GLTFLoader.js 94 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. ClampToEdgeWrapping,
  8. Color,
  9. DirectionalLight,
  10. DoubleSide,
  11. FileLoader,
  12. FrontSide,
  13. Group,
  14. ImageBitmapLoader,
  15. InterleavedBuffer,
  16. InterleavedBufferAttribute,
  17. Interpolant,
  18. InterpolateDiscrete,
  19. InterpolateLinear,
  20. Line,
  21. LineBasicMaterial,
  22. LineLoop,
  23. LineSegments,
  24. LinearFilter,
  25. LinearMipmapLinearFilter,
  26. LinearMipmapNearestFilter,
  27. Loader,
  28. LoaderUtils,
  29. Material,
  30. MathUtils,
  31. Matrix4,
  32. Mesh,
  33. MeshBasicMaterial,
  34. MeshPhysicalMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. NearestMipmapLinearFilter,
  39. NearestMipmapNearestFilter,
  40. NumberKeyframeTrack,
  41. Object3D,
  42. OrthographicCamera,
  43. PerspectiveCamera,
  44. PointLight,
  45. Points,
  46. PointsMaterial,
  47. PropertyBinding,
  48. QuaternionKeyframeTrack,
  49. RGBFormat,
  50. RepeatWrapping,
  51. Skeleton,
  52. SkinnedMesh,
  53. Sphere,
  54. SpotLight,
  55. TangentSpaceNormalMap,
  56. Texture,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../../../build/three.module.js';
  65. class GLTFLoader extends Loader {
  66. constructor( manager ) {
  67. super( manager );
  68. this.dracoLoader = null;
  69. this.ktx2Loader = null;
  70. this.meshoptDecoder = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFTextureWebPExtension( parser );
  80. } );
  81. this.register( function ( parser ) {
  82. return new GLTFMaterialsTransmissionExtension( parser );
  83. } );
  84. this.register( function ( parser ) {
  85. return new GLTFLightsExtension( parser );
  86. } );
  87. this.register( function ( parser ) {
  88. return new GLTFMeshoptCompression( parser );
  89. } );
  90. }
  91. load( url, onLoad, onProgress, onError ) {
  92. const scope = this;
  93. let resourcePath;
  94. if ( this.resourcePath !== '' ) {
  95. resourcePath = this.resourcePath;
  96. } else if ( this.path !== '' ) {
  97. resourcePath = this.path;
  98. } else {
  99. resourcePath = LoaderUtils.extractUrlBase( url );
  100. }
  101. // Tells the LoadingManager to track an extra item, which resolves after
  102. // the model is fully loaded. This means the count of items loaded will
  103. // be incorrect, but ensures manager.onLoad() does not fire early.
  104. this.manager.itemStart( url );
  105. const _onError = function ( e ) {
  106. if ( onError ) {
  107. onError( e );
  108. } else {
  109. console.error( e );
  110. }
  111. scope.manager.itemError( url );
  112. scope.manager.itemEnd( url );
  113. };
  114. const loader = new FileLoader( this.manager );
  115. loader.setPath( this.path );
  116. loader.setResponseType( 'arraybuffer' );
  117. loader.setRequestHeader( this.requestHeader );
  118. loader.setWithCredentials( this.withCredentials );
  119. loader.load( url, function ( data ) {
  120. try {
  121. scope.parse( data, resourcePath, function ( gltf ) {
  122. onLoad( gltf );
  123. scope.manager.itemEnd( url );
  124. }, _onError );
  125. } catch ( e ) {
  126. _onError( e );
  127. }
  128. }, onProgress, _onError );
  129. }
  130. setDRACOLoader( dracoLoader ) {
  131. this.dracoLoader = dracoLoader;
  132. return this;
  133. }
  134. setDDSLoader() {
  135. throw new Error(
  136. 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
  137. );
  138. }
  139. setKTX2Loader( ktx2Loader ) {
  140. this.ktx2Loader = ktx2Loader;
  141. return this;
  142. }
  143. setMeshoptDecoder( meshoptDecoder ) {
  144. this.meshoptDecoder = meshoptDecoder;
  145. return this;
  146. }
  147. register( callback ) {
  148. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  149. this.pluginCallbacks.push( callback );
  150. }
  151. return this;
  152. }
  153. unregister( callback ) {
  154. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  155. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  156. }
  157. return this;
  158. }
  159. parse( data, path, onLoad, onError ) {
  160. let content;
  161. const extensions = {};
  162. const plugins = {};
  163. if ( typeof data === 'string' ) {
  164. content = data;
  165. } else {
  166. const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  167. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  168. try {
  169. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  170. } catch ( error ) {
  171. if ( onError ) onError( error );
  172. return;
  173. }
  174. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  175. } else {
  176. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  177. }
  178. }
  179. const json = JSON.parse( content );
  180. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  181. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  182. return;
  183. }
  184. const parser = new GLTFParser( json, {
  185. path: path || this.resourcePath || '',
  186. crossOrigin: this.crossOrigin,
  187. requestHeader: this.requestHeader,
  188. manager: this.manager,
  189. ktx2Loader: this.ktx2Loader,
  190. meshoptDecoder: this.meshoptDecoder
  191. } );
  192. parser.fileLoader.setRequestHeader( this.requestHeader );
  193. for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
  194. const plugin = this.pluginCallbacks[ i ]( parser );
  195. plugins[ plugin.name ] = plugin;
  196. // Workaround to avoid determining as unknown extension
  197. // in addUnknownExtensionsToUserData().
  198. // Remove this workaround if we move all the existing
  199. // extension handlers to plugin system
  200. extensions[ plugin.name ] = true;
  201. }
  202. if ( json.extensionsUsed ) {
  203. for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
  204. const extensionName = json.extensionsUsed[ i ];
  205. const extensionsRequired = json.extensionsRequired || [];
  206. switch ( extensionName ) {
  207. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  208. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  209. break;
  210. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  211. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  212. break;
  213. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  214. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  215. break;
  216. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  217. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  218. break;
  219. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  220. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  221. break;
  222. default:
  223. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  224. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  225. }
  226. }
  227. }
  228. }
  229. parser.setExtensions( extensions );
  230. parser.setPlugins( plugins );
  231. parser.parse( onLoad, onError );
  232. }
  233. }
  234. /* GLTFREGISTRY */
  235. function GLTFRegistry() {
  236. let objects = {};
  237. return {
  238. get: function ( key ) {
  239. return objects[ key ];
  240. },
  241. add: function ( key, object ) {
  242. objects[ key ] = object;
  243. },
  244. remove: function ( key ) {
  245. delete objects[ key ];
  246. },
  247. removeAll: function () {
  248. objects = {};
  249. }
  250. };
  251. }
  252. /*********************************/
  253. /********** EXTENSIONS ***********/
  254. /*********************************/
  255. const EXTENSIONS = {
  256. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  257. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  258. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  259. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  260. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  261. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  262. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  263. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  264. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  265. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  266. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  267. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
  268. };
  269. /**
  270. * Punctual Lights Extension
  271. *
  272. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  273. */
  274. class GLTFLightsExtension {
  275. constructor( parser ) {
  276. this.parser = parser;
  277. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  278. // Object3D instance caches
  279. this.cache = { refs: {}, uses: {} };
  280. }
  281. _markDefs() {
  282. const parser = this.parser;
  283. const nodeDefs = this.parser.json.nodes || [];
  284. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  285. const nodeDef = nodeDefs[ nodeIndex ];
  286. if ( nodeDef.extensions
  287. && nodeDef.extensions[ this.name ]
  288. && nodeDef.extensions[ this.name ].light !== undefined ) {
  289. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  290. }
  291. }
  292. }
  293. _loadLight( lightIndex ) {
  294. const parser = this.parser;
  295. const cacheKey = 'light:' + lightIndex;
  296. let dependency = parser.cache.get( cacheKey );
  297. if ( dependency ) return dependency;
  298. const json = parser.json;
  299. const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  300. const lightDefs = extensions.lights || [];
  301. const lightDef = lightDefs[ lightIndex ];
  302. let lightNode;
  303. const color = new Color( 0xffffff );
  304. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  305. const range = lightDef.range !== undefined ? lightDef.range : 0;
  306. switch ( lightDef.type ) {
  307. case 'directional':
  308. lightNode = new DirectionalLight( color );
  309. lightNode.target.position.set( 0, 0, - 1 );
  310. lightNode.add( lightNode.target );
  311. break;
  312. case 'point':
  313. lightNode = new PointLight( color );
  314. lightNode.distance = range;
  315. break;
  316. case 'spot':
  317. lightNode = new SpotLight( color );
  318. lightNode.distance = range;
  319. // Handle spotlight properties.
  320. lightDef.spot = lightDef.spot || {};
  321. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  322. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  323. lightNode.angle = lightDef.spot.outerConeAngle;
  324. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  325. lightNode.target.position.set( 0, 0, - 1 );
  326. lightNode.add( lightNode.target );
  327. break;
  328. default:
  329. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  330. }
  331. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  332. // here, because node-level parsing will only override position if explicitly specified.
