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- // ThreeExtras.js r32 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
- THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,f,g,h,k,j;if(c==0)d=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=c*(1-b);j=c*(1-b*k);b=c*(1-b*(1-k));switch(h){case 1:d=j;f=c;g=a;break;case 2:d=a;f=c;g=b;break;case 3:d=a;f=j;g=c;break;case 4:d=b;f=a;g=c;break;case 5:d=c;f=a;g=j;break;case 6:case 0:d=c;f=b;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();
- this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
- this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
- a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
- this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
- this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1};
- THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(F,v,I,q){q=q.clone().subSelf(v);I=I.clone().subSelf(v);var J=F.clone().subSelf(v);F=q.dot(q);v=q.dot(I);q=q.dot(J);var e=I.dot(I);I=I.dot(J);J=1/(F*e-v*v);e=(e*q-v*I)*J;F=(F*I-v*q)*J;return e>0&&F>0&&e+F<1}var c,d,f,g,h,k,j,m,o,w,
- u,t=a.geometry,x=t.vertices,A=[];c=0;for(d=t.faces.length;c<d;c++){f=t.faces[c];w=this.origin.clone();u=this.direction.clone();j=a.globalMatrix;j.extractRotationMatrix(a.matrixRotation);g=j.multiplyVector3(x[f.a].position.clone());h=j.multiplyVector3(x[f.b].position.clone());k=j.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(x[f.d].position.clone()):null;m=a.matrixRotation.multiplyVector3(f.normal.clone());o=u.dot(m);if(o<0){m=m.dot((new THREE.Vector3).sub(g,
- w))/o;w=w.addSelf(u.multiplyScalar(m));if(f instanceof THREE.Face3){if(b(w,g,h,k)){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}else if(f instanceof THREE.Face4&&(b(w,g,h,j)||b(w,h,k,j))){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}}return A}};
- THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,m,o,w){k=!1;b=j;c=m;d=o;f=w;a()};this.addPoint=function(j,m){if(k){k=!1;b=j;c=m;d=j;f=m}else{b=b<j?b:j;c=c<m?c:m;d=d>j?d:j;f=f>m?f:m}a()};
- this.add3Points=function(j,m,o,w,u,t){if(k){k=!1;b=j<o?j<u?j:u:o<u?o:u;c=m<w?m<t?m:t:w<t?w:t;d=j>o?j>u?j:u:o>u?o:u;f=m>w?m>t?m:t:w>t?w:t}else{b=j<o?j<u?j<b?j:b:u<b?u:b:o<u?o<b?o:b:u<b?u:b;c=m<w?m<t?m<c?m:c:t<c?t:c:w<t?w<c?w:c:t<c?t:c;d=j>o?j>u?j>d?j:d:u>d?u:d:o>u?o>d?o:d:u>d?u:d;f=m>w?m>t?m>f?m:f:t>f?t:f:w>t?w>f?w:f:t>f?t:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
- d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;d+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();d=d<j.getRight()?d:j.getRight();f=f<j.getBottom()?f:j.getBottom();a()};this.instersects=function(j){return Math.min(d,j.getRight())-Math.max(b,j.getLeft())>=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=d=c=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+
- b+", right: "+d+", top: "+c+", bottom: "+f+", width: "+g+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
- THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,o,w,u,t,x,A){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=h||0;this.n24=k||0;this.n31=j||0;this.n32=m||0;this.n33=o||1;this.n34=w||0;this.n41=u||0;this.n42=t||0;this.n43=x||0;this.n44=A||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,f,g,h,k,j,m,o,w,u,t,x,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=o;this.n34=w;this.n41=u;this.n42=t;this.n43=x;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
- a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);
- this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
- a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
- a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,w=a.n32,u=a.n33,t=a.n34,x=a.n41,A=a.n42,F=a.n43,v=a.n44,I=b.n11,q=b.n12,J=b.n13,e=b.n14,aa=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43,ka=b.n44;this.n11=c*I+d*aa+f*S+g*U;this.n12=c*q+d*L+f*Y+g*na;this.n13=c*J+d*M+f*Z+g*W;this.n14=c*e+d*V+f*G+g*ka;this.n21=h*I+k*aa+j*S+m*U;this.n22=h*q+k*L+j*Y+m*na;this.n23=
