CSS3DRenderer.js 6.0 KB

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  1. ( function () {
  2. /**
  3. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  4. */
  5. var CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element || document.createElement( 'div' );
  8. this.element.style.position = 'absolute';
  9. this.element.style.pointerEvents = 'auto';
  10. this.addEventListener( 'removed', function () {
  11. this.traverse( function ( object ) {
  12. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  13. object.element.parentNode.removeChild( object.element );
  14. }
  15. } );
  16. } );
  17. };
  18. CSS3DObject.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  19. constructor: CSS3DObject,
  20. copy: function ( source, recursive ) {
  21. THREE.Object3D.prototype.copy.call( this, source, recursive );
  22. this.element = source.element.cloneNode( true );
  23. return this;
  24. }
  25. } );
  26. var CSS3DSprite = function ( element ) {
  27. CSS3DObject.call( this, element );
  28. };
  29. CSS3DSprite.prototype = Object.create( CSS3DObject.prototype );
  30. CSS3DSprite.prototype.constructor = CSS3DSprite; //
  31. var CSS3DRenderer = function () {
  32. var _this = this;
  33. var _width, _height;
  34. var _widthHalf, _heightHalf;
  35. var matrix = new THREE.Matrix4();
  36. var cache = {
  37. camera: {
  38. fov: 0,
  39. style: ''
  40. },
  41. objects: new WeakMap()
  42. };
  43. var domElement = document.createElement( 'div' );
  44. domElement.style.overflow = 'hidden';
  45. this.domElement = domElement;
  46. var cameraElement = document.createElement( 'div' );
  47. cameraElement.style.transformStyle = 'preserve-3d';
  48. cameraElement.style.pointerEvents = 'none';
  49. domElement.appendChild( cameraElement );
  50. this.getSize = function () {
  51. return {
  52. width: _width,
  53. height: _height
  54. };
  55. };
  56. this.setSize = function ( width, height ) {
  57. _width = width;
  58. _height = height;
  59. _widthHalf = _width / 2;
  60. _heightHalf = _height / 2;
  61. domElement.style.width = width + 'px';
  62. domElement.style.height = height + 'px';
  63. cameraElement.style.width = width + 'px';
  64. cameraElement.style.height = height + 'px';
  65. };
  66. function epsilon( value ) {
  67. return Math.abs( value ) < 1e-10 ? 0 : value;
  68. }
  69. function getCameraCSSMatrix( matrix ) {
  70. var elements = matrix.elements;
  71. return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
  72. }
  73. function getObjectCSSMatrix( matrix ) {
  74. var elements = matrix.elements;
  75. var matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
  76. return 'translate(-50%,-50%)' + matrix3d;
  77. }
  78. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  79. if ( object instanceof CSS3DObject ) {
  80. object.onBeforeRender( _this, scene, camera );
  81. var style;
  82. if ( object instanceof CSS3DSprite ) {
  83. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  84. matrix.copy( camera.matrixWorldInverse );
  85. matrix.transpose();
  86. matrix.copyPosition( object.matrixWorld );
  87. matrix.scale( object.scale );
  88. matrix.elements[ 3 ] = 0;
  89. matrix.elements[ 7 ] = 0;
  90. matrix.elements[ 11 ] = 0;
  91. matrix.elements[ 15 ] = 1;
  92. style = getObjectCSSMatrix( matrix );
  93. } else {
  94. style = getObjectCSSMatrix( object.matrixWorld );
  95. }
  96. var element = object.element;
  97. var cachedObject = cache.objects.get( object );
  98. if ( cachedObject === undefined || cachedObject.style !== style ) {
  99. element.style.transform = style;
  100. var objectData = {
  101. style: style
  102. };
  103. cache.objects.set( object, objectData );
  104. }
  105. element.style.display = object.visible ? '' : 'none';
  106. if ( element.parentNode !== cameraElement ) {
  107. cameraElement.appendChild( element );
  108. }
  109. object.onAfterRender( _this, scene, camera );
  110. }
  111. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  112. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  113. }
  114. }
  115. this.render = function ( scene, camera ) {
  116. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  117. if ( cache.camera.fov !== fov ) {
  118. domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
  119. cache.camera.fov = fov;
  120. }
  121. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  122. if ( camera.parent === null ) camera.updateMatrixWorld();
  123. if ( camera.isOrthographicCamera ) {
  124. var tx = - ( camera.right + camera.left ) / 2;
  125. var ty = ( camera.top + camera.bottom ) / 2;
  126. }
  127. var cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  128. var style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  129. if ( cache.camera.style !== style ) {
  130. cameraElement.style.transform = style;
  131. cache.camera.style = style;
  132. }
  133. renderObject( scene, scene, camera, cameraCSSMatrix );
  134. };
  135. };
  136. THREE.CSS3DObject = CSS3DObject;
  137. THREE.CSS3DRenderer = CSS3DRenderer;
  138. THREE.CSS3DSprite = CSS3DSprite;
  139. } )();