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- /**
- * @author yamahigashi https://github.com/yamahigashi
- *
- * This loader loads FBX file in *ASCII and version 7 format*.
- *
- * Support
- * - mesh
- * - skinning
- * - normal / uv
- *
- * Not Support
- * - material
- * - texture
- * - morph
- */
- ( function() {
- THREE.FBXLoader = function ( showStatus, manager ) {
- THREE.Loader.call( this, showStatus );
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.textureLoader = null;
- this.textureBasePath = null;
- };
- THREE.FBXLoader.prototype = Object.create( THREE.Loader.prototype );
- THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
- THREE.FBXLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- // loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- if( !scope.isFbxFormatASCII( text ) ){
- console.warn( 'FBXLoader: !!! FBX Binary format not supported !!!' );
- } else if ( !scope.isFbxVersionSupported( text ) ) {
- console.warn( 'FBXLoader: !!! FBX Version below 7 not supported !!!' );
- } else {
- scope.textureBasePath = scope.extractUrlBase( url );
- parser = new FBXParser();
- var nodes = parser.parse( text );
- onLoad( scope.parse( nodes ) );
- }
- }, onProgress, onError );
- };
- THREE.FBXLoader.prototype.setCrossOrigin = function ( value ) {
- this.crossOrigin = value;
- };
- THREE.FBXLoader.prototype.isFbxFormatASCII = function ( body ) {
- CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
- var cursor = 0;
- var read = function( offset ){
- var result = body[ offset - 1 ];
- body = body.slice( cursor + offset );
- cursor++;
- return result;
- };
- for (var i=0; i < CORRECT.length; ++i) {
- num = read( 1 );
- if ( num == CORRECT[i] ){
- return false;
- }
- }
- return true;
- };
- THREE.FBXLoader.prototype.isFbxVersionSupported = function ( body ){
- var versionExp = /FBXVersion: (\d+)/;
- match = body.match( versionExp );
- if ( match ){
- var version = parseInt( match[1] );
- console.log( 'FBXLoader: FBX version ' + version );
- return version >= 7000;
- }
- return false;
- };
- THREE.FBXLoader.prototype.parse = function ( allNodes ) {
- var scope = this;
- console.time( 'FBXLoader: ObjectParser' );
- scope.hierarchy = ( new Bones() ).parseHierarchy( allNodes );
- scope.weights = ( new Weights() ).parse( allNodes, scope.hierarchy );
- scope.animations = ( new Animation() ).parse( allNodes, scope.hierarchy );
- scope.textures = ( new Textures() ).parse( allNodes, scope.hierarchy );
- console.timeEnd( 'FBXLoader: ObjectParser' );
- console.time( 'FBXLoader: GeometryParser' );
- geometries = this.parseGeometries( allNodes );
- console.timeEnd( 'FBXLoader: GeometryParser' );
- var container = new THREE.Object3D();
- for (var i=0; i < geometries.length; ++i) {
- if ( geometries[i] === undefined ){ continue; }
- container.add( geometries[i] );
- //wireframe = new THREE.WireframeHelper( geometries[i], 0x00ff00 );
- //container.add( wireframe );
- //vnh = new THREE.VertexNormalsHelper( geometries[i], 0.6 );
- //container.add( vnh );
- //skh = new THREE.SkeletonHelper( geometries[i] );
- //container.add( skh );
- // container.add( new THREE.BoxHelper( geometries[i] ) );
- }
- console.timeEnd( 'FBXLoader: total' );
- return container;
- };
- THREE.FBXLoader.prototype.parseGeometries = function ( node ) {
- // has not geo, return []
- if ( !( 'Geometry' in node.Objects.subNodes ) ) { return []; }
- // has many
- var geoCount = 0;
- for ( var geo in node.Objects.subNodes.Geometry ) {
- if ( geo.match( /^\d+$/ )){ geoCount++; }
- }
- var res = [];
- if ( geoCount > 0 ){
- for ( geo in node.Objects.subNodes.Geometry ) {
- if ( node.Objects.subNodes.Geometry[geo].attrType === 'Mesh' ) {
- res.push( this.parseGeometry( node.Objects.subNodes.Geometry[geo], node ) );
- }
- }
- } else {
- res.push( this.parseGeometry( node.Objects.subNodes.Geometry, node ) );
- }
- return res;
- };
- THREE.FBXLoader.prototype.parseGeometry = function ( node, nodes ) {
- geo = ( new Geometry() ).parse( node );
- geo.addBones( this.hierarchy.hierarchy );
- //*
- var geometry = new THREE.BufferGeometry();
- geometry.name = geo.name;
- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geo.vertices ), 3 ) );
- if ( geo.normals !== undefined && geo.normals.length > 0 ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geo.normals ), 3 ) );
- }
- if ( geo.uvs !== undefined && geo.uvs.length > 0 ) {
- geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geo.uvs ), 2 ) );
- }
- if ( geo.indices !== undefined && geo.indices.length > 65535 ){
- geometry.setIndex( new THREE.BufferAttribute( new Uint32Array( geo.indices ), 1 ) );
- } else if ( geo.indices !== undefined ) {
- geometry.setIndex( new THREE.BufferAttribute( new Uint16Array( geo.indices ), 1 ) );
- }
- geometry.verticesNeedUpdate = true;
- geometry.computeBoundingSphere();
- geometry.computeBoundingBox();
- var texture;
- var texs = this.textures.getById( nodes.searchConnectionParent( geo.id ) );
- if ( texs !== undefined && texs.length > 0 ){
- if ( this.textureLoader === null ){
- this.textureLoader = new THREE.TextureLoader();
- }
- // TODO: texture & material support
- texture = this.textureLoader.load( this.textureBasePath + '/' + texs[0].fileName );
- }
- var material;
- if ( texture !== undefined ){
- material = new THREE.MeshBasicMaterial( { map: texture } );
- } else {
- material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
- }
- geometry = new THREE.Geometry().fromBufferGeometry( geometry );
- geometry.bones = geo.bones;
- geometry.skinIndices = this.weights.skinIndices;
- geometry.skinWeights = this.weights.skinWeights;
- var mesh = null;
- if ( geo.bones === undefined || geo.skins === undefined || this.animations === undefined || this.animations.length === 0 ){
- mesh = new THREE.Mesh( geometry, material );
- } else {
- material.skinning = true;
- mesh = new THREE.SkinnedMesh( geometry, material );
- this.addAnimation( mesh, this.weights.matrices, this.animations );
- }
- return mesh;
- };
- THREE.FBXLoader.prototype.addAnimation = function ( mesh, matrices, animations ) {
- var animationdata = { "name": 'animationtest', "fps": 30, "length": animations.length, "hierarchy": [] };
- for (var i=0; i < mesh.geometry.bones.length; ++i) {
- var name = mesh.geometry.bones[i].name;
- name = name.replace( /.*:/, '' );
- animationdata.hierarchy.push( { parent: mesh.geometry.bones[i].parent, name: name, keys:[] } );
- }
- var hasCurve = function ( animNode, attr ) {
- if ( animNode === undefined ){ return false; }
- var attrNode;
- switch ( attr ) {
- case 'S':
- if( animNode.S === undefined ){ return false; }
- attrNode = animNode.S;
- break;
- case 'R':
