123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297 |
- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import { TempNode } from '../core/TempNode.js';
- import { ConstNode } from '../core/ConstNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- function ColorSpaceNode( input, method ) {
- TempNode.call( this, 'v4' );
- this.input = input;
- this.method = method || ColorSpaceNode.LINEAR;
- };
- ColorSpaceNode.Nodes = (function() {
-
- // For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
- var LinearToLinear = new FunctionNode( [
- "vec4 LinearToLinear( in vec4 value ) {",
-
- " return value;",
- "}"
- ].join( "\n" ) );
-
- var GammaToLinear = new FunctionNode( [
- "vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {",
-
- " return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );",
-
- "}"
- ].join( "\n" ));
-
- var LinearToGamma = new FunctionNode( [
- "vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {",
-
- " return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );",
-
- "}"
- ].join( "\n" ));
-
- var sRGBToLinear = new FunctionNode( [
- "vec4 sRGBToLinear( in vec4 value ) {",
-
- " return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );",
-
- "}"
- ].join( "\n" ));
-
- var LinearTosRGB = new FunctionNode( [
- "vec4 LinearTosRGB( in vec4 value ) {",
-
- " return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );",
-
- "}"
- ].join( "\n" ));
-
- var RGBEToLinear = new FunctionNode( [
- "vec4 RGBEToLinear( in vec4 value ) {",
-
- " return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );",
-
- "}"
- ].join( "\n" ));
-
- var LinearToRGBE = new FunctionNode( [
- "vec4 LinearToRGBE( in vec4 value ) {",
-
- " float maxComponent = max( max( value.r, value.g ), value.b );",
- " float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );",
- " return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );",
- // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
-
- "}"
- ].join( "\n" ));
-
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
-
- var RGBMToLinear = new FunctionNode( [
- "vec3 RGBMToLinear( in vec4 value, in float maxRange ) {",
-
- " return vec4( value.xyz * value.w * maxRange, 1.0 );",
-
- "}"
- ].join( "\n" ) );
-
- var LinearToRGBM = new FunctionNode( [
- "vec3 LinearToRGBM( in vec4 value, in float maxRange ) {",
-
- " float maxRGB = max( value.x, max( value.g, value.b ) );",
- " float M = clamp( maxRGB / maxRange, 0.0, 1.0 );",
- " M = ceil( M * 255.0 ) / 255.0;",
- " return vec4( value.rgb / ( M * maxRange ), M );",
-
- "}"
- ].join( "\n" ) );
-
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
-
- var RGBDToLinear = new FunctionNode( [
- "vec3 RGBDToLinear( in vec4 value, in float maxRange ) {",
-
- " return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );",
-
- "}"
- ].join( "\n" ) );
-
-
- var LinearToRGBD = new FunctionNode( [
- "vec3 LinearToRGBD( in vec4 value, in float maxRange ) {",
-
- " float maxRGB = max( value.x, max( value.g, value.b ) );",
- " float D = max( maxRange / maxRGB, 1.0 );",
- " D = min( floor( D ) / 255.0, 1.0 );",
- " return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );",
-
- "}"
- ].join( "\n" ) );
-
- // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
- // M matrix, for encoding
-
- var cLogLuvM = new ConstNode("const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );");
-
- var LinearToLogLuv = new FunctionNode( [
- "vec4 LinearToLogLuv( in vec4 value ) {",
-
- " vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;",
- " Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));",
- " vec4 vResult;",
- " vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;",
- " float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;",
- " vResult.w = fract(Le);",
- " vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;",
- " return vResult;",
-
- "}"
- ].join( "\n" ), [ cLogLuvM ] );
-