  333. lightNode.position.set( 0, 0, 0 );
  334. lightNode.decay = 2;
  335. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  336. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  337. dependency = Promise.resolve( lightNode );
  338. parser.cache.add( cacheKey, dependency );
  339. return dependency;
  340. }
  341. createNodeAttachment( nodeIndex ) {
  342. const self = this;
  343. const parser = this.parser;
  344. const json = parser.json;
  345. const nodeDef = json.nodes[ nodeIndex ];
  346. const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  347. const lightIndex = lightDef.light;
  348. if ( lightIndex === undefined ) return null;
  349. return this._loadLight( lightIndex ).then( function ( light ) {
  350. return parser._getNodeRef( self.cache, lightIndex, light );
  351. } );
  352. }
  353. }
  354. /**
  355. * Unlit Materials Extension
  356. *
  357. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  358. */
  359. class GLTFMaterialsUnlitExtension {
  360. constructor() {
  361. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  362. }
  363. getMaterialType() {
  364. return MeshBasicMaterial;
  365. }
  366. extendParams( materialParams, materialDef, parser ) {
  367. const pending = [];
  368. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  369. materialParams.opacity = 1.0;
  370. const metallicRoughness = materialDef.pbrMetallicRoughness;
  371. if ( metallicRoughness ) {
  372. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  373. const array = metallicRoughness.baseColorFactor;
  374. materialParams.color.fromArray( array );
  375. materialParams.opacity = array[ 3 ];
  376. }
  377. if ( metallicRoughness.baseColorTexture !== undefined ) {
  378. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  379. }
  380. }
  381. return Promise.all( pending );
  382. }
  383. }
  384. /**
  385. * Clearcoat Materials Extension
  386. *
  387. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  388. */
  389. class GLTFMaterialsClearcoatExtension {
  390. constructor( parser ) {
  391. this.parser = parser;
  392. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  393. }
  394. getMaterialType( materialIndex ) {
  395. const parser = this.parser;
  396. const materialDef = parser.json.materials[ materialIndex ];
  397. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  398. return MeshPhysicalMaterial;
  399. }
  400. extendMaterialParams( materialIndex, materialParams ) {
  401. const parser = this.parser;
  402. const materialDef = parser.json.materials[ materialIndex ];
  403. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  404. return Promise.resolve();
  405. }
  406. const pending = [];
  407. const extension = materialDef.extensions[ this.name ];
  408. if ( extension.clearcoatFactor !== undefined ) {
  409. materialParams.clearcoat = extension.clearcoatFactor;
  410. }
  411. if ( extension.clearcoatTexture !== undefined ) {
  412. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  413. }
  414. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  415. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  416. }
  417. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  418. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  419. }
  420. if ( extension.clearcoatNormalTexture !== undefined ) {
  421. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  422. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  423. const scale = extension.clearcoatNormalTexture.scale;
  424. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  425. materialParams.clearcoatNormalScale = new Vector2( scale, - scale );
  426. }
  427. }
  428. return Promise.all( pending );
  429. }
  430. }
  431. /**
  432. * Transmission Materials Extension
  433. *
  434. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  435. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  436. */
  437. class GLTFMaterialsTransmissionExtension {
  438. constructor( parser ) {
  439. this.parser = parser;
  440. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  441. }
  442. getMaterialType( materialIndex ) {
  443. const parser = this.parser;
  444. const materialDef = parser.json.materials[ materialIndex ];
  445. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  446. return MeshPhysicalMaterial;
  447. }
  448. extendMaterialParams( materialIndex, materialParams ) {
  449. const parser = this.parser;
  450. const materialDef = parser.json.materials[ materialIndex ];
  451. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  452. return Promise.resolve();
  453. }
  454. const pending = [];
  455. const extension = materialDef.extensions[ this.name ];
  456. if ( extension.transmissionFactor !== undefined ) {
  457. materialParams.transmission = extension.transmissionFactor;
  458. }
  459. if ( extension.transmissionTexture !== undefined ) {
  460. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  461. }
  462. return Promise.all( pending );
  463. }
  464. }
  465. /**
  466. * BasisU Texture Extension
  467. *
  468. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  469. */
  470. class GLTFTextureBasisUExtension {
  471. constructor( parser ) {
  472. this.parser = parser;
  473. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  474. }
  475. loadTexture( textureIndex ) {
  476. const parser = this.parser;
  477. const json = parser.json;
  478. const textureDef = json.textures[ textureIndex ];
  479. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  480. return null;
  481. }
  482. const extension = textureDef.extensions[ this.name ];
  483. const source = json.images[ extension.source ];
  484. const loader = parser.options.ktx2Loader;
  485. if ( ! loader ) {
  486. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  487. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  488. } else {
  489. // Assumes that the extension is optional and that a fallback texture is present
  490. return null;
  491. }
  492. }
  493. return parser.loadTextureImage( textureIndex, source, loader );
  494. }
  495. }
  496. /**
  497. * WebP Texture Extension
  498. *
  499. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  500. */
  501. class GLTFTextureWebPExtension {
  502. constructor( parser ) {
  503. this.parser = parser;
  504. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  505. this.isSupported = null;
  506. }
  507. loadTexture( textureIndex ) {
  508. const name = this.name;
  509. const parser = this.parser;
  510. const json = parser.json;
  511. const textureDef = json.textures[ textureIndex ];
  512. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  513. return null;
  514. }
  515. const extension = textureDef.extensions[ name ];
  516. const source = json.images[ extension.source ];
  517. let loader = parser.textureLoader;
  518. if ( source.uri ) {
  519. const handler = parser.options.manager.getHandler( source.uri );
  520. if ( handler !== null ) loader = handler;
  521. }
  522. return this.detectSupport().then( function ( isSupported ) {
  523. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  524. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  525. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  526. }
  527. // Fall back to PNG or JPEG.
  528. return parser.loadTexture( textureIndex );
  529. } );
  530. }
  531. detectSupport() {
  532. if ( ! this.isSupported ) {
  533. this.isSupported = new Promise( function ( resolve ) {
  534. const image = new Image();
  535. // Lossy test image. Support for lossy images doesn't guarantee support for all
  536. // WebP images, unfortunately.
  537. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  538. image.onload = image.onerror = function () {
  539. resolve( image.height === 1 );
  540. };
  541. } );
  542. }
  543. return this.isSupported;
  544. }
  545. }
  546. /**
  547. * meshopt BufferView Compression Extension
  548. *
  549. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  550. */
  551. class GLTFMeshoptCompression {
  552. constructor( parser ) {
  553. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  554. this.parser = parser;
  555. }
  556. loadBufferView( index ) {
  557. const json = this.parser.json;
  558. const bufferView = json.bufferViews[ index ];
  559. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  560. const extensionDef = bufferView.extensions[ this.name ];
  561. const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  562. const decoder = this.parser.options.meshoptDecoder;
  563. if ( ! decoder || ! decoder.supported ) {
  564. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  565. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  566. } else {
  567. // Assumes that the extension is optional and that fallback buffer data is present
  568. return null;
  569. }
  570. }
  571. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  572. const byteOffset = extensionDef.byteOffset || 0;
  573. const byteLength = extensionDef.byteLength || 0;
  574. const count = extensionDef.count;
  575. const stride = extensionDef.byteStride;
  576. const result = new ArrayBuffer( count * stride );
  577. const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  578. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  579. return result;
  580. } );
  581. } else {
  582. return null;
  583. }
  584. }
  585. }
  586. /* BINARY EXTENSION */
  587. const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  588. const BINARY_EXTENSION_HEADER_LENGTH = 12;
  589. const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  590. class GLTFBinaryExtension {
  591. constructor( data ) {
  592. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  593. this.content = null;
  594. this.body = null;
  595. const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  596. this.header = {
  597. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  598. version: headerView.getUint32( 4, true ),
  599. length: headerView.getUint32( 8, true )
  600. };
  601. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  602. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  603. } else if ( this.header.version < 2.0 ) {
  604. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  605. }
  606. const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  607. const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  608. let chunkIndex = 0;
  609. while ( chunkIndex < chunkContentsLength ) {
  610. const chunkLength = chunkView.getUint32( chunkIndex, true );
  611. chunkIndex += 4;
  612. const chunkType = chunkView.getUint32( chunkIndex, true );
  613. chunkIndex += 4;
  614. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  615. const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  616. this.content = LoaderUtils.decodeText( contentArray );
  617. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  618. const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  619. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  620. }
  621. // Clients must ignore chunks with unknown types.
  622. chunkIndex += chunkLength;
  623. }
  624. if ( this.content === null ) {
  625. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  626. }
  627. }
  628. }
  629. /**
  630. * DRACO Mesh Compression Extension
  631. *
  632. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  633. */
  634. class GLTFDracoMeshCompressionExtension {
  635. constructor( json, dracoLoader ) {
  636. if ( ! dracoLoader ) {
  637. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  638. }
  639. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  640. this.json = json;
  641. this.dracoLoader = dracoLoader;
  642. this.dracoLoader.preload();
  643. }
  644. decodePrimitive( primitive, parser ) {
  645. const json = this.json;
  646. const dracoLoader = this.dracoLoader;
  647. const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  648. const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  649. const threeAttributeMap = {};
  650. const attributeNormalizedMap = {};
  651. const attributeTypeMap = {};
  652. for ( const attributeName in gltfAttributeMap ) {
  653. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  654. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  655. }
  656. for ( const attributeName in primitive.attributes ) {
  657. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  658. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  659. const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  660. const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  661. attributeTypeMap[ threeAttributeName ] = componentType;
  662. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  663. }
  664. }
  665. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  666. return new Promise( function ( resolve ) {
  667. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  668. for ( const attributeName in geometry.attributes ) {
  669. const attribute = geometry.attributes[ attributeName ];
  670. const normalized = attributeNormalizedMap[ attributeName ];
  671. if ( normalized !== undefined ) attribute.normalized = normalized;
  672. }
  673. resolve( geometry );
  674. }, threeAttributeMap, attributeTypeMap );
  675. } );
  676. } );
  677. }
  678. }
  679. /**
  680. * Texture Transform Extension
  681. *
  682. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  683. */
  684. class GLTFTextureTransformExtension {
  685. constructor() {
  686. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  687. }
  688. extendTexture( texture, transform ) {
  689. if ( transform.texCoord !== undefined ) {
  690. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  691. }
  692. if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
  693. // See https://github.com/mrdoob/three.js/issues/21819.