- h*J+k*M+j*Z+m*W;this.n24=h*e+k*V+j*G+m*ka;this.n31=o*I+w*aa+u*S+t*U;this.n32=o*q+w*L+u*Y+t*na;this.n33=o*J+w*M+u*Z+t*W;this.n34=o*e+w*V+u*G+t*ka;this.n41=x*I+A*aa+F*S+v*U;this.n42=x*q+A*L+F*Y+v*na;this.n43=x*J+A*M+F*Z+v*W;this.n44=x*e+A*V+F*G+v*ka;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,o=a.n24,w=a.n31,u=a.n32,t=a.n33,x=a.n34,A=a.n41,F=a.n42,v=a.n43;a=a.n44;var I=b.n11,q=b.n12,J=b.n13,e=b.n14,aa=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,
- Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43;b=b.n44;this.n11=d*I+f*aa+g*S+h*U;this.n12=d*q+f*L+g*Y+h*na;this.n13=d*J+f*M+g*Z+h*W;this.n14=d*e+f*V+g*G+h*b;this.n21=k*I+j*aa+m*S+o*U;this.n22=k*q+j*L+m*Y+o*na;this.n23=k*J+j*M+m*Z+o*W;this.n24=k*e+j*V+m*G+o*b;this.n31=w*I+u*aa+t*S+x*U;this.n32=w*q+u*L+t*Y+x*na;this.n33=w*J+u*M+t*Z+x*W;this.n34=w*e+u*V+t*G+x*b;this.n41=A*I+F*aa+v*S+a*U;this.n42=A*q+F*L+v*Y+a*na;this.n43=A*J+F*M+v*Z+a*W;this.n44=A*e+F*V+v*G+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
- c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,o=this.n32,w=this.n33,u=this.n34,t=this.n41,x=this.n42,A=this.n43,F=this.n44,v=a.n11,I=a.n21,q=a.n31,J=a.n41,e=a.n12,aa=a.n22,L=a.n32,M=a.n42,V=a.n13,S=a.n23,Y=a.n33,Z=a.n43,
- G=a.n14,U=a.n24,na=a.n34;a=a.n44;this.n11=b*v+c*I+d*q+f*J;this.n12=b*e+c*aa+d*L+f*M;this.n13=b*V+c*S+d*Y+f*Z;this.n14=b*G+c*U+d*na+f*a;this.n21=g*v+h*I+k*q+j*J;this.n22=g*e+h*aa+k*L+j*M;this.n23=g*V+h*S+k*Y+j*Z;this.n24=g*G+h*U+k*na+j*a;this.n31=m*v+o*I+w*q+u*J;this.n32=m*e+o*aa+w*L+u*M;this.n33=m*V+o*S+w*Y+u*Z;this.n34=m*G+o*U+w*na+u*a;this.n41=t*v+x*I+A*q+F*J;this.n42=t*e+x*aa+A*L+F*M;this.n43=t*V+x*S+A*Y+F*Z;this.n44=t*G+x*U+A*na+F*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=
- a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,o=this.n33,w=this.n34,u=this.n41,t=this.n42,x=this.n43,A=this.n44;return d*h*m*u-c*k*m*u-d*g*o*u+b*k*o*u+c*g*w*u-b*h*w*u-d*h*j*t+c*k*j*t+d*f*o*t-a*k*o*t-c*f*w*t+a*h*w*t+d*g*j*x-b*k*
- j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*A+b*h*j*A+c*f*m*A-a*h*m*A-b*f*o*A+a*g*o*A},transpose:function(){function a(b,c,d){var f=b[c];b[c]=b[d];b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
- a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=
- this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
- b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*g,m=f*h;this.set(j*g+c,j*h-d*k,j*
- k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(b);b=Math.sin(b);var h=a*d,k=c*d;this.n11=a*f;this.n12=c*b-h*g;this.n13=h*b+c*g;this.n21=d;this.n22=f*g;this.n23=-f*b;this.n31=-c*f;this.n32=k*g+a*b;this.n33=-k*b+a*g},setRotationFromQuaternion:function(a){var b=a.x,
- c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=
- this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};
- THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
- THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,w=a.n32,u=a.n33,t=a.n34,x=a.n41,A=a.n42,F=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*t*A-m*u*A+m*w*F-k*t*F-j*w*v+k*u*v;b.n12=g*u*A-f*t*A-g*w*F+d*t*F+f*w*v-d*u*v;b.n13=f*m*A-g*j*A+g*k*F-d*m*F-f*k*v+d*j*v;b.n14=g*j*w-f*m*w-g*k*u+d*m*u+f*k*t-d*j*t;b.n21=m*u*x-j*t*x-m*o*F+h*t*F+j*o*v-h*u*v;b.n22=f*t*x-g*u*x+g*o*F-c*t*F-f*o*v+c*u*v;b.n23=g*j*x-f*m*x-g*h*F+c*m*F+f*h*v-c*j*v;
- b.n24=f*m*o-g*j*o+g*h*u-c*m*u-f*h*t+c*j*t;b.n31=k*t*x-m*w*x+m*o*A-h*t*A-k*o*v+h*w*v;b.n32=g*w*x-d*t*x-g*o*A+c*t*A+d*o*v-c*w*v;b.n33=f*m*x-g*k*x+g*h*A-c*m*A-d*h*v+c*k*v;b.n34=g*k*o-d*m*o-g*h*w+c*m*w+d*h*t-c*k*t;b.n41=j*w*x-k*u*x-j*o*A+h*u*A+k*o*F-h*w*F;b.n42=d*u*x-f*w*x+f*o*A-c*u*A-d*o*F+c*w*F;b.n43=f*k*x-d*j*x-f*h*A+c*j*A+d*h*F-c*k*F;b.n44=d*j*o-f*k*o+f*h*w-c*j*w-d*h*u+c*k*u;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*o;c[8]=a*w;return b};
- THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
- THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1};
- THREE.Quaternion.prototype.set=function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this};