- if( animNode.R === undefined ){ return false; }
- attrNode = animNode.R;
- break;
- case 'T':
- if( animNode.T === undefined ){ return false; }
- attrNode = animNode.T;
- break;
- }
- if( attrNode.curves.x === undefined ){ return false; }
- if( attrNode.curves.y === undefined ){ return false; }
- if( attrNode.curves.z === undefined ){ return false; }
- return true;
- };
- var hasKeyOnFrame = function ( attrNode, frame ) {
- var x = isKeyExistOnFrame( attrNode.curves.x, frame );
- var y = isKeyExistOnFrame( attrNode.curves.y, frame );
- var z = isKeyExistOnFrame( attrNode.curves.z, frame );
- return x && y && z;
- };
- var isKeyExistOnFrame = function ( curve, frame ) {
- var value = curve.values[ frame ];
- return value !== undefined;
- };
- var genKey = function ( animNode, bone ) {
- // key initialize with its bone's bind pose at first
- var key = {};
- key.time = frame / animations.fps; // TODO:
- key.pos = bone.pos;
- key.rot = bone.rotq;
- key.scl = bone.scl;
- if ( animNode === undefined ){
- return key;
- }
- try {
- if ( hasCurve( animNode, 'T' ) && hasKeyOnFrame( animNode.T, frame ) ) {
- var pos = new THREE.Vector3(
- animNode.T.curves.x.values[ frame ],
- animNode.T.curves.y.values[ frame ],
- animNode.T.curves.z.values[ frame ] );
- key.pos = [ pos.x, pos.y, pos.z ];
- } else {
- delete key.pos;
- }
- if ( hasCurve( animNode, 'R' ) && hasKeyOnFrame( animNode.R, frame ) ){
- var rx = degToRad( animNode.R.curves.x.values[ frame ] );
- var ry = degToRad( animNode.R.curves.y.values[ frame ] );
- var rz = degToRad( animNode.R.curves.z.values[ frame ] );
- var eul = new THREE.Vector3( rx, ry, rz );
- var rot = quatFromVec( eul.x, eul.y, eul.z );
- key.rot = [ rot.x, rot.y, rot.z, rot.w ];
- } else {
- delete key.rot;
- }
- if ( hasCurve( animNode, 'S' ) && hasKeyOnFrame( animNode.S, frame ) ) {
- var scl = new THREE.Vector3(
- animNode.S.curves.x.values[ frame ],
- animNode.S.curves.y.values[ frame ],
- animNode.S.curves.z.values[ frame ] );
- key.scl = [ scl.x, scl.y, scl.z ];
- } else {
- delete key.scl;
- }
- } catch ( e ){
- // curve is not full plotted
- console.log( bone );
- console.log( e );
- }
- return key;
- };
- var bones = mesh.geometry.bones;
- for ( frame = 0; frame < animations.frames; frame ++ ) {
- for ( i=0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- var animNode = animations.curves[ i ];
- for ( var j = 0; j < animationdata.hierarchy.length; j ++ ) {
- if ( animationdata.hierarchy[ j ].name === bone.name ) {
- animationdata.hierarchy[ j ].keys.push( genKey( animNode, bone ) );
- }
- }
- }
- }
- if ( mesh.geometry.animations === undefined ) {
- mesh.geometry.animations = [];
- }
- mesh.geometry.animations.push( THREE.AnimationClip.parseAnimation( animationdata, mesh.geometry.bones ) );
- };
- /* ----------------------------------------------------------------- */
- THREE.FBXLoader.prototype.parseMaterials = function ( node ) {
- // has not mat, return []
- if ( !( 'Material' in node.subNodes ) ) { return []; }
- // has many
- var matCount = 0;
- for ( var mat in node.subNodes.Materials ) {
- if ( mat.match( /^\d+$/ )){ matCount++; }
- }
- var res = [];
- if ( matCount > 0 ){
- for ( mat in node.subNodes.Material ) {
- res.push( parseMaterial( node.subNodes.Material[mat] ) );
- }
- } else {
- res.push( parseMaterial( node.subNodes.Material ) );
- }
- return res;
- };
- // TODO
- THREE.FBXLoader.prototype.parseMaterial = function ( node ) {
- };
- THREE.FBXLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType ) {
- var loader = new THREE.XHRLoader( this.manager );
- loader.setResponseType( responseType );
- var request = loader.load( url, function ( result ) {
- onLoad( result );
- }, onProgress, onError );
- return request;
- };
- THREE.FBXLoader.prototype.loadFileAsBuffer = function ( url, onload, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
- };
- THREE.FBXLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'text' );
- };
- function FBXNodes() {}
- FBXNodes.prototype.add = function ( key, val ) {
- this[ key ] = val;
- };
- FBXNodes.prototype.searchConnectionParent = function ( id ) {
- if ( this.__cache_search_connection_parent === undefined ){
- this.__cache_search_connection_parent = [];
- }
-
- if ( this.__cache_search_connection_parent[ id ] !== undefined ){
- return this.__cache_search_connection_parent[ id ];
- } else {
- this.__cache_search_connection_parent[ id ] = [];
- }
- var conns = this.Connections.properties.connections;
- var results = [];
- for (var i=0; i < conns.length; ++i) {
- if ( conns[i][0] == id ) {
- // 0 means scene root
- var res = conns[i][1] === 0 ? -1 : conns[i][1];
- results.push( res );
- }
- }
- if ( results.length > 0 ){
- this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
- return results;
- } else {
- this.__cache_search_connection_parent[ id ] = [-1];
- return [-1];
- }
- };
- FBXNodes.prototype.searchConnectionChildren = function ( id ) {
- if ( this.__cache_search_connection_children === undefined ){
- this.__cache_search_connection_children = [];
- }
- if ( this.__cache_search_connection_children[ id ] !== undefined ){
- return this.__cache_search_connection_children[ id ];
- } else {
- this.__cache_search_connection_children[ id ] = [];
- }
- var conns = this.Connections.properties.connections;
- var res = [];
- for (var i=0; i < conns.length; ++i) {
- if ( conns[i][1] == id ) {
- // 0 means scene root
- res.push( conns[i][0] === 0 ? -1 : conns[i][0] );
- // there may more than one kid, then search to the end
- }
- }
- if ( res.length > 0 ){
- this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
- return res;
- } else {
- this.__cache_search_connection_children[ id ] = [-1];
- return [-1];
- }
- };
- FBXNodes.prototype.searchConnectionType = function ( id, to ) {
- var key = id + ',' + to; // TODO: to hash
- if ( this.__cache_search_connection_type === undefined ){
- this.__cache_search_connection_type = '';
- }
- if ( this.__cache_search_connection_type[ key ] !== undefined ){
- return this.__cache_search_connection_type[ key ];
- } else {
- this.__cache_search_connection_type[ key ] = '';
- }
- var conns = this.Connections.properties.connections;
- for (var i=0; i < conns.length; ++i) {
- if ( conns[i][0] == id && conns[i][1] == to ) {
- // 0 means scene root
- this.__cache_search_connection_type[ key ] = conns[i][2];
- return conns[i][2];
- }
- }
- this.__cache_search_connection_type[ id ] = null;
- return null;
- };
- function FBXParser() {}
- FBXParser.prototype = {
- // constructor: FBXParser,
- // ------------ node stack manipulations ----------------------------------
- getPrevNode: function () {
