webgl_materials_cars.html 9.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo<br/>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  21. <br><br>
  22. <span>Body: <select id="body-mat"></select></span>
  23. <span>Details: <select id="rim-mat"></select></span>
  24. <span>Glass: <select id="glass-mat"></select></span>
  25. <br><br>
  26. <span>Follow camera: <input type="checkbox" id="camera-toggle"></span>
  27. </div>
  28. <div id="container"></div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  33. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  34. import { CarControls } from './jsm/misc/CarControls.js';
  35. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  36. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  37. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  38. var camera, scene, renderer;
  39. var stats, carModel, materialsLib, envMap;
  40. var bodyMatSelect = document.getElementById( 'body-mat' );
  41. var rimMatSelect = document.getElementById( 'rim-mat' );
  42. var glassMatSelect = document.getElementById( 'glass-mat' );
  43. var followCamera = document.getElementById( 'camera-toggle' );
  44. var clock = new THREE.Clock();
  45. var carControls = new CarControls();
  46. carControls.turningRadius = 75;
  47. var carParts = {
  48. body: [],
  49. rims: [],
  50. glass: [],
  51. };
  52. var damping = 3.0;
  53. var cameraBack = new THREE.Object3D();
  54. cameraBack.position.set( 0, 2.5, 5 );
  55. var cameraTarget = new THREE.Vector3();
  56. function init() {
  57. var container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 200 );
  59. camera.position.set( 3.25, 2.0, - 5 );
  60. camera.lookAt( 0, 0.25, 0 );
  61. scene = new THREE.Scene();
  62. // scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
  63. new RGBELoader()
  64. .setDataType( THREE.UnsignedByteType )
  65. .setPath( 'textures/hdr/' )
  66. .load( 'quarry_01_1k.hdr', function ( texture ) {
  67. var options = {
  68. minFilter: texture.minFilter,
  69. magFilter: texture.magFilter
  70. };
  71. scene.background = new THREE.WebGLRenderTargetCube( 1024, 1024, options ).fromEquirectangularTexture( renderer, texture );
  72. envMap = scene.background;
  73. var pmremGenerator = new PMREMGenerator( scene.background.texture );
  74. pmremGenerator.update( renderer );
  75. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  76. pmremCubeUVPacker.update( renderer );
  77. envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  78. pmremGenerator.dispose();
  79. pmremCubeUVPacker.dispose();
  80. //
  81. initCar();
  82. initMaterials();
  83. initMaterialSelectionMenus();
  84. } );
  85. var ground = new THREE.Mesh(
  86. new THREE.PlaneBufferGeometry( 400, 400 ),
  87. new THREE.MeshBasicMaterial( { color: 0x6e6a62, depthWrite: false } )
  88. );
  89. ground.rotation.x = - Math.PI / 2;
  90. ground.renderOrder = 1;
  91. scene.add( ground );
  92. var grid = new THREE.GridHelper( 400, 80, 0x000000, 0x000000 );
  93. grid.material.opacity = 0.2;
  94. grid.material.depthWrite = false;
  95. grid.material.transparent = true;
  96. scene.add( grid );
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. renderer.gammaOutput = true;
  102. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  103. renderer.toneMappingExposure = 1;
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. renderer.setAnimationLoop( render );
  108. }
  109. function initCar() {
  110. var dracoLoader = new DRACOLoader();
  111. dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  112. var loader = new GLTFLoader();
  113. loader.setDRACOLoader( dracoLoader );
  114. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  115. carModel = gltf.scene.children[ 0 ];
  116. carControls.setModel( carModel );
  117. carModel.add( cameraBack );
  118. carModel.traverse( function ( child ) {
  119. if ( child.isMesh ) {
  120. child.material.envMap = envMap;
  121. }
  122. } );
  123. // shadow
  124. var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  125. var shadow = new THREE.Mesh(
  126. new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
  127. new THREE.MeshBasicMaterial( {
  128. map: texture, opacity: 0.7, transparent: true
  129. } )
  130. );
  131. shadow.rotation.x = - Math.PI / 2;