- THREE.Quaternion.prototype.calculateW=function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this};THREE.Quaternion.prototype.inverse=function(){this.x*=-1;this.y*=-1;this.z*=-1;return this};THREE.Quaternion.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)};
- THREE.Quaternion.prototype.normalize=function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this};THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=b*a+f*g+c*k-d*h;this.y=c*a+f*h+d*g-b*k;this.z=d*a+f*k+b*h-c*g;this.w=f*a-b*g-c*h-d*k;return this};
- THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*c+h*f-k*d,o=j*d+k*c-g*f,w=j*f+g*d-h*c;c=-g*c-h*d-k*f;b.x=m*j+c*-g+o*-k-w*-h;b.y=o*j+c*-h+w*-g-m*-k;b.z=w*j+c*-k+m*-h-o*-g;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
- THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
- c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
- c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
- new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
- b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(G,U,na,W,ka,ha,da){g=G.vertices[U].position;h=G.vertices[na].position;k=G.vertices[W].position;j=f[ka];m=f[ha];o=f[da];w=h.x-g.x;u=k.x-g.x;t=h.y-g.y;x=
- k.y-g.y;A=h.z-g.z;F=k.z-g.z;v=m.u-j.u;I=o.u-j.u;q=m.v-j.v;J=o.v-j.v;e=1/(v*J-I*q);M.set((J*w-q*u)*e,(J*t-q*x)*e,(J*A-q*F)*e);V.set((v*u-I*w)*e,(v*x-I*t)*e,(v*F-I*A)*e);aa[U].addSelf(M);aa[na].addSelf(M);aa[W].addSelf(M);L[U].addSelf(V);L[na].addSelf(V);L[W].addSelf(V)}var b,c,d,f,g,h,k,j,m,o,w,u,t,x,A,F,v,I,q,J,e,aa=[],L=[],M=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,Y=new THREE.Vector3,Z=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){aa[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=
- 0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
- this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Z.copy(this.vertices[b].normal);d=aa[b];S.copy(d);S.subSelf(Z.multiplyScalar(Z.dot(d))).normalize();Y.cross(this.vertices[b].normal,d);d=Y.dot(L[b]);d=d<0?-1:1;this.vertices[b].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
- z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
- this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(o){var w=[];b=0;for(c=o.length;b<c;b++)o[b]==undefined?w.push("undefined"):w.push(o[b].id);return w.join("_")}var b,c,d,f,g,h,k,j,m={};d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];
- h=g.materials;k=a(h);m[k]==undefined&&(m[k]={hash:k,counter:0});j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0});g=g instanceof THREE.Face3?3:4;if(this.geometryChunks[j].vertices+g>65535){m[k].counter+=1;j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0})}this.geometryChunks[j].faces.push(d);this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+
- this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
- 1;this.visible=!0};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}};
- THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
- THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
- THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
- THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d,f=this.children.length;if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.globalMatrix,!0,c)}}else for(d=0;d<
- f;d++)this.children[d].update(this.skinMatrix,b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];g=f.pos;h=f.rotq;k=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);k!==undefined?d.scale.set(k[0],k[1],k[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];d=this.bones[c];
- f.parent===-1?this.addChild(d):this.bones[f.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d,f=this.children.length;for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.globalMatrix,b,c)}}};
- THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
- d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
- THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var d=0;d<a.length;d++)a[d].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var d=0;d<c.hierarchy.length;d++)for(var f=0;f<c.hierarchy[d].keys.length;f++){if(c.hierarchy[d].keys[f].time<0)c.hierarchy[d].keys[f].time=0;c.hierarchy[d].keys[f].index=f;if(c.hierarchy[d].keys[f].rot!==undefined&&!(c.hierarchy[d].keys[f].rot instanceof
