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Three.js 381 KB

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  1. // Three.js - http://github.com/mrdoob/three.js
  2. 'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
  3. (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
  4. function(a){clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
  5. THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
  6. THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
  7. THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false};
  8. THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
  9. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
  10. this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=f;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=f;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=f}}return this},setHex:function(a){a=
  11. Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
  12. THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  13. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
  14. this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
  15. lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  16. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
  17. a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
  18. this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
  19. setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
  20. a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],m=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-f,e)}else{this.x=Math.atan2(h,i);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(j));if(Math.abs(j)<
  21. 0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(h,i)}else{this.y=Math.atan2(-l,e);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(m));if(Math.abs(m)<0.99999){this.y=Math.atan2(-l,d);this.z=Math.atan2(-f,i)}else{this.y=0;this.z=Math.atan2(g,e)}}else if(b==="ZYX"){this.y=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(m,d);this.z=Math.atan2(h,e)}else{this.x=0;this.z=Math.atan2(-f,i)}}else if(b==="YZX"){this.z=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-j,i);this.y=Math.atan2(-l,
  22. e)}else{this.x=0;this.y=Math.atan2(l,d)}}else if(b==="XZY"){this.z=Math.asin(-c(f));if(Math.abs(f)<0.99999){this.x=Math.atan2(m,i);this.y=Math.atan2(g,e)}else{this.x=Math.atan2(-g,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)}else if(b===
  23. "YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
  24. a.y),g-d+e-f);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
  25. b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
  26. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
  27. this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
  28. normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
  29. a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(f-c)<0.01&&Math.abs(i-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(f+c)<0.1&&Math.abs(i+b)<0.1&&Math.abs(e+h+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;if(e>h&&e>j)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(h>
  30. j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=f/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};
  31. THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
  32. THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
  33. THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
  34. THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,u=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
  35. return t=c.distanceTo(x)},z,D,G,A,w,C,H,N,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);D=r.dot(o);G=r.dot(q);A=o.dot(o);w=o.dot(q);C=1/(z*A-D*D);H=(A*G-D*w)*C;N=(z*w-D*G)*C;return H>=0&&N>=0&&H+N<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=u(this.origin,this.direction,a.matrixWorld.getPosition());
  36. if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=u(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,w=a.geometry,x=w.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=w.faces.length;o<
  37. r;o++){c=w.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
  38. if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));h=z.multiplyVector3(h.copy(x[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
  39. b));c.sort(p);return c}};
  40. THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
  41. g;d=d>f?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,l,m,n,p){if(h===true){h=false;b=f<l?f<n?f:n:l<n?l:n;c=g<m?g<p?g:p:m<p?m:p;d=f>l?f>n?f:n:l>n?l:n;e=g>m?g>p?g:p:m>p?m:p}else{b=f<l?f<n?f<b?f:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b;c=g<m?g<p?g<c?g:c:p<c?p:c:m<p?m<c?m:c:p<c?p:c;d=f>l?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d;e=g>m?g>p?g>e?g:e:p>e?p:e:m>p?m>e?m:e:p>e?p:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
  42. c=c<f.getTop()?c:f.getTop();d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
  43. THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
  44. THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
  45. transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
  46. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
  47. e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],u=d[0],z=d[4],
  48. D=d[8],G=d[12],A=d[1],w=d[5],C=d[9],H=d[13],N=d[2],O=d[6],$=d[10],E=d[14],F=d[3],Q=d[7],L=d[11],d=d[15];e[0]=f*u+g*A+h*N+i*F;e[4]=f*z+g*w+h*O+i*Q;e[8]=f*D+g*C+h*$+i*L;e[12]=f*G+g*H+h*E+i*d;e[1]=j*u+l*A+m*N+n*F;e[5]=j*z+l*w+m*O+n*Q;e[9]=j*D+l*C+m*$+n*L;e[13]=j*G+l*H+m*E+n*d;e[2]=p*u+r*A+o*N+q*F;e[6]=p*z+r*w+o*O+q*Q;e[10]=p*D+r*C+o*$+q*L;e[14]=p*G+r*H+o*E+q*d;e[3]=s*u+x*A+t*N+c*F;e[7]=s*z+x*w+t*O+c*Q;e[11]=s*D+x*C+t*$+c*L;e[15]=s*G+x*H+t*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
  49. a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
  50. b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
  51. c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
  52. a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],m=a[10],n=a[14],p=a[3],r=a[7],o=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*m*p+c*i*m*p+d*g*n*p-c*h*n*p-e*h*j*r+d*i*j*r+e*f*m*r-b*i*m*r-d*f*n*r+b*h*n*r+e*g*j*o-c*i*j*o-e*f*l*o+b*i*l*o+c*f*n*o-b*g*n*o-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*m*a+b*g*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
  53. b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
  54. c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
  55. a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],m=c[2],n=c[6],p=c[10],r=c[14],o=c[3],q=c[7],s=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*n*s-i*r*s-j*n*c+i*p*c;b[4]=g*p*q-f*r*q-g*n*s+e*r*s+f*n*c-e*p*c;b[8]=f*l*q-g*j*q+g*i*s-e*l*s-f*i*c+e*j*c;b[12]=g*j*n-f*l*n-g*i*p+e*l*p+f*i*r-e*j*r;b[1]=l*p*o-j*r*o-l*m*s+h*r*s+j*m*c-h*p*c;b[5]=f*r*o-g*p*o+g*m*s-d*r*s-f*m*c+d*p*c;b[9]=g*j*o-f*l*o-g*h*s+d*l*s+f*h*c-d*j*c;b[13]=f*l*m-g*j*m+g*h*p-d*
  56. l*p-f*h*r+d*j*r;b[2]=i*r*o-l*n*o+l*m*q-h*r*q-i*m*c+h*n*c;b[6]=g*n*o-e*r*o-g*m*q+d*r*q+e*m*c-d*n*c;b[10]=e*l*o-g*i*o+g*h*q-d*l*q-e*h*c+d*i*c;b[14]=g*i*m-e*l*m-g*h*n+d*l*n+e*h*r-d*i*r;b[3]=j*n*o-i*p*o-j*m*q+h*p*q+i*m*s-h*n*s;b[7]=e*p*o-f*n*o+f*m*q-d*p*q-e*m*s+d*n*s;b[11]=f*i*o-e*j*o-f*h*q+d*j*q+e*h*s-d*i*s;b[15]=e*j*m-f*i*m+f*h*n-d*j*n-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),
  57. h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(b===void 0||b==="XYZ"){var j=g*i,l=g*f,m=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+m*e;c[5]=j-n*e;c[9]=-d*h;c[2]=n-j*e;c[6]=m+l*e;c[10]=g*h}else if(b==="YXZ"){j=h*i;l=h*f;m=e*i;n=e*f;c[0]=j+n*d;c[4]=m*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*i;c[9]=-d;c[2]=l*d-m;c[6]=n+j*d;c[10]=g*h}else if(b==="ZXY"){j=h*i;l=h*f;m=e*i;n=e*f;c[0]=j-n*d;c[4]=-g*f;c[8]=m+l*d;c[1]=l+m*d;c[5]=g*i;c[9]=n-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h}else if(b==="ZYX"){j=g*i;l=g*f;m=d*i;
  58. n=d*f;c[0]=h*i;c[4]=m*e-l;c[8]=j*e+n;c[1]=h*f;c[5]=n*e+j;c[9]=l*e-m;c[2]=-e;c[6]=d*h;c[10]=g*h}else if(b==="YZX"){j=g*h;l=g*e;m=d*h;n=d*e;c[0]=h*i;c[4]=n-j*f;c[8]=m*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+m;c[10]=j-n*f}else if(b==="XZY"){j=g*h;l=g*e;m=d*h;n=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;c[1]=j*f+n;c[5]=g*i;c[9]=l*f-m;c[2]=m*f-l;c[6]=d*i;c[10]=n*f+j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*
  59. i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);
  60. g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/
  61. c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
  62. c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=
  63. this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
  64. if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-r,n=n-l,h=h+(1-h)*j,l=m+d,p=p+r,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],o=c[3],q=c[4],s=c[5],x=c[6],t=c[7],u=c[8],z=c[9],D=c[10],G=c[11];c[0]=f*j+g*q+e*u;c[1]=f*d+g*
  65. s+e*z;c[2]=f*r+g*x+e*D;c[3]=f*o+g*t+e*G;c[4]=n*j+h*q+l*u;c[5]=n*d+h*s+l*z;c[6]=n*r+h*x+l*D;c[7]=n*o+h*t+l*G;c[8]=p*j+m*q+i*u;c[9]=p*d+m*s+i*z;c[10]=p*r+m*x+i*D;c[11]=p*o+m*t+i*G;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
  66. a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
  67. return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
  68. 0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
  69. a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
  70. THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=true;this.quaternion=new THREE.Quaternion;
  71. this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
  72. THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
  73. this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
  74. b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
  75. this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
  76. this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
  77. THREE.Projector=function(){function a(a,c){g=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||H.contains(a)===true)){G.copy(a.matrixWorld.getPosition());w.multiplyVector3(G);f=b();f.object=a;f.z=G.z;D.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){G.copy(a.matrixWorld.getPosition());w.multiplyVector3(G);f=b();f.object=a;f.z=G.z;D.sprites.push(f)}else a instanceof
  78. THREE.Light&&D.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&D.objects.sort(d);return D}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
  79. f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,u,z=[],D={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,A=new THREE.Vector4,w=new THREE.Matrix4,C=new THREE.Matrix4,H=new THREE.Frustum,N=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);w.multiply(b.projectionMatrix,
  80. b.matrixWorldInverse);w.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);w.multiply(b.matrixWorld,b.projectionMatrixInverse);w.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,G=f.far,K=false,U,P,aa,da,I,ca,ia,Y,V,X,Z,ja,Fa,
  81. na,Aa,ea,Ia;u=s=r=n=0;D.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);w.multiply(f.projectionMatrix,f.matrixWorldInverse);H.setFromMatrix(w);D=a(b,false);b=0;for(U=D.objects.length;b<U;b++){V=D.objects[b].object;X=V.matrixWorld;j=0;if(V instanceof THREE.Mesh){Z=V.geometry;ja=V.geometry.materials;da=Z.vertices;Fa=Z.faces;Aa=Z.faceVertexUvs;Z=V.matrixRotationWorld.extractRotation(X);Ia=V.material instanceof THREE.MeshFaceMaterial;
  82. P=0;for(aa=da.length;P<aa;P++){i=c();i.positionWorld.copy(da[P]);X.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);w.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<G}da=0;for(P=Fa.length;da<P;da++){Y=Fa[da];aa=Ia===true?ja[Y.materialIndex]:V.material;if(aa!==void 0){ia=aa.side;if(Y instanceof THREE.Face3){I=l[Y.a];ca=l[Y.b];
  83. na=l[Y.c];if(I.visible===true&&ca.visible===true&&na.visible===true){K=(na.positionScreen.x-I.positionScreen.x)*(ca.positionScreen.y-I.positionScreen.y)-(na.positionScreen.y-I.positionScreen.y)*(ca.positionScreen.x-I.positionScreen.x)<0;if(ia===THREE.DoubleSide||K===(ia===THREE.FrontSide)){ea=void 0;if(n===p.length){ea=new THREE.RenderableFace3;p.push(ea)}else ea=p[n];n++;m=ea;m.v1.copy(I);m.v2.copy(ca);m.v3.copy(na)}else continue}else continue}else if(Y instanceof THREE.Face4){I=l[Y.a];ca=l[Y.b];
  84. na=l[Y.c];ea=l[Y.d];if(I.visible===true&&ca.visible===true&&na.visible===true&&ea.visible===true){K=(ea.positionScreen.x-I.positionScreen.x)*(ca.positionScreen.y-I.positionScreen.y)-(ea.positionScreen.y-I.positionScreen.y)*(ca.positionScreen.x-I.positionScreen.x)<0||(ca.positionScreen.x-na.positionScreen.x)*(ea.positionScreen.y-na.positionScreen.y)-(ca.positionScreen.y-na.positionScreen.y)*(ea.positionScreen.x-na.positionScreen.x)<0;if(ia===THREE.DoubleSide||K===(ia===THREE.FrontSide)){var Sa=void 0;
  85. if(r===o.length){Sa=new THREE.RenderableFace4;o.push(Sa)}else Sa=o[r];r++;m=Sa;m.v1.copy(I);m.v2.copy(ca);m.v3.copy(na);m.v4.copy(ea)}else continue}else continue}m.normalWorld.copy(Y.normal);K===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&m.normalWorld.negate();Z.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Y.centroid);X.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);w.multiplyVector3(m.centroidScreen);Y=Y.vertexNormals;I=0;for(ca=Y.length;I<ca;I++){na=m.vertexNormalsWorld[I];
  86. na.copy(Y[I]);K===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&na.negate();Z.multiplyVector3(na)}I=0;for(ca=Aa.length;I<ca;I++){na=Aa[I][da];if(na!==void 0){ia=0;for(Y=na.length;ia<Y;ia++)m.uvs[I][ia]=na[ia]}}m.material=aa;m.z=m.centroidScreen.z;D.elements.push(m)}}}else if(V instanceof THREE.Line){C.multiply(w,X);da=V.geometry.vertices;I=c();I.positionScreen.copy(da[0]);C.multiplyVector4(I.positionScreen);X=V.type===THREE.LinePieces?2:1;P=1;for(aa=da.length;P<aa;P++){I=c();I.positionScreen.copy(da[P]);
  87. C.multiplyVector4(I.positionScreen);if(!((P+1)%X>0)){ca=l[j-2];N.copy(I.positionScreen);O.copy(ca.positionScreen);if(e(N,O)===true){N.multiplyScalar(1/N.w);O.multiplyScalar(1/O.w);ja=void 0;if(s===x.length){ja=new THREE.RenderableLine;x.push(ja)}else ja=x[s];s++;q=ja;q.v1.positionScreen.copy(N);q.v2.positionScreen.copy(O);q.z=Math.max(N.z,O.z);q.material=V.material;D.elements.push(q)}}}}}b=0;for(U=D.sprites.length;b<U;b++){V=D.sprites[b].object;X=V.matrixWorld;if(V instanceof THREE.Particle){A.set(X.elements[12],
  88. X.elements[13],X.elements[14],1);w.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(u===z.length){h=new THREE.RenderableParticle;z.push(h)}else h=z[u];u++;t=h;t.object=V;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=V.rotation.z;t.scale.x=V.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=V.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=V.material;D.elements.push(t)}}}g&&
  89. D.elements.sort(d);return D}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
  90. THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
  91. c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
  92. d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
  93. (d+h)/c;this.y=(g+i)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
  94. this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,
  95. f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,m=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-m*-g;b.y=l*i+c*-g+m*-f-j*-h;b.z=m*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.001){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);
  96. this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
  97. THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};
  98. THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
  99. THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  100. return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
  101. THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  102. return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
  103. THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.dynamic=true};
  104. THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
  105. 0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<
  106. b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];f=this.vertices[c.c];g.sub(f,e);h.sub(d,e);g.crossSelf(h);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
  107. else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
  108. for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
  109. e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
  110. [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
  111. i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
  112. j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;u=n.u-l.u;z=m.v-l.v;D=n.v-l.v;G=1/(t*D-u*z);H.set((D*p-z*r)*G,(D*o-z*q)*G,(D*s-z*x)*G);N.set((t*r-u*p)*G,(t*q-u*o)*G,(t*x-u*s)*G);w[b].addSelf(H);w[c].addSelf(H);w[d].addSelf(H);C[b].addSelf(N);C[c].addSelf(N);C[d].addSelf(N)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,u,z,D,G,A,w=[],C=[],H=new THREE.Vector3,N=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
  113. this.vertices.length;b<c;b++){w[b]=new THREE.Vector3;C[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){E.copy(f.vertexNormals[d]);e=f[F[d]];A=w[e];O.copy(A);O.subSelf(E.multiplyScalar(E.dot(A))).normalize();
  114. $.cross(f.vertexNormals[d],A);e=$.dot(C[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
  115. a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
  116. [Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
  117. d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;
  118. THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
  119. f+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++){b=
  120. a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(e);e.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=i;f=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,e,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);f=(b-1)/(this.points.length-1);e=b/(this.points.length-1);for(c=1;c<g-1;c++){d=f+c*(1/g)*(e-f);d=this.getPoint(d);
  121. h.push(i.copy(d).clone())}h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
  122. THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
  123. THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
  124. THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
  125. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
  126. THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
  127. THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
  128. this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
  129. THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
  130. THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.angle=d!==void 0?d:Math.PI/2;this.exponent=e!==void 0?e:10;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
  131. this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
  132. THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
  133. a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
  134. Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var f=new Image;f.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),f=d(this.height);a.image.width=b;a.image.height=f;a.image.getContext("2d").drawImage(this,0,0,b,f)}else a.image=this;a.needsUpdate=true};f.crossOrigin=h.crossOrigin;f.src=b}function f(a,c,d,f,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=
  135. d;if(f){a[c].repeat.set(f[0],f[1]);if(f[0]!==1)a[c].wrapS=THREE.RepeatWrapping;if(f[1]!==1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[c].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[c].wrapT=f[h[1]]}e(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var h=this,i="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};
  136. if(a.shading){var l=a.shading.toLowerCase();l==="phong"?i="MeshPhongMaterial":l==="basic"&&(i="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)j.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)j.transparent=a.transparent;if(a.depthTest!==void 0)j.depthTest=a.depthTest;if(a.depthWrite!==void 0)j.depthWrite=a.depthWrite;if(a.visible!==void 0)j.visible=a.visible;if(a.flipSided!==void 0)j.side=THREE.BackSide;if(a.doubleSided!==void 0)j.side=THREE.DoubleSide;if(a.wireframe!==
  137. void 0)j.wireframe=a.wireframe;if(a.vertexColors!==void 0)if(a.vertexColors=="face")j.vertexColors=THREE.FaceColors;else if(a.vertexColors)j.vertexColors=THREE.VertexColors;if(a.colorDiffuse)j.color=g(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=g(a.colorSpecular);if(a.colorAmbient)j.ambient=g(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&f(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,
  138. a.mapDiffuseWrap);a.mapLight&&b&&f(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapBump&&b&&f(j,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap);a.mapNormal&&b&&f(j,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){i=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(i.uniforms);l.tNormal.texture=