- return this.nodeStack[ this.currentIndent - 2 ];
- },
- getCurrentNode: function () {
- return this.nodeStack[ this.currentIndent - 1 ];
- },
- getCurrentProp: function () {
- return this.currentProp;
- },
- pushStack: function( node ) {
- this.nodeStack.push( node );
- this.currentIndent += 1;
- },
- popStack: function() {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- },
- setCurrentProp: function ( val, name ){
- this.currentProp = val;
- this.currentPropName = name;
- },
- // ----------parse ---------------------------------------------------
- parse: function ( text ) {
- console.time( 'FBXLoader: total' );
- this.currentIndent = 0;
- this.allNodes = new FBXNodes();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = '';
- console.time( 'FBXLoader: TextParser' );
- var split = text.split( "\n" );
- for ( var line in split ) {
- var l = split[line];
- // short cut
- if ( l.match( /^[\s\t]*;/ ) ){ continue; } // skip comment line
- if ( l.match( /^[\s\t]*$/ ) ){ continue; } // skip empty line
- // beginning of node
- var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
- match = l.match( beginningOfNodeExp );
- if ( match ){
- var nodeName = match[1].trim().replace( /^"/, '' ).replace( /"$/, "" );
- var nodeAttrs = match[2].split( ',' ).map( function ( element ) {
- return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
- });
- this.parseNodeBegin( l, nodeName, nodeAttrs || null );
- continue;
- }
- // node's property
- var propExp = new RegExp( "^\\t{" + ( this.currentIndent )+ "}(\\w+):[\\s\\t\\r\\n](.*)" );
- match = l.match( propExp );
- if ( match ){
- var propName = match[1].replace( /^"/, '' ).replace( /"$/, "" ).trim();
- var propValue = match[2].replace( /^"/, '' ).replace( /"$/, "" ).trim();
- this.parseNodeProperty( l, propName, propValue );
- continue;
- }
- // end of node
- var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
- if ( l.match( endOfNodeExp ) ){
- this.nodeEnd();
- continue;
- }
- // for special case,
- //
- // Vertices: *8670 {
- // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
- // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
- // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
- // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
- //
- // these case the lines must contiue with previous line
- if ( l.match( /^[^\s\t}]/ ) ) {
- this.parseNodePropertyContinued( l );
- }
- }
- console.timeEnd( 'FBXLoader: TextParser' );
- return this.allNodes;
- },
- parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
- // var nodeName = match[1];
- var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
- var attrs = this.parseNodeAttr( nodeAttrs );
- var currentNode = this.getCurrentNode();
- // a top node
- if ( this.currentIndent === 0 ){
- this.allNodes.add( nodeName, node );
- } else { // a subnode
- // already exists subnode, then append it
- if ( nodeName in currentNode.subNodes ){
- var tmp = currentNode.subNodes[ nodeName ];
- // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
- if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
- if ( attrs.id === '' ){
- currentNode.subNodes[ nodeName ] = [];
- currentNode.subNodes[ nodeName ].push( tmp );
- } else {
- currentNode.subNodes[ nodeName ] = {};
- currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
- }
- }
- if ( attrs.id === '' ){
- currentNode.subNodes[ nodeName ].push( node );
- } else {
- currentNode.subNodes[ nodeName ][ attrs.id ] = node;
- }
- } else {
- currentNode.subNodes[ nodeName ] = node;
- }
- }
- // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
- // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
- if ( nodeAttrs ) {
- node.id = attrs.id;
- node.attrName = attrs.name;
- node.attrType = attrs.type;
- }
- this.pushStack( node );
- },
- parseNodeAttr: function ( attrs ) {
- var id = attrs[0];
- if ( attrs[0] !== "" ) {
- id = parseInt( attrs[0] );
- if ( isNaN( id) ){
- // PolygonVertexIndex: *16380 {
- id = attrs[0];
- }
- }
- var name;
- var type;
- if ( attrs.length > 1 ){
- name = attrs[1].replace( /^(\w+)::/, '' );
- type = attrs[2];
- }
- return { id:id, name:name || '', type:type || '' };
- },
- parseNodeProperty: function ( line, propName, propValue ){
- var currentNode = this.getCurrentNode();
- var parentName = currentNode.name;
- // special case parent node's is like "Properties70"
- // these chilren nodes must treat with careful
- if ( parentName !== undefined ){
- var propMatch = parentName.match( /Properties(\d)+/ );
- if ( propMatch ) {
- this.parseNodeSpecialProperty( line, propName, propValue );
- return;
- }
- }
- // special case Connections
- if ( propName == 'C' ){
- var connProps = propValue.split( ',' ).slice( 1 );
- var from = parseInt( connProps[0] );
- var to = parseInt( connProps[1] );
- var rest = propValue.split( ',' ).slice( 3 );
- propName = 'connections';
- propValue = [ from, to ];
- propValue = propValue.concat( rest );
- if ( currentNode.properties[ propName ] === undefined ){
- currentNode.properties[ propName ] = [];
- }
- }
- // special case Connections
- if ( propName == 'Node' ){
- var id = parseInt( propValue );
- currentNode.properties.id = id;
- currentNode.id = id;
- }
- // already exists in properties, then append this
- if ( propName in currentNode.properties ){
- // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
- if ( Array.isArray( currentNode.properties[ propName ] ) ){
- currentNode.properties[ propName ].push( propValue );
- } else {
- currentNode.properties[ propName ] += propValue;
- }
- } else {
- // console.log( propName + ": " + propValue );
- if ( Array.isArray( currentNode.properties[ propName ] ) ){
- currentNode.properties[ propName ].push( propValue );
- } else {
- currentNode.properties[ propName ] = propValue;
- }
- }
- this.setCurrentProp( currentNode.properties, propName );
- },
- // TODO:
- parseNodePropertyContinued: function ( line ) {
- this.currentProp[ this.currentPropName ] += line;
- },
- parseNodeSpecialProperty: function ( line, propName, propValue ) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- var props = propValue.split( '",' ).map( function( element ) {
- return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
- });
- var innerPropName = props[0];
- var innerPropType1 = props[1];
- var innerPropType2 = props[2];
- var innerPropFlag = props[3];
- var innerPropValue = props[4];
- /*
- if ( innerPropValue === undefined ){
- innerPropValue = props[3];
- }
- */
- // cast value in its type
- switch ( innerPropType1 ) {
- case "int":
- innerPropValue = parseInt( innerPropValue );
- break;
- case "double":
- innerPropValue = parseFloat( innerPropValue );
- break;
- case "ColorRGB":