  694. return texture;
  695. }
  696. texture = texture.clone();
  697. if ( transform.offset !== undefined ) {
  698. texture.offset.fromArray( transform.offset );
  699. }
  700. if ( transform.rotation !== undefined ) {
  701. texture.rotation = transform.rotation;
  702. }
  703. if ( transform.scale !== undefined ) {
  704. texture.repeat.fromArray( transform.scale );
  705. }
  706. texture.needsUpdate = true;
  707. return texture;
  708. }
  709. }
  710. /**
  711. * Specular-Glossiness Extension
  712. *
  713. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  714. */
  715. /**
  716. * A sub class of StandardMaterial with some of the functionality
  717. * changed via the `onBeforeCompile` callback
  718. * @pailhead
  719. */
  720. class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
  721. constructor( params ) {
  722. super();
  723. this.isGLTFSpecularGlossinessMaterial = true;
  724. //various chunks that need replacing
  725. const specularMapParsFragmentChunk = [
  726. '#ifdef USE_SPECULARMAP',
  727. ' uniform sampler2D specularMap;',
  728. '#endif'
  729. ].join( '\n' );
  730. const glossinessMapParsFragmentChunk = [
  731. '#ifdef USE_GLOSSINESSMAP',
  732. ' uniform sampler2D glossinessMap;',
  733. '#endif'
  734. ].join( '\n' );
  735. const specularMapFragmentChunk = [
  736. 'vec3 specularFactor = specular;',
  737. '#ifdef USE_SPECULARMAP',
  738. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  739. ' texelSpecular = sRGBToLinear( texelSpecular );',
  740. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  741. ' specularFactor *= texelSpecular.rgb;',
  742. '#endif'
  743. ].join( '\n' );
  744. const glossinessMapFragmentChunk = [
  745. 'float glossinessFactor = glossiness;',
  746. '#ifdef USE_GLOSSINESSMAP',
  747. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  748. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  749. ' glossinessFactor *= texelGlossiness.a;',
  750. '#endif'
  751. ].join( '\n' );
  752. const lightPhysicalFragmentChunk = [
  753. 'PhysicalMaterial material;',
  754. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  755. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  756. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  757. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  758. 'material.specularRoughness += geometryRoughness;',
  759. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  760. 'material.specularColor = specularFactor;',
  761. ].join( '\n' );
  762. const uniforms = {
  763. specular: { value: new Color().setHex( 0xffffff ) },
  764. glossiness: { value: 1 },
  765. specularMap: { value: null },
  766. glossinessMap: { value: null }
  767. };
  768. this._extraUniforms = uniforms;
  769. this.onBeforeCompile = function ( shader ) {
  770. for ( const uniformName in uniforms ) {
  771. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  772. }
  773. shader.fragmentShader = shader.fragmentShader
  774. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  775. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  776. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  777. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  778. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  779. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  780. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  781. };
  782. Object.defineProperties( this, {
  783. specular: {
  784. get: function () {
  785. return uniforms.specular.value;
  786. },
  787. set: function ( v ) {
  788. uniforms.specular.value = v;
  789. }
  790. },
  791. specularMap: {
  792. get: function () {
  793. return uniforms.specularMap.value;
  794. },
  795. set: function ( v ) {
  796. uniforms.specularMap.value = v;
  797. if ( v ) {
  798. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  799. } else {
  800. delete this.defines.USE_SPECULARMAP;
  801. }
  802. }
  803. },
  804. glossiness: {
  805. get: function () {
  806. return uniforms.glossiness.value;
  807. },
  808. set: function ( v ) {
  809. uniforms.glossiness.value = v;
  810. }
  811. },
  812. glossinessMap: {
  813. get: function () {
  814. return uniforms.glossinessMap.value;
  815. },
  816. set: function ( v ) {
  817. uniforms.glossinessMap.value = v;
  818. if ( v ) {
  819. this.defines.USE_GLOSSINESSMAP = '';
  820. this.defines.USE_UV = '';
  821. } else {
  822. delete this.defines.USE_GLOSSINESSMAP;
  823. delete this.defines.USE_UV;
  824. }
  825. }
  826. }
  827. } );
  828. delete this.metalness;
  829. delete this.roughness;
  830. delete this.metalnessMap;
  831. delete this.roughnessMap;
  832. this.setValues( params );
  833. }
  834. copy( source ) {
  835. super.copy( source );
  836. this.specularMap = source.specularMap;
  837. this.specular.copy( source.specular );
  838. this.glossinessMap = source.glossinessMap;
  839. this.glossiness = source.glossiness;
  840. delete this.metalness;
  841. delete this.roughness;
  842. delete this.metalnessMap;
  843. delete this.roughnessMap;
  844. return this;
  845. }
  846. }
  847. class GLTFMaterialsPbrSpecularGlossinessExtension {
  848. constructor() {
  849. this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
  850. this.specularGlossinessParams = [
  851. 'color',
  852. 'map',
  853. 'lightMap',
  854. 'lightMapIntensity',
  855. 'aoMap',
  856. 'aoMapIntensity',
  857. 'emissive',
  858. 'emissiveIntensity',
  859. 'emissiveMap',
  860. 'bumpMap',
  861. 'bumpScale',
  862. 'normalMap',
  863. 'normalMapType',
  864. 'displacementMap',
  865. 'displacementScale',
  866. 'displacementBias',
  867. 'specularMap',
  868. 'specular',
  869. 'glossinessMap',
  870. 'glossiness',
  871. 'alphaMap',
  872. 'envMap',
  873. 'envMapIntensity',
  874. 'refractionRatio',
  875. ];
  876. }
  877. getMaterialType() {
  878. return GLTFMeshStandardSGMaterial;
  879. }
  880. extendParams( materialParams, materialDef, parser ) {
  881. const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  882. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  883. materialParams.opacity = 1.0;
  884. const pending = [];
  885. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  886. const array = pbrSpecularGlossiness.diffuseFactor;
  887. materialParams.color.fromArray( array );
  888. materialParams.opacity = array[ 3 ];
  889. }
  890. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  891. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  892. }
  893. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  894. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  895. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  896. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  897. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  898. }
  899. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  900. const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  901. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  902. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  903. }
  904. return Promise.all( pending );
  905. }
  906. createMaterial( materialParams ) {
  907. const material = new GLTFMeshStandardSGMaterial( materialParams );
  908. material.fog = true;
  909. material.color = materialParams.color;
  910. material.map = materialParams.map === undefined ? null : materialParams.map;
  911. material.lightMap = null;
  912. material.lightMapIntensity = 1.0;
  913. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  914. material.aoMapIntensity = 1.0;
  915. material.emissive = materialParams.emissive;
  916. material.emissiveIntensity = 1.0;
  917. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  918. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  919. material.bumpScale = 1;
  920. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  921. material.normalMapType = TangentSpaceNormalMap;
  922. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  923. material.displacementMap = null;
  924. material.displacementScale = 1;
  925. material.displacementBias = 0;
  926. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  927. material.specular = materialParams.specular;
  928. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  929. material.glossiness = materialParams.glossiness;
  930. material.alphaMap = null;
  931. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  932. material.envMapIntensity = 1.0;
  933. material.refractionRatio = 0.98;
  934. return material;
  935. }
  936. }
  937. /**
  938. * Mesh Quantization Extension
  939. *
  940. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  941. */
  942. class GLTFMeshQuantizationExtension {
  943. constructor() {
  944. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  945. }
  946. }
  947. /*********************************/
  948. /********** INTERPOLATION ********/
  949. /*********************************/
  950. // Spline Interpolation
  951. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  952. class GLTFCubicSplineInterpolant extends Interpolant {
  953. constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  954. super( parameterPositions, sampleValues, sampleSize, resultBuffer );
  955. }
  956. copySampleValue_( index ) {
  957. // Copies a sample value to the result buffer. See description of glTF
  958. // CUBICSPLINE values layout in interpolate_() function below.