  139. j.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(j.map){l.tDiffuse.texture=j.map;l.enableDiffuse.value=true}if(j.specularMap){l.tSpecular.texture=j.specularMap;l.enableSpecular.value=true}if(j.lightMap){l.tAO.texture=j.lightMap;l.enableAO.value=true}l.uDiffuseColor.value.setHex(j.color);l.uSpecularColor.value.setHex(j.specular);l.uAmbientColor.value.setHex(j.ambient);l.uShininess.value=j.shininess;if(j.opacity!==void 0)l.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,
  140. vertexShader:i.vertexShader,uniforms:l,lights:true,fog:true})}else j=new THREE[i](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
  141. THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
  142. THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==
  143. 2&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
  144. THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,u;function z(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function G(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=$.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(i,j));n.push(new THREE.UV(e,
  145. l));g.push(n)}}function w(b,c){var d,f,e,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];n=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=$.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,e));h.push(p)}}function C(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
  146. $.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function H(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];$.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function N(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=n[f];var o=F[l*3],p=F[l*3+1];l=F[l*3+2];var r=F[m*3],
  147. q=F[m*3+1];m=F[m*3+2];$.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(F[j*3],F[j*3+1],F[j*3+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];n=d[f*4+2];o=d[f*4+3];j=p[f];var r=F[m*3],q=F[m*3+1];m=F[m*3+2];var s=F[n*3],w=F[n*3+1];n=F[n*3+2];var t=F[o*3],u=F[o*3+1];o=F[o*3+2];$.faces.push(new THREE.Face4(e,
  148. g,h,i,[new THREE.Vector3(F[l*3],F[l*3+1],F[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,w,n),new THREE.Vector3(t,u,o)],null,j))}}var $=this,E=0,F=[],Q=[],L,K,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,E,12);c=D(a,E+12);D(a,E+13);D(a,E+14);D(a,E+15);e=D(a,E+16);i=D(a,E+17);j=D(a,E+18);l=D(a,E+19);m=G(a,E+20);n=G(a,E+20+4);p=G(a,E+20+8);b=G(a,E+20+12);r=
  149. G(a,E+20+16);o=G(a,E+20+20);q=G(a,E+20+24);s=G(a,E+20+28);x=G(a,E+20+32);t=G(a,E+20+36);u=G(a,E+20+40);E=E+c;c=e*3+l;U=e*4+l;L=b*c;K=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*U;i=x*(U+i*4);j=t*(U+j*4);E=E+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(E);E=E+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];F.push(d/
  150. 127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+z(n*3);E=E+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(E);L=E+L+z(b*2);K=L+K+z(r*2);e=K+e+z(o*2);l=e+l+z(q*2);c=l+c+z(s*2);i=c+i+z(x*2);j=i+j+z(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;C(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(K);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
  151. q*Uint32Array.BYTES_PER_ELEMENT*3;N(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;H(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);w(t,b)}})(i);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4,c=b+u*Uint32Array.BYTES_PER_ELEMENT*4;O(u,a,b,c+u*Uint32Array.BYTES_PER_ELEMENT*4);w(u,c)}})(j);b&&C(b,E,E+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;N(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
  152. 3)}})(L);s&&H(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;O(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
  153. THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
  154. THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
  155. THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
  156. e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
  157. THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,u=a.faces;m=a.vertices;var z=a.normals,D=a.colors,G=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&G++;for(c=0;c<G;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=m.length;j<l;){n=new THREE.Vector3;n.x=m[j++]*b;n.y=m[j++]*b;n.z=m[j++]*b;d.vertices.push(n)}j=0;for(l=u.length;j<l;){b=u[j++];m=b&1;i=b&2;c=b&
  158. 4;e=b&8;p=b&16;n=b&32;o=b&64;b=b&128;if(m){q=new THREE.Face4;q.a=u[j++];q.b=u[j++];q.c=u[j++];q.d=u[j++];m=4}else{q=new THREE.Face3;q.a=u[j++];q.b=u[j++];q.c=u[j++];m=3}if(i){i=u[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<G;c++){s=a.uvs[c];r=u[j++];t=s[r*2];r=s[r*2+1];d.faceUvs[c][i]=new THREE.UV(t,r)}if(e)for(c=0;c<G;c++){s=a.uvs[c];x=[];for(e=0;e<m;e++){r=u[j++];t=s[r*2];r=s[r*2+1];x[e]=new THREE.UV(t,r)}d.faceVertexUvs[c][i]=x}if(p){p=u[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];
  159. e.z=z[p];q.normal=e}if(n)for(c=0;c<m;c++){p=u[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];e.z=z[p];q.vertexNormals.push(e)}if(o){n=u[j++];n=new THREE.Color(D[n]);q.color=n}if(b)for(c=0;c<m;c++){n=u[j++];n=new THREE.Color(D[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
  160. b+2){e=a.skinIndices[b];i=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,i,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,j,l,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;i=0;for(j=m.length;i<j;i=i+3){var n=new THREE.Vector3;n.x=m[i]*b;n.y=m[i+1]*b;n.z=m[i+2]*b;l.push(n)}}}if(a.morphColors!==
  161. void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b=b+3){m=new THREE.Color(16755200);m.setRGB(l[b],l[b+1],l[b+2]);j.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
  162. THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
  163. a,true);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var g=a.materials[f],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
  164. e;if(f){a[d].repeat.set(f[0],f[1]);if(f[0]!==1)a[d].wrapS=THREE.RepeatWrapping;if(f[1]!==1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(j){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[j[0]]!==void 0)a[d].wrapS=f[j[0]];if(f[j[1]]!==void 0)a[d].wrapT=f[j[1]]}var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!h(a.width)||!h(a.height)){var b=i(a.width),c=i(a.height);l.image=document.createElement("canvas");l.image.width=
  165. b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},l=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},m="MeshLambertMaterial",n={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};if(g.shading){var p=g.shading.toLowerCase();p==="phong"?m="MeshPhongMaterial":p==="basic"&&(m="MeshBasicMaterial")}if(g.blending!==void 0&&THREE[g.blending]!==
  166. void 0)n.blending=THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)n.transparent=g.transparent;if(g.depthTest!==void 0)n.depthTest=g.depthTest;if(g.depthWrite!==void 0)n.depthWrite=g.depthWrite;if(g.vertexColors!==void 0)if(g.vertexColors=="face")n.vertexColors=THREE.FaceColors;else if(g.vertexColors)n.vertexColors=THREE.VertexColors;if(g.colorDiffuse)n.color=l(g.colorDiffuse);else if(g.DbgColor)n.color=g.DbgColor;if(g.colorSpecular)n.specular=l(g.colorSpecular);if(g.colorAmbient)n.ambient=
  167. l(g.colorAmbient);if(g.transparency)n.opacity=g.transparency;if(g.specularCoef)n.shininess=g.specularCoef;if(g.visible!==void 0)n.visible=g.visible;if(g.flipSided!==void 0)n.side=THREE.BackSide;if(g.doubleSided!==void 0)n.side=THREE.DoubleSide;if(g.wireframe!==void 0)n.wireframe=g.wireframe;g.mapDiffuse&&j(n,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(n,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(n,"bumpMap",g.mapBump,
  168. g.mapBumpRepeat,g.mapBumpOffset,g.mapBumpWrap);g.mapNormal&&j(n,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(n,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=n.normalMap;if(g.mapNormalFactor)l.uNormalScale.value=g.mapNormalFactor;if(n.map){l.tDiffuse.texture=n.map;l.enableDiffuse.value=true}if(n.specularMap){l.tSpecular.texture=
  169. n.specularMap;l.enableSpecular.value=true}if(n.lightMap){l.tAO.texture=n.lightMap;l.enableAO.value=true}l.uDiffuseColor.value.setHex(n.color);l.uSpecularColor.value.setHex(n.specular);l.uAmbientColor.value.setHex(n.ambient);l.uShininess.value=n.shininess;if(n.opacity!==void 0)l.uOpacity.value=n.opacity;n=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else n=new THREE[m](n);if(g.DbgName!==void 0)n.name=g.DbgName;d.materials[f]=
  170. n}}var g=a.faces,r=a.vertices,n=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&l++;for(f=0;f<l;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(p=r.length;m<p;){var o=new THREE.Vector3;o.x=r[m++]*e;o.y=r[m++]*e;o.z=r[m++]*e;d.vertices.push(o)}m=0;for(p=g.length;m<p;){var q=g[m++],s=q&2,f=q&4,x=q&8,t=q&16,r=q&32,u=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var z=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];z=3}if(s){s=
  171. g[m++];q.materialIndex=s}var D=d.faces.length;if(f)for(f=0;f<l;f++){var G=a.uvs[f],s=g[m++],A=G[s*2],s=G[s*2+1];d.faceUvs[f][D]=new THREE.UV(A,s)}if(x)for(f=0;f<l;f++){for(var G=a.uvs[f],x=[],w=0;w<z;w++){s=g[m++];A=G[s*2];s=G[s*2+1];x[w]=new THREE.UV(A,s)}d.faceVertexUvs[f][D]=x}if(t){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<z;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(u){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=
  172. 0;f<z;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=
  173. a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(l=j.length;s<l;s=s+3){o=new THREE.Vector3;o.x=j[s]*e;o.y=j[s+1]*e;o.z=j[s+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;n=0;for(l=j.length;n<l;n=n+3){m=new THREE.Color(16755200);m.setRGB(j[n],j[n+1],j[n+2]);e.push(m)}}}d.computeCentroids();
  174. d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
  175. THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
  176. THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(P.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(H=P.geometries[s.geometry]){c=false;N=P.materials[s.materials[0]];(c=N instanceof THREE.ShaderMaterial)&&H.computeTangents();z=s.position;D=s.rotation;G=s.quaternion;A=s.scale;x=s.matrix;G=0;s.materials.length==0&&(N=new THREE.MeshFaceMaterial);s.materials.length>1&&(N=new THREE.MeshFaceMaterial);c=
  177. new THREE.Mesh(H,N);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(G){c.quaternion.set(G[0],G[1],G[2],G[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);P.objects[n]=c}}else{z=s.position;D=s.rotation;G=s.quaternion;A=s.scale;G=0;c=new THREE.Object3D;
  178. c.name=n;c.position.set(z[0],z[1],z[2]);if(G){c.quaternion.set(G[0],G[1],G[2],G[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);P.objects[n]=c;P.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){P.geometries[a]=b;e(P.scene,E.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){P.geometries[a]=b}}function h(){i.callbackProgress({totalModels:K,totalTextures:U,
  179. loadedModels:K-Q,loadedTextures:U-L},P);i.onLoadProgress();Q===0&&L===0&&b(P)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,u,z,D,G,A,w,C,H,N,O,$,E,F,Q,L,K,U,P;E=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;L=Q=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;t=E.transform.rotation;w=E.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);t&&P.scene.rotation.set(t[0],
  180. t[1],t[2]);w&&P.scene.scale.set(w[0],w[1],w[2]);if(a||t||w){P.scene.updateMatrix();P.scene.updateMatrixWorld()}}a=function(a){return function(){L=L-a;h();i.onLoadComplete()}};for(r in E.cameras){w=E.cameras[r];w.type==="perspective"?O=new THREE.PerspectiveCamera(w.fov,w.aspect,w.near,w.far):w.type==="ortho"&&(O=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far));z=w.position;t=w.target;w=w.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);w&&O.up.set(w[0],
  181. w[1],w[2]);P.cameras[r]=O}for(p in E.lights){t=E.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;u=new THREE.DirectionalLight(r,O);u.position.set(z[0],z[1],z[2]);u.position.normalize()}else if(t.type==="point"){z=t.position;u=t.distance;u=new THREE.PointLight(r,O,u);u.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(u=new THREE.AmbientLight(r));P.scene.add(u);P.lights[p]=u}for(o in E.fogs){p=E.fogs[o];p.type==="linear"?
  182. $=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));w=p.color;$.color.setRGB(w[0],w[1],w[2]);P.fogs[o]=$}if(P.cameras&&E.defaults.camera)P.currentCamera=P.cameras[E.defaults.camera];if(P.fogs&&E.defaults.fog)P.scene.fog=P.fogs[E.defaults.fog];w=E.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(w[0],w[1],w[2]);P.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){o=E.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}K=Q;
  183. for(l in E.geometries){o=E.geometries[l];if(o.type==="cube"){H=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);P.geometries[l]=H}else if(o.type==="plane"){H=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);P.geometries[l]=H}else if(o.type==="sphere"){H=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);P.geometries[l]=H}else if(o.type==="cylinder"){H=new THREE.CylinderGeometry(o.topRad,
  184. o.botRad,o.height,o.radSegs,o.heightSegs);P.geometries[l]=H}else if(o.type==="torus"){H=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);P.geometries[l]=H}else if(o.type==="icosahedron"){H=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);P.geometries[l]=H}else if(o.type==="bin_mesh")c.load(d(o.url,E.urlBaseType),f(l));else if(o.type==="ascii_mesh")F.load(d(o.url,E.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=E.embeds[o.id];o.metadata=E.metadata;o&&F.createModel(o,g(l),
  185. "")}}for(q in E.textures){l=E.textures[q];if(l.url instanceof Array){L=L+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{L=L+1;i.onLoadStart()}}U=L;for(q in E.textures){l=E.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],E.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,E.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
  186. void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}P.textures[q]=o}for(m in E.materials){x=
  187. E.materials[m];for(C in x.parameters)if(C==="envMap"||C==="map"||C==="lightMap")x.parameters[C]=P.textures[x.parameters[C]];else if(C==="shading")x.parameters[C]=x.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C==="blending")x.parameters[C]=x.parameters[C]in THREE?THREE[x.parameters[C]]:THREE.NormalBlending;else if(C==="combine")x.parameters[C]=x.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(C==="vertexColors")if(x.parameters[C]=="face")x.parameters[C]=
  188. THREE.FaceColors;else if(x.parameters[C])x.parameters[C]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=P.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
  189. x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=P.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
  190. uniforms:a,lights:true,fog:true})}else N=new THREE[x.type](x.parameters);P.materials[m]=N}e(P.scene,E.objects);i.callbackSync(P);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
  191. THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
  192. THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
  193. THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
  194. THREE.Material.prototype.clone=function(a){a===void 0&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
  195. a.visible=this.visible;return a};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  196. THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
  197. THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  198. THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;
  199. a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};
  200. THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=false;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";
  201. this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
  202. THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=
  203. this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
  204. THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.perPixel=this.metal=false;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.envMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=true;this.shading=THREE.SmoothShading;
  205. this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
  206. THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.envMap=this.envMap;a.combine=this.combine;
  207. a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
  208. THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
  209. THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(){};
  210. THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=true;this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  211. THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
  212. THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype.clone=function(){return new THREE.ParticleDOMMaterial(this.domElement)};
  213. THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=false;this.wireframeLinewidth=1;this.lights=this.fog=false;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
  214. THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;
  215. return a};
  216. THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.anisotropy=i!==void 0?i:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
  217. 1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type,this.anisotropy);a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a}};
  218. THREE.TextureCount=0;THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j){THREE.Texture.call(this,null,f,g,h,i,j,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};
  219. THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};
  220. THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
  221. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
  222. this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
  223. THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
  224. THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=c!==void 0?c:true;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry.bones!==void 0){for(a=0;a<this.geometry.bones.length;a++){c=this.geometry.bones[a];d=c.pos;e=c.rotq;f=c.scl;b=this.addBone();b.name=c.name;b.position.set(d[0],d[1],d[2]);b.quaternion.set(e[0],e[1],e[2],e[3]);b.useQuaternion=true;f!==void 0?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1)}for(a=0;a<this.bones.length;a++){c=
  225. this.geometry.bones[a];b=this.bones[a];c.parent===-1?this.add(b):this.bones[c.parent].add(b)}a=this.bones.length;if(this.useVertexTexture){this.boneTextureHeight=this.boneTextureWidth=a=a>256?64:a>64?32:a>16?16:8;this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4);this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType);this.boneTexture.minFilter=THREE.NearestFilter;this.boneTexture.magFilter=
  226. THREE.NearestFilter;this.boneTexture.generateMipmaps=false;this.boneTexture.flipY=false}else this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  227. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
  228. a*16);if(this.useVertexTexture)this.boneTexture.needsUpdate=true};
  229. THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],e=this.geometry.skinIndices[a].x,f=this.geometry.skinIndices[a].y,
  230. d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[f].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
  231. THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=false;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=false;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
  232. THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=false};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=true};
  233. THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;if(!a.animations)a.animations={};for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&g.length>1){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];if(e<h.start)h.start=e;if(e>h.end)h.end=e;b||(b=g)}}a.firstAnimation=b};
  234. THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){if(!this.geometry.animations)this.geometry.animations={};this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];if(c){this.setFrameRange(c.start,c.end);this.duration=1E3*((c.end-c.start)/b);this.time=0}else console.warn("animation["+a+"] undefined")};
  235. THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time=this.time+this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction=this.direction*-1;if(this.time>this.duration){this.time=this.duration;this.directionBackwards=true}if(this.time<0){this.time=0;this.directionBackwards=false}}}else{this.time=this.time%this.duration;if(this.time<0)this.time=this.time+this.duration}a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/
  236. b),0,this.length-1);if(a!==this.currentKeyframe){this.morphTargetInfluences[this.lastKeyframe]=0;this.morphTargetInfluences[this.currentKeyframe]=1;this.morphTargetInfluences[a]=0;this.lastKeyframe=this.currentKeyframe;this.currentKeyframe=a}b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
  237. THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
  238. THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
  239. false}};