- case "Vector3D":
- var tmp = innerPropValue.split( ',' );
- innerPropValue = new THREE.Vector3( tmp[0], tmp[1], tmp[2] );
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode().properties[ innerPropName ] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- this.setCurrentProp( this.getPrevNode().properties, innerPropName );
- },
- nodeEnd: function ( line ) {
- this.popStack();
- },
- /* ---------------------------------------------------------------- */
- /* util */
- isFlattenNode: function ( node ) {
- return ( 'subNodes' in node && 'properties' in node ) ? true : false;
- }
- };
- function FBXAnalyzer() {}
- FBXAnalyzer.prototype = {
- };
- // generate skinIndices, skinWeights
- // @skinIndices: per vertex data, this represents the bone indexes affects that vertex
- // @skinWeights: per vertex data, this represents the Weight Values affects that vertex
- // @matrices: per `bones` data
- function Weights () {
- this.skinIndices = [];
- this.skinWeights = [];
- this.matrices = [];
- }
-
- Weights.prototype.parseCluster = function ( node, id, entry ){
- var _p = node.searchConnectionParent( id );
- var _indices = toInt( entry.subNodes.Indexes.properties.a.split( ',' ) );
- var _weights = toFloat( entry.subNodes.Weights.properties.a.split( ',' ) );
- var _transform = toMat44( toFloat( entry.subNodes.Transform.properties.a.split( ',' ) ) );
- var _link = toMat44( toFloat( entry.subNodes.TransformLink.properties.a.split( ',' ) ));
- return {
- 'parent': _p,
- 'id': parseInt( id ),
- 'indices': _indices,
- 'weights': _weights,
- 'transform': _transform,
- 'transformlink': _link,
- 'linkMode': entry.properties.Mode
- };
- };
- Weights.prototype.parse = function ( node, bones ){
- this.skinIndices = [];
- this.skinWeights = [];
- this.matrices = [];
- var deformers = node.Objects.subNodes.Deformer;
- var clusters = {};
- for ( var id in deformers ) {
- if ( deformers[id].attrType === 'Cluster' ){
- if ( !( 'Indexes' in deformers[id].subNodes )){ continue; }
- //clusters.push( this.parseCluster( node, id, deformers[id] ) );
- var cluster = this.parseCluster( node, id, deformers[id] );
- var boneId = node.searchConnectionChildren( cluster.id )[ 0 ];
- clusters[ boneId ] = cluster;
- }
- }
- // this clusters is per Bone data, thus we make this into per vertex data
- var weights = [];
- var hi = bones.hierarchy;
- for (var b=0; b < hi.length; ++b) {
- var bid = hi[ b ].internalId;
- if ( clusters[ bid ] === undefined ){
- //console.log( bid );
- this.matrices.push( new THREE.Matrix4() );
- continue;
- }
- var clst = clusters[ bid ];
- // store transform matrix per bones
- this.matrices.push( clst.transform );
- //this.matrices.push( clst.transformlink );
- for ( var v=0; v < clst.indices.length; ++v ){
- if ( weights[ clst.indices[v] ] === undefined ){
- weights[ clst.indices[v] ] = {};
- weights[ clst.indices[v] ].joint = [];
- weights[ clst.indices[v] ].weight = [];
- }
- // indices
- var affect = node.searchConnectionChildren( clst.id );
- if ( affect.length > 1 ){
- console.warn( "FBXLoader: node " + clst.id + " have many weight kids: " + affect );
- }
- weights[ clst.indices[v] ].joint.push( bones.getBoneIdfromInternalId( node, affect[0] ) );
- // weight value
- weights[ clst.indices[v] ].weight.push( clst.weights[v] );
- }
- }
- // normalize the skin weights
- // TODO - this might be a good place to choose greatest 4 weights
- for ( var i = 0; i < weights.length; i ++ ) {
- var indicies = new THREE.Vector4(
- weights[ i ].joint[ 0 ] ? weights[ i ].joint[ 0 ] : 0,
- weights[ i ].joint[ 1 ] ? weights[ i ].joint[ 1 ] : 0,
- weights[ i ].joint[ 2 ] ? weights[ i ].joint[ 2 ] : 0,
- weights[ i ].joint[ 3 ] ? weights[ i ].joint[ 3 ] : 0 );
- var weight = new THREE.Vector4(
- weights[ i ].weight[ 0 ] ? weights[ i ].weight[ 0 ] : 0,
- weights[ i ].weight[ 1 ] ? weights[ i ].weight[ 1 ] : 0,
- weights[ i ].weight[ 2 ] ? weights[ i ].weight[ 2 ] : 0,
- weights[ i ].weight[ 3 ] ? weights[ i ].weight[ 3 ] : 0 );
- this.skinIndices.push( indicies );
- this.skinWeights.push( weight );
- }
- //console.log( this );
- return this;
- };
- function Bones() {
- // returns bones hierarchy tree.
- // [
- // {
- // "parent": id,
- // "name": name,
- // "pos": pos,
- // "rotq": quat
- // },
- // ...
- // {},
- // ...
- // ]
- //
- /* sample response
- "bones" : [
- {"parent":-1, "name":"Fbx01", "pos":[-0.002, 98.739, 1.6e-05], "rotq":[0, 0, 0, 1]},
- {"parent":0, "name":"Fbx01_Pelvis", "pos":[0.00015963, 0, 7.33107e-08], "rotq":[0, 0, 0, 1]},
- {"parent":1, "name":"Fbx01_Spine", "pos":[6.577e-06, 10.216, 0.0106811], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_R_Thigh", "pos":[14.6537, -10.216, -0.00918758], "rotq":[0, 0, 0, 1]},
- {"parent":3, "name":"Fbx01_R_Calf", "pos":[-3.70047, -42.9681, -7.78158], "rotq":[0, 0, 0, 1]},
- {"parent":4, "name":"Fbx01_R_Foot", "pos":[-2.0696, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
- {"parent":5, "name":"Fbx01_R_Toe0", "pos":[-0.0234785, -9.46233, -15.3187], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_L_Thigh", "pos":[-14.6537, -10.216, -0.00918314], "rotq":[0, 0, 0, 1]},
- {"parent":7, "name":"Fbx01_L_Calf", "pos":[3.70037, -42.968, -7.78155], "rotq":[0, 0, 0, 1]},
- {"parent":8, "name":"Fbx01_L_Foot", "pos":[2.06954, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
- {"parent":9, "name":"Fbx01_L_Toe0", "pos":[0.0234566, -9.46235, -15.3187], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_Spine1", "pos":[-2.97523e-05, 11.5892, -9.81027e-05], "rotq":[0, 0, 0, 1]},
- {"parent":11, "name":"Fbx01_Spine2", "pos":[-2.91292e-05, 11.4685, 8.27126e-05], "rotq":[0, 0, 0, 1]},
- {"parent":12, "name":"Fbx01_Spine3", "pos":[-4.48857e-05, 11.5783, 8.35108e-05], "rotq":[0, 0, 0, 1]},
- {"parent":13, "name":"Fbx01_Neck", "pos":[1.22987e-05, 11.5582, -0.0044775], "rotq":[0, 0, 0, 1]},
- {"parent":14, "name":"Fbx01_Head", "pos":[-3.50709e-05, 6.62915, -0.00523254], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Fbx01_R_Eye", "pos":[3.31681, 12.739, -10.5267], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Fbx01_L_Eye", "pos":[-3.32038, 12.7391, -10.5267], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Jaw", "pos":[-0.0017738, 7.43481, -4.08114], "rotq":[0, 0, 0, 1]},
- {"parent":14, "name":"Fbx01_R_Clavicle", "pos":[3.10919, 2.46577, -0.0115284], "rotq":[0, 0, 0, 1]},
- {"parent":19, "name":"Fbx01_R_UpperArm", "pos":[16.014, 4.57764e-05, 3.10405], "rotq":[0, 0, 0, 1]},
- {"parent":20, "name":"Fbx01_R_Forearm", "pos":[22.7068, -1.66322, -2.13803], "rotq":[0, 0, 0, 1]},
- {"parent":21, "name":"Fbx01_R_Hand", "pos":[25.5881, -0.80249, -6.37307], "rotq":[0, 0, 0, 1]},
- ...