  959. const result = this.resultBuffer,
  960. values = this.sampleValues,
  961. valueSize = this.valueSize,
  962. offset = index * valueSize * 3 + valueSize;
  963. for ( let i = 0; i !== valueSize; i ++ ) {
  964. result[ i ] = values[ offset + i ];
  965. }
  966. return result;
  967. }
  968. }
  969. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  970. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  971. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  972. const result = this.resultBuffer;
  973. const values = this.sampleValues;
  974. const stride = this.valueSize;
  975. const stride2 = stride * 2;
  976. const stride3 = stride * 3;
  977. const td = t1 - t0;
  978. const p = ( t - t0 ) / td;
  979. const pp = p * p;
  980. const ppp = pp * p;
  981. const offset1 = i1 * stride3;
  982. const offset0 = offset1 - stride3;
  983. const s2 = - 2 * ppp + 3 * pp;
  984. const s3 = ppp - pp;
  985. const s0 = 1 - s2;
  986. const s1 = s3 - pp + p;
  987. // Layout of keyframe output values for CUBICSPLINE animations:
  988. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  989. for ( let i = 0; i !== stride; i ++ ) {
  990. const p0 = values[ offset0 + i + stride ]; // splineVertex_k
  991. const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  992. const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  993. const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  994. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  995. }
  996. return result;
  997. };
  998. /*********************************/
  999. /********** INTERNALS ************/
  1000. /*********************************/
  1001. /* CONSTANTS */
  1002. const WEBGL_CONSTANTS = {
  1003. FLOAT: 5126,
  1004. //FLOAT_MAT2: 35674,
  1005. FLOAT_MAT3: 35675,
  1006. FLOAT_MAT4: 35676,
  1007. FLOAT_VEC2: 35664,
  1008. FLOAT_VEC3: 35665,
  1009. FLOAT_VEC4: 35666,
  1010. LINEAR: 9729,
  1011. REPEAT: 10497,
  1012. SAMPLER_2D: 35678,
  1013. POINTS: 0,
  1014. LINES: 1,
  1015. LINE_LOOP: 2,
  1016. LINE_STRIP: 3,
  1017. TRIANGLES: 4,
  1018. TRIANGLE_STRIP: 5,
  1019. TRIANGLE_FAN: 6,
  1020. UNSIGNED_BYTE: 5121,
  1021. UNSIGNED_SHORT: 5123
  1022. };
  1023. const WEBGL_COMPONENT_TYPES = {
  1024. 5120: Int8Array,
  1025. 5121: Uint8Array,
  1026. 5122: Int16Array,
  1027. 5123: Uint16Array,
  1028. 5125: Uint32Array,
  1029. 5126: Float32Array
  1030. };
  1031. const WEBGL_FILTERS = {
  1032. 9728: NearestFilter,
  1033. 9729: LinearFilter,
  1034. 9984: NearestMipmapNearestFilter,
  1035. 9985: LinearMipmapNearestFilter,
  1036. 9986: NearestMipmapLinearFilter,
  1037. 9987: LinearMipmapLinearFilter
  1038. };
  1039. const WEBGL_WRAPPINGS = {
  1040. 33071: ClampToEdgeWrapping,
  1041. 33648: MirroredRepeatWrapping,
  1042. 10497: RepeatWrapping
  1043. };
  1044. const WEBGL_TYPE_SIZES = {
  1045. 'SCALAR': 1,
  1046. 'VEC2': 2,
  1047. 'VEC3': 3,
  1048. 'VEC4': 4,
  1049. 'MAT2': 4,
  1050. 'MAT3': 9,
  1051. 'MAT4': 16
  1052. };
  1053. const ATTRIBUTES = {
  1054. POSITION: 'position',
  1055. NORMAL: 'normal',
  1056. TANGENT: 'tangent',
  1057. TEXCOORD_0: 'uv',
  1058. TEXCOORD_1: 'uv2',
  1059. COLOR_0: 'color',
  1060. WEIGHTS_0: 'skinWeight',
  1061. JOINTS_0: 'skinIndex',
  1062. };
  1063. const PATH_PROPERTIES = {
  1064. scale: 'scale',
  1065. translation: 'position',
  1066. rotation: 'quaternion',
  1067. weights: 'morphTargetInfluences'
  1068. };
  1069. const INTERPOLATION = {
  1070. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1071. // keyframe track will be initialized with a default interpolation type, then modified.
  1072. LINEAR: InterpolateLinear,
  1073. STEP: InterpolateDiscrete
  1074. };
  1075. const ALPHA_MODES = {
  1076. OPAQUE: 'OPAQUE',
  1077. MASK: 'MASK',
  1078. BLEND: 'BLEND'
  1079. };
  1080. /* UTILITY FUNCTIONS */
  1081. function resolveURL( url, path ) {
  1082. // Invalid URL
  1083. if ( typeof url !== 'string' || url === '' ) return '';
  1084. // Host Relative URL
  1085. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1086. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1087. }
  1088. // Absolute URL http://,https://,//
  1089. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1090. // Data URI
  1091. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1092. // Blob URL
  1093. if ( /^blob:.*$/i.test( url ) ) return url;
  1094. // Relative URL
  1095. return path + url;
  1096. }
  1097. /**
  1098. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1099. */
  1100. function createDefaultMaterial( cache ) {
  1101. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1102. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1103. color: 0xFFFFFF,
  1104. emissive: 0x000000,
  1105. metalness: 1,
  1106. roughness: 1,
  1107. transparent: false,
  1108. depthTest: true,
  1109. side: FrontSide
  1110. } );
  1111. }
  1112. return cache[ 'DefaultMaterial' ];
  1113. }
  1114. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1115. // Add unknown glTF extensions to an object's userData.
  1116. for ( const name in objectDef.extensions ) {
  1117. if ( knownExtensions[ name ] === undefined ) {
  1118. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1119. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1120. }
  1121. }
  1122. }
  1123. /**
  1124. * @param {Object3D|Material|BufferGeometry} object
  1125. * @param {GLTF.definition} gltfDef
  1126. */
  1127. function assignExtrasToUserData( object, gltfDef ) {
  1128. if ( gltfDef.extras !== undefined ) {
  1129. if ( typeof gltfDef.extras === 'object' ) {
  1130. Object.assign( object.userData, gltfDef.extras );
  1131. } else {
  1132. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1133. }
  1134. }
  1135. }
  1136. /**
  1137. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1138. *
  1139. * @param {BufferGeometry} geometry
  1140. * @param {Array<GLTF.Target>} targets
  1141. * @param {GLTFParser} parser
  1142. * @return {Promise<BufferGeometry>}
  1143. */
  1144. function addMorphTargets( geometry, targets, parser ) {
  1145. let hasMorphPosition = false;
  1146. let hasMorphNormal = false;
  1147. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1148. const target = targets[ i ];
  1149. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1150. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1151. if ( hasMorphPosition && hasMorphNormal ) break;
  1152. }
  1153. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1154. const pendingPositionAccessors = [];
  1155. const pendingNormalAccessors = [];
  1156. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1157. const target = targets[ i ];
  1158. if ( hasMorphPosition ) {
  1159. const pendingAccessor = target.POSITION !== undefined
  1160. ? parser.getDependency( 'accessor', target.POSITION )
  1161. : geometry.attributes.position;
  1162. pendingPositionAccessors.push( pendingAccessor );
  1163. }
  1164. if ( hasMorphNormal ) {
  1165. const pendingAccessor = target.NORMAL !== undefined
  1166. ? parser.getDependency( 'accessor', target.NORMAL )
  1167. : geometry.attributes.normal;
  1168. pendingNormalAccessors.push( pendingAccessor );
  1169. }
  1170. }
  1171. return Promise.all( [
  1172. Promise.all( pendingPositionAccessors ),
  1173. Promise.all( pendingNormalAccessors )
  1174. ] ).then( function ( accessors ) {
  1175. const morphPositions = accessors[ 0 ];
  1176. const morphNormals = accessors[ 1 ];
  1177. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1178. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1179. geometry.morphTargetsRelative = true;
  1180. return geometry;
  1181. } );
  1182. }
  1183. /**
  1184. * @param {Mesh} mesh
  1185. * @param {GLTF.Mesh} meshDef
  1186. */
  1187. function updateMorphTargets( mesh, meshDef ) {
  1188. mesh.updateMorphTargets();
  1189. if ( meshDef.weights !== undefined ) {
  1190. for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1191. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1192. }
  1193. }
  1194. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1195. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1196. const targetNames = meshDef.extras.targetNames;
  1197. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1198. mesh.morphTargetDictionary = {};
  1199. for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
  1200. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1201. }
  1202. } else {
  1203. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1204. }
  1205. }
  1206. }
  1207. function createPrimitiveKey( primitiveDef ) {
  1208. const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1209. let geometryKey;
  1210. if ( dracoExtension ) {
  1211. geometryKey = 'draco:' + dracoExtension.bufferView
  1212. + ':' + dracoExtension.indices
  1213. + ':' + createAttributesKey( dracoExtension.attributes );
  1214. } else {
  1215. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1216. }
  1217. return geometryKey;
  1218. }
  1219. function createAttributesKey( attributes ) {
  1220. let attributesKey = '';
  1221. const keys = Object.keys( attributes ).sort();
  1222. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  1223. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1224. }
  1225. return attributesKey;
  1226. }
  1227. function getNormalizedComponentScale( constructor ) {
  1228. // Reference:
  1229. // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
  1230. switch ( constructor ) {
  1231. case Int8Array:
  1232. return 1 / 127;
  1233. case Uint8Array:
  1234. return 1 / 255;
  1235. case Int16Array:
  1236. return 1 / 32767;
  1237. case Uint16Array:
  1238. return 1 / 65535;
  1239. default:
  1240. throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
  1241. }
  1242. }
  1243. /* GLTF PARSER */
  1244. class GLTFParser {
  1245. constructor( json = {}, options = {} ) {
  1246. this.json = json;
  1247. this.extensions = {};
  1248. this.plugins = {};
  1249. this.options = options;
  1250. // loader object cache
  1251. this.cache = new GLTFRegistry();
  1252. // associations between Three.js objects and glTF elements
  1253. this.associations = new Map();
  1254. // BufferGeometry caching
  1255. this.primitiveCache = {};
  1256. // Object3D instance caches
  1257. this.meshCache = { refs: {}, uses: {} };
  1258. this.cameraCache = { refs: {}, uses: {} };
  1259. this.lightCache = { refs: {}, uses: {} };
  1260. this.textureCache = {};
  1261. // Track node names, to ensure no duplicates
  1262. this.nodeNamesUsed = {};
  1263. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1264. // expensive work of uploading a texture to the GPU off the main thread.
  1265. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1266. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1267. } else {
  1268. this.textureLoader = new TextureLoader( this.options.manager );
  1269. }
  1270. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1271. this.textureLoader.setRequestHeader( this.options.requestHeader );
  1272. this.fileLoader = new FileLoader( this.options.manager );
  1273. this.fileLoader.setResponseType( 'arraybuffer' );
  1274. if ( this.options.crossOrigin === 'use-credentials' ) {
  1275. this.fileLoader.setWithCredentials( true );
  1276. }
  1277. }
  1278. setExtensions( extensions ) {
  1279. this.extensions = extensions;
  1280. }
  1281. setPlugins( plugins ) {
  1282. this.plugins = plugins;
  1283. }
  1284. parse( onLoad, onError ) {
  1285. const parser = this;
  1286. const json = this.json;
  1287. const extensions = this.extensions;
  1288. // Clear the loader cache
  1289. this.cache.removeAll();
  1290. // Mark the special nodes/meshes in json for efficient parse
  1291. this._invokeAll( function ( ext ) {
  1292. return ext._markDefs && ext._markDefs();
  1293. } );
  1294. Promise.all( this._invokeAll( function ( ext ) {
  1295. return ext.beforeRoot && ext.beforeRoot();
  1296. } ) ).then( function () {
  1297. return Promise.all( [
  1298. parser.getDependencies( 'scene' ),
  1299. parser.getDependencies( 'animation' ),
  1300. parser.getDependencies( 'camera' ),
  1301. ] );
  1302. } ).then( function ( dependencies ) {
  1303. const result = {
  1304. scene: dependencies[ 0 ][ json.scene || 0 ],
  1305. scenes: dependencies[ 0 ],
  1306. animations: dependencies[ 1 ],
  1307. cameras: dependencies[ 2 ],
  1308. asset: json.asset,
  1309. parser: parser,
  1310. userData: {}
  1311. };
  1312. addUnknownExtensionsToUserData( extensions, result, json );
  1313. assignExtrasToUserData( result, json );
  1314. Promise.all( parser._invokeAll( function ( ext ) {
  1315. return ext.afterRoot && ext.afterRoot( result );
  1316. } ) ).then( function () {
  1317. onLoad( result );
  1318. } );
  1319. } ).catch( onError );
  1320. }
  1321. /**
  1322. * Marks the special nodes/meshes in json for efficient parse.