- THREE.Quaternion)){var g=c.hierarchy[d].keys[f].rot;c.hierarchy[d].keys[f].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}}f=parseInt(c.length*c.fps,10);c.JIT={};c.JIT.hierarchy=[];for(d=0;d<c.hierarchy.length;d++)c.JIT.hierarchy.push(Array(f));c.initialized=!0}};return b}();
- THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.startTime=0;this.isPlaying=!1;this.loop=!0;this.offset=0;this.data.initialized||THREE.AnimationHandler.initData(this.data);if(a instanceof THREE.SkinnedMesh)for(var c=0;c<this.root.bones.length;c++)this.hierarchy.push(this.root.bones[c])};
- THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.0010;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].matrixAutoUpdate=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
- this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
- THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,d,f,g,h,k=this.data.JIT.hierarchy,j=(new Date).getTime()*0.0010-this.startTime+this.offset,m=j;if(j>this.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.0010-j;j=(new Date).getTime()*0.0010-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var o=0,w=this.hierarchy.length;o<w;o++){g=this.hierarchy[o];if(k[o][h]!==
- undefined){g.skinMatrix=k[o][h];g.matrixAutoUpdate=!1;g.matrixNeedsUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,o*16)}else for(var u=0;u<3;u++){c=a[u];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[o].keys[0];f=this.getNextKeyWith(c,o,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,o,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.matrixAutoUpdate=!0;g.matrixNeedsUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];f=
- f[c];if(c==="rot"){if(b<0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)k[o][h]=this.hierarchy[o].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
- THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys;c<d.length;c++)if(d[c][a]!==undefined)return d[c];return this.data.hierarchy[b].keys[0]};
- THREE.Camera=function(a,b,c,d,f,g){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=d||2E3;this.screenCenterY=this.screenCenterX=0;this.target=g||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
- this.target.position.addSelf(this.tmpVec)};this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
- THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
- THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
- this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
- THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,d=a.globalMatrix.n34,f=this.inverseMatrix,g=a.boundRadius*a.boundRadiusScale,h=f.n31*b+f.n32*c+f.n33*d+f.n34;if(h-g>-this.zNear)return!1;if(h+g<-this.zFar)return!1;h-=g;var k=this.projectionMatrix,j=1/(k.n43*h),m=j*this.screenCenterX,o=(f.n11*b+f.n12*c+f.n13*d+f.n14)*k.n11*m;g=k.n11*g*m;if(o+g<-this.screenCenterX)return!1;if(o-g>this.screenCenterX)return!1;b=(f.n21*b+f.n22*c+f.n23*d+f.n24)*k.n22*j*this.screenCenterY;
- if(b+g<-this.screenCenterY)return!1;if(b-g>this.screenCenterY)return!1;a.screenPosition.set(o,b,h,g);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
- THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
- THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
- a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
- undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
- undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
- THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
- "<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
- undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
- undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
- THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
- "<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
- this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
- if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