  240. THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?
  241. a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
  242. new THREE.Vector2(1,1)};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
  243. THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
  244. THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
  245. THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.__lights.indexOf(a)===-1&&this.__lights.push(a);a.target&&a.target.parent===void 0&&this.add(a.target)}else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
  246. THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
  247. THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
  248. THREE.CanvasRenderer=function(a){function b(a){if(x!==a)x=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(u!==a)u=o.strokeStyle=a}function e(a){if(z!==a)z=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
  249. void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,x=1,t=0,u=null,z=null,D=null,G=null,A=null,w,C,H,N,O=new THREE.RenderableVertex,$=new THREE.RenderableVertex,E,F,Q,L,K,U,P,aa,da,I,ca,ia,Y=new THREE.Color,V=new THREE.Color,X=new THREE.Color,Z=new THREE.Color,ja=new THREE.Color,Fa=[],na=[],Aa,ea,Ia,Sa,jb,ob,pb,kb,qb,db,bb=new THREE.Rectangle,Ja=new THREE.Rectangle,za=new THREE.Rectangle,lb=false,Ca=new THREE.Color,Ta=new THREE.Color,Ga=new THREE.Color,
  250. oa=new THREE.Vector3,rb,k,Wa,Xa,eb,cb,a=16;rb=document.createElement("canvas");rb.width=rb.height=2;k=rb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Wa=k.getImageData(0,0,2,2);Xa=Wa.data;eb=document.createElement("canvas");eb.width=eb.height=a;cb=eb.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
  251. 2);l.width=m;l.height=n;bb.set(-p,-r,p,r);Ja.set(-p,-r,p,r);x=1;t=0;A=G=D=z=u=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Ja.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Ja.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Ja.isEmpty()===false){Ja.minSelf(bb);Ja.inflate(2);s<1&&o.clearRect(Math.floor(Ja.getX()),Math.floor(Ja.getY()),Math.floor(Ja.getWidth()),Math.floor(Ja.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
  252. e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Ja.getX()),Math.floor(Ja.getY()),Math.floor(Ja.getWidth()),Math.floor(Ja.getHeight()))}Ja.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;Ca.setRGB(0,0,0);Ta.setRGB(0,0,0);Ga.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){Ca.r=Ca.r+e.r;Ca.g=Ca.g+e.g;Ca.b=Ca.b+e.b}else if(d instanceof THREE.DirectionalLight){Ta.r=Ta.r+e.r;Ta.g=
  253. Ta.g+e.g;Ta.b=Ta.b+e.b}else if(d instanceof THREE.PointLight){Ga.r=Ga.r+e.r;Ga.g=Ga.g+e.g;Ga.b=Ga.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition().normalize();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(oa.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
  254. g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;za.set(a.x-i,a.y-j,a.x+i,a.y+j);if(bb.intersects(za)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,2,2)}else{g=g.map.image;l=g.width>>1;m=g.height>>
  255. 1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;za.set(a.x-h,a.y-k,a.x+h,a.y+k);if(bb.intersects(za)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;za.set(a.x-h,a.y-k,a.x+h,a.y+k);if(bb.intersects(za)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
  256. o.restore()}}}function xd(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(D!==a)D=o.lineWidth=a;a=g.linecap;if(G!==a)G=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();za.inflate(g.linewidth*2)}}function s(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
  257. b(m.opacity);c(m.blending);E=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;L=d.positionScreen.y;K=e.positionScreen.x;U=e.positionScreen.y;u(E,F,Q,L,K,U);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){Sa=j.uvs[0];jd(E,F,Q,L,K,U,Sa[g].u,Sa[g].v,Sa[h].u,Sa[h].v,Sa[k].u,Sa[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;oa.copy(j.vertexNormalsWorld[g]);jb=
  258. (oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;ob=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(j.vertexNormalsWorld[h]);pb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;kb=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(j.vertexNormalsWorld[k]);qb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;db=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;jd(E,F,Q,L,K,U,jb,
  259. ob,pb,kb,qb,db,m.envMap)}}else m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(lb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){V.r=X.r=Z.r=Ca.r;V.g=X.g=Z.g=Ca.g;V.b=X.b=Z.b=Ca.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],V);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],X);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Z);V.r=Math.max(0,Math.min(m.color.r*
  260. V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));X.r=Math.max(0,Math.min(m.color.r*X.r,1));X.g=Math.max(0,Math.min(m.color.g*X.g,1));X.b=Math.max(0,Math.min(m.color.b*X.b,1));Z.r=Math.max(0,Math.min(m.color.r*Z.r,1));Z.g=Math.max(0,Math.min(m.color.g*Z.g,1));Z.b=Math.max(0,Math.min(m.color.b*Z.b,1));ja.r=(X.r+Z.r)*0.5;ja.g=(X.g+Z.g)*0.5;ja.b=(X.b+Z.b)*0.5;Ia=Gc(V,X,Z,ja);lc(E,F,Q,L,K,U,0,0,1,0,0,1,Ia)}else{Y.r=Ca.r;Y.g=Ca.g;Y.b=Ca.b;n(i,j.centroidWorld,j.normalWorld,
  261. Y);Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color);else if(m instanceof THREE.MeshDepthMaterial){Aa=l.near;ea=l.far;V.r=V.g=V.b=1-fc(a.positionScreen.z,Aa,ea);X.r=X.g=X.b=1-fc(d.positionScreen.z,Aa,ea);Z.r=Z.g=Z.b=1-fc(e.positionScreen.z,
  262. Aa,ea);ja.r=(X.r+Z.r)*0.5;ja.g=(X.g+Z.g)*0.5;ja.b=(X.b+Z.b)*0.5;Ia=Gc(V,X,Z,ja);lc(E,F,Q,L,K,U,0,0,1,0,0,1,Ia)}else if(m instanceof THREE.MeshNormalMaterial){Y.r=mc(j.normalWorld.x);Y.g=mc(j.normalWorld.y);Y.b=mc(j.normalWorld.z);m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}}function t(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==
  263. null){s(a,d,g,0,1,3,j,m,o);s(h,e,k,1,2,3,j,m,o)}else{E=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;L=d.positionScreen.y;K=e.positionScreen.x;U=e.positionScreen.y;P=g.positionScreen.x;aa=g.positionScreen.y;da=h.positionScreen.x;I=h.positionScreen.y;ca=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(lb===
  264. true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){V.r=X.r=Z.r=ja.r=Ca.r;V.g=X.g=Z.g=ja.g=Ca.g;V.b=X.b=Z.b=ja.b=Ca.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],V);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],X);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Z);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ja);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));X.r=Math.max(0,Math.min(m.color.r*
  265. X.r,1));X.g=Math.max(0,Math.min(m.color.g*X.g,1));X.b=Math.max(0,Math.min(m.color.b*X.b,1));Z.r=Math.max(0,Math.min(m.color.r*Z.r,1));Z.g=Math.max(0,Math.min(m.color.g*Z.g,1));Z.b=Math.max(0,Math.min(m.color.b*Z.b,1));ja.r=Math.max(0,Math.min(m.color.r*ja.r,1));ja.g=Math.max(0,Math.min(m.color.g*ja.g,1));ja.b=Math.max(0,Math.min(m.color.b*ja.b,1));Ia=Gc(V,X,Z,ja);u(E,F,Q,L,P,aa);lc(E,F,Q,L,P,aa,0,0,1,0,0,1,Ia);u(da,I,K,U,ca,ia);lc(da,I,K,U,ca,ia,1,0,1,1,0,1,Ia)}else{Y.r=Ca.r;Y.g=Ca.g;Y.b=Ca.b;n(i,
  266. j.centroidWorld,j.normalWorld,Y);Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else{x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color)}else if(m instanceof THREE.MeshNormalMaterial){Y.r=mc(j.normalWorld.x);Y.g=mc(j.normalWorld.y);Y.b=mc(j.normalWorld.z);
  267. x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else if(m instanceof THREE.MeshDepthMaterial){Aa=l.near;ea=l.far;V.r=V.g=V.b=1-fc(a.positionScreen.z,Aa,ea);X.r=X.g=X.b=1-fc(d.positionScreen.z,Aa,ea);Z.r=Z.g=Z.b=1-fc(g.positionScreen.z,Aa,ea);ja.r=ja.g=ja.b=1-fc(e.positionScreen.z,Aa,ea);Ia=Gc(V,X,Z,ja);u(E,F,Q,L,P,aa);lc(E,F,Q,L,P,aa,0,0,1,0,0,1,Ia);u(da,I,K,U,ca,ia);lc(da,I,K,U,ca,ia,1,0,1,1,0,1,Ia)}}}function u(a,b,c,d,e,f){o.beginPath();
  268. o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function z(a,b,c,e){if(D!==b)D=o.lineWidth=b;if(G!==c)G=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();za.inflate(b*2)}function Ib(a){e(a.getContextStyle());o.fill()}function jd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||Fa[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,
  269. ec=n.wrapT==THREE.RepeatWrapping;Fa[n.id]=o.createPattern(n.image,p===true&&ec===true?"repeat":p===true&&ec===false?"repeat-x":p===false&&ec===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(Fa[n.id]);var p=n.offset.x/n.repeat.x,ec=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+ec)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+ec)*q-k,m=(m+p)*r-h,l=(1-l+ec)*q-k,p=i*l-m*j;if(p===0){if(na[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;
  270. b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);na[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=na[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;Y.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Ib(Y)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function lc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-
  271. g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Gc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Xa[0]=e<0?0:e>255?255:e;Xa[1]=f<0?0:f>255?255:f;Xa[2]=a<0?0:a>255?255:a;Xa[4]=g<0?0:g>255?255:g;Xa[5]=h<0?0:h>255?