  1323. */
  1324. _markDefs() {
  1325. const nodeDefs = this.json.nodes || [];
  1326. const skinDefs = this.json.skins || [];
  1327. const meshDefs = this.json.meshes || [];
  1328. // Nothing in the node definition indicates whether it is a Bone or an
  1329. // Object3D. Use the skins' joint references to mark bones.
  1330. for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1331. const joints = skinDefs[ skinIndex ].joints;
  1332. for ( let i = 0, il = joints.length; i < il; i ++ ) {
  1333. nodeDefs[ joints[ i ] ].isBone = true;
  1334. }
  1335. }
  1336. // Iterate over all nodes, marking references to shared resources,
  1337. // as well as skeleton joints.
  1338. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1339. const nodeDef = nodeDefs[ nodeIndex ];
  1340. if ( nodeDef.mesh !== undefined ) {
  1341. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1342. // Nothing in the mesh definition indicates whether it is
  1343. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1344. // to mark SkinnedMesh if node has skin.
  1345. if ( nodeDef.skin !== undefined ) {
  1346. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1347. }
  1348. }
  1349. if ( nodeDef.camera !== undefined ) {
  1350. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1351. }
  1352. }
  1353. }
  1354. /**
  1355. * Counts references to shared node / Object3D resources. These resources
  1356. * can be reused, or "instantiated", at multiple nodes in the scene
  1357. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1358. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1359. * Textures) can be reused directly and are not marked here.
  1360. *
  1361. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1362. */
  1363. _addNodeRef( cache, index ) {
  1364. if ( index === undefined ) return;
  1365. if ( cache.refs[ index ] === undefined ) {
  1366. cache.refs[ index ] = cache.uses[ index ] = 0;
  1367. }
  1368. cache.refs[ index ] ++;
  1369. }
  1370. /** Returns a reference to a shared resource, cloning it if necessary. */
  1371. _getNodeRef( cache, index, object ) {
  1372. if ( cache.refs[ index ] <= 1 ) return object;
  1373. const ref = object.clone();
  1374. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1375. return ref;
  1376. }
  1377. _invokeOne( func ) {
  1378. const extensions = Object.values( this.plugins );
  1379. extensions.push( this );
  1380. for ( let i = 0; i < extensions.length; i ++ ) {
  1381. const result = func( extensions[ i ] );
  1382. if ( result ) return result;
  1383. }
  1384. return null;
  1385. }
  1386. _invokeAll( func ) {
  1387. const extensions = Object.values( this.plugins );
  1388. extensions.unshift( this );
  1389. const pending = [];
  1390. for ( let i = 0; i < extensions.length; i ++ ) {
  1391. const result = func( extensions[ i ] );
  1392. if ( result ) pending.push( result );
  1393. }
  1394. return pending;
  1395. }
  1396. /**
  1397. * Requests the specified dependency asynchronously, with caching.
  1398. * @param {string} type
  1399. * @param {number} index
  1400. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1401. */
  1402. getDependency( type, index ) {
  1403. const cacheKey = type + ':' + index;
  1404. let dependency = this.cache.get( cacheKey );
  1405. if ( ! dependency ) {
  1406. switch ( type ) {
  1407. case 'scene':
  1408. dependency = this.loadScene( index );
  1409. break;
  1410. case 'node':
  1411. dependency = this.loadNode( index );
  1412. break;
  1413. case 'mesh':
  1414. dependency = this._invokeOne( function ( ext ) {
  1415. return ext.loadMesh && ext.loadMesh( index );
  1416. } );
  1417. break;
  1418. case 'accessor':
  1419. dependency = this.loadAccessor( index );
  1420. break;
  1421. case 'bufferView':
  1422. dependency = this._invokeOne( function ( ext ) {
  1423. return ext.loadBufferView && ext.loadBufferView( index );
  1424. } );
  1425. break;
  1426. case 'buffer':
  1427. dependency = this.loadBuffer( index );
  1428. break;
  1429. case 'material':
  1430. dependency = this._invokeOne( function ( ext ) {
  1431. return ext.loadMaterial && ext.loadMaterial( index );
  1432. } );
  1433. break;
  1434. case 'texture':
  1435. dependency = this._invokeOne( function ( ext ) {
  1436. return ext.loadTexture && ext.loadTexture( index );
  1437. } );
  1438. break;
  1439. case 'skin':
  1440. dependency = this.loadSkin( index );
  1441. break;
  1442. case 'animation':
  1443. dependency = this.loadAnimation( index );
  1444. break;
  1445. case 'camera':
  1446. dependency = this.loadCamera( index );
  1447. break;
  1448. default:
  1449. throw new Error( 'Unknown type: ' + type );
  1450. }
  1451. this.cache.add( cacheKey, dependency );
  1452. }
  1453. return dependency;
  1454. }
  1455. /**
  1456. * Requests all dependencies of the specified type asynchronously, with caching.
  1457. * @param {string} type
  1458. * @return {Promise<Array<Object>>}
  1459. */
  1460. getDependencies( type ) {
  1461. let dependencies = this.cache.get( type );
  1462. if ( ! dependencies ) {
  1463. const parser = this;
  1464. const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1465. dependencies = Promise.all( defs.map( function ( def, index ) {
  1466. return parser.getDependency( type, index );
  1467. } ) );
  1468. this.cache.add( type, dependencies );
  1469. }
  1470. return dependencies;
  1471. }
  1472. /**
  1473. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1474. * @param {number} bufferIndex
  1475. * @return {Promise<ArrayBuffer>}
  1476. */
  1477. loadBuffer( bufferIndex ) {
  1478. const bufferDef = this.json.buffers[ bufferIndex ];
  1479. const loader = this.fileLoader;
  1480. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1481. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1482. }
  1483. // If present, GLB container is required to be the first buffer.
  1484. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1485. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1486. }
  1487. const options = this.options;
  1488. return new Promise( function ( resolve, reject ) {
  1489. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1490. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1491. } );
  1492. } );
  1493. }
  1494. /**
  1495. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1496. * @param {number} bufferViewIndex
  1497. * @return {Promise<ArrayBuffer>}
  1498. */
  1499. loadBufferView( bufferViewIndex ) {
  1500. const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1501. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1502. const byteLength = bufferViewDef.byteLength || 0;
  1503. const byteOffset = bufferViewDef.byteOffset || 0;
  1504. return buffer.slice( byteOffset, byteOffset + byteLength );
  1505. } );
  1506. }
  1507. /**
  1508. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1509. * @param {number} accessorIndex
  1510. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1511. */
  1512. loadAccessor( accessorIndex ) {
  1513. const parser = this;
  1514. const json = this.json;
  1515. const accessorDef = this.json.accessors[ accessorIndex ];
  1516. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1517. // Ignore empty accessors, which may be used to declare runtime
  1518. // information about attributes coming from another source (e.g. Draco
  1519. // compression extension).
  1520. return Promise.resolve( null );
  1521. }
  1522. const pendingBufferViews = [];
  1523. if ( accessorDef.bufferView !== undefined ) {
  1524. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1525. } else {
  1526. pendingBufferViews.push( null );
  1527. }
  1528. if ( accessorDef.sparse !== undefined ) {
  1529. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1530. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1531. }
  1532. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1533. const bufferView = bufferViews[ 0 ];
  1534. const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1535. const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1536. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1537. const elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1538. const itemBytes = elementBytes * itemSize;
  1539. const byteOffset = accessorDef.byteOffset || 0;
  1540. const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1541. const normalized = accessorDef.normalized === true;
  1542. let array, bufferAttribute;
  1543. // The buffer is not interleaved if the stride is the item size in bytes.
  1544. if ( byteStride && byteStride !== itemBytes ) {
  1545. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1546. // This makes sure that IBA.count reflects accessor.count properly
  1547. const ibSlice = Math.floor( byteOffset / byteStride );
  1548. const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1549. let ib = parser.cache.get( ibCacheKey );
  1550. if ( ! ib ) {
  1551. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1552. // Integer parameters to IB/IBA are in array elements, not bytes.
