. Promise.all( pendingInputAccessors ),
  2135. Promise.all( pendingOutputAccessors ),
  2136. Promise.all( pendingSamplers ),
  2137. Promise.all( pendingTargets )
  2138. ] ).then( function ( dependencies ) {
  2139. var nodes = dependencies[ 0 ];
  2140. var inputAccessors = dependencies[ 1 ];
  2141. var outputAccessors = dependencies[ 2 ];
  2142. var samplers = dependencies[ 3 ];
  2143. var targets = dependencies[ 4 ];
  2144. var tracks = [];
  2145. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2146. var node = nodes[ i ];
  2147. var inputAccessor = inputAccessors[ i ];
  2148. var outputAccessor = outputAccessors[ i ];
  2149. var sampler = samplers[ i ];
  2150. var target = targets[ i ];
  2151. if ( node === undefined ) continue;
  2152. node.updateMatrix();
  2153. node.matrixAutoUpdate = true;
  2154. var TypedKeyframeTrack;
  2155. switch ( PATH_PROPERTIES[ target.path ] ) {
  2156. case PATH_PROPERTIES.weights:
  2157. TypedKeyframeTrack = NumberKeyframeTrack;
  2158. break;
  2159. case PATH_PROPERTIES.rotation:
  2160. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2161. break;
  2162. case PATH_PROPERTIES.position:
  2163. case PATH_PROPERTIES.scale:
  2164. default:
  2165. TypedKeyframeTrack = VectorKeyframeTrack;
  2166. break;
  2167. }
  2168. var targetName = node.name ? node.name : node.uuid;
  2169. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2170. var targetNames = [];
  2171. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2172. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2173. node.traverse( function ( object ) {
  2174. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2175. targetNames.push( object.name ? object.name : object.uuid );
  2176. }
  2177. } );
  2178. } else {
  2179. targetNames.push( targetName );
  2180. }
  2181. var outputArray = outputAccessor.array;
  2182. if ( outputAccessor.normalized ) {
  2183. var scale;
  2184. if ( outputArray.constructor === Int8Array ) {
  2185. scale = 1 / 127;
  2186. } else if ( outputArray.constructor === Uint8Array ) {
  2187. scale = 1 / 255;
  2188. } else if ( outputArray.constructor == Int16Array ) {
  2189. scale = 1 / 32767;
  2190. } else if ( outputArray.constructor === Uint16Array ) {
  2191. scale = 1 / 65535;
  2192. } else {
  2193. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2194. }
  2195. var scaled = new Float32Array( outputArray.length );
  2196. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2197. scaled[ j ] = outputArray[ j ] * scale;
  2198. }
  2199. outputArray = scaled;
  2200. }
  2201. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2202. var track = new TypedKeyframeTrack(
  2203. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2204. inputAccessor.array,
  2205. outputArray,
  2206. interpolation
  2207. );
  2208. // Override interpolation with custom factory method.
  2209. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2210. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2211. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2212. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2213. // must be divided by three to get the interpolant's sampleSize argument.
  2214. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2215. };
  2216. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2217. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2218. }
  2219. tracks.push( track );
  2220. }
  2221. }
  2222. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2223. return new AnimationClip( name, undefined, tracks );
  2224. } );
  2225. };
  2226. /**
  2227. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2228. * @param {number} nodeIndex
  2229. * @return {Promise<Object3D>}
  2230. */
  2231. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2232. var json = this.json;
  2233. var extensions = this.extensions;
  2234. var parser = this;
  2235. var nodeDef = json.nodes[ nodeIndex ];
  2236. // reserve node's name before its dependencies, so the root has the intended name.
  2237. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2238. return ( function () {
  2239. var pending = [];
  2240. if ( nodeDef.mesh !== undefined ) {
  2241. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2242. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2243. // if weights are provided on the node, override weights on the mesh.