  272. 255:h;Xa[6]=b<0?0:b>255?255:b;Xa[8]=i<0?0:i>255?255:i;Xa[9]=j<0?0:j>255?255:j;Xa[10]=c<0?0:c>255?255:c;Xa[12]=m<0?0:m>255?255:m;Xa[13]=l<0?0:l>255?255:l;Xa[14]=d<0?0:d>255?255:d;k.putImageData(Wa,0,0);cb.drawImage(rb,0,0);return eb}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function mc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(l instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
  273. else{var Hc,kd,Qa,Jb;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;lb=i.length>0;lb===true&&m(i);Hc=0;for(kd=h.length;Hc<kd;Hc++){Qa=h[Hc];Jb=Qa.material;if(!(Jb===void 0||Jb.visible===false)){za.empty();if(Qa instanceof THREE.RenderableParticle){w=Qa;w.x=w.x*p;w.y=w.y*r;q(w,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableLine){w=Qa.v1;C=Qa.v2;w.positionScreen.x=w.positionScreen.x*
  274. p;w.positionScreen.y=w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;za.addPoint(w.positionScreen.x,w.positionScreen.y);za.addPoint(C.positionScreen.x,C.positionScreen.y);bb.intersects(za)===true&&xd(w,C,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableFace3){w=Qa.v1;C=Qa.v2;H=Qa.v3;w.positionScreen.x=w.positionScreen.x*p;w.positionScreen.y=w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;H.positionScreen.x=
  275. H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;if(Jb.overdraw===true){Qb(w.positionScreen,C.positionScreen);Qb(C.positionScreen,H.positionScreen);Qb(H.positionScreen,w.positionScreen)}za.add3Points(w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,C.positionScreen.y,H.positionScreen.x,H.positionScreen.y);bb.intersects(za)===true&&s(w,C,H,0,1,2,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableFace4){w=Qa.v1;C=Qa.v2;H=Qa.v3;N=Qa.v4;w.positionScreen.x=w.positionScreen.x*p;w.positionScreen.y=
  276. w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*r;O.positionScreen.copy(C.positionScreen);$.positionScreen.copy(N.positionScreen);if(Jb.overdraw===true){Qb(w.positionScreen,C.positionScreen);Qb(C.positionScreen,N.positionScreen);Qb(N.positionScreen,w.positionScreen);Qb(H.positionScreen,O.positionScreen);
  277. Qb(H.positionScreen,$.positionScreen)}za.addPoint(w.positionScreen.x,w.positionScreen.y);za.addPoint(C.positionScreen.x,C.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);za.addPoint(N.positionScreen.x,N.positionScreen.y);bb.intersects(za)===true&&t(w,C,H,N,O,$,Qa,Jb,a)}Ja.addRectangle(za)}}o.setTransform(1,0,0,1,0,0)}}};
  278. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  279. envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#ifdef USE_BUMPMAP\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#ifdef USE_BUMPMAP\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
  280. envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  281. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",
  282. map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",
  283. lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
  284. lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
  285. lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
  286. lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
  287. lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = mPosition.xyz;\n#endif",
  288. lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  289. lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_BUMPMAP\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
  290. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
  291. skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\nvec4 skinned = boneMatX * skinVertexA * skinWeight.x;\nskinned \t += boneMatY * skinVertexB * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * skinned;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
  292. morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  293. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
  294. skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif",defaultnormal_vertex:"vec3 transformedNormal;\n#ifdef USE_SKINNING\ntransformedNormal = skinnedNormal.xyz;\n#endif\n#ifdef USE_MORPHNORMALS\ntransformedNormal = morphedNormal;\n#endif\n#ifndef USE_MORPHNORMALS\n#ifndef USE_SKINNING\ntransformedNormal = normal;\n#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;",
  295. shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
  296. shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nvec4 transformedPosition;\n#ifdef USE_MORPHTARGETS\ntransformedPosition = modelMatrix * vec4( morphed, 1.0 );\n#else\n#ifdef USE_SKINNING\ntransformedPosition = modelMatrix * skinned;\n#else\ntransformedPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * transformedPosition;\n}\n#endif",
  297. alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
  298. THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)e[c]=d[c]}return e},clone:function(a){var b,c,d,e={};for(b in a){e[b]={};for(c in a[b]){d=a[b][c];e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d}}return e}};
  299. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
  300. value:3,texture:null},bumpScale:{type:"f",value:1}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",
  301. value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngle:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",
  302. value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  303. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
  304. value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
  305. THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,
  306. THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,
  307. THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},
  308. wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
  309. THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif",THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
  310. "}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
  311. "#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.fog,
  312. THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,
  313. THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,
  314. THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,
  315. THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
  316. THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
  317. THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
  318. "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
  319. THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
  320. function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a.bumpMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;
  321. g=h.length;var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Ca.copy(lb);Ca.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Ta.copy(e);Ca.multiplyVector3(Ta);n[d]=[Ta.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=
  322. r[i];if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=
  323. n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
  324. 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
  325. l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ia=aa=null;I=ca=X=V=ea=Aa=Z=-1;oa=true;a[d].render(b,c,bb,Ja);ia=aa=null;I=ca=X=V=ea=Aa=Z=-1;oa=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+
  326. m){i=a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&K.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);K.setDepthTest(i.depthTest);K.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}K.setMaterialFaces(i);j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,f,e,i,j,k):K.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];
  327. if(!h)continue;e&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=
  328. a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&K.deallocateMaterial(d);K.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==aa){k.useProgram(g);aa=g;e=true}if(d.id!==I){I=d.id;e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,
  329. false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(oa){for(var j,m=0,l=0,n=0,o,p,r,q=rb,s=q.directional.colors,u=q.directional.positions,t=q.point.colors,x=q.point.positions,D=q.point.distances,G=q.spot.colors,E=q.spot.positions,C=q.spot.distances,
  330. V=q.spot.directions,H=q.spot.angles,F=q.spot.exponents,Z=0,N=0,X=0,L=r=0,c=L=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(K.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=Z*3;if(K.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Ga.copy(j.matrixWorld.getPosition());Ga.subSelf(j.target.matrixWorld.getPosition());
  331. Ga.normalize();u[r]=Ga.x;u[r+1]=Ga.y;u[r+2]=Ga.z;Z=Z+1}else if(j instanceof THREE.PointLight){L=N*3;if(K.gammaInput){t[L]=o.r*o.r*p*p;t[L+1]=o.g*o.g*p*p;t[L+2]=o.b*o.b*p*p}else{t[L]=o.r*p;t[L+1]=o.g*p;t[L+2]=o.b*p}o=j.matrixWorld.getPosition();x[L]=o.x;x[L+1]=o.y;x[L+2]=o.z;D[N]=r;N=N+1}else if(j instanceof THREE.SpotLight){L=X*3;if(K.gammaInput){G[L]=o.r*o.r*p*p;G[L+1]=o.g*o.g*p*p;G[L+2]=o.b*o.b*p*p}else{G[L]=o.r*p;G[L+1]=o.g*p;G[L+2]=o.b*p}o=j.matrixWorld.getPosition();E[L]=o.x;E[L+1]=o.y;E[L+2]=
  332. o.z;C[X]=r;Ga.copy(o);Ga.subSelf(j.target.matrixWorld.getPosition());Ga.normalize();V[L]=Ga.x;V[L+1]=Ga.y;V[L+2]=Ga.z;H[X]=Math.cos(j.angle);F[X]=j.exponent;X=X+1}}}c=Z*3;for(e=s.length;c<e;c++)s[c]=0;c=N*3;for(e=t.length;c<e;c++)t[c]=0;c=X*3;for(e=G.length;c<e;c++)G[c]=0;q.directional.length=Z;q.point.length=N;q.spot.length=X;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;oa=false}c=rb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
  333. c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
  334. d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;if(i.bumpMap.texture=d.bumpMap){i.bumpScale.value=d.bumpScale;d.map||i.offsetRepeat.value.set(d.bumpMap.offset.x,d.bumpMap.offset.y,d.bumpMap.repeat.x,d.bumpMap.repeat.y)}i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=
  335. d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=w.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(K.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);
  336. i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(K.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof
  337. THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){e=c=0;for(j=b.length;e<j;e++){m=b[e];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade)){i.shadowMap.texture[c]=m.shadowMap;i.shadowMapSize.value[c]=m.shadowMapSize;i.shadowMatrix.value[c]=m.shadowMatrix;i.shadowDarkness.value[c]=m.shadowDarkness;
  338. i.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(m=g.uniforms[b[i][1]]){e=b[i][0];l=e.type;j=e.value;if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,
  339. j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=j[l].x;e._array[q+1]=j[l].y}k.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*j.length);l=0;for(n=j.length;l<n;l++){q=l*3;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z}k.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*j.length);l=0;for(n=j.length;l<n;l++){q=l*4;e._array[q]=
  340. j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z;e._array[q+3]=j[l].w}k.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===void 0)e._array=new Float32Array(16);j.flattenToArray(e._array);k.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*j.length);l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(e._array,l*16);k.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){k.uniform1i(m,j);if(m=e.texture)if(m.image instanceof Array&&m.image.length===
  341. 6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(K.autoScaleCubemaps){q=e.image[m];u=eb;if(!(q.width<=u&&q.height<=u)){t=Math.max(q.width,q.height);s=Math.floor(q.width*u/t);u=Math.floor(q.height*u/t);t=document.createElement("canvas");t.width=s;t.height=u;t.getContext("2d").drawImage(q,
  342. 0,0,q.width,q.height,0,0,s,u);q=t}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&(m.height&m.height-1)===0;n=A(e.format);q=A(e.type);z(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=
  343. m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else K.setTexture(m,j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&K.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof
  344. THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);K.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&
  345. k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(Ia!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Ia=a}if(a&&(Sa!==b||jb!==c)){k.polygonOffset(b,c);Sa=b;jb=c}}function t(a){for(var a=a.split("\n"),
  346. b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function u(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(t(b));return null}return c}function z(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,A(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,A(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,
  347. A(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,A(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,G(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter))}if(Wa&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Wa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,cb));b.__oldAnisotropy=b.anisotropy}}function D(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
  348. a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||
  349. a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function A(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?
  350. k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?
  351. k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:
  352. a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},w=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,N=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,O=a.antialias!==void 0?a.antialias:false,
  353. $=a.stencil!==void 0?a.stencil:true,E=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,F=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Q=a.clearAlpha!==void 0?a.clearAlpha:0,L=a.maxLights!==void 0?a.maxLights:4;this.domElement=w;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=
  354. false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,U=[],P=0,aa=null,da=null,I=-1,ca=null,ia=null,Y=0,V=-1,X=-1,Z=-1,ja=-1,Fa=-1,na=-1,Aa=-1,ea=-1,Ia=null,Sa=null,jb=null,ob=null,pb=0,
  355. kb=0,qb=0,db=0,bb=0,Ja=0,za=new THREE.Frustum,lb=new THREE.Matrix4,Ca=new THREE.Matrix4,Ta=new THREE.Vector4,Ga=new THREE.Vector3,oa=true,rb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Wa;try{if(!(k=w.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:N,antialias:O,stencil:$,preserveDrawingBuffer:E})))throw"Error creating WebGL context.";
  356. }catch(Xa){console.error(Xa)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Wa=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Wa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
  357. k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(F.r,F.g,F.b,Q);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var eb=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),cb=Wa?k.getParameter(Wa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,uc=H>0,dc=
  358. uc&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return uc};this.getMaxAnisotropy=function(){return cb};this.setSize=function(a,b){w.width=a;w.height=b;this.setViewport(0,0,w.width,w.height)};this.setViewport=function(a,b,c,d){pb=a!==void 0?a:0;kb=b!==void 0?b:0;qb=c!==void 0?c:w.width;db=d!==void 0?d:w.height;k.viewport(pb,kb,qb,db)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};
  359. this.setClearColorHex=function(a,b){F.setHex(a);Q=b;k.clearColor(F.r,F.g,F.b,Q)};this.setClearColor=function(a,b){F.copy(a);Q=b;k.clearColor(F.r,F.g,F.b,Q)};this.getClearColor=function(){return F};this.getClearAlpha=function(){return Q};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=
  360. function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);
  361. k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=
  362. 0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}K.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);K.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);
  363. K.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);K.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);K.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);
  364. k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=U.length;a<c;a++){d=U[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=U.length;a<c;a++){d=U[a];d.program!==b&&e.push(d)}U=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){aa=null;I=ca=
  365. ea=Aa=Z=-1;oa=true;X=V=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
  366. a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+
  367. 7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);
  368. k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,
  369. i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=
  370. 0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);K.info.render.calls++;K.info.render.vertices=K.info.render.vertices+f[d].count;K.info.render.faces=K.info.render.faces+
  371. f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,
  372. 3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);
  373. k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+
  374. j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
  375. 0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,
  376. e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=
  377. 0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof
  378. THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==ob){k.lineWidth(d);ob=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}K.info.render.calls++;K.info.render.vertices=K.info.render.vertices+e.__webglFaceCount;K.info.render.faces=K.info.render.faces+e.__webglFaceCount/3}else if(f instanceof
  379. THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==ob){k.lineWidth(d);ob=d}k.drawArrays(f,0,e.__webglLineCount);K.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);K.info.render.calls++;K.info.render.points=K.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);K.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof
  380. THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,m,n=a.__lights,o=a.fog;I=-1;oa=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);
  381. lb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(lb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||
  382. !h.frustumCulled||za.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=q.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Ta.copy(h.matrixWorld.getPosition());lb.multiplyVector3(Ta);
  383. f.z=Ta.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,
  384. "",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,
  385. c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,za):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=
  386. [];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,u=void 0,w=void 0,x=void 0,z=void 0,A=void 0,D={},G=q.morphTargets.length,E=q.morphNormals.length;q.geometryGroups=
  387. {};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];w=u.materialIndex;z=w!==void 0?w:-1;D[z]===void 0&&(D[z]={hash:z,counter:0});A=D[z].hash+"_"+D[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:G,numMorphNormals:E});x=u instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){D[z].counter=D[z].counter+1;A=D[z].hash+"_"+D[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,
  388. vertices:0,numMorphTargets:G,numMorphNormals:E})}u instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=[];var I=void 0;for(I in q.geometryGroups){q.geometryGroups[I].id=Y++;q.geometryGroupsList.push(q.geometryGroups[I])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var C=l;C.__webglVertexBuffer=k.createBuffer();C.__webglNormalBuffer=k.createBuffer();