  1553. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1554. parser.cache.add( ibCacheKey, ib );
  1555. }
  1556. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1557. } else {
  1558. if ( bufferView === null ) {
  1559. array = new TypedArray( accessorDef.count * itemSize );
  1560. } else {
  1561. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1562. }
  1563. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1564. }
  1565. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1566. if ( accessorDef.sparse !== undefined ) {
  1567. const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1568. const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1569. const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1570. const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1571. const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1572. const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1573. if ( bufferView !== null ) {
  1574. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1575. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1576. }
  1577. for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1578. const index = sparseIndices[ i ];
  1579. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1580. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1581. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1582. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1583. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1584. }
  1585. }
  1586. return bufferAttribute;
  1587. } );
  1588. }
  1589. /**
  1590. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1591. * @param {number} textureIndex
  1592. * @return {Promise<THREE.Texture>}
  1593. */
  1594. loadTexture( textureIndex ) {
  1595. const json = this.json;
  1596. const options = this.options;
  1597. const textureDef = json.textures[ textureIndex ];
  1598. const source = json.images[ textureDef.source ];
  1599. let loader = this.textureLoader;
  1600. if ( source.uri ) {
  1601. const handler = options.manager.getHandler( source.uri );
  1602. if ( handler !== null ) loader = handler;
  1603. }
  1604. return this.loadTextureImage( textureIndex, source, loader );
  1605. }
  1606. loadTextureImage( textureIndex, source, loader ) {
  1607. const parser = this;
  1608. const json = this.json;
  1609. const options = this.options;
  1610. const textureDef = json.textures[ textureIndex ];
  1611. const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
  1612. if ( this.textureCache[ cacheKey ] ) {
  1613. // See https://github.com/mrdoob/three.js/issues/21559.
  1614. return this.textureCache[ cacheKey ];
  1615. }
  1616. const URL = self.URL || self.webkitURL;
  1617. let sourceURI = source.uri || '';
  1618. let isObjectURL = false;
  1619. let hasAlpha = true;
  1620. const isJPEG = sourceURI.search( /\.jpe?g($|\?)/i ) > 0 || sourceURI.search( /^data\:image\/jpeg/ ) === 0;
  1621. if ( source.mimeType === 'image/jpeg' || isJPEG ) hasAlpha = false;
  1622. if ( source.bufferView !== undefined ) {
  1623. // Load binary image data from bufferView, if provided.
  1624. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1625. if ( source.mimeType === 'image/png' ) {
  1626. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1627. // alpha channel. This check is conservative — the image could have an alpha
  1628. // channel with all values == 1, and the indexed type (colorType == 3) only
  1629. // sometimes contains alpha.
  1630. //
  1631. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1632. const colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1633. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1634. }
  1635. isObjectURL = true;
  1636. const blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1637. sourceURI = URL.createObjectURL( blob );
  1638. return sourceURI;
  1639. } );
  1640. } else if ( source.uri === undefined ) {
  1641. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1642. }
  1643. const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1644. return new Promise( function ( resolve, reject ) {
  1645. let onLoad = resolve;
  1646. if ( loader.isImageBitmapLoader === true ) {
  1647. onLoad = function ( imageBitmap ) {
  1648. const texture = new Texture( imageBitmap );
  1649. texture.needsUpdate = true;
  1650. resolve( texture );
  1651. };
  1652. }
  1653. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1654. } );
  1655. } ).then( function ( texture ) {
  1656. // Clean up resources and configure Texture.
  1657. if ( isObjectURL === true ) {
  1658. URL.revokeObjectURL( sourceURI );
  1659. }
  1660. texture.flipY = false;
  1661. if ( textureDef.name ) texture.name = textureDef.name;
  1662. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1663. if ( ! hasAlpha ) texture.format = RGBFormat;
  1664. const samplers = json.samplers || {};
  1665. const sampler = samplers[ textureDef.sampler ] || {};
  1666. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1667. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1668. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1669. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1670. parser.associations.set( texture, {
  1671. type: 'textures',
  1672. index: textureIndex
  1673. } );
  1674. return texture;
  1675. } ).catch( function () {
  1676. console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
  1677. return null;
  1678. } );
  1679. this.textureCache[ cacheKey ] = promise;
  1680. return promise;
  1681. }
  1682. /**
  1683. * Asynchronously assigns a texture to the given material parameters.
  1684. * @param {Object} materialParams
  1685. * @param {string} mapName
  1686. * @param {Object} mapDef
  1687. * @return {Promise}
  1688. */
  1689. assignTexture( materialParams, mapName, mapDef ) {
  1690. const parser = this;
  1691. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1692. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1693. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1694. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1695. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1696. }
  1697. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1698. const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1699. if ( transform ) {
  1700. const gltfReference = parser.associations.get( texture );
  1701. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1702. parser.associations.set( texture, gltfReference );
  1703. }
  1704. }
  1705. materialParams[ mapName ] = texture;
  1706. } );
  1707. }
  1708. /**
  1709. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1710. * already has a material (generated from the glTF material options alone)
  1711. * but reuse of the same glTF material may require multiple threejs materials
  1712. * to accommodate different primitive types, defines, etc. New materials will
  1713. * be created if necessary, and reused from a cache.
  1714. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1715. */
  1716. assignFinalMaterial( mesh ) {
  1717. const geometry = mesh.geometry;
  1718. let material = mesh.material;
  1719. const useVertexTangents = geometry.attributes.tangent !== undefined;
  1720. const useVertexColors = geometry.attributes.color !== undefined;
  1721. const useFlatShading = geometry.attributes.normal === undefined;
  1722. const useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1723. const useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1724. if ( mesh.isPoints ) {
  1725. const cacheKey = 'PointsMaterial:' + material.uuid;
  1726. let pointsMaterial = this.cache.get( cacheKey );
  1727. if ( ! pointsMaterial ) {
  1728. pointsMaterial = new PointsMaterial();
  1729. Material.prototype.copy.call( pointsMaterial, material );
  1730. pointsMaterial.color.copy( material.color );
  1731. pointsMaterial.map = material.map;
  1732. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1733. this.cache.add( cacheKey, pointsMaterial );
  1734. }
  1735. material = pointsMaterial;
  1736. } else if ( mesh.isLine ) {
  1737. const cacheKey = 'LineBasicMaterial:' + material.uuid;
  1738. let lineMaterial = this.cache.get( cacheKey );
  1739. if ( ! lineMaterial ) {
  1740. lineMaterial = new LineBasicMaterial();
  1741. Material.prototype.copy.call( lineMaterial, material );
  1742. lineMaterial.color.copy( material.color );
  1743. this.cache.add( cacheKey, lineMaterial );
  1744. }
  1745. material = lineMaterial;
  1746. }
  1747. // Clone the material if it will be modified
  1748. if ( useVertexTangents || useVertexColors || useFlatShading || useMorphTargets ) {
  1749. let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1750. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1751. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1752. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1753. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1754. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1755. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1756. let cachedMaterial = this.cache.get( cacheKey );
  1757. if ( ! cachedMaterial ) {
  1758. cachedMaterial = material.clone();
  1759. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1760. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1761. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1762. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1763. if ( useVertexTangents ) {
  1764. cachedMaterial.vertexTangents = true;
  1765. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1766. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
  1767. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
  1768. }
  1769. this.cache.add( cacheKey, cachedMaterial );
  1770. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1771. }
  1772. material = cachedMaterial;
  1773. }
  1774. // workarounds for mesh and geometry
  1775. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1776. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1777. }
  1778. mesh.material = material;
  1779. }
  1780. getMaterialType( /* materialIndex */ ) {
  1781. return MeshStandardMaterial;
  1782. }
  1783. /**
  1784. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1785. * @param {number} materialIndex
  1786. * @return {Promise<Material>}
  1787. */
  1788. loadMaterial( materialIndex ) {
  1789. const parser = this;
  1790. const json = this.json;
  1791. const extensions = this.extensions;
  1792. const materialDef = json.materials[ materialIndex ];
  1793. let materialType;
  1794. const materialParams = {};
  1795. const materialExtensions = materialDef.extensions || {};
  1796. const pending = [];
  1797. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1798. const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1799. materialType = sgExtension.getMaterialType();
  1800. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1801. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1802. const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1803. materialType = kmuExtension.getMaterialType();
  1804. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1805. } else {
  1806. // Specification:
  1807. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1808. const metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1809. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1810. materialParams.opacity = 1.0;
  1811. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1812. const array = metallicRoughness.baseColorFactor;
  1813. materialParams.color.fromArray( array );
  1814. materialParams.opacity = array[ 3 ];
  1815. }
  1816. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1817. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1818. }
  1819. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1820. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1821. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1822. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1823. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1824. }
  1825. materialType = this._invokeOne( function ( ext ) {
  1826. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1827. } );
  1828. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1829. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1830. } ) ) );
  1831. }
  1832. if ( materialDef.doubleSided === true ) {
  1833. materialParams.side = DoubleSide;
  1834. }
  1835. const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1836. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1837. materialParams.transparent = true;
  1838. // See: https://github.com/mrdoob/three.js/issues/17706
  1839. materialParams.depthWrite = false;
  1840. } else {
  1841. materialParams.transparent = false;
  1842. if ( alphaMode === ALPHA_MODES.MASK ) {
  1843. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1844. }
  1845. }
  1846. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1847. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1848. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1849. materialParams.normalScale = new Vector2( 1, - 1 );
  1850. if ( materialDef.normalTexture.scale !== undefined ) {
  1851. materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
  1852. }
  1853. }
  1854. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1855. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1856. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1857. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1858. }
  1859. }
  1860. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1861. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1862. }
  1863. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1864. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1865. }
  1866. return Promise.all( pending ).then( function () {
  1867. let material;
  1868. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1869. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1870. } else {
  1871. material = new materialType( materialParams );
  1872. }
  1873. if ( materialDef.name ) material.name = materialDef.name;
  1874. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1875. if ( material.map ) material.map.encoding = sRGBEncoding;
  1876. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1877. assignExtrasToUserData( material, materialDef );
  1878. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1879. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1880. return material;
  1881. } );
  1882. }
  1883. /** When Object3D instances are targeted by animation, they need unique names. */
  1884. createUniqueName( originalName ) {
  1885. const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1886. let name = sanitizedName;
  1887. for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1888. name = sanitizedName + '_' + i;
  1889. }
  1890. this.nodeNamesUsed[ name ] = true;
  1891. return name;
  1892. }
  1893. /**
  1894. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1895. *
  1896. * Creates BufferGeometries from primitives.