  132. shadow.renderOrder = 2;
  133. carModel.add( shadow );
  134. scene.add( carModel );
  135. // car parts for material selection
  136. carParts.body.push( carModel.getObjectByName( 'body' ) );
  137. carParts.rims.push(
  138. carModel.getObjectByName( 'rim_fl' ),
  139. carModel.getObjectByName( 'rim_fr' ),
  140. carModel.getObjectByName( 'rim_rr' ),
  141. carModel.getObjectByName( 'rim_rl' ),
  142. carModel.getObjectByName( 'trim' ),
  143. );
  144. carParts.glass.push(
  145. carModel.getObjectByName( 'glass' ),
  146. );
  147. updateMaterials();
  148. } );
  149. }
  150. function initMaterials() {
  151. materialsLib = {
  152. main: [
  153. new THREE.MeshStandardMaterial( {
  154. color: 0xff4400, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'orange'
  155. } ),
  156. new THREE.MeshStandardMaterial( {
  157. color: 0x001166, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'blue'
  158. } ),
  159. new THREE.MeshStandardMaterial( {
  160. color: 0x990000, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'red'
  161. } ),
  162. new THREE.MeshStandardMaterial( {
  163. color: 0x000000, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'black'
  164. } ),
  165. new THREE.MeshStandardMaterial( {
  166. color: 0xffffff, envMap: envMap, metalness: 0.3, roughness: 0.2, name: 'white'
  167. } ),
  168. new THREE.MeshStandardMaterial( {
  169. color: 0xffffff, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'metallic'
  170. } ),
  171. ],
  172. glass: [
  173. new THREE.MeshPhysicalMaterial( {
  174. color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, transparency: 1.0, transparent: true, name: 'clear'
  175. } ),
  176. new THREE.MeshPhysicalMaterial( {
  177. color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'smoked'
  178. } ),
  179. new THREE.MeshPhysicalMaterial( {
  180. color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'blue'
  181. } ),
  182. ],
  183. };
  184. }
  185. function initMaterialSelectionMenus() {
  186. function addOption( name, menu ) {
  187. var option = document.createElement( 'option' );
  188. option.text = name;
  189. option.value = name;
  190. menu.add( option );
  191. }
  192. materialsLib.main.forEach( function ( material ) {
  193. addOption( material.name, bodyMatSelect );
  194. addOption( material.name, rimMatSelect );
  195. } );
  196. materialsLib.glass.forEach( function ( material ) {
  197. addOption( material.name, glassMatSelect );
  198. } );
  199. bodyMatSelect.selectedIndex = 3;
  200. rimMatSelect.selectedIndex = 5;
  201. glassMatSelect.selectedIndex = 0;
  202. bodyMatSelect.addEventListener( 'change', updateMaterials );
  203. rimMatSelect.addEventListener( 'change', updateMaterials );
  204. glassMatSelect.addEventListener( 'change', updateMaterials );
  205. }
  206. // set materials to the current values of the selection menus
  207. function updateMaterials() {
  208. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  209. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  210. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  211. carParts.body.forEach( part => part.material = bodyMat );
  212. carParts.rims.forEach( part => part.material = rimMat );
  213. carParts.glass.forEach( part => part.material = glassMat );
  214. }
  215. function onWindowResize() {
  216. camera.aspect = window.innerWidth / window.innerHeight;
  217. camera.updateProjectionMatrix();
  218. renderer.setSize( window.innerWidth, window.innerHeight );
  219. }
  220. function render() {
  221. var delta = clock.getDelta();
  222. if ( carModel ) {
  223. carControls.update( delta / 3 );
  224. if ( carModel.position.length() > 200 ) {
  225. carModel.position.set( 0, 0, 0 );
  226. carControls.speed = 0;
  227. }
  228. if ( followCamera.checked ) {
  229. cameraBack.getWorldPosition( cameraTarget );
  230. } else {
  231. cameraTarget.set( 3.25, 2.0, - 5 );
  232. }
  233. camera.position.lerp( cameraTarget, delta * damping );
  234. var position = carModel.position;
  235. camera.lookAt( position.x, position.y + 0.25, position.z );
  236. }
  237. renderer.render( scene, camera );
  238. stats.update();
  239. }
  240. init();
  241. </script>
  242. </body>
  243. </html>