  389. C.__webglTangentBuffer=k.createBuffer();C.__webglColorBuffer=k.createBuffer();C.__webglUVBuffer=k.createBuffer();C.__webglUV2Buffer=k.createBuffer();C.__webglSkinVertexABuffer=k.createBuffer();C.__webglSkinVertexBBuffer=k.createBuffer();C.__webglSkinIndicesBuffer=k.createBuffer();C.__webglSkinWeightsBuffer=k.createBuffer();C.__webglFaceBuffer=k.createBuffer();C.__webglLineBuffer=k.createBuffer();var V=void 0,H=void 0;if(C.numMorphTargets){C.__webglMorphTargetsBuffers=[];V=0;for(H=C.numMorphTargets;V<
  390. H;V++)C.__webglMorphTargetsBuffers.push(k.createBuffer())}if(C.numMorphNormals){C.__webglMorphNormalsBuffers=[];V=0;for(H=C.numMorphNormals;V<H;V++)C.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;var F=l,L=g,Z=L.geometry,N=F.faces3,X=F.faces4,O=N.length*3+X.length*4,P=N.length*1+X.length*2,Q=N.length*3+X.length*4,aa=c(L,F),U=e(aa),$=d(aa),ia=aa.vertexColors?aa.vertexColors:false;F.__vertexArray=new Float32Array(O*3);if($)F.__normalArray=new Float32Array(O*3);if(Z.hasTangents)F.__tangentArray=
  391. new Float32Array(O*4);if(ia)F.__colorArray=new Float32Array(O*3);if(U){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(O*4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(P*
  392. 3);F.__lineArray=new Uint16Array(Q*2);var da=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];da=0;for(ca=F.numMorphTargets;da<ca;da++)F.__morphTargetsArrays.push(new Float32Array(O*3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];da=0;for(ca=F.numMorphNormals;da<ca;da++)F.__morphNormalsArrays.push(new Float32Array(O*3))}F.__webglFaceCount=P*3;F.__webglLineCount=Q*2;if(aa.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var ja=void 0;for(ja in aa.attributes){var Aa=
  393. aa.attributes[ja],ea={},na;for(na in Aa)ea[na]=Aa[na];if(!ea.__webglInitialized||ea.createUniqueBuffers){ea.__webglInitialized=true;var Fa=1;ea.type==="v2"?Fa=2:ea.type==="v3"?Fa=3:ea.type==="v4"?Fa=4:ea.type==="c"&&(Fa=3);ea.size=Fa;ea.array=new Float32Array(O*Fa);ea.buffer=k.createBuffer();ea.buffer.belongsToAttribute=ja;Aa.needsUpdate=true;ea.__original=Aa}F.__webglCustomAttributesList.push(ea)}}F.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=
  394. true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ia=void 0,oa=void 0,za=void 0;for(Ia in Sa.attributes){za=Ia==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;oa=Sa.attributes[Ia];oa.buffer=k.createBuffer();k.bindBuffer(za,oa.buffer);k.bufferData(za,oa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ca=j;Ca.__webglVertexBuffer=k.createBuffer();
  395. Ca.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var Ga=j,Ja=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ja*3);Ga.__colorArray=new Float32Array(Ja*3);Ga.__webglVertexCount=Ja;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var ob=j;ob.__webglVertexBuffer=k.createBuffer();ob.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var jb=j,Xa=g,Ta=jb.vertices.length;jb.__vertexArray=new Float32Array(Ta*
  396. 3);jb.__colorArray=new Float32Array(Ta*3);jb.__webglLineCount=Ta;b(jb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var bb=j;bb.__webglVertexBuffer=k.createBuffer();bb.__webglColorBuffer=k.createBuffer();K.info.geometries++;var Wa=j,lb=g,pb=Wa.vertices.length;Wa.__vertexArray=new Float32Array(pb*3);Wa.__colorArray=new Float32Array(pb*3);Wa.__sortArray=[];Wa.__webglParticleCount=pb;b(Wa,lb);j.verticesNeedUpdate=
  397. true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):
  398. g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var fb=a.__objectsRemoved[0],kb=a;fb instanceof THREE.Mesh||fb instanceof THREE.ParticleSystem||fb instanceof THREE.Ribbon||fb instanceof THREE.Line?r(kb.__webglObjects,fb):fb instanceof THREE.Sprite?o(kb.__webglSprites,fb):fb instanceof THREE.LensFlare?o(kb.__webglFlares,fb):(fb instanceof THREE.ImmediateRenderObject||
  399. fb.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,fb);fb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var qb=0,rb=a.__webglObjects.length;qb<rb;qb++){var mb=a.__webglObjects[qb].object,fa=mb.geometry,eb=void 0,cb=void 0,Ya=void 0;if(mb instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry){if(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate){var Kb=fa,db=k.DYNAMIC_DRAW,uc=!fa.dynamic,nc=Kb.attributes,
  400. dc=nc.index,Wc=nc.position,Xc=nc.normal,Yc=nc.uv,Zc=nc.color,$c=nc.tangent;if(Kb.elementsNeedUpdate&&dc!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,dc.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,dc.array,db)}if(Kb.verticesNeedUpdate&&Wc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Wc.buffer);k.bufferData(k.ARRAY_BUFFER,Wc.array,db)}if(Kb.normalsNeedUpdate&&Xc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Xc.buffer);k.bufferData(k.ARRAY_BUFFER,Xc.array,db)}if(Kb.uvsNeedUpdate&&Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,
  401. Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,db)}if(Kb.colorsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,db)}if(Kb.tangentsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,db)}if(uc){var ld=void 0;for(ld in Kb.attributes)delete Kb.attributes[ld].array}}fa.verticesNeedUpdate=false;fa.elementsNeedUpdate=false;fa.uvsNeedUpdate=false;fa.normalsNeedUpdate=false;fa.colorsNeedUpdate=false;fa.tangentsNeedUpdate=
  402. false}else{for(var ad=0,yd=fa.geometryGroupsList.length;ad<yd;ad++){eb=fa.geometryGroupsList[ad];Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);if(fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||cb){var ha=eb,zd=mb,$a=k.DYNAMIC_DRAW,Ad=!fa.dynamic,gc=Ya;if(ha.__inittedArrays){var md=d(gc),bd=gc.vertexColors?gc.vertexColors:false,nd=e(gc),Ic=md===THREE.SmoothShading,B=void 0,W=void 0,ib=void 0,M=void 0,
  403. oc=void 0,Rb=void 0,nb=void 0,Jc=void 0,Lb=void 0,pc=void 0,qc=void 0,R=void 0,S=void 0,T=void 0,ka=void 0,sb=void 0,tb=void 0,ub=void 0,vc=void 0,vb=void 0,wb=void 0,xb=void 0,wc=void 0,yb=void 0,zb=void 0,Ab=void 0,xc=void 0,Bb=void 0,Cb=void 0,Db=void 0,yc=void 0,Eb=void 0,Fb=void 0,Gb=void 0,zc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Kc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Lc=void 0,pa=void 0,od=void 0,Yb=void 0,rc=void 0,sc=void 0,Ma=void 0,pd=void 0,Ka=void 0,La=void 0,Zb=void 0,Mb=void 0,Ba=0,
  404. Ha=0,Nb=0,Ob=0,gb=0,Ra=0,ra=0,Ua=0,Da=0,J=0,ga=0,y=0,qa=void 0,Na=ha.__vertexArray,Ac=ha.__uvArray,Bc=ha.__uv2Array,hb=ha.__normalArray,ta=ha.__tangentArray,Oa=ha.__colorArray,ua=ha.__skinVertexAArray,va=ha.__skinVertexBArray,wa=ha.__skinIndexArray,xa=ha.__skinWeightArray,cd=ha.__morphTargetsArrays,dd=ha.__morphNormalsArrays,ed=ha.__webglCustomAttributesList,v=void 0,Hb=ha.__faceArray,ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,qd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,
  405. Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,hc=Va.vertices,la=ha.faces3,ma=ha.faces4,Ea=Va.faces,fd=Va.faceVertexUvs[0],gd=Va.faceVertexUvs[1],ic=Va.skinVerticesA,jc=Va.skinVerticesB,kc=Va.skinIndices,$b=Va.skinWeights,ac=Va.morphTargets,Mc=Va.morphNormals;if(Va.verticesNeedUpdate){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=hc[M.a];S=hc[M.b];T=hc[M.c];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}B=0;for(W=ma.length;B<
  406. W;B++){M=Ea[ma[B]];R=hc[M.a];S=hc[M.b];T=hc[M.c];ka=hc[M.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ka.x;Na[Ha+10]=ka.y;Na[Ha+11]=ka.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,$a)}if(Fd){Ma=0;for(pd=ac.length;Ma<pd;Ma++){B=ga=0;for(W=la.length;B<W;B++){Zb=la[B];M=Ea[Zb];R=ac[Ma].vertices[M.a];S=ac[Ma].vertices[M.b];T=ac[Ma].vertices[M.c];Ka=cd[Ma];Ka[ga]=R.x;Ka[ga+
  407. 1]=R.y;Ka[ga+2]=R.z;Ka[ga+3]=S.x;Ka[ga+4]=S.y;Ka[ga+5]=S.z;Ka[ga+6]=T.x;Ka[ga+7]=T.y;Ka[ga+8]=T.z;if(gc.morphNormals){if(Ic){Mb=Mc[Ma].vertexNormals[Zb];vb=Mb.a;wb=Mb.b;xb=Mb.c}else xb=wb=vb=Mc[Ma].faceNormals[Zb];La=dd[Ma];La[ga]=vb.x;La[ga+1]=vb.y;La[ga+2]=vb.z;La[ga+3]=wb.x;La[ga+4]=wb.y;La[ga+5]=wb.z;La[ga+6]=xb.x;La[ga+7]=xb.y;La[ga+8]=xb.z}ga=ga+9}B=0;for(W=ma.length;B<W;B++){Zb=ma[B];M=Ea[Zb];R=ac[Ma].vertices[M.a];S=ac[Ma].vertices[M.b];T=ac[Ma].vertices[M.c];ka=ac[Ma].vertices[M.d];Ka=cd[Ma];
  408. Ka[ga]=R.x;Ka[ga+1]=R.y;Ka[ga+2]=R.z;Ka[ga+3]=S.x;Ka[ga+4]=S.y;Ka[ga+5]=S.z;Ka[ga+6]=T.x;Ka[ga+7]=T.y;Ka[ga+8]=T.z;Ka[ga+9]=ka.x;Ka[ga+10]=ka.y;Ka[ga+11]=ka.z;if(gc.morphNormals){if(Ic){Mb=Mc[Ma].vertexNormals[Zb];vb=Mb.a;wb=Mb.b;xb=Mb.c;wc=Mb.d}else wc=xb=wb=vb=Mc[Ma].faceNormals[Zb];La=dd[Ma];La[ga]=vb.x;La[ga+1]=vb.y;La[ga+2]=vb.z;La[ga+3]=wb.x;La[ga+4]=wb.y;La[ga+5]=wb.z;La[ga+6]=xb.x;La[ga+7]=xb.y;La[ga+8]=xb.z;La[ga+9]=wc.x;La[ga+10]=wc.y;La[ga+11]=wc.z}ga=ga+12}k.bindBuffer(k.ARRAY_BUFFER,
  409. ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,cd[Ma],$a);if(gc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],$a)}}}if($b.length){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];Bb=$b[M.a];Cb=$b[M.b];Db=$b[M.c];xa[J]=Bb.x;xa[J+1]=Bb.y;xa[J+2]=Bb.z;xa[J+3]=Bb.w;xa[J+4]=Cb.x;xa[J+5]=Cb.y;xa[J+6]=Cb.z;xa[J+7]=Cb.w;xa[J+8]=Db.x;xa[J+9]=Db.y;xa[J+10]=Db.z;xa[J+11]=Db.w;Eb=kc[M.a];Fb=kc[M.b];Gb=kc[M.c];wa[J]=Eb.x;wa[J+1]=Eb.y;wa[J+
  410. 2]=Eb.z;wa[J+3]=Eb.w;wa[J+4]=Fb.x;wa[J+5]=Fb.y;wa[J+6]=Fb.z;wa[J+7]=Fb.w;wa[J+8]=Gb.x;wa[J+9]=Gb.y;wa[J+10]=Gb.z;wa[J+11]=Gb.w;Sb=ic[M.a];Tb=ic[M.b];Ub=ic[M.c];ua[J]=Sb.x;ua[J+1]=Sb.y;ua[J+2]=Sb.z;ua[J+3]=1;ua[J+4]=Tb.x;ua[J+5]=Tb.y;ua[J+6]=Tb.z;ua[J+7]=1;ua[J+8]=Ub.x;ua[J+9]=Ub.y;ua[J+10]=Ub.z;ua[J+11]=1;Vb=jc[M.a];Wb=jc[M.b];Xb=jc[M.c];va[J]=Vb.x;va[J+1]=Vb.y;va[J+2]=Vb.z;va[J+3]=1;va[J+4]=Wb.x;va[J+5]=Wb.y;va[J+6]=Wb.z;va[J+7]=1;va[J+8]=Xb.x;va[J+9]=Xb.y;va[J+10]=Xb.z;va[J+11]=1;J=J+12}B=0;for(W=
  411. ma.length;B<W;B++){M=Ea[ma[B]];Bb=$b[M.a];Cb=$b[M.b];Db=$b[M.c];yc=$b[M.d];xa[J]=Bb.x;xa[J+1]=Bb.y;xa[J+2]=Bb.z;xa[J+3]=Bb.w;xa[J+4]=Cb.x;xa[J+5]=Cb.y;xa[J+6]=Cb.z;xa[J+7]=Cb.w;xa[J+8]=Db.x;xa[J+9]=Db.y;xa[J+10]=Db.z;xa[J+11]=Db.w;xa[J+12]=yc.x;xa[J+13]=yc.y;xa[J+14]=yc.z;xa[J+15]=yc.w;Eb=kc[M.a];Fb=kc[M.b];Gb=kc[M.c];zc=kc[M.d];wa[J]=Eb.x;wa[J+1]=Eb.y;wa[J+2]=Eb.z;wa[J+3]=Eb.w;wa[J+4]=Fb.x;wa[J+5]=Fb.y;wa[J+6]=Fb.z;wa[J+7]=Fb.w;wa[J+8]=Gb.x;wa[J+9]=Gb.y;wa[J+10]=Gb.z;wa[J+11]=Gb.w;wa[J+12]=zc.x;
  412. wa[J+13]=zc.y;wa[J+14]=zc.z;wa[J+15]=zc.w;Sb=ic[M.a];Tb=ic[M.b];Ub=ic[M.c];Kc=ic[M.d];ua[J]=Sb.x;ua[J+1]=Sb.y;ua[J+2]=Sb.z;ua[J+3]=1;ua[J+4]=Tb.x;ua[J+5]=Tb.y;ua[J+6]=Tb.z;ua[J+7]=1;ua[J+8]=Ub.x;ua[J+9]=Ub.y;ua[J+10]=Ub.z;ua[J+11]=1;ua[J+12]=Kc.x;ua[J+13]=Kc.y;ua[J+14]=Kc.z;ua[J+15]=1;Vb=jc[M.a];Wb=jc[M.b];Xb=jc[M.c];Lc=jc[M.d];va[J]=Vb.x;va[J+1]=Vb.y;va[J+2]=Vb.z;va[J+3]=1;va[J+4]=Wb.x;va[J+5]=Wb.y;va[J+6]=Wb.z;va[J+7]=1;va[J+8]=Xb.x;va[J+9]=Xb.y;va[J+10]=Xb.z;va[J+11]=1;va[J+12]=Lc.x;va[J+13]=Lc.y;
  413. va[J+14]=Lc.z;va[J+15]=1;J=J+16}if(J>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,va,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,xa,$a)}}if(Ed&&bd){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];nb=M.vertexColors;Jc=M.color;if(nb.length===
  414. 3&&bd===THREE.VertexColors){yb=nb[0];zb=nb[1];Ab=nb[2]}else Ab=zb=yb=Jc;Oa[Da]=yb.r;Oa[Da+1]=yb.g;Oa[Da+2]=yb.b;Oa[Da+3]=zb.r;Oa[Da+4]=zb.g;Oa[Da+5]=zb.b;Oa[Da+6]=Ab.r;Oa[Da+7]=Ab.g;Oa[Da+8]=Ab.b;Da=Da+9}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];nb=M.vertexColors;Jc=M.color;if(nb.length===4&&bd===THREE.VertexColors){yb=nb[0];zb=nb[1];Ab=nb[2];xc=nb[3]}else xc=Ab=zb=yb=Jc;Oa[Da]=yb.r;Oa[Da+1]=yb.g;Oa[Da+2]=yb.b;Oa[Da+3]=zb.r;Oa[Da+4]=zb.g;Oa[Da+5]=zb.b;Oa[Da+6]=Ab.r;Oa[Da+7]=Ab.g;Oa[Da+8]=Ab.b;Oa[Da+
  415. 9]=xc.r;Oa[Da+10]=xc.g;Oa[Da+11]=xc.b;Da=Da+12}if(Da>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,$a)}}if(Dd&&Va.hasTangents){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];Lb=M.vertexTangents;sb=Lb[0];tb=Lb[1];ub=Lb[2];ta[ra]=sb.x;ta[ra+1]=sb.y;ta[ra+2]=sb.z;ta[ra+3]=sb.w;ta[ra+4]=tb.x;ta[ra+5]=tb.y;ta[ra+6]=tb.z;ta[ra+7]=tb.w;ta[ra+8]=ub.x;ta[ra+9]=ub.y;ta[ra+10]=ub.z;ta[ra+11]=ub.w;ra=ra+12}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];Lb=M.vertexTangents;sb=Lb[0];
  416. tb=Lb[1];ub=Lb[2];vc=Lb[3];ta[ra]=sb.x;ta[ra+1]=sb.y;ta[ra+2]=sb.z;ta[ra+3]=sb.w;ta[ra+4]=tb.x;ta[ra+5]=tb.y;ta[ra+6]=tb.z;ta[ra+7]=tb.w;ta[ra+8]=ub.x;ta[ra+9]=ub.y;ta[ra+10]=ub.z;ta[ra+11]=ub.w;ta[ra+12]=vc.x;ta[ra+13]=vc.y;ta[ra+14]=vc.z;ta[ra+15]=vc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ta,$a)}if(Cd&&md){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];oc=M.vertexNormals;Rb=M.normal;if(oc.length===3&&Ic)for(pa=0;pa<3;pa++){Yb=oc[pa];hb[Ra]=Yb.x;hb[Ra+
  417. 1]=Yb.y;hb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){hb[Ra]=Rb.x;hb[Ra+1]=Rb.y;hb[Ra+2]=Rb.z;Ra=Ra+3}}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];oc=M.vertexNormals;Rb=M.normal;if(oc.length===4&&Ic)for(pa=0;pa<4;pa++){Yb=oc[pa];hb[Ra]=Yb.x;hb[Ra+1]=Yb.y;hb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){hb[Ra]=Rb.x;hb[Ra+1]=Rb.y;hb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,hb,$a)}if(qd&&fd&&nd){B=0;for(W=la.length;B<W;B++){ib=la[B];M=Ea[ib];pc=
  418. fd[ib];if(pc!==void 0)for(pa=0;pa<3;pa++){rc=pc[pa];Ac[Nb]=rc.u;Ac[Nb+1]=rc.v;Nb=Nb+2}}B=0;for(W=ma.length;B<W;B++){ib=ma[B];M=Ea[ib];pc=fd[ib];if(pc!==void 0)for(pa=0;pa<4;pa++){rc=pc[pa];Ac[Nb]=rc.u;Ac[Nb+1]=rc.v;Nb=Nb+2}}if(Nb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,$a)}}if(qd&&gd&&nd){B=0;for(W=la.length;B<W;B++){ib=la[B];M=Ea[ib];qc=gd[ib];if(qc!==void 0)for(pa=0;pa<3;pa++){sc=qc[pa];Bc[Ob]=sc.u;Bc[Ob+1]=sc.v;Ob=Ob+2}}B=0;for(W=ma.length;B<W;B++){ib=
  419. ma[B];M=Ea[ib];qc=gd[ib];if(qc!==void 0)for(pa=0;pa<4;pa++){sc=qc[pa];Bc[Ob]=sc.u;Bc[Ob+1]=sc.v;Ob=Ob+2}}if(Ob>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Bc,$a)}}if(Bd){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];Hb[gb]=Ba;Hb[gb+1]=Ba+1;Hb[gb+2]=Ba+2;gb=gb+3;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+2;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;Ua=Ua+6;Ba=Ba+3}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];Hb[gb]=Ba;Hb[gb+1]=Ba+1;Hb[gb+2]=Ba+3;Hb[gb+3]=Ba+1;Hb[gb+4]=Ba+2;Hb[gb+5]=
  420. Ba+3;gb=gb+6;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+3;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;ab[Ua+6]=Ba+2;ab[Ua+7]=Ba+3;Ua=Ua+8;Ba=Ba+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Hb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(ed){pa=0;for(od=ed.length;pa<od;pa++){v=ed[pa];if(v.__original.needsUpdate){y=0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<
  421. W;B++){M=Ea[la[B]];v.array[y]=v.value[M.a];v.array[y+1]=v.value[M.b];v.array[y+2]=v.value[M.c];y=y+3}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];v.array[y]=v.value[M.a];v.array[y+1]=v.value[M.b];v.array[y+2]=v.value[M.c];v.array[y+3]=v.value[M.d];y=y+4}}else{if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===
  422. 2)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ka.x;v.array[y+7]=ka.y;y=y+8}}else{if(v.boundTo===
  423. "faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ka.x;v.array[y+7]=ka.y;y=y+8}}}else if(v.size===3){var ba;ba=v.type==="c"?["r","g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<
  424. W;B++){M=Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];y=y+9}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+
  425. 6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}else if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];y=y+9}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];v.array[y]=R[ba[0]];v.array[y+
  426. 1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}else if(v.boundTo==="faceVertices"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];
  427. v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];y=y+9}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];R=qa[0];S=qa[1];T=qa[2];ka=qa[3];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=
  428. Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;
  429. v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+15]=ka.w;y=y+16}}else if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];
  430. v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+15]=ka.w;y=y+16}}else if(v.boundTo==="faceVertices"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+
  431. 6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];R=qa[0];S=qa[1];T=qa[2];ka=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);
  432. k.bufferData(k.ARRAY_BUFFER,v.array,$a)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}fa.verticesNeedUpdate=false;fa.morphTargetsNeedUpdate=false;fa.elementsNeedUpdate=false;fa.uvsNeedUpdate=false;fa.normalsNeedUpdate=
  433. false;fa.colorsNeedUpdate=false;fa.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(mb instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate){var bc=fa,rd=k.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Nc=void 0,cc=void 0,Oc=void 0,sd=bc.vertices,td=bc.colors,Gd=sd.length,Hd=td.length,Pc=bc.__vertexArray,Qc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Cc=0;Cc<Gd;Cc++){Nc=sd[Cc];cc=Cc*3;Pc[cc]=Nc.x;Pc[cc+1]=Nc.y;Pc[cc+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);
  434. k.bufferData(k.ARRAY_BUFFER,Pc,rd)}if(Id){for(Dc=0;Dc<Hd;Dc++){Oc=td[Dc];cc=Dc*3;Qc[cc]=Oc.r;Qc[cc+1]=Oc.g;Qc[cc+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,rd)}}fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false}else if(mb instanceof THREE.Line){Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||cb){var Pb=fa,hd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Rc=void 0,ya=void 0,Sc=void 0,ud=Pb.vertices,vd=Pb.colors,Jd=ud.length,
  435. Kd=vd.length,Tc=Pb.__vertexArray,Uc=Pb.__colorArray,Ld=Pb.colorsNeedUpdate,id=Pb.__webglCustomAttributesList,Vc=void 0,wd=void 0,Pa=void 0,tc=void 0,Za=void 0,sa=void 0;if(Pb.verticesNeedUpdate){for(Ec=0;Ec<Jd;Ec++){Rc=ud[Ec];ya=Ec*3;Tc[ya]=Rc.x;Tc[ya+1]=Rc.y;Tc[ya+2]=Rc.z}k.bindBuffer(k.ARRAY_BUFFER,Pb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,hd)}if(Ld){for(Fc=0;Fc<Kd;Fc++){Sc=vd[Fc];ya=Fc*3;Uc[ya]=Sc.r;Uc[ya+1]=Sc.g;Uc[ya+2]=Sc.b}k.bindBuffer(k.ARRAY_BUFFER,Pb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
  436. Uc,hd)}if(id){Vc=0;for(wd=id.length;Vc<wd;Vc++){sa=id[Vc];if(sa.needsUpdate&&(sa.boundTo===void 0||sa.boundTo==="vertices")){ya=0;tc=sa.value.length;if(sa.size===1)for(Pa=0;Pa<tc;Pa++)sa.array[Pa]=sa.value[Pa];else if(sa.size===2)for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.x;sa.array[ya+1]=Za.y;ya=ya+2}else if(sa.size===3)if(sa.type==="c")for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.r;sa.array[ya+1]=Za.g;sa.array[ya+2]=Za.b;ya=ya+3}else for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=
  437. Za.x;sa.array[ya+1]=Za.y;sa.array[ya+2]=Za.z;ya=ya+3}else if(sa.size===4)for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.x;sa.array[ya+1]=Za.y;sa.array[ya+2]=Za.z;sa.array[ya+3]=Za.w;ya=ya+4}k.bindBuffer(k.ARRAY_BUFFER,sa.buffer);k.bufferData(k.ARRAY_BUFFER,sa.array,hd)}}}}fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(mb instanceof THREE.ParticleSystem){Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);(fa.verticesNeedUpdate||fa.colorsNeedUpdate||mb.sortParticles||cb)&&
  438. f(fa,k.DYNAMIC_DRAW,mb);fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");
  439. if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=L){o=g;f=e}else{o=Math.ceil(L*g/(e+g));n=f=L-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&
  440. !p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
  441. vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
  442. shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=U.length;q<d;q++){e=U[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+C+" float;",uc?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?