- {"parent":27, "name":"Fbx01_R_Finger32", "pos":[2.15572, -0.548737, -0.539604], "rotq":[0, 0, 0, 1]},
- {"parent":22, "name":"Fbx01_R_Finger2", "pos":[9.79318, 0.132553, -2.97845], "rotq":[0, 0, 0, 1]},
- {"parent":29, "name":"Fbx01_R_Finger21", "pos":[2.74037, 0.0483093, -0.650531], "rotq":[0, 0, 0, 1]},
- {"parent":55, "name":"Fbx01_L_Finger02", "pos":[-1.65308, -1.43208, -1.82885], "rotq":[0, 0, 0, 1]}
- ]
- */
- this.hierarchy = [];
- }
- Bones.prototype.parseHierarchy = function ( node ){
- var objects = node.Objects;
- var models = objects.subNodes.Model;
- var bones = [];
- for (var id in models ) {
- if ( models[ id ].attrType === undefined ){ continue; }
- bones.push( models[ id ] );
- }
- this.hierarchy = [];
- for (var i=0; i < bones.length; ++i) {
- var bone = bones[i];
- var p = node.searchConnectionParent( bone.id )[0];
- var t = [ 0.0, 0.0, 0.0 ];
- var r = [ 0.0, 0.0, 0.0, 1.0 ];
- var s = [ 1.0, 1.0, 1.0 ];
- if ( 'Lcl_Translation' in bone.properties ){
- t = toFloat( bone.properties.Lcl_Translation.value.split( ',' ) );
- }
- if ( 'Lcl_Rotation' in bone.properties ){
- r = toRad( toFloat( bone.properties.Lcl_Rotation.value.split( ',' ) ));
- var q = new THREE.Quaternion();
- q.setFromEuler( new THREE.Euler( r[0], r[1], r[2], 'ZYX' ) );
- r = [ q.x, q.y, q.z, q.w ];
- }
- if ( 'Lcl_Scaling' in bone.properties ){
- s = toFloat( bone.properties.Lcl_Scaling.value.split( ',' ) );
- }
- // replace unsafe character
- var name = bone.attrName;
- name = name.replace( /:/, '' );
- name = name.replace( /_/, '' );
- name = name.replace( /-/, '' );
- this.hierarchy.push( { "parent": p, "name": name, "pos": t, "rotq": r, "scl": s, "internalId": bone.id } );
- }
- this.reindexParentId();
- this.restoreBindPose( node );
- return this;
- };
- Bones.prototype.reindexParentId = function () {
- for ( var h=0; h < this.hierarchy.length; h++ ){
- for (var ii=0; ii < this.hierarchy.length; ++ii) {
- if( this.hierarchy[h].parent == this.hierarchy[ii].internalId ){
- this.hierarchy[h].parent = ii;
- break;
- }
- }
- }
- };
- Bones.prototype.restoreBindPose = function ( node ) {
- var bindPoseNode = node.Objects.subNodes.Pose;
- if( bindPoseNode === undefined ){
- return;
- }
- var poseNode = bindPoseNode.subNodes.PoseNode;
- var localMatrices = {}; // store local matrices, modified later( initialy world space )
- var worldMatrices = {}; // store world matrices
- for (var i=0; i < poseNode.length; ++ i) {
- var rawMatLcl = toMat44( poseNode[ i ].subNodes.Matrix.properties.a.split( ',' ) );
- var rawMatWrd = toMat44( poseNode[ i ].subNodes.Matrix.properties.a.split( ',' ) );
- localMatrices[ poseNode[i].id ] = rawMatLcl;
- worldMatrices[ poseNode[i].id ] = rawMatWrd;
- }
- for (var h=0; h < this.hierarchy.length; ++ h) {
- var bone = this.hierarchy[ h ];
- var inId = bone.internalId;
- if ( worldMatrices[ inId ] === undefined ){
- // has no bind pose node, possibly be mesh
- // console.log( bone );
- continue;
- }
- var t = new THREE.Vector3(0, 0, 0);
- var r = new THREE.Quaternion();
- var s = new THREE.Vector3( 1, 1, 1 );
- var parentId;
- var parentNodes = node.searchConnectionParent( inId );
- for (var pn=0; pn < parentNodes.length; ++pn) {
- if ( this.isBoneNode( parentNodes[ pn ] )){
- parentId = parentNodes[ pn ];
- break;
- }
- }
- if( parentId !== undefined && localMatrices[ parentId] !== undefined ){
- // convert world space matrix into local space
- var inv = new THREE.Matrix4();
- inv.getInverse( worldMatrices[ parentId ] );
- inv.multiply( localMatrices[ inId ] );
- localMatrices[ inId ] = inv;
- } else {
- //console.log( bone );
- }
- localMatrices[ inId ].decompose( t, r, s );
- bone.pos = [ t.x, t.y, t.z ];
- bone.rotq = [ r.x, r.y, r.z, r.w ];
- bone.scl = [ s.x, s.y, s.z ];
- }
-
- };
- Bones.prototype.searchRealId = function ( internalId ) {
- for ( var h=0; h < this.hierarchy.length; h++ ){
- if( internalId == this.hierarchy[h].internalId ){
- return h;
- }
- }
- // console.warn( 'FBXLoader: notfound internalId in bones: ' + internalId);
- return -1;
- };
- Bones.prototype.getByInternalId = function ( internalId ) {
- for ( var h=0; h < this.hierarchy.length; h++ ){
- if( internalId == this.hierarchy[h].internalId ){
- return this.hierarchy[ h ];
- }
- }
- return null;
- };
- Bones.prototype.isBoneNode = function ( id ) {
- for (var i=0; i < this.hierarchy.length; ++i) {
- if( id === this.hierarchy[i].internalId ){
- return true;
- }
- }
- return false;
- };
- Bones.prototype.getBoneIdfromInternalId = function ( node, id ) {
- if ( node.__cache_get_boneid_from_internalid === undefined ){
- node.__cache_get_boneid_from_internalid = [];
- }
- if ( node.__cache_get_boneid_from_internalid[ id ] !== undefined ){
- return node.__cache_get_boneid_from_internalid[ id ];
- }
- for (var i=0; i < this.hierarchy.length; ++i) {
- if( this.hierarchy[i].internalId == id ){
- var res = i;
- node.__cache_get_boneid_from_internalid[ id ] = i;
- return i;
- }
- }
- // console.warn( 'FBXLoader: bone internalId(' + id + ') not found in bone hierarchy' );
- return -1;
- };
- function Geometry() {
-
- this.node = null;
- this.name = null;
- this.id = null;
- this.vertices = [];
- this.indices = [];
- this.normals = [];
- this.uvs = [];
- this.bones = [];
- this.skins = null;
-
- }
- Geometry.prototype.parse = function ( geoNode ) {
- this.node = geoNode;
- this.name = geoNode.attrName;
- this.id = geoNode.id;
- this.vertices = this.getVertices();
- if ( this.vertices === undefined ){
- console.log( 'FBXLoader: Geometry.parse(): pass' + this.node.id );
- return;
- }
- this.indices = this.getPolygonVertexIndices();
- this.uvs = ( new UV() ).parse( this.node, this );
- this.normals = ( new Normal() ).parse( this.node, this );
- if ( this.getPolygonTopologyMax() > 3 ){
- this.indices = this.convertPolyIndicesToTri(
- this.indices, this.getPolygonTopologyArray() );
- }
- return this;
- };
- Geometry.prototype.getVertices = function () {
- if ( this.node.__cache_vertices ){
- return this.node.__cache_vertices;
- }
- if ( this.node.subNodes.Vertices === undefined ){
- console.warn( 'this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have Vertices" );
- this.node.__cache_vertices = undefined;
- return null;
- }
- var rawTextVert = this.node.subNodes.Vertices.properties.a;
- var vertices = rawTextVert.split( ',' ).map( function ( element ) {
- return parseFloat( element );
- } );
- this.node.__cache_vertices = vertices;
- return this.node.__cache_vertices;
- };
- Geometry.prototype.getPolygonVertexIndices = function (){
- if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
- return this.node.__cache_indices;
- }
- if ( this.node.subNodes === undefined ){
- console.error( 'this.node.subNodes undefined' );
- console.log( this.node );
- return;
- }
- if ( this.node.subNodes.PolygonVertexIndex === undefined ){
- console.warn( 'this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have PolygonVertexIndex " );
- this.node.__cache_indices = undefined;
- return;
- }
- var rawTextIndices = this.node.subNodes.PolygonVertexIndex.properties.a;
- var indices = rawTextIndices.split( ',' );
- var currentTopo = 1;
- var topologyN = null;
- var topologyArr = [];
- // The indices that make up the polygon are in order and a negative index
- // means that it’s the last index of the polygon. That index needs
- // to be made positive and then you have to subtract 1 from it!