  2244. if ( nodeDef.weights !== undefined ) {
  2245. node.traverse( function ( o ) {
  2246. if ( ! o.isMesh ) return;
  2247. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2248. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2249. }
  2250. } );
  2251. }
  2252. return node;
  2253. } ) );
  2254. }
  2255. if ( nodeDef.camera !== undefined ) {
  2256. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2257. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2258. } ) );
  2259. }
  2260. parser._invokeAll( function ( ext ) {
  2261. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2262. } ).forEach( function ( promise ) {
  2263. pending.push( promise );
  2264. } );
  2265. return Promise.all( pending );
  2266. }() ).then( function ( objects ) {
  2267. var node;
  2268. // .isBone isn't in glTF spec. See ._markDefs
  2269. if ( nodeDef.isBone === true ) {
  2270. node = new Bone();
  2271. } else if ( objects.length > 1 ) {
  2272. node = new Group();
  2273. } else if ( objects.length === 1 ) {
  2274. node = objects[ 0 ];
  2275. } else {
  2276. node = new Object3D();
  2277. }
  2278. if ( node !== objects[ 0 ] ) {
  2279. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2280. node.add( objects[ i ] );
  2281. }
  2282. }
  2283. if ( nodeDef.name ) {
  2284. node.userData.name = nodeDef.name;
  2285. node.name = nodeName;
  2286. }
  2287. assignExtrasToUserData( node, nodeDef );
  2288. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2289. if ( nodeDef.matrix !== undefined ) {
  2290. var matrix = new Matrix4();
  2291. matrix.fromArray( nodeDef.matrix );
  2292. node.applyMatrix4( matrix );
  2293. } else {
  2294. if ( nodeDef.translation !== undefined ) {
  2295. node.position.fromArray( nodeDef.translation );
  2296. }
  2297. if ( nodeDef.rotation !== undefined ) {
  2298. node.quaternion.fromArray( nodeDef.rotation );
  2299. }
  2300. if ( nodeDef.scale !== undefined ) {
  2301. node.scale.fromArray( nodeDef.scale );
  2302. }
  2303. }
  2304. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2305. return node;
  2306. } );
  2307. };
  2308. /**
  2309. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2310. * @param {number} sceneIndex
  2311. * @return {Promise<Group>}
  2312. */
  2313. GLTFParser.prototype.loadScene = function () {
  2314. // scene node hierachy builder
  2315. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2316. var nodeDef = json.nodes[ nodeId ];
  2317. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2318. if ( nodeDef.skin === undefined ) return node;
  2319. // build skeleton here as well
  2320. var skinEntry;
  2321. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2322. skinEntry = skin;
  2323. var pendingJoints = [];
  2324. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2325. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2326. }
  2327. return Promise.all( pendingJoints );
  2328. } ).then( function ( jointNodes ) {
  2329. node.traverse( function ( mesh ) {
  2330. if ( ! mesh.isMesh ) return;
  2331. var bones = [];
  2332. var boneInverses = [];
  2333. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2334. var jointNode = jointNodes[ j ];
  2335. if ( jointNode ) {
  2336. bones.push( jointNode );
  2337. var mat = new Matrix4();
  2338. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2339. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2340. }
  2341. boneInverses.push( mat );
  2342. } else {
  2343. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2344. }
  2345. }
  2346. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2347. } );
  2348. return node;
  2349. } );
  2350. } ).then( function ( node ) {
  2351. // build node hierachy
  2352. parentObject.add( node );
  2353. var pending = [];
  2354. if ( nodeDef.children ) {
  2355. var children = nodeDef.children;
  2356. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2357. var child = children[ i ];
  2358. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2359. }
  2360. }
  2361. return Promise.all( pending );
  2362. } );
  2363. }
  2364. return function loadScene( sceneIndex ) {
  2365. var json = this.json;
  2366. var extensions = this.extensions;
  2367. var sceneDef = this.json.scenes[ sceneIndex ];
  2368. var parser = this;
  2369. // Loader returns Group, not Scene.
  2370. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2371. var scene = new Group();
  2372. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2373. assignExtrasToUserData( scene, sceneDef );
  2374. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2375. var nodeIds = sceneDef.nodes || [];
  2376. var pending = [];
  2377. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2378. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2379. }
  2380. return Promise.all( pending ).then( function () {
  2381. return scene;
  2382. } );
  2383. };
  2384. }();
  2385. return GLTFLoader;
  2386. } )();
  2387. export { GLTFLoader };