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- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <div class="desc">
- Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
- </div>
- <h2>Example</h2>
- <code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
- light.position.set( 50, 50, 50 );
- scene.add( light );</code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Float color], [page:Float intensity], [page:Float distance] )</h3>
- <h2>Properties</h2>
- <h3>.[page:Vector3 position]</h3>
- <div>
- Light's position.<br />
- Default — *new THREE.Vector3()*.
- </div>
- <h3>.[page:Float intensity]</h3>
- <div>
- Light's intensity.<br />
- Default - *1.0*.
- </div>
- <h3>.[page:Float distance]</h3>
- <div>
- If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
- Default — *0.0*.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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