  443. "#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?
  444. "#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
  445. "",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  446. e=["precision "+C+" float;",c.bumpMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof
  447. THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?
  448. "#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e=u("fragment",e+p);d=u("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix",
  449. "normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<
  450. c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=P++;U.push({program:q,code:l,usedTimes:1});K.info.memory.programs=U.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);
  451. k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);
  452. a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(V!==b){b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=b}if(X!==
  453. a){a?k.frontFace(k.CW):k.frontFace(k.CCW);X=a}};this.setDepthTest=function(a){if(Aa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Aa=a}};this.setDepthWrite=function(a){if(ea!==a){k.depthMask(a);ea=a}};this.setBlending=function(a,b,c,d){if(a!==Z){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
  454. k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Z=a}if(a===THREE.CustomBlending){if(b!==ja){k.blendEquation(A(b));ja=b}if(c!==Fa||d!==na){k.blendFunc(A(c),A(d));Fa=c;na=d}}else na=Fa=ja=null};this.setTexture=
  455. function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();K.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);z(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,
  456. 0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===
  457. 0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);z(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,
  458. k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);D(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);z(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);D(a.__webglRenderbuffer,
  459. a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=qb;a=db;d=pb;e=kb}if(b!==da){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);da=b}bb=c;Ja=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);
  460. this.addPostPlugin(new THREE.LensFlarePlugin)};
  461. THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
  462. THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
  463. THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
  464. THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
  465. THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};
  466. THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
  467. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
  468. THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
  469. THREE.ColorUtils.__hsv={h:0,s:0,v:0};
  470. THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],m=f.faceVertexUvs[0],n={},p=0;p<a.materials.length;p++)n[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,r=h.length;p<r;p++){var o=h[p].clone();c&&c.multiplyVector3(o);g.push(o)}p=0;for(r=j.length;p<r;p++){var g=
  471. j[p],q,s,x=g.vertexNormals,t=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(o=x.length;h<o;h++){s=x[h].clone();d&&d.multiplyVector3(s);q.vertexNormals.push(s)}q.color.copy(g.color);h=0;for(o=t.length;h<o;h++){s=t[h];q.vertexColors.push(s.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];o=h.id;t=n[o];if(t===void 0){t=
  472. a.materials.length;n[o]=t;a.materials.push(h)}q.materialIndex=t}q.centroid.copy(g.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}p=0;for(r=m.length;p<r;p++){c=m[p];d=[];h=0;for(o=c.length;h<o;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
  473. for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
  474. THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
  475. (c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,m,n,p;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3){l=g[d.a];m=g[d.b];n=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,m,n)}else if(d instanceof THREE.Face4){l=
  476. g[d.a];m=g[d.b];n=g[d.c];p=g[d.d];d._area1=THREE.GeometryUtils.triangleArea(l,m,p);d._area2=THREE.GeometryUtils.triangleArea(m,n,p);d._area=d._area1+d._area2}i=i+d._area;j[e]=i}d=[];for(e=0;e<b;e++){g=THREE.GeometryUtils.random()*i;g=c(g);d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,true)}return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();
  477. var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++){if(d[e].u!==1)d[e].u=d[e].u-Math.floor(d[e].u);if(d[e].v!==1)d[e].v=d[e].v-Math.floor(d[e].v)}},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<
  478. c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;if(d.vertexColors.length===4){m.vertexColors[0]=d.vertexColors[0].clone();m.vertexColors[1]=d.vertexColors[1].clone();m.vertexColors[2]=d.vertexColors[3].clone();n.vertexColors[0]=d.vertexColors[1].clone();
  479. n.vertexColors[1]=d.vertexColors[2].clone();n.vertexColors[2]=d.vertexColors[3].clone()}f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){m=a.faceVertexUvs[d][b];i=m[1];j=m[2];l=m[3];m=[m[0].clone(),i.clone(),l.clone()];i=[i.clone(),j.clone(),l.clone()];h[d].push(m,i)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
  480. e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
  481. h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,u,z=[],D=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)D[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(m);n=j.distanceTo(m);if(p>
  482. b||r>b||n>b){i=a.vertices.length;t=e.clone();u=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;u.a=i;u.b=g;u.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);u.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);u.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=
  483. i;u.a=i;u.b=h;u.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);u.vertexNormals[0].copy(f);u.vertexNormals[1].copy(e.vertexNormals[2]);u.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);u.vertexColors[0].copy(f);u.vertexColors[1].copy(e.vertexColors[2]);u.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
  484. j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;u.a=i;u.b=g;u.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);u.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);u.vertexColors[0].copy(f)}e=2}z.push(t,u);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];u=j[0];h=j[1];t=j[2];if(e===
  485. 0){l=u.clone();l.lerpSelf(h,0.5);j=[u.clone(),l.clone(),t.clone()];h=[l.clone(),h.clone(),t.clone()]}else if(e===1){l=h.clone();l.lerpSelf(t,0.5);j=[u.clone(),h.clone(),l.clone()];h=[l.clone(),t.clone(),u.clone()]}else{l=u.clone();l.lerpSelf(t,0.5);j=[u.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),t.clone()]}D[f].push(j,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];n=
  486. a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(m);o=m.distanceTo(n);q=j.distanceTo(n);if(p>b||r>b||o>b||q>b){s=a.vertices.length;x=a.vertices.length+1;t=e.clone();u=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=x;t.d=i;u.a=s;u.b=g;u.c=h;u.d=x;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f);
  487. t.vertexNormals[2].copy(g);u.vertexNormals[0].copy(f);u.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);u.vertexColors[0].copy(f);u.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=x;u.a=x;u.b=s;u.c=h;u.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
  488. f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);u.vertexNormals[0].copy(g);u.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);u.vertexColors[0].copy(g);u.vertexColors[1].copy(f)}e=1}z.push(t,u);a.vertices.push(p,l);
  489. f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];u=j[0];h=j[1];t=j[2];j=j[3];if(e===0){l=u.clone();l.lerpSelf(h,0.5);m=t.clone();m.lerpSelf(j,0.5);u=[u.clone(),l.clone(),m.clone(),j.clone()];h=[l.clone(),h.clone(),t.clone(),m.clone()]}else{l=h.clone();l.lerpSelf(t,0.5);m=j.clone();m.lerpSelf(u,0.5);u=[u.clone(),h.clone(),l.clone(),m.clone()];h=[m.clone(),l.clone(),t.clone(),j.clone()]}D[f].push(u,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}}a.faces=
  490. z;a.faceVertexUvs=D}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
  491. THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=true;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);return f},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);f.flipY=false;b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=
  492. e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=m-1<0?0:m-1,p=m+1>e-
  493. 1?e-1:m+1,r=l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[(m*d+l)*4]/255*b];q.push([-1,0,h[(m*d+r)*4]/255*b]);q.push([-1,-1,h[(n*d+r)*4]/255*b]);q.push([0,-1,h[(n*d+l)*4]/255*b]);q.push([1,-1,h[(n*d+o)*4]/255*b]);q.push([1,0,h[(m*d+o)*4]/255*b]);q.push([1,1,h[(p*d+o)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);n=[];r=q.length;for(p=0;p<r;p++){var o=q[p],x=q[(p+1)%r],o=[o[0]-s[0],o[1]-s[1],o[2]-s[2]],x=[x[0]-s[0],x[1]-s[1],x[2]-s[2]];n.push(c([o[1]*x[2]-o[2]*x[1],o[2]*
  494. x[0]-o[0]*x[2],o[0]*x[1]-o[1]*x[0]]))}q=[0,0,0];for(p=0;p<n.length;p++){q[0]=q[0]+n[p][0];q[1]=q[1]+n[p][1];q[2]=q[2]+n[p][2]}q[0]=q[0]/n.length;q[1]=q[1]/n.length;q[2]=q[2]/n.length;s=(m*d+l)*4;j[s]=(q[0]+1)/2*255|0;j[s+1]=(q[1]+1)/2*255|0;j[s+2]=q[2]*255|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,
  495. a,b,THREE.RGBFormat);a.needsUpdate=true;return a}};
  496. THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
  497. b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
  498. else if(a instanceof THREE.ParticleSystem){b=new THREE.ParticleSystem(a.geometry,a.material);b.sortParticles=a.sortParticles}else if(a instanceof THREE.Particle)b=new THREE.Particle(a.material);else if(a instanceof THREE.Sprite){b=new THREE.Sprite({});b.color.copy(a.color);b.map=a.map;b.blending=a.blending;b.useScreenCoordinates=a.useScreenCoordinates;b.mergeWith3D=a.mergeWith3D;b.affectedByDistance=a.affectedByDistance;b.scaleByViewport=a.scaleByViewport;b.alignment=a.alignment;b.rotation3d.copy(a.rotation3d);
  499. b.rotation=a.rotation;b.opacity=a.opacity;b.uvOffset.copy(a.uvOffset);b.uvScale.copy(a.uvScale)}else a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.name=a.name;b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);
  500. b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof
  501. THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
  502. THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
  503. vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
  504. normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",
  505. value:5,texture:null},uNormalScale:{type:"f",value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,
  506. 0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;",
  507. THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nvec3 vViewPosition = cameraPosition - vWorldPosition;\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
  508. THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;",
  509. THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinned = boneMatX * skinVertexA * skinWeight.x;\nskinned \t += boneMatY * skinVertexB * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinned = boneMatX * skinVertexA * skinWeight.x;\nskinned \t += boneMatY * skinVertexB * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 wPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = wPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * wPosition;\n}\n#endif\n}"].join("\n")},
  510. cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
  511. THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
  512. 0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,r,o,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
  513. c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,m,p,i);THREE.Shape.Utils.b2(x,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){x=g/h;THREE.Shape.Utils.b3(x,m,p,o,i);THREE.Shape.Utils.b3(x,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
  514. THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
  515. (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,u=void 0,z=void 0,D=void 0,
  516. G=void 0,A=void 0,w=void 0,C=void 0,t=n[s[p]].x,u=n[s[p]].y,z=n[s[r]].x,D=n[s[r]].y,G=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-u)-(D-u)*(G-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var w=n[s[x]].x,C=n[s[x]].y,H=void 0,N=void 0,O=void 0,$=void 0,E=void 0,F=void 0,Q=void 0,L=void 0,K=void 0,U=void 0,P=void 0,aa=void 0,H=O=E=void 0,H=G-z,N=A-D,O=t-G,$=u-A,E=z-t,F=D-u,Q=w-t,L=C-u,K=w-z,U=C-D,P=w-G,aa=C-A,H=H*U-N*K,E=E*L-F*Q,O=O*aa-$*P;if(H>=0&&O>=0&&E>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
  517. a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
  518. THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
  519. Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
  520. {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
  521. 0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);x.sub(r,
  522. o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];u=
  523. f[a*2];z=f[a*2+1];D=f[b*2];G=f[b*2+1];A=f[c*2];w=f[c*2+1];C=r-m;H=s-m;N=o-n;O=x-n;$=q-p;E=t-p;F=D-u;Q=A-u;L=G-z;K=w-z;U=1/(F*K-Q*L);P.set((K*C-L*H)*U,(K*N-L*O)*U,(K*$-L*E)*U);aa.set((F*H-Q*C)*U,(F*O-Q*N)*U,(F*E-Q*$)*U);j[a].addSelf(P);j[b].addSelf(P);j[c].addSelf(P);l[a].addSelf(aa);l[b].addSelf(aa);l[c].addSelf(aa)}function b(a){Fa.x=e[a*3];Fa.y=e[a*3+1];Fa.z=e[a*3+2];na.copy(Fa);ea=j[a];Z.copy(ea);Z.subSelf(Fa.multiplyScalar(Fa.dot(ea))).normalize();ja.cross(na,ea);Ia=ja.dot(l[a]);Aa=Ia<0?-1:1;
  524. i[a*4]=Z.x;i[a*4+1]=Z.y;i[a*4+2]=Z.z;i[a*4+3]=Aa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
  525. {itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,u,z,D,G,A,w,C,H,N,O,$,E,F,Q,L,K,U,P=new THREE.Vector3,aa=new THREE.Vector3,da,I,ca,ia,Y,V=this.offsets,h=0;for(I=V.length;h<I;++h){da=V[h].start;ca=V[h].count;var X=V[h].index,g=da;for(da=da+ca;g<da;g=g+3){ca=X+c[g];ia=X+c[g+1];Y=X+c[g+2];a(ca,ia,Y)}}var Z=new THREE.Vector3,ja=new THREE.Vector3,Fa=new THREE.Vector3,na=
  526. new THREE.Vector3,Aa,ea,Ia,h=0;for(I=V.length;h<I;++h){da=V[h].start;ca=V[h].count;X=V[h].index;g=da;for(da=da+ca;g<da;g=g+3){ca=X+c[g];ia=X+c[g+1];Y=X+c[g+2];b(ca);b(ia);b(Y)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
  527. THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
  528. THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
  529. THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
  530. THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};
  531. THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
  532. THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
  533. THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
  534. THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);
  535. THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e=e-a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
  536. THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
  537. THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
  538. THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=(c-a)*0.5,d=(d-b)*0.5,f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
  539. THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
  540. THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
  541. THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
  542. THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a=a-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});
  543. THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e=e-a;a=a+(a>0?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length);c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
  544. d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
  545. THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
  546. THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++){b=b+this.curves[c].getLength();a.push(b)}return this.cacheLengths=a};
  547. THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++){h=a[i];if(h.x>b)b=h.x;else if(h.x<e)e=h.x;if(h.y>c)c=h.y;else if(h.y<f)f=h.y;if(m){if(h.z>d)d=h.z;else if(h.z<g)g=h.z;l.addSelf(h.x,h.y,h.z)}else l.addSelf(h.x,h.y)}a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};if(m){a.maxZ=d;a.minZ=
  548. g}return a};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,true))};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,true))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
  549. THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
  550. THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++){f=a[d];g=f.x;h=f.y;i=g/c.maxX;i=b.getUtoTmapping(i,g);g=b.getPoint(i);h=b.getNormalVector(i).multiplyScalar(h);f.x=g.x+h.x;f.y=g.y+h.y}return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
  551. THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
  552. this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
  553. THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
  554. THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
  555. THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
  556. THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
  557. THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
  558. THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
  559. THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
  560. THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,e,f,g,h,i,j,l,m,n,p,r,o;d=0;for(e=this.actions.length;d<e;d++){f=this.actions[d];g=f.action;f=f.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];if(c.length>0){g=c[c.length-1];
  561. p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){o=f/a;g=THREE.Shape.Utils.b2(o,p,m,h);o=THREE.Shape.Utils.b2(o,r,n,i);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];j=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){o=f/a;g=THREE.Shape.Utils.b3(o,p,m,j,h);o=THREE.Shape.Utils.b3(o,r,n,l,i);c.push(new THREE.Vector2(g,
  562. o))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;o=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;o=o.concat(f[0]);o=new THREE.SplineCurve(o);for(f=1;f<=g;f++)c.push(o.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];m=!!f[5];p=g-j;r=a*2;for(f=1;f<=r;f++){o=f/r;m||(o=1-o);o=j+o*p;g=h+n*Math.cos(o);o=i+n*Math.sin(o);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5];
  563. m=!!f[6];p=g-j;r=a*2;for(f=1;f<=r;f++){o=f/r;m||(o=1-o);o=j+o*p;g=h+n*Math.cos(o);o=i+l*Math.sin(o);c.push(new THREE.Vector2(g,o))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
  564. THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++){c=this.actions[a];d=c.args;c=c.action;if(c==THREE.PathActions.MOVE_TO&&f.actions.length!=0){e.push(f);f=new THREE.Path}f[c].apply(f,d)}f.actions.length!=0&&e.push(f);if(e.length==0)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(e.length==1){f=e[0];g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves;d.push(g);return d}if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
  565. b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
  566. THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
  567. THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
  568. THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,m,n,p,r=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){n=j[e];p=[];for(m=0;m<c.length;m++){l=c[m];l=n.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=m}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var o=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(o);var q=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(q);p=h;l=g;h=h+1;g=g+
  569. -1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;o=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(o);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);if(m+n>o+q){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];r.push([j[g],c[h],c[e]]);r.push(f);c=m.concat(p).concat(l).concat(n)}return{shape:c,
  570. isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++){i=d[f].x+":"+d[f].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(e)},
  571. isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
  572. this.b3p3(a,e)}};
  573. THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==true){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<0)a.hierarchy[c].keys[d].time=
  574. 0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&a.hierarchy[c].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
  575. {};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)if(a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time){a.hierarchy[c].keys.splice(d,1);d--}for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
  576. a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=true}},get:function(a){if(typeof a==="string"){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
  577. 1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=false;this.loop=this.isPaused=true;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
  578. THREE.Animation.prototype.play=function(a,b){if(this.isPlaying===false){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=true;e.matrixAutoUpdate=true;if(e.animationCache===void 0){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
  579. e instanceof THREE.Bone?e.skinMatrix:e.matrix}var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
  580. THREE.Animation.prototype.pause=function(){this.isPaused===true?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this)};
  581. THREE.Animation.prototype.update=function(a){if(this.isPlaying!==false){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime=this.currentTime+a*this.timeScale;j=this.currentTime=this.currentTime%this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];i=a.animationCache;for(var p=0;p<3;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[m].keys[0];
  582. for(h=this.getNextKeyWith(c,m,1);h.time<j;){g=h;h=this.getNextKeyWith(c,m,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,m,h.index+1)}while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+
  583. (f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos;this.points[1]=e;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=
  584. this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}}}}};
  585. THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
  586. THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
  587. THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
  588. THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=
  589. false;this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}};
  590. THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey=null;f.animationCache.nextKey=null;f.animationCache.originalMatrix=e instanceof THREE.Bone?