- for (var i=0; i < indices.length; ++i) {
- var tmpI = parseInt( indices[i] );
- // found n
- if ( tmpI < 0 ) {
- if( currentTopo > topologyN ) { topologyN = currentTopo; }
- indices[i] = tmpI ^ -1;
- topologyArr.push( currentTopo );
- currentTopo = 1;
- } else {
- indices[i] = tmpI;
- currentTopo++;
- }
- }
- if( topologyN === null ) {
- console.warn( "FBXLoader: topology N not found: " + this.node.attrName );
- console.warn( this.node );
- topologyN = 3;
- }
- this.node.__cache_poly_topology_max = topologyN;
- this.node.__cache_poly_topology_arr = topologyArr;
- this.node.__cache_indices = indices;
- return this.node.__cache_indices;
- };
- Geometry.prototype.getPolygonTopologyMax = function () {
- if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
- return this.node.__cache_poly_topology_max;
- }
- this.getPolygonVertexIndices( this.node );
- return this.node.__cache_poly_topology_max;
- };
- Geometry.prototype.getPolygonTopologyArray = function () {
- if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
- return this.node.__cache_poly_topology_arr;
- }
- this.getPolygonVertexIndices( this.node );
- return this.node.__cache_poly_topology_arr;
- };
- // a - d
- // | |
- // b - c
- //
- // [( a, b, c, d ) ...........
- // [( a, b, c ), (a, c, d )....
- Geometry.prototype.convertPolyIndicesToTri = function ( indices, strides ) {
- var res = [];
- var i = 0;
- var tmp = [];
- var currentPolyNum = 0;
- var currentStride = 0;
- while ( i < indices.length ) {
- currentStride = strides[ currentPolyNum ];
- // CAUTIN: NG over 6gon
- for ( var j=0; j <= (currentStride - 3); j++ ){
- res.push( indices[ i ] );
- res.push( indices[ i + ( currentStride - 2 - j ) ] );
- res.push( indices[ i + ( currentStride - 1 - j ) ] );
- }
- currentPolyNum++;
- i += currentStride;
- }
- return res;
- };
- Geometry.prototype.addBones = function ( bones ) {
- this.bones = bones;
- };
- function UV () {
- this.uv = null;
- this.map = null;
- this.ref = null;
- this.node = null;
- this.index = null;
- }
- UV.prototype.getUV = function ( node ){
- if ( this.node && this.uv && this.map && this.ref ) {
- return this.uv;
- } else {
- return this._parseText( node );
- }
- };
- UV.prototype.getMap = function ( node ){
- if ( this.node && this.uv && this.map && this.ref ) {
- return this.map;
- } else {
- this._parseText( node );
- return this.map;
- }
- };
- UV.prototype.getRef = function ( node ){
- if ( this.node && this.uv && this.map && this.ref ) {
- return this.ref;
- } else {
- this._parseText( node );
- return this.ref;
- }
- };
- UV.prototype.getIndex = function ( node ){
- if ( this.node && this.uv && this.map && this.ref ) {
- return this.index;
- } else {
- this._parseText( node );
- return this.index;
- }
- };
- UV.prototype.getNode = function ( topnode ){
- if ( this.node !== null ){
- return this.node;
- }
- this.node = topnode.subNodes.LayerElementUV;
- return this.node;
- };
- UV.prototype._parseText = function ( node ){
- var uvNode = this.getNode( node );
- if ( uvNode === undefined ){
- // console.log( node.attrName + "(" + node.id + ")" + " has no LayerElementUV." );
- return [];
- }
- var count = 0;
- var x = '';
- for ( var n in uvNode ){
- if ( n.match( /^\d+$/ ) ){
- count++;
- x = n;
- }
- }
- if ( count > 0 ){
- console.warn( 'multi uv not supported' );
- uvNode = uvNode[n];
- }
- var uvIndex = uvNode.subNodes.UVIndex.properties.a;
- var uvs = uvNode.subNodes.UV.properties.a;
- var uvMap = uvNode.properties.MappingInformationType;
- var uvRef = uvNode.properties.ReferenceInformationType;
- this.uv = toFloat( uvs.split( ',' ) );
- this.index = toInt( uvIndex.split( ',' ) );
- this.map = uvMap; // TODO: normalize notation shaking... FOR BLENDER
- this.ref = uvRef;
- return this.uv;
- };
- UV.prototype.parse = function ( node, geo ){
- this.uvNode = this.getNode( node );
- this.uv = this.getUV( node );
- var mappingType = this.getMap( node );
- var refType = this.getRef( node );
- var indices = this.getIndex( node );
- var strides = geo.getPolygonTopologyArray();
- // it means that there is a normal for every vertex of every polygon of the model.
- // For example, if the models has 8 vertices that make up four quads, then there
- // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
- // that generally a game engine needs the vertices to have only one normal defined.
- // So, if you find a vertex has more tha one normal, you can either ignore the normals
- // you find after the first, or calculate the mean from all of them (normal smoothing).
- //if ( mappingType == "ByPolygonVertex" ){
- switch ( mappingType ) {
- case "ByPolygonVertex":
- switch ( refType ) {
- // Direct
- // The this.uv are in order.
- case "Direct":
- this.uv = this.parseUV_ByPolygonVertex_Direct( this.uv, indices, strides, 2 );
- break;
- // IndexToDirect
- // The order of the this.uv is given by the uvsIndex property.
- case "IndexToDirect":
- this.uv = this.parseUV_ByPolygonVertex_IndexToDirect( this.uv, indices );
- break;
- }
- // convert from by polygon(vert) data into by verts data
- this.uv = mapByPolygonVertexToByVertex( this.uv, geo.getPolygonVertexIndices( node ), 2 );
- break;
- case "ByPolygon":
- switch ( refType ) {
- // Direct
- // The this.uv are in order.
- case "Direct":
- this.uv = this.parseUV_ByPolygon_Direct();
- break;
- // IndexToDirect
- // The order of the this.uv is given by the uvsIndex property.