- // Inverse M matrix, for decoding
-
- var cLogLuvInverseM = new ConstNode("const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );");
-
- var LogLuvToLinear = new FunctionNode( [
- "vec4 LogLuvToLinear( in vec4 value ) {",
-
- " float Le = value.z * 255.0 + value.w;",
- " vec3 Xp_Y_XYZp;",
- " Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);",
- " Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;",
- " Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;",
- " vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;",
- " return vec4( max(vRGB, 0.0), 1.0 );",
-
- "}"
- ].join( "\n" ), [ cLogLuvInverseM ] );
-
- return {
- LinearToLinear: LinearToLinear,
- GammaToLinear: GammaToLinear,
- LinearToGamma: LinearToGamma,
- sRGBToLinear: sRGBToLinear,
- LinearTosRGB: LinearTosRGB,
- RGBEToLinear: RGBEToLinear,
- LinearToRGBE: LinearToRGBE,
- RGBMToLinear: RGBMToLinear,
- LinearToRGBM: LinearToRGBM,
- RGBDToLinear: RGBDToLinear,
- LinearToRGBD: LinearToRGBD,
- cLogLuvM: cLogLuvM,
- LinearToLogLuv: LinearToLogLuv,
- cLogLuvInverseM: cLogLuvInverseM,
- LogLuvToLinear: LogLuvToLinear
- };
-
- })();
- ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
- ColorSpaceNode.GAMMA_TO_LINEAR = 'GammaToLinear';
- ColorSpaceNode.LINEAR_TO_GAMMA = 'LinearToGamma';
- ColorSpaceNode.SRGB_TO_LINEAR = 'sRGBToLinear';
- ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
- ColorSpaceNode.RGBE_TO_LINEAR = 'RGBEToLinear';
- ColorSpaceNode.LINEAR_TO_RGBE = 'LinearToRGBE';
- ColorSpaceNode.RGBM_TO_LINEAR = 'RGBMToLinear';
- ColorSpaceNode.LINEAR_TO_RGBM = 'LinearToRGBM';
- ColorSpaceNode.RGBD_TO_LINEAR = 'RGBDToLinear';
- ColorSpaceNode.LINEAR_TO_RGBD = 'LinearToRGBD';
- ColorSpaceNode.LINEAR_TO_LOG_LUV = 'LinearToLogLuv';
- ColorSpaceNode.LOG_LUV_TO_LINEAR = 'LogLuvToLinear';
- ColorSpaceNode.prototype = Object.create( TempNode.prototype );
- ColorSpaceNode.prototype.constructor = ColorSpaceNode;
- ColorSpaceNode.prototype.nodeType = "ColorAdjustment";
- ColorSpaceNode.prototype.generate = function ( builder, output ) {
- var input = builder.context.input || this.input.build( builder, 'v4' ),
- encodingMethod = builder.context.encoding !== undefined ? this.getEncodingMethod( builder.context.encoding ) : [ this.method ],
- factor = this.factor ? this.factor.build( builder, 'f' ) : encodingMethod[1];
-
- var method = builder.include( ColorSpaceNode.Nodes[encodingMethod[0]] );
-
- if (factor) {
-
- return builder.format( method + '( ' + input + ', ' + factor + ' )', this.getType( builder ), output );
-
- } else {
-
- return builder.format( method + '( ' + input + ' )', this.getType( builder ), output );
-
- }
- };
- ColorSpaceNode.prototype.getDecodingMethod = function( encoding ) {
- var components = this.getEncodingComponents( encoding );
- components[ 0 ] += 'ToLinear';
-
- return components;
- };
- ColorSpaceNode.prototype.getEncodingMethod = function( encoding ) {
- var components = this.getEncodingComponents( encoding );
- components[ 0 ] = 'LinearTo' + components[ 0 ];
-
- return components;
- };
- ColorSpaceNode.prototype.getEncodingComponents = function( encoding ) {
- switch ( encoding ) {
- case THREE.LinearEncoding:
- return [ 'Linear' ];
- case THREE.sRGBEncoding:
- return [ 'sRGB' ];
- case THREE.RGBEEncoding:
- return [ 'RGBE' ];
- case THREE.RGBM7Encoding:
- return [ 'RGBM', '7.0' ];
- case THREE.RGBM16Encoding:
- return [ 'RGBM', '16.0' ];
- case THREE.RGBDEncoding:
- return [ 'RGBD', '256.0' ];
- case THREE.GammaEncoding:
- return [ 'Gamma', 'float( GAMMA_FACTOR )' ];
- }
- };
- ColorSpaceNode.prototype.copy = function ( source ) {
-
- TempNode.prototype.copy.call( this, source );
-
- this.input = source.input;
- this.method = source.method;
- };
- ColorSpaceNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.input = this.input.toJSON( meta ).uuid;
- data.method = this.method;
- }
- return data;
- };
- export { ColorSpaceNode };
|