  591. e.skinMatrix:e.matrix}e=this.data.hierarchy[c].keys;if(e.length){f.animationCache.prevKey=e[0];f.animationCache.nextKey=e[1];this.startTime=Math.min(e[0].time,this.startTime);this.endTime=Math.max(e[e.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  592. THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(c.animationCache!==void 0){var d=c.animationCache.originalMatrix;if(b instanceof THREE.Bone){d.copy(b.skinMatrix);b.skinMatrix=d}else{d.copy(b.matrix);b.matrix=d}delete c.animationCache}}};
  593. THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime=this.currentTime+a*this.timeScale;g=this.currentTime=this.currentTime%this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=
  594. this.hierarchy[a];if(l.length){for(l=0;l<f.length;l++){g=f[l];(h=this.getPrevKeyWith(g,a,d))&&h.apply(g)}this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=true}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&f[a][e]!==void 0)if(d instanceof THREE.Bone){d.skinMatrix=f[a][e];d.matrixWorldNeedsUpdate=false}else{d.matrix=f[a][e];d.matrixWorldNeedsUpdate=
  595. true}else if(l.length){if(this.JITCompile&&m)d instanceof THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix;b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;){b=c;c=l[b.index+1]}m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&f[0][e]===void 0){this.hierarchy[0].updateMatrixWorld(true);
  596. for(a=0;a<this.hierarchy.length;a++)f[a][e]=this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c%b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
  597. THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c>=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
  598. THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
  599. 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
  600. 2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};
  601. THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=true;this.inOrthographicMode=false};
  602. THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=false;this.inOrthographicMode=true};
  603. THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPerspectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}};
  604. THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
  605. THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};
  606. THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
  607. THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.heightMax=1;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
  608. this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.onMouseDown=function(a){this.domElement!==
  609. document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-
  610. this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
  611. false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight=false;break;case 82:this.moveUp=false;break;case 70:this.moveDown=false}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&
  612. this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a=a*this.lookSpeed;this.activeLook||(a=0);this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=
  613. this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,
  614. 0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",
  615. c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),false);this.handleResize()};
  616. THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,s=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<q-1;f++){s=d*h.chunks[f]/h.total;b.keys[f]={time:s,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
  617. return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
  618. this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;var g=Math.PI*2,h=Math.PI/180;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===
  619. document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=
  620. a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};
  621. this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),
  622. b=new THREE.MeshLambertMaterial({color:65280}),c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a=
  623. this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),p=0;p<b.points.length;p++){c=new THREE.Mesh(g,h);c.position.copy(b.points[p]);a.add(c)}}this.domElement.addEventListener("mousemove",d(this,
  624. this.onMouseMove),false)};this.handleResize()};THREE.PathControlsIdCounter=0;
  625. THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=false;this.object.useQuaternion=true;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=
  626. new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=
  627. 1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=
  628. 0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
  629. true;break;case 2:this.object.moveBackward=true}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(a.button){case 0:this.moveForward=
  630. false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
  631. this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
  632. -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup",
  633. c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()};
  634. THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,i=0,j=0,l=0,m=0,n=0,p=0,r=0;this.handleResize=function(){p=window.innerWidth/2;r=window.innerHeight/2};this.update=
  635. function(a){if(this.mouseLook){var b=a*this.lookSpeed;this.rotateHorizontally(b*m);this.rotateVertically(b*n)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*j);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}e.copy(this.forward);
  636. d.set(0,1,0);c.cross(d,e).normalize();d.cross(e,c).normalize();this.object.matrix.elements[0]=c.x;this.object.matrix.elements[4]=d.x;this.object.matrix.elements[8]=e.x;this.object.matrix.elements[1]=c.y;this.object.matrix.elements[5]=d.y;this.object.matrix.elements[9]=e.y;this.object.matrix.elements[2]=c.z;this.object.matrix.elements[6]=d.z;this.object.matrix.elements[10]=e.z;f.identity();f.elements[0]=Math.cos(this.roll);f.elements[4]=-Math.sin(this.roll);f.elements[1]=Math.sin(this.roll);f.elements[5]=
  637. Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=true;this.object.matrix.elements[12]=this.object.position.x;this.object.matrix.elements[13]=this.object.position.y;this.object.matrix.elements[14]=this.object.position.z};this.translateX=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[0]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[1]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[2]*
  638. a};this.translateY=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[4]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[5]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[6]*a};this.translateZ=function(a){this.object.position.x=this.object.position.x-this.object.matrix.elements[8]*a;this.object.position.y=this.object.position.y-this.object.matrix.elements[9]*a;this.object.position.z=this.object.position.z-
  639. this.object.matrix.elements[10]*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.elements[0],this.object.matrix.elements[1],this.object.matrix.elements[2]);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.elements[4],this.object.matrix.elements[5],this.object.matrix.elements[6]);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},
  640. false);this.domElement.addEventListener("mousemove",function(a){m=(a.clientX-p)/window.innerWidth;n=(a.clientY-r)/window.innerHeight},false);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},false);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},false);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:i=
  641. 1;break;case 37:case 65:j=-1;break;case 40:case 83:i=-1;break;case 39:case 68:j=1;break;case 81:g=true;h=1;break;case 69:g=true;h=-1;break;case 82:l=1;break;case 70:l=-1}},false);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:j=0;break;case 40:case 83:i=0;break;case 39:case 68:j=0;break;case 81:g=false;break;case 69:g=false;break;case 82:l=0;break;case 70:l=0}},false);this.handleResize()};
  642. THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=b!==void 0?b:document;this.enabled=true;this.screen={width:0,height:0,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=new THREE.Vector3;var d=
  643. new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector2,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p={type:"change"};this.handleResize=function(){this.screen.width=window.innerWidth;this.screen.height=window.innerHeight;this.screen.offsetLeft=0;this.screen.offsetTop=0;this.radius=(this.screen.width+this.screen.height)/4};this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,
  644. b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};
  645. this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);if(c.staticMoving)h=i;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-j.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?j=l:j.y=j.y+(l.y-j.y)*
  646. this.dynamicDampingFactor}};this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance);
  647. g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceToSquared(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);
  648. this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);m=n=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(n=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();
  649. a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=n=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?
  650. f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
  651. THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(u===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(u===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
  652. u=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,x=1,t=new THREE.Vector3;e=-1;c=0;d=1;var u=e,z={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
  653. s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
  654. var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(x);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;x=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(z);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
  655. if(a.button===0||a.button===2){u=c;l.set(a.clientX,a.clientY)}else if(a.button===1){u=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
  656. THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
  657. f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
  658. THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,U=h/o,P=i/p,aa=new THREE.Vector3;aa[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var da=new THREE.Vector3;da[a]=(i*U-q)*c;da[b]=(h*P-r)*g;da[n]=l;j.vertices.push(da)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
  659. t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(aa);a.vertexNormals.push(aa.clone(),aa.clone(),aa.clone(),aa.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,x;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=
  660. 4;x=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,x);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
  661. THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=
  662. this.vertices[j[0][h+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),u=n.clone(),z=l[i][h].clone(),D=l[i+1][h].clone(),G=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,u]));this.faceVertexUvs[0].push([z,D,G,A])}}if(!f&&a>
  663. 0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();D=l[0][h+1].clone();G=new THREE.UV(D.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,D,G])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,
  664. -1,0);t=new THREE.Vector3(0,-1,0);z=l[i][h+1].clone();D=l[i][h].clone();G=new THREE.UV(D.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,D,G])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
  665. THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
  666. THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
  667. h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
  668. c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=P*g,j=P*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+N,i=i+N,o=o+N,j=j+N;H.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(H,a,p,b,m,i,o,j,q,r,s,u);H.faceVertexUvs[0].push(m)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;H.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(H,a,b,c,d,e):t.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}
  669. var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,z,D,G;if(r){o=r.getSpacedPoints(n);q=true;m=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
  670. n,false);z=new THREE.Vector3;D=new THREE.Vector3;G=new THREE.Vector3}if(!m)j=i=l=0;var A,w,C,H=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();w=0;for(C=O.length;w<C;w++){A=O[w];THREE.Shape.Utils.isClockWise(A)&&(O[w]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),E=p;w=0;for(C=O.length;w<C;w++){A=O[w];p=p.concat(A)}var F,Q,L,K,U,P=p.length,aa,da=$.length,r=[],I=0;L=E.length;F=L-1;
  671. for(Q=I+1;I<L;I++,F++,Q++){F===L&&(F=0);Q===L&&(Q=0);r[I]=d(E[I],E[F],E[Q])}var ca=[],ia,Y=r.concat();w=0;for(C=O.length;w<C;w++){A=O[w];ia=[];I=0;L=A.length;F=L-1;for(Q=I+1;I<L;I++,F++,Q++){F===L&&(F=0);Q===L&&(Q=0);ia[I]=d(A[I],A[F],A[Q])}ca.push(ia);Y=Y.concat(ia)}for(F=0;F<l;F++){L=F/l;K=i*(1-L);Q=j*Math.sin(L*Math.PI/2);I=0;for(L=E.length;I<L;I++){U=c(E[I],r[I],Q);f(U.x,U.y,-K)}w=0;for(C=O.length;w<C;w++){A=O[w];ia=ca[w];I=0;for(L=A.length;I<L;I++){U=c(A[I],ia[I],Q);f(U.x,U.y,-K)}}}Q=j;for(I=
  672. 0;I<P;I++){U=m?c(p[I],Y[I],Q):p[I];if(q){D.copy(u.normals[0]).multiplyScalar(U.x);z.copy(u.binormals[0]).multiplyScalar(U.y);G.copy(o[0]).addSelf(D).addSelf(z);f(G.x,G.y,G.z)}else f(U.x,U.y,0)}for(L=1;L<=n;L++)for(I=0;I<P;I++){U=m?c(p[I],Y[I],Q):p[I];if(q){D.copy(u.normals[L]).multiplyScalar(U.x);z.copy(u.binormals[L]).multiplyScalar(U.y);G.copy(o[L]).addSelf(D).addSelf(z);f(G.x,G.y,G.z)}else f(U.x,U.y,h/n*L)}for(F=l-1;F>=0;F--){L=F/l;K=i*(1-L);Q=j*Math.sin(L*Math.PI/2);I=0;for(L=E.length;I<L;I++){U=
  673. c(E[I],r[I],Q);f(U.x,U.y,h+K)}w=0;for(C=O.length;w<C;w++){A=O[w];ia=ca[w];I=0;for(L=A.length;I<L;I++){U=c(A[I],ia[I],Q);q?f(U.x,U.y+o[n-1].y,o[n-1].x+K):f(U.x,U.y,h+K)}}}(function(){if(m){var a;a=P*0;for(I=0;I<da;I++){aa=$[I];g(aa[2]+a,aa[1]+a,aa[0]+a,true)}a=n+l*2;a=P*a;for(I=0;I<da;I++){aa=$[I];g(aa[0]+a,aa[1]+a,aa[2]+a,false)}}else{for(I=0;I<da;I++){aa=$[I];g(aa[2],aa[1],aa[0],true)}for(I=0;I<da;I++){aa=$[I];g(aa[0]+P*n,aa[1]+P*n,aa[2]+P*n,false)}}})();(function(){var a=0;e(E,a);a=a+E.length;w=
  674. 0;for(C=O.length;w<C;w++){A=O[w];e(A,a);a=a+A.length}})()};
  675. THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
  676. g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
  677. THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
  678. THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++){d[f]=a[f].clone();this.vertices.push(d[f])}for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++){d[f]=e.multiplyVector3(d[f].clone());this.vertices.push(d[f])}for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++){this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e));this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/e),new THREE.UV(1-
  679. (c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
  680. THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-e,-(a*j-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,1-a/d),new THREE.UV(b/c,1-(a+1)/d),new THREE.UV((b+
  681. 1)/c,1-(a+1)/d),new THREE.UV((b+1)/c,1-a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
  682. THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],l=[];for(i=0;i<=c;i++){var m=[],n=[];for(h=0;h<=b;h++){var p=h/b,r=i/c,o=new THREE.Vector3;o.x=-a*Math.cos(d+p*e)*Math.sin(f+r*g);o.y=a*Math.cos(f+r*g);o.z=a*Math.sin(d+p*e)*Math.sin(f+r*g);this.vertices.push(o);m.push(this.vertices.length-1);n.push(new THREE.UV(p,
  683. 1-r))}j.push(m);l.push(n)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],m=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),o=l[i][h+1].clone(),q=l[i][h].clone(),s=l[i+1][h].clone(),x=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[m,p,r]));this.faceVertexUvs[0].push([o,s,x])}else if(Math.abs(this.vertices[f].y)==
  684. a){this.faces.push(new THREE.Face3(d,e,f,[m,n,p]));this.faceVertexUvs[0].push([o,q,s])}else{this.faces.push(new THREE.Face4(d,e,f,g,[m,n,p,r]));this.faceVertexUvs[0].push([o,q,s,x])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
  685. THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
  686. THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
  687. this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),
  688. a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
  689. THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a=c/d*a;c=Math.cos(a);g=e*(2+c)*0.5*g;b=e*(2+c)*b*0.5;e=f*e*Math.sin(a)*0.5;return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
  690. Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x=f.x+(i*d.x+g*e.x);f.y=f.y+(i*d.y+g*e.y);f.z=f.z+(i*d.z+g*e.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=0;a<
  691. this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,i,j,l])}this.computeCentroids();this.computeFaceNormals();