- case "IndexToDirect":
- this.uv = this.parseUV_ByPolygon_IndexToDirect();
- break;
- }
- break;
- }
- return this.uv;
- };
- UV.prototype.parseUV_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
- return parse_Data_ByPolygonVertex_Direct( node, indices, strides, itemSize );
- };
- UV.prototype.parseUV_ByPolygonVertex_IndexToDirect = function ( node, indices ) {
- return parse_Data_ByPolygonVertex_IndexToDirect( node, indices, 2 );
- };
- UV.prototype.parseUV_ByPolygon_Direct = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- UV.prototype.parseUV_ByPolygon_IndexToDirect = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- UV.prototype.parseUV_ByVertex_Direct = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- function Normal () {
- this.normal = null;
- this.map = null;
- this.ref = null;
- this.node = null;
- this.index = null;
- }
- Normal.prototype.getNormal = function ( node ){
- if ( this.node && this.normal && this.map && this.ref ) {
- return this.normal;
- } else {
- this._parseText( node );
- return this.normal;
- }
- };
- // mappingType: possible variant
- // ByPolygon
- // ByPolygonVertex
- // ByVertex (or also ByVertice, as the Blender exporter writes)
- // ByEdge
- // AllSame
- // var mappingType = node.properties.MappingInformationType;
- Normal.prototype.getMap = function ( node ){
- if ( this.node && this.normal && this.map && this.ref ) {
- return this.map;
- } else {
- this._parseText( node );
- return this.map;
- }
- };
- // refType: possible variants
- // Direct
- // IndexToDirect (or Index for older versions)
- // var refType = node.properties.ReferenceInformationType;
- Normal.prototype.getRef = function ( node ){
- if ( this.node && this.normal && this.map && this.ref ) {
- return this.ref;
- } else {
- this._parseText( node );
- return this.ref;
- }
- };
- Normal.prototype.getNode = function ( node ){
- if ( this.node ){
- return this.node;
- }
- this.node = node.subNodes.LayerElementNormal;
- return this.node;
- };
- Normal.prototype._parseText = function ( node ) {
- var normalNode = this.getNode( node );
- if ( normalNode === undefined ){
- console.warn( 'node: ' + node.attrName + "(" + node.id + ") does not have LayerElementNormal" );
- return;
- }
- var mappingType = normalNode.properties.MappingInformationType;
- var refType = normalNode.properties.ReferenceInformationType;
- var rawTextNormals = normalNode.subNodes.Normals.properties.a;
- this.normal = toFloat( rawTextNormals.split( ',' ) );
- // TODO: normalize notation shaking, vertex / vertice... blender...
- this.map = mappingType;
- this.ref = refType;
- };
- Normal.prototype.parse = function ( topnode, geo ) {
- var normals = this.getNormal( topnode );
- var normalNode = this.getNode( topnode );
- var mappingType = this.getMap( topnode );
- var refType = this.getRef( topnode );
- var indices = geo.getPolygonVertexIndices( topnode );
- var strides = geo.getPolygonTopologyArray( topnode );
- // it means that there is a normal for every vertex of every polygon of the model.
- // For example, if the models has 8 vertices that make up four quads, then there
- // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
- // that generally a game engine needs the vertices to have only one normal defined.
- // So, if you find a vertex has more tha one normal, you can either ignore the normals
- // you find after the first, or calculate the mean from all of them (normal smoothing).
- //if ( mappingType == "ByPolygonVertex" ){
- switch ( mappingType ) {
- case "ByPolygonVertex":
- switch ( refType ) {
- // Direct
- // The normals are in order.
- case "Direct":
- normals = this.parseNormal_ByPolygonVertex_Direct( normals, indices, strides, 3 );
- break;
- // IndexToDirect
- // The order of the normals is given by the NormalsIndex property.
- case "IndexToDirect":
- normals = this.parseNormal_ByPolygonVertex_IndexToDirect();
- break;
- }
- break;
- case "ByPolygon":
- switch ( refType ) {
- // Direct
- // The normals are in order.
- case "Direct":
- normals = this.parseNormal_ByPolygon_Direct();
- break;
- // IndexToDirect
- // The order of the normals is given by the NormalsIndex property.
- case "IndexToDirect":
- normals = this.parseNormal_ByPolygon_IndexToDirect();
- break;
- }
- break;
- }
- return normals;
- };
- Normal.prototype.parseNormal_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
- return parse_Data_ByPolygonVertex_Direct( node, indices, strides, itemSize );
- };
- Normal.prototype.parseNormal_ByPolygonVertex_IndexToDirect = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- Normal.prototype.parseNormal_ByPolygon_Direct = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- Normal.prototype.parseNormal_ByPolygon_IndexToDirect = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- Normal.prototype.parseNormal_ByVertex_Direct = function ( node ) {
- console.warn( "not implemented" );
- return node;
- };
- function AnimationCurve () {
- this.version = null;
- this.id = null;
- this.internalId = null;
- this.times = null;
- this.values = null;
- this.attrFlag = null; // tangeant
- this.attrData = null; // slope, weight
- }
- AnimationCurve.prototype.fromNode = function ( curveNode ){
- this.id = curveNode.id;
- this.internalId = curveNode.id;
- this.times = curveNode.subNodes.KeyTime.properties.a;
- this.values = curveNode.subNodes.KeyValueFloat.properties.a;
- this.attrFlag = curveNode.subNodes.KeyAttrFlags.properties.a;
- this.attrData = curveNode.subNodes.KeyAttrDataFloat.properties.a;
- this.times = toFloat( this.times.split( ',' ) );
- this.values = toFloat( this.values.split( ',' ) );
- this.attrData = toFloat( this.attrData.split( ',' ) );
- this.attrFlag = toInt( this.attrFlag.split( ',' ) );
- this.times = this.times.map( function ( element ) {
- return FBXTimeToSeconds( element );
- } );
- return this;
- };
- AnimationCurve.prototype.getLength = function () {
- return this.times[ this.times.length - 1 ];
- };
- function AnimationNode (){
- this.id = null;
- this.attr = null; // S, R, T
- this.attrX = false;
- this.attrY = false;
- this.attrZ = false;
- this.internalId = null;
- this.containerInternalId = null; // bone, null etc Id
- this.containerBoneId = null; // bone, null etc Id
- this.curveIdx = null; // AnimationCurve's indices
- this.curves = []; // AnimationCurve refs
- }
- AnimationNode.prototype.fromNode = function ( allNodes, node, bones ){
- this.id = node.id;
- this.attr = node.attrName;
- this.internalId = node.id;
- if ( this.attr.match( /S|R|T/ ) ){
- for ( var attrKey in node.properties ){
- if ( attrKey.match( /X/ )) { this.attrX = true; }
- if ( attrKey.match( /Y/ )) { this.attrY = true; }
- if ( attrKey.match( /Z/ )) { this.attrZ = true; }
- }
- } else {
- // may be deform percent nodes
- return null;
- }
- this.containerIndices = allNodes.searchConnectionParent( this.id );
- this.curveIdx = allNodes.searchConnectionChildren( this.id );
- for ( var i = this.containerIndices.length - 1; i>=0; --i) {
- var boneId = bones.searchRealId( this.containerIndices[ i ] );
- if ( boneId >= 0 ) {
- this.containerBoneId = boneId;
- this.containerId = this.containerIndices [ i ];
- }
- if ( boneId >= 0 ){ break; }
- }
- // this.containerBoneId = bones.searchRealId( this.containerIndices );