  1897. *
  1898. * @param {Array<GLTF.Primitive>} primitives
  1899. * @return {Promise<Array<BufferGeometry>>}
  1900. */
  1901. loadGeometries( primitives ) {
  1902. const parser = this;
  1903. const extensions = this.extensions;
  1904. const cache = this.primitiveCache;
  1905. function createDracoPrimitive( primitive ) {
  1906. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1907. .decodePrimitive( primitive, parser )
  1908. .then( function ( geometry ) {
  1909. return addPrimitiveAttributes( geometry, primitive, parser );
  1910. } );
  1911. }
  1912. const pending = [];
  1913. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  1914. const primitive = primitives[ i ];
  1915. const cacheKey = createPrimitiveKey( primitive );
  1916. // See if we've already created this geometry
  1917. const cached = cache[ cacheKey ];
  1918. if ( cached ) {
  1919. // Use the cached geometry if it exists
  1920. pending.push( cached.promise );
  1921. } else {
  1922. let geometryPromise;
  1923. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1924. // Use DRACO geometry if available
  1925. geometryPromise = createDracoPrimitive( primitive );
  1926. } else {
  1927. // Otherwise create a new geometry
  1928. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1929. }
  1930. // Cache this geometry
  1931. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1932. pending.push( geometryPromise );
  1933. }
  1934. }
  1935. return Promise.all( pending );
  1936. }
  1937. /**
  1938. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1939. * @param {number} meshIndex
  1940. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1941. */
  1942. loadMesh( meshIndex ) {
  1943. const parser = this;
  1944. const json = this.json;
  1945. const extensions = this.extensions;
  1946. const meshDef = json.meshes[ meshIndex ];
  1947. const primitives = meshDef.primitives;
  1948. const pending = [];
  1949. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  1950. const material = primitives[ i ].material === undefined
  1951. ? createDefaultMaterial( this.cache )
  1952. : this.getDependency( 'material', primitives[ i ].material );
  1953. pending.push( material );
  1954. }
  1955. pending.push( parser.loadGeometries( primitives ) );
  1956. return Promise.all( pending ).then( function ( results ) {
  1957. const materials = results.slice( 0, results.length - 1 );
  1958. const geometries = results[ results.length - 1 ];
  1959. const meshes = [];
  1960. for ( let i = 0, il = geometries.length; i < il; i ++ ) {
  1961. const geometry = geometries[ i ];
  1962. const primitive = primitives[ i ];
  1963. // 1. create Mesh
  1964. let mesh;
  1965. const material = materials[ i ];
  1966. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1967. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1968. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1969. primitive.mode === undefined ) {
  1970. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  1971. mesh = meshDef.isSkinnedMesh === true
  1972. ? new SkinnedMesh( geometry, material )
  1973. : new Mesh( geometry, material );
  1974. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  1975. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  1976. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  1977. mesh.normalizeSkinWeights();
  1978. }
  1979. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1980. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  1981. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1982. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  1983. }
  1984. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1985. mesh = new LineSegments( geometry, material );
  1986. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1987. mesh = new Line( geometry, material );
  1988. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1989. mesh = new LineLoop( geometry, material );
  1990. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1991. mesh = new Points( geometry, material );
  1992. } else {
  1993. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1994. }
  1995. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  1996. updateMorphTargets( mesh, meshDef );
  1997. }
  1998. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  1999. assignExtrasToUserData( mesh, meshDef );
  2000. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2001. parser.assignFinalMaterial( mesh );
  2002. meshes.push( mesh );
  2003. }
  2004. if ( meshes.length === 1 ) {
  2005. return meshes[ 0 ];
  2006. }
  2007. const group = new Group();
  2008. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  2009. group.add( meshes[ i ] );
  2010. }
  2011. return group;
  2012. } );
  2013. }
  2014. /**
  2015. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2016. * @param {number} cameraIndex
  2017. * @return {Promise<THREE.Camera>}
  2018. */
  2019. loadCamera( cameraIndex ) {
  2020. let camera;
  2021. const cameraDef = this.json.cameras[ cameraIndex ];
  2022. const params = cameraDef[ cameraDef.type ];
  2023. if ( ! params ) {
  2024. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2025. return;
  2026. }
  2027. if ( cameraDef.type === 'perspective' ) {
  2028. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2029. } else if ( cameraDef.type === 'orthographic' ) {
  2030. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2031. }
  2032. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2033. assignExtrasToUserData( camera, cameraDef );
  2034. return Promise.resolve( camera );
  2035. }
  2036. /**
  2037. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2038. * @param {number} skinIndex
  2039. * @return {Promise<Object>}
  2040. */
  2041. loadSkin( skinIndex ) {
  2042. const skinDef = this.json.skins[ skinIndex ];
  2043. const skinEntry = { joints: skinDef.joints };
  2044. if ( skinDef.inverseBindMatrices === undefined ) {
  2045. return Promise.resolve( skinEntry );
  2046. }
  2047. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2048. skinEntry.inverseBindMatrices = accessor;
  2049. return skinEntry;
  2050. } );
  2051. }
  2052. /**
  2053. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2054. * @param {number} animationIndex
  2055. * @return {Promise<AnimationClip>}
  2056. */
  2057. loadAnimation( animationIndex ) {
  2058. const json = this.json;
  2059. const animationDef = json.animations[ animationIndex ];
  2060. const pendingNodes = [];
  2061. const pendingInputAccessors = [];
  2062. const pendingOutputAccessors = [];
  2063. const pendingSamplers = [];
  2064. const pendingTargets = [];
  2065. for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2066. const channel = animationDef.channels[ i ];
  2067. const sampler = animationDef.samplers[ channel.sampler ];
  2068. const target = channel.target;
  2069. const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2070. const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2071. const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2072. pendingNodes.push( this.getDependency( 'node', name ) );
  2073. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2074. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2075. pendingSamplers.push( sampler );
  2076. pendingTargets.push( target );
  2077. }
  2078. return Promise.all( [
  2079. Promise.all( pendingNodes ),
  2080. Promise.all( pendingInputAccessors ),
  2081. Promise.all( pendingOutputAccessors ),
  2082. Promise.all( pendingSamplers ),
  2083. Promise.all( pendingTargets )
  2084. ] ).then( function ( dependencies ) {
  2085. const nodes = dependencies[ 0 ];
  2086. const inputAccessors = dependencies[ 1 ];
  2087. const outputAccessors = dependencies[ 2 ];
  2088. const samplers = dependencies[ 3 ];
  2089. const targets = dependencies[ 4 ];
  2090. const tracks = [];
  2091. for ( let i = 0, il = nodes.length; i < il; i ++ ) {
  2092. const node = nodes[ i ];
  2093. const inputAccessor = inputAccessors[ i ];
  2094. const outputAccessor = outputAccessors[ i ];
  2095. const sampler = samplers[ i ];
  2096. const target = targets[ i ];
  2097. if ( node === undefined ) continue;
  2098. node.updateMatrix();
  2099. node.matrixAutoUpdate = true;
  2100. let TypedKeyframeTrack;
  2101. switch ( PATH_PROPERTIES[ target.path ] ) {
  2102. case PATH_PROPERTIES.weights:
  2103. TypedKeyframeTrack = NumberKeyframeTrack;
  2104. break;
  2105. case PATH_PROPERTIES.rotation:
  2106. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2107. break;
  2108. case PATH_PROPERTIES.position:
  2109. case PATH_PROPERTIES.scale:
  2110. default:
  2111. TypedKeyframeTrack = VectorKeyframeTrack;
  2112. break;
  2113. }
  2114. const targetName = node.name ? node.name : node.uuid;
  2115. const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2116. const targetNames = [];
  2117. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2118. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2119. node.traverse( function ( object ) {
  2120. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2121. targetNames.push( object.name ? object.name : object.uuid );
  2122. }
  2123. } );
  2124. } else {
  2125. targetNames.push( targetName );
  2126. }
  2127. let outputArray = outputAccessor.array;
  2128. if ( outputAccessor.normalized ) {
  2129. const scale = getNormalizedComponentScale( outputArray.constructor );
  2130. const scaled = new Float32Array( outputArray.length );
  2131. for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2132. scaled[ j ] = outputArray[ j ] * scale;
  2133. }
  2134. outputArray = scaled;
  2135. }
  2136. for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2137. const track = new TypedKeyframeTrack(
  2138. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2139. inputAccessor.array,
  2140. outputArray,
  2141. interpolation
  2142. );
  2143. // Override interpolation with custom factory method.
  2144. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2145. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2146. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2147. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2148. // must be divided by three to get the interpolant's sampleSize argument.
  2149. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2150. };
  2151. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2152. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2153. }
  2154. tracks.push( track );
  2155. }
  2156. }
  2157. const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2158. return new AnimationClip( name, undefined, tracks );
  2159. } );
  2160. }
  2161. createNodeMesh( nodeIndex ) {
  2162. const json = this.json;
  2163. const parser = this;
  2164. const nodeDef = json.nodes[ nodeIndex ];
  2165. if ( nodeDef.mesh === undefined ) return null;
  2166. return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2167. const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2168. // if weights are provided on the node, override weights on the mesh.
  2169. if ( nodeDef.weights !== undefined ) {
  2170. node.traverse( function ( o ) {
  2171. if ( ! o.isMesh ) return;
  2172. for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2173. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2174. }
  2175. } );
  2176. }
  2177. return node;
  2178. } );
  2179. }
  2180. /**
  2181. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2182. * @param {number} nodeIndex
  2183. * @return {Promise<Object3D>}
  2184. */
  2185. loadNode( nodeIndex ) {
  2186. const json = this.json;
  2187. const extensions = this.extensions;
  2188. const parser = this;
  2189. const nodeDef = json.nodes[ nodeIndex ];
  2190. // reserve node's name before its dependencies, so the root has the intended name.