  692. this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
  693. THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=e||false;if(f)this.debug=new THREE.Object3D;this.grid=[];var g,h,f=this.segments+1,i,j,l,m=new THREE.Vector3,n,p,r,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);n=b.tangents;p=b.normals;r=b.binormals;this.tangents=n;this.normals=p;this.binormals=r;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=n[b];g=p[b];h=r[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
  694. l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.segmentsRadius;d++){i=d/this.segmentsRadius*2*Math.PI;j=-this.radius*Math.cos(i);i=this.radius*Math.sin(i);m.copy(l);m.x=m.x+(j*g.x+i*h.x);m.y=m.y+(j*g.y+i*h.y);m.z=m.z+(j*g.z+i*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(m.x,m.y,m.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++){f=e?(b+1)%this.segments:b+1;m=(d+1)%this.segmentsRadius;
  695. a=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][m];m=this.grid[b][m];n=new THREE.UV(b/this.segments,d/this.segmentsRadius);p=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius);r=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(a,c,f,m));this.faceVertexUvs[0].push([n,p,r,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
  696. THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);e[j]=a.getTangentAt(l);e[j].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}m<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
  697. f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++){f[j]=f[j-1].clone();g[j]=g[j-1].clone();h.cross(e[j-1],e[j]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));i.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(j=1;j<b;j++){i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]);g[j].cross(e[j],f[j])}}};
  698. THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
  699. i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;f(a,g(a,b),g(a,c),d);f(g(a,b),b,g(b,c),d);f(g(a,c),g(b,c),c,d);f(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];c===void 0&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
  700. for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var m=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  701. THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  702. THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  703. THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);e.push(j)}}var n,p,r,o;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*m+i;e=h*m+i+1;l=(h+1)*m+i;j=(h+1)*m+i+1;n=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);r=new THREE.UV(i/b,(h+1)/c);o=new THREE.UV((i+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([n,
  704. p,r]);g.push([p,o,r])}else{f.push(new THREE.Face4(a,e,j,l));g.push([n,p,o,r])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
  705. THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],s;s=j;var x=a[h[1]],t=a[h[2]],u=new THREE.Vector3,z=new THREE.Vector3;u.sub(t,x);z.sub(s,x);u.crossSelf(z);u.isZero()||u.normalize();s=u;j=s.dot(j);if(s.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(x=0;x<f.length;x++)if(f[x][0]===j[1]&&f[x][1]===j[0]){f[x]=f[f.length-1];f.pop();s=false;break}s&&f.push(j)}e[g]=
  706. e[e.length-1];e.pop()}else g++}for(x=0;x<f.length;x++)e.push([f[x][0],f[x][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],j=0;j<3;j++){if(h[i[j]]===void 0){h[i[j]]=g++;this.vertices.push(a[i[j]])}i[j]=h[i[j]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
  707. for(f=0;f<this.faces.length;f++){i=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[i.a]),d(this.vertices[i.b]),d(this.vertices[i.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
  708. THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
  709. c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=Object.create(THREE.Object3D.prototype);
  710. THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(b instanceof THREE.Vector3)this.position=
  711. b;this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=(new THREE.Vector3(0,1,0)).crossSelf(a),a=Math.acos((new THREE.Vector3(0,1,0)).dot(a.clone().normalize()));this.matrix=(new THREE.Matrix4).makeRotationAxis(b.normalize(),a);this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
  712. THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};
  713. THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
  714. "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
  715. this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=Object.create(THREE.Object3D.prototype);
  716. THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(e=a.length;d<e;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
  717. 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
  718. THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
  719. THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
  720. q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=x[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in x?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,x[e]):x[e]=d}function h(a,
  721. b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,u,z,D,G,A,w=a.faceVertexUvs[0],C;b("originalFaces, uvs, originalVerticesLength",r.length,w.length,t);if(n.supportUVs){u=0;for(z=w.length;u<z;u++){D=0;for(G=w[u].length;D<G;D++){C=r[u]["abcd".charAt(D)];g(C,u,w[u][D])}}}if(w.length==0)n.supportUVs=false;u=0;for(A in x)u++;if(!u){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
  722. x,"vs",w.length);u=0;for(z=r.length;u<z;u++){A=r[u];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){w=new THREE.UV;if(A instanceof THREE.Face3){w.u=f(A.a,u).u+f(A.b,u).u+f(A.c,u).u;w.v=f(A.a,u).v+f(A.b,u).v+f(A.c,u).v;w.u=w.u/3;w.v=w.v/3}else if(A instanceof THREE.Face4){w.u=f(A.a,u).u+f(A.b,u).u+f(A.c,u).u+f(A.d,u).u;w.v=f(A.a,u).v+f(A.b,u).v+f(A.c,u).v+f(A.d,u).v;w.u=w.u/4;w.v=w.v/4}g(t+u,"",w)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
  723. var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);C=0;var H,N,O={},$={};for(u in z){w=z[u];H=u.split("_");N=H[0];H=H[1];h(N,[N,H]);h(H,[N,H]);D=0;for(G=w.length;D<G;D++){A=w[D];i(N,A,u);i(H,A,u)}w.length<2&&(s[u]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(u in z){w=
  724. z[u];A=w[0];G=w[1];H=u.split("_");N=H[0];H=H[1];w=new THREE.Vector3;if(s[u]){w.addSelf(p[N]);w.addSelf(p[H]);w.multiplyScalar(0.5)}else{w.addSelf(o[A]);w.addSelf(o[G]);w.addSelf(p[N]);w.addSelf(p[H]);w.multiplyScalar(0.25)}q[u]=t+r.length+C;j.push(w);C++;if(n.supportUVs){w=new THREE.UV;w.u=f(N,A).u+f(H,A).u;w.v=f(N,A).v+f(H,A).v;w.u=w.u/2;w.v=w.v/2;g(q[u],A,w);if(!s[u]){w=new THREE.UV;w.u=f(N,G).u+f(H,G).u;w.v=f(N,G).v+f(H,G).v;w.u=w.u/2;w.v=w.v/2;g(q[u],G,w)}}}b("-- Step 2 done");var E,F;G=["123",
  725. "12","2","23"];H=["123","23","3","31"];var Q=["123","31","1","12"],L=["1234","12","2","23"],K=["1234","23","3","34"],U=["1234","34","4","41"],P=["1234","41","1","12"];u=0;for(z=o.length;u<z;u++){A=r[u];w=t+u;if(A instanceof THREE.Face3){C=e(A.a,A.b);N=e(A.b,A.c);E=e(A.c,A.a);d(w,q[C],A.b,q[N],A,G,u);d(w,q[N],A.c,q[E],A,H,u);d(w,q[E],A.a,q[C],A,Q,u)}else if(A instanceof THREE.Face4){C=e(A.a,A.b);N=e(A.b,A.c);E=e(A.c,A.d);F=e(A.d,A.a);d(w,q[C],A.b,q[N],A,L,u);d(w,q[N],A.c,q[E],A,K,u);d(w,q[E],A.d,q[F],
  726. A,U,u);d(w,q[F],A.a,q[C],A,P,u)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;u=0;for(z=p.length;u<z;u++)if(O[u]!==void 0){q.set(0,0,0);A.set(0,0,0);N=new THREE.Vector3(0,0,0);w=0;for(D in $[u]){q.addSelf(o[D]);w++}G=0;C=O[u].length;for(D=0;D<C;D++)s[e(O[u][D][0],O[u][D][1])]&&G++;if(G!=2){q.divideScalar(w);for(D=0;D<C;D++){w=O[u][D];w=p[w[0]].clone().addSelf(p[w[1]]).divideScalar(2);A.addSelf(w)}A.divideScalar(C);N.addSelf(p[u]);N.multiplyScalar(C-3);N.addSelf(q);N.addSelf(A.multiplyScalar(2));
  727. N.divideScalar(C);j[u]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
  728. THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
  729. THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
  730. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
  731. THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
  732. THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:false,time:0,direction:1,weight:1,directionBackwards:false,mirroredLoop:false};this.animationsMap[a]=b;this.animationsList.push(b)};
  733. THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&h.length>1){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(f<h.start)h.start=f;if(f>h.end)h.end=f;c||(c=i)}}for(i in d){h=d[i];this.createAnimation(i,h.start,h.end,a)}this.firstAnimation=c};
  734. THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}};
  735. THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
  736. THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
  737. THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
  738. e),0,d.length-1),g=d.weight;if(f!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[f]=0;d.lastFrame=d.currentFrame;d.currentFrame=f}e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
  739. THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,m,n,p;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
  740. 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
  741. b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
  742. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
  743. "color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,u=s/e,z=e*0.5,D=s*0.5,G=16/s,A=new THREE.Vector2(G*u,G),w=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),H=n,G=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
  744. 1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(G.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(G.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,O,$,E,F;for(N=0;N<x;N++){G=16/s;A.set(G*u,G);E=a[N];t.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);w.copy(t);C.x=w.x*z+z;C.y=w.y*D+D;if(j||C.x>0&&C.x<e&&C.y>0&&
  745. C.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,A.x,A.y);b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
  746. b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(w);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);O=0;for($=E.lensFlares.length;O<$;O++){F=E.lensFlares[O];if(F.opacity>0.001&&F.scale>0.001){w.x=F.x;w.y=F.y;w.z=F.z;G=F.size*F.scale/s;A.x=G*u;A.y=G;b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.uniform2f(H.scale,A.x,A.y);b.uniform1f(H.rotation,F.rotation);b.uniform1f(H.opacity,F.opacity);
  747. b.uniform3f(H.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  748. THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
  749. vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,u=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
  750. p.shadowCascade)for(o=0;o<p.shadowCascadeCount;o++){var z;if(p.shadowCascadeArray[o])z=p.shadowCascadeArray[o];else{t=p;s=o;z=new THREE.DirectionalLight;z.isVirtual=true;z.onlyShadow=true;z.castShadow=true;z.shadowCameraNear=t.shadowCameraNear;z.shadowCameraFar=t.shadowCameraFar;z.shadowCameraLeft=t.shadowCameraLeft;z.shadowCameraRight=t.shadowCameraRight;z.shadowCameraBottom=t.shadowCameraBottom;z.shadowCameraTop=t.shadowCameraTop;z.shadowCameraVisible=t.shadowCameraVisible;z.shadowDarkness=t.shadowDarkness;
  751. z.shadowBias=t.shadowCascadeBias[s];z.shadowMapWidth=t.shadowCascadeWidth[s];z.shadowMapHeight=t.shadowCascadeHeight[s];z.pointsWorld=[];z.pointsFrustum=[];x=z.pointsWorld;q=z.pointsFrustum;for(var D=0;D<8;D++){x[D]=new THREE.Vector3;q[D]=new THREE.Vector3}x=t.shadowCascadeNearZ[s];t=t.shadowCascadeFarZ[s];q[0].set(-1,-1,x);q[1].set(1,-1,x);q[2].set(-1,1,x);q[3].set(1,1,x);q[4].set(-1,-1,t);q[5].set(1,-1,t);q[6].set(-1,1,t);q[7].set(1,1,t);z.originalCamera=l;q=new THREE.Gyroscope;q.position=p.shadowCascadeOffset;
  752. q.add(z);q.add(z.target);l.add(q);p.shadowCascadeArray[o]=z;console.log("Created virtualLight",z)}s=p;x=o;t=s.shadowCascadeArray[x];t.position.copy(s.position);t.target.position.copy(s.target.position);t.lookAt(t.target);t.shadowCameraVisible=s.shadowCameraVisible;t.shadowDarkness=s.shadowDarkness;t.shadowBias=s.shadowCascadeBias[x];q=s.shadowCascadeNearZ[x];s=s.shadowCascadeFarZ[x];t=t.pointsFrustum;t[0].z=q;t[1].z=q;t[2].z=q;t[3].z=q;t[4].z=s;t[5].z=s;t[6].z=s;t[7].z=s;u[r]=z;r++}else{u[r]=p;r++}}m=
  753. 0;for(n=u.length;m<n;m++){p=u[m];if(!p.shadowMap){p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight);p.shadowMatrix=new THREE.Matrix4}if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof
  754. THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(p.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(p.shadowCameraVisible&&!p.cameraHelper){p.cameraHelper=new THREE.CameraHelper(p.shadowCamera);p.shadowCamera.add(p.cameraHelper)}if(p.isVirtual&&z.originalCamera==l){o=l;r=p.shadowCamera;
  755. q=p.pointsFrustum;t=p.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(s=0;s<8;s++){x=t[s];x.copy(q[s]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,o);r.matrixWorldInverse.multiplyVector3(x);if(x.x<h.x)h.x=x.x;if(x.x>i.x)i.x=x.x;if(x.y<h.y)h.y=x.y;if(x.y>i.y)i.y=x.y;if(x.z<h.z)h.z=x.z;if(x.z>i.z)i.z=x.z}r.left=h.x;r.right=i.x;r.top=i.y;r.bottom=h.y;r.updateProjectionMatrix()}r=p.shadowMap;q=p.shadowMatrix;o=p.shadowCamera;o.position.copy(p.matrixWorld.getPosition());
  756. o.lookAt(p.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(p.cameraHelper)p.cameraHelper.lines.visible=p.shadowCameraVisible;p.shadowCameraVisible&&p.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(o.projectionMatrix);q.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);
  757. o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);b.clear();t=j.__webglObjects;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;s.render=false;if(q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||f.contains(q))){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);s.render=true}}p=0;for(r=t.length;p<r;p++){s=t[p];if(s.render){q=s.object;s=s.buffer;x=q.customDepthMaterial?
  758. q.customDepthMaterial:q.geometry.morphTargets.length?d:q instanceof THREE.SkinnedMesh?e:c;s instanceof THREE.BufferGeometry?b.renderBufferDirect(o,j.__lights,null,x,s,q):b.renderBuffer(o,j.__lights,null,x,s,q)}}t=j.__webglObjectsImmediate;p=0;for(r=t.length;p<r;p++){s=t[p];q=s.object;if(q.visible&&q.castShadow){q._modelViewMatrix.multiply(o.matrixWorldInverse,q.matrixWorld);b.renderImmediateObject(o,j.__lights,null,c,q)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
  759. b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
  760. THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  761. g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(n,p);b.attachShader(n,r);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
  762. "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
  763. j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=i,s=j,x=r/p,p=p*0.5,t=r*0.5,u=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  764. g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var z,D=[],q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0)if(z.useScreenCoordinates)z.z=-z.position.z;else{z._modelViewMatrix.multiply(e.matrixWorldInverse,z.matrixWorld);z.z=-z._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
  765. b.uniform3f(s.screenPosition,(z.position.x-p)/p,(t-z.position.y)/t,Math.max(0,Math.min(1,z.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,z.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,z._modelViewMatrix.elements)}e=z.map.image.width/(z.scaleByViewport?r:1);D[0]=e*x*z.scale.x;D[1]=e*z.scale.y;b.uniform2f(s.uvScale,z.uvScale.x,z.uvScale.y);b.uniform2f(s.uvOffset,z.uvOffset.x,z.uvOffset.y);b.uniform2f(s.alignment,z.alignment.x,z.alignment.y);
  766. b.uniform1f(s.opacity,z.opacity);b.uniform3f(s.color,z.color.r,z.color.g,z.color.b);b.uniform1f(s.rotation,z.rotation);b.uniform2fv(s.scale,D);if(z.mergeWith3D&&!u){b.enable(b.DEPTH_TEST);u=true}else if(!z.mergeWith3D&&u){b.disable(b.DEPTH_TEST);u=false}c.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst);c.setTexture(z.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  767. THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
  768. function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,m,n,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
  769. h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;l.render=false;if(n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){n=l.object;l=l.buffer;n.material&&b.setMaterialFaces(n.material);m=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?
  770. d:c;l instanceof THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,m,l,n):b.renderBuffer(h,g.__lights,null,m,l,n)}}p=g.__webglObjectsImmediate;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,n)}}i=b.getClearColor();j=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,j);a.enable(a.BLEND)}};
  771. THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
  772. lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
  773. THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
  774. fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};