- return this;
- };
- AnimationNode.prototype.setCurve = function ( curve ){
- this.curves.push( curve );
- };
- function Animation () {
- this.curves = {};
- this.length = 0.0;
- this.fps = 30.0;
- this.frames = 0.0;
- }
- Animation.prototype.parse = function ( node, bones ) {
- var rawNodes = node.Objects.subNodes.AnimationCurveNode;
- var rawCurves = node.Objects.subNodes.AnimationCurve;
- // first: expand AnimationCurveNode into curve nodes
- var curveNodes = [];
- for ( var key in rawNodes ) {
- if ( key.match( /\d+/ ) ){
- var a = ( new AnimationNode() ).fromNode( node, rawNodes[ key ], bones );
- curveNodes.push( a );
- }
- }
- // second: gen dict, mapped by internalId
- var tmp = {};
- for (var i=0; i < curveNodes.length; ++i) {
- if( curveNodes[i] === null ){ continue; }
- tmp[ curveNodes[i].id ] = curveNodes[i];
- }
- // third: insert curves into the dict
- var ac = [];
- var max = 0.0;
- for ( key in rawCurves ) {
- if ( key.match( /\d+/ ) ){
- var c = ( new AnimationCurve() ).fromNode( rawCurves[key] );
- ac.push( c );
- max = c.getLength() ? c.getLength() : max;
- var parentId = node.searchConnectionParent( c.id )[ 0 ];
- var axis = node.searchConnectionType( c.id, parentId );
- if ( axis.match( /X/ ) ){ axis = 'x'; }
- if ( axis.match( /Y/ ) ){ axis = 'y'; }
- if ( axis.match( /Z/ ) ){ axis = 'z'; }
- tmp[ parentId ].curves[ axis ] = c;
- }
- }
- // forth:
- for ( var t in tmp ){
- var id = tmp[ t ].containerBoneId;
- if( this.curves[ id ] === undefined ){
- this.curves[ id ] = {};
- }
- this.curves[ id ][ tmp[ t ].attr ] = tmp[ t ];
- }
- this.length = max;
- this.frames = this.length * this.fps;
- return this;
- };
- function Textures () {
- this.textures = [];
- this.perGeoMap = {};
- }
- Textures.prototype.add = function ( tex ){
- if ( this.textures === undefined ) {
- this.textures = [];
- }
- this.textures.push( tex );
- for (var i=0; i < tex.parentIds.length; ++ i) {
-
- if ( this.perGeoMap[ tex.parentIds[ i ] ] === undefined ){
- this.perGeoMap[ tex.parentIds[ i ] ] = [];
- }
- this.perGeoMap[ tex.parentIds[ i ] ].push( this.textures[ this.textures.length - 1 ] );
- }
- };
- Textures.prototype.parse = function ( node, bones ){
- var rawNodes = node.Objects.subNodes.Texture;
- for ( var n in rawNodes ) {
- var tex = ( new Texture() ).parse( rawNodes[ n ], node );
- this.add( tex );
- }
- return this;
- };
- Textures.prototype.getById = function ( id ) {
- return this.perGeoMap[ id ];
- };
- function Texture () {
- this.fileName = "";
- this.name = "";
- this.id = null;
- this.parentIds = [];
- }
- Texture.prototype.parse = function ( node, nodes ){
-
- this.id = node.id;
- this.name = node.attrName;
- this.fileName = this.parseFileName( node.properties.FileName );
- this.parentIds = this.searchParents( this.id, nodes );
- return this;
- };
- // TODO: support directory
- Texture.prototype.parseFileName = function ( fname ) {
- if ( fname === undefined ){ return ""; }
- // ignore directory structure, flatten path
- var splitted = fname.split( /[\\\/]/ );
- if ( splitted.length > 0 ){
- return splitted[ splitted.length - 1 ];
- } else {
- return fname;
- }
- };
- Texture.prototype.searchParents = function ( id, nodes ) {
- var p = nodes.searchConnectionParent( id );
- return p;
- };
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- function loadTextureImage ( texture, url ) {
-
- var loader = new THREE.ImageLoader();
- loader.load( url, function ( image ) {
-
- } );
- loader.load( url, function( image ) {
- texture.image = image;
- texture.needUpdate = true;
- console.log( 'tex load done' );
- },
- // Function called when download progresses
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // Function called when download errors
- function ( xhr ) {
- console.log( 'An error happened' );
- }
- );
- }
- // LayerElementUV: 0 {
- // Version: 101
- // Name: "Texture_Projection"
- // MappingInformationType: "ByPolygonVertex"
- // ReferenceInformationType: "IndexToDirect"
- // UV: *1746 {
- // UVIndex: *7068 {
- //
- // The order of the uvs is given by the UVIndex property.
- function parse_Data_ByPolygonVertex_IndexToDirect( node, indices, itemSize ) {
- var res = [];
- for (var i=0; i < indices.length; ++i ) {
- for (var j=0; j < itemSize; ++j) {
- res.push( node[ ( indices[i] * itemSize ) + j ] );
-
- }
- }
- return res;
- }
- // what want: normal per vertex, order vertice
- // i have: normal per polygon
- // i have: indice per polygon
- parse_Data_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
- // *21204 > 3573
- // Geometry: 690680816, "Geometry::", "Mesh" {
- // Vertices: *3573 {
- // PolygonVertexIndex: *7068 {
- var tmp = [];
- var currentIndex = 0;
- // first: sort to per vertex
- for (var i=0; i < indices.length; ++i) {
- tmp[ indices[i] ] = [];
- // TODO: duped entry? blend or something?
- for ( var s=0; s < itemSize; ++s ){
- tmp[ indices[i] ][ s ] = node[ currentIndex + s ];
- }
- currentIndex += itemSize;
- }
- // second: expand x,y,z into serial array
- var res = [];
- for ( var jj=0; jj < tmp.length; ++jj) {
- if ( tmp[jj] === undefined ){ continue; }
- for ( var t=0; t < itemSize; ++t ){
- if ( tmp[jj][t] === undefined ){ continue; }
- res.push( tmp[jj][t] );
- }
- }
- return res;
- };
- // convert from by polygon(vert) data into by verts data
- function mapByPolygonVertexToByVertex( data, indices, stride ) {
- var tmp = {};
- var res = [];
- var max = 0;
- for ( var i=0; i < indices.length; ++i ) {
- if ( indices[i] in tmp ){ continue; }
- tmp[ indices[i] ] = {};
- for (var j=0; j < stride; ++j) {
- tmp[ indices[i] ][ j ] = data[ i*stride + j];
- }
- max = max < indices[i] ? indices[i] : max;
- }
- try {
- for ( i=0; i <= max; i++ ){
- for ( var s=0; s < stride; s++ ){
- res.push( tmp[ i ][ s ] );
- }
- }
- } catch (e) {
- //console.log( max );
- //console.log( tmp );
- //console.log( i );
- //console.log( e );
- }
- return res;
- }
- // AUTODESK uses broken clock. i guess
- var FBXTimeToSeconds = function( adskTime ){
- return adskTime / 46186158000;
- };
- degToRad = function ( degrees ) {
- return degrees * Math.PI / 180;
- };
- radToDeg = function ( radians ) {
- return radians * 180 / Math.PI;
- };
- quatFromVec = function ( x, y, z ){
- var euler = new THREE.Euler( x, y, z, 'ZYX' );
- var quat = new THREE.Quaternion();
- quat.setFromEuler( euler );
- return quat;
- };
- // extend Array.prototype ? ....uuuh
- toInt = function ( arr ) {
- return arr.map( function ( element ) { return parseInt( element ); } );
- };
- toFloat = function ( arr ) {
- return arr.map( function ( element ) { return parseFloat( element ); } );
- };
- toRad = function ( arr ){
- return arr.map( function ( element ) { return degToRad( element ); } );
- };
- toMat44 = function ( arr ) {
- var mat = new THREE.Matrix4();
- mat.set(
- arr[ 0], arr[ 4], arr[ 8], arr[12],
- arr[ 1], arr[ 5], arr[ 9], arr[13],
- arr[ 2], arr[ 6], arr[10], arr[14],
- arr[ 3], arr[ 7], arr[11], arr[15]
- );
- /*
- mat.set(
- arr[ 0], arr[ 1], arr[ 2], arr[ 3],
- arr[ 4], arr[ 5], arr[ 6], arr[ 7],
- arr[ 8], arr[ 9], arr[10], arr[11],
- arr[12], arr[13], arr[14], arr[15]
- );
- // */
- return mat;
- };
- } )();
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