  2191. const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2192. return ( function () {
  2193. const pending = [];
  2194. const meshPromise = parser._invokeOne( function ( ext ) {
  2195. return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
  2196. } );
  2197. if ( meshPromise ) {
  2198. pending.push( meshPromise );
  2199. }
  2200. if ( nodeDef.camera !== undefined ) {
  2201. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2202. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2203. } ) );
  2204. }
  2205. parser._invokeAll( function ( ext ) {
  2206. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2207. } ).forEach( function ( promise ) {
  2208. pending.push( promise );
  2209. } );
  2210. return Promise.all( pending );
  2211. }() ).then( function ( objects ) {
  2212. let node;
  2213. // .isBone isn't in glTF spec. See ._markDefs
  2214. if ( nodeDef.isBone === true ) {
  2215. node = new Bone();
  2216. } else if ( objects.length > 1 ) {
  2217. node = new Group();
  2218. } else if ( objects.length === 1 ) {
  2219. node = objects[ 0 ];
  2220. } else {
  2221. node = new Object3D();
  2222. }
  2223. if ( node !== objects[ 0 ] ) {
  2224. for ( let i = 0, il = objects.length; i < il; i ++ ) {
  2225. node.add( objects[ i ] );
  2226. }
  2227. }
  2228. if ( nodeDef.name ) {
  2229. node.userData.name = nodeDef.name;
  2230. node.name = nodeName;
  2231. }
  2232. assignExtrasToUserData( node, nodeDef );
  2233. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2234. if ( nodeDef.matrix !== undefined ) {
  2235. const matrix = new Matrix4();
  2236. matrix.fromArray( nodeDef.matrix );
  2237. node.applyMatrix4( matrix );
  2238. } else {
  2239. if ( nodeDef.translation !== undefined ) {
  2240. node.position.fromArray( nodeDef.translation );
  2241. }
  2242. if ( nodeDef.rotation !== undefined ) {
  2243. node.quaternion.fromArray( nodeDef.rotation );
  2244. }
  2245. if ( nodeDef.scale !== undefined ) {
  2246. node.scale.fromArray( nodeDef.scale );
  2247. }
  2248. }
  2249. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2250. return node;
  2251. } );
  2252. }
  2253. /**
  2254. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2255. * @param {number} sceneIndex
  2256. * @return {Promise<Group>}
  2257. */
  2258. loadScene( sceneIndex ) {
  2259. const json = this.json;
  2260. const extensions = this.extensions;
  2261. const sceneDef = this.json.scenes[ sceneIndex ];
  2262. const parser = this;
  2263. // Loader returns Group, not Scene.
  2264. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2265. const scene = new Group();
  2266. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2267. assignExtrasToUserData( scene, sceneDef );
  2268. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2269. const nodeIds = sceneDef.nodes || [];
  2270. const pending = [];
  2271. for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
  2272. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2273. }
  2274. return Promise.all( pending ).then( function () {
  2275. return scene;
  2276. } );
  2277. }
  2278. }
  2279. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2280. const nodeDef = json.nodes[ nodeId ];
  2281. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2282. if ( nodeDef.skin === undefined ) return node;
  2283. // build skeleton here as well
  2284. let skinEntry;
  2285. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2286. skinEntry = skin;
  2287. const pendingJoints = [];
  2288. for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2289. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2290. }
  2291. return Promise.all( pendingJoints );
  2292. } ).then( function ( jointNodes ) {
  2293. node.traverse( function ( mesh ) {
  2294. if ( ! mesh.isMesh ) return;
  2295. const bones = [];
  2296. const boneInverses = [];
  2297. for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2298. const jointNode = jointNodes[ j ];
  2299. if ( jointNode ) {
  2300. bones.push( jointNode );
  2301. const mat = new Matrix4();
  2302. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2303. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2304. }
  2305. boneInverses.push( mat );
  2306. } else {
  2307. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2308. }
  2309. }
  2310. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2311. } );
  2312. return node;
  2313. } );
  2314. } ).then( function ( node ) {
  2315. // build node hierachy
  2316. parentObject.add( node );
  2317. const pending = [];
  2318. if ( nodeDef.children ) {
  2319. const children = nodeDef.children;
  2320. for ( let i = 0, il = children.length; i < il; i ++ ) {
  2321. const child = children[ i ];
  2322. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2323. }
  2324. }
  2325. return Promise.all( pending );
  2326. } );
  2327. }
  2328. /**
  2329. * @param {BufferGeometry} geometry
  2330. * @param {GLTF.Primitive} primitiveDef
  2331. * @param {GLTFParser} parser
  2332. */
  2333. function computeBounds( geometry, primitiveDef, parser ) {
  2334. const attributes = primitiveDef.attributes;
  2335. const box = new Box3();
  2336. if ( attributes.POSITION !== undefined ) {
  2337. const accessor = parser.json.accessors[ attributes.POSITION ];
  2338. const min = accessor.min;
  2339. const max = accessor.max;
  2340. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2341. if ( min !== undefined && max !== undefined ) {
  2342. box.set(
  2343. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  2344. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
  2345. );
  2346. if ( accessor.normalized ) {
  2347. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2348. box.min.multiplyScalar( boxScale );
  2349. box.max.multiplyScalar( boxScale );
  2350. }
  2351. } else {
  2352. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2353. return;
  2354. }
  2355. } else {
  2356. return;
  2357. }
  2358. const targets = primitiveDef.targets;
  2359. if ( targets !== undefined ) {
  2360. const maxDisplacement = new Vector3();
  2361. const vector = new Vector3();
  2362. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  2363. const target = targets[ i ];
  2364. if ( target.POSITION !== undefined ) {
  2365. const accessor = parser.json.accessors[ target.POSITION ];
  2366. const min = accessor.min;
  2367. const max = accessor.max;
  2368. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2369. if ( min !== undefined && max !== undefined ) {
  2370. // we need to get max of absolute components because target weight is [-1,1]
  2371. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  2372. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  2373. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  2374. if ( accessor.normalized ) {
  2375. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2376. vector.multiplyScalar( boxScale );
  2377. }
  2378. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  2379. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  2380. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  2381. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  2382. maxDisplacement.max( vector );
  2383. } else {
  2384. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2385. }
  2386. }
  2387. }
  2388. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  2389. box.expandByVector( maxDisplacement );
  2390. }
  2391. geometry.boundingBox = box;
  2392. const sphere = new Sphere();
  2393. box.getCenter( sphere.center );
  2394. sphere.radius = box.min.distanceTo( box.max ) / 2;
  2395. geometry.boundingSphere = sphere;
  2396. }
  2397. /**
  2398. * @param {BufferGeometry} geometry
  2399. * @param {GLTF.Primitive} primitiveDef
  2400. * @param {GLTFParser} parser
  2401. * @return {Promise<BufferGeometry>}
  2402. */
  2403. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  2404. const attributes = primitiveDef.attributes;
  2405. const pending = [];
  2406. function assignAttributeAccessor( accessorIndex, attributeName ) {
  2407. return parser.getDependency( 'accessor', accessorIndex )
  2408. .then( function ( accessor ) {
  2409. geometry.setAttribute( attributeName, accessor );
  2410. } );
  2411. }
  2412. for ( const gltfAttributeName in attributes ) {
  2413. const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  2414. // Skip attributes already provided by e.g. Draco extension.
  2415. if ( threeAttributeName in geometry.attributes ) continue;
  2416. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  2417. }
  2418. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  2419. const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  2420. geometry.setIndex( accessor );
  2421. } );
  2422. pending.push( accessor );
  2423. }
  2424. assignExtrasToUserData( geometry, primitiveDef );
  2425. computeBounds( geometry, primitiveDef, parser );
  2426. return Promise.all( pending ).then( function () {
  2427. return primitiveDef.targets !== undefined
  2428. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  2429. : geometry;
  2430. } );
  2431. }
  2432. /**
  2433. * @param {BufferGeometry} geometry
  2434. * @param {Number} drawMode
  2435. * @return {BufferGeometry}
  2436. */
  2437. function toTrianglesDrawMode( geometry, drawMode ) {
  2438. let index = geometry.getIndex();
  2439. // generate index if not present
  2440. if ( index === null ) {
  2441. const indices = [];
  2442. const position = geometry.getAttribute( 'position' );
  2443. if ( position !== undefined ) {
  2444. for ( let i = 0; i < position.count; i ++ ) {
  2445. indices.push( i );
  2446. }
  2447. geometry.setIndex( indices );
  2448. index = geometry.getIndex();
  2449. } else {
  2450. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2451. return geometry;
  2452. }
  2453. }
  2454. //
  2455. const numberOfTriangles = index.count - 2;
  2456. const newIndices = [];
  2457. if ( drawMode === TriangleFanDrawMode ) {
  2458. // gl.TRIANGLE_FAN
  2459. for ( let i = 1; i <= numberOfTriangles; i ++ ) {
  2460. newIndices.push( index.getX( 0 ) );
  2461. newIndices.push( index.getX( i ) );
  2462. newIndices.push( index.getX( i + 1 ) );
  2463. }
  2464. } else {
  2465. // gl.TRIANGLE_STRIP
  2466. for ( let i = 0; i < numberOfTriangles; i ++ ) {
  2467. if ( i % 2 === 0 ) {
  2468. newIndices.push( index.getX( i ) );
  2469. newIndices.push( index.getX( i + 1 ) );
  2470. newIndices.push( index.getX( i + 2 ) );
  2471. } else {
  2472. newIndices.push( index.getX( i + 2 ) );
  2473. newIndices.push( index.getX( i + 1 ) );
  2474. newIndices.push( index.getX( i ) );
  2475. }
  2476. }
  2477. }
  2478. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2479. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2480. }
  2481. // build final geometry
  2482. const newGeometry = geometry.clone();
  2483. newGeometry.setIndex( newIndices );
  2484. return newGeometry;
  2485. }
  2486. export { GLTFLoader };