- if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
- THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
- this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
- THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
- THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
- a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
- undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
- THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
- THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
- undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
- THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
- THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
- THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
- THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
- var Uniforms={clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
- THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
- THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
- THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
- THREE.Projector=function(){function a(L,M){return M.z-L.z}function b(L,M){var V=0,S=1,Y=L.z+L.w,Z=M.z+M.w,G=-L.z+L.w,U=-M.z+M.w;if(Y>=0&&Z>=0&&G>=0&&U>=0)return!0;else if(Y<0&&Z<0||G<0&&U<0)return!1;else{if(Y<0)V=Math.max(V,Y/(Y-Z));else Z<0&&(S=Math.min(S,Y/(Y-Z)));if(G<0)V=Math.max(V,G/(G-U));else U<0&&(S=Math.min(S,G/(G-U)));if(S<V)return!1;else{L.lerpSelf(M,V);M.lerpSelf(L,1-S);return!0}}}var c,d,f=[],g,h,k,j=[],m,o,w=[],u,t,x=[],A=new THREE.Vector4,F=new THREE.Vector4,v=new THREE.Matrix4,I=new THREE.Matrix4,
- q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,e=new THREE.Vector4,aa;this.projectObjects=function(L,M,V){M=[];var S,Y,Z;d=0;Y=L.objects;L=0;for(S=Y.length;L<S;L++){Z=Y[L];var G;if(!(G=!Z.visible))if(G=Z instanceof THREE.Mesh){a:{G=void 0;for(var U=Z.globalMatrix,na=-Z.geometry.boundingSphere.radius*Math.max(Z.scale.x,Math.max(Z.scale.y,Z.scale.z)),W=0;W<6;W++){G=q[W].x*U.n14+q[W].y*U.n24+q[W].z*U.n34+q[W].w;if(G<=
- na){G=!1;break a}}G=!0}G=!G}if(!G){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(Z.position);v.multiplyVector3(A);c.object=Z;c.z=A.z;M.push(c);d++}}V&&M.sort(a);return M};this.projectScene=function(L,M,V){var S=[],Y=M.zNear,Z=M.zFar,G,U,na,W,ka,ha,da,ra,ya,l,z,B,p,n,C,H;k=o=t=0;M.matrixAutoUpdate&&M.update();v.multiply(M.projectionMatrix,M.globalMatrix);q[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);q[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,v.n44+v.n14);q[2].set(v.n41+v.n21,v.n42+v.n22,
- v.n43+v.n23,v.n44+v.n24);q[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);q[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);q[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(G=0;G<6;G++){ha=q[G];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}L.update(undefined,!1,M);ha=this.projectObjects(L,M,!0);L=0;for(G=ha.length;L<G;L++){da=ha[L].object;if(da.visible){da.matrixAutoUpdate&&da.updateMatrix();ra=da.globalMatrix;ra.extractRotationMatrix(da.matrixRotation);z=
- da.matrixRotation;ya=da.materials;l=da.overdraw;if(da instanceof THREE.Mesh){B=da.geometry;p=B.vertices;U=0;for(na=p.length;U<na;U++){n=p[U];n.positionWorld.copy(n.position);ra.multiplyVector3(n.positionWorld);W=n.positionScreen;W.copy(n.positionWorld);v.multiplyVector4(W);W.x/=W.w;W.y/=W.w;n.__visible=W.z>Y&&W.z<Z}B=B.faces;U=0;for(na=B.length;U<na;U++){n=B[U];if(n instanceof THREE.Face3){W=p[n.a];ka=p[n.b];C=p[n.c];if(W.__visible&&ka.__visible&&C.__visible&&(da.doubleSided||da.flipSided!=(C.positionScreen.x-
- W.positionScreen.x)*(ka.positionScreen.y-W.positionScreen.y)-(C.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);
- g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);C=n.vertexNormals;aa=g.vertexNormalsWorld;W=0;for(ka=C.length;W<ka;W++){H=aa[W]=aa[W]||new THREE.Vector3;H.copy(C[W]);z.multiplyVector3(H)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=n.materials;g.overdraw=l;if(da.geometry.uvs[U]){g.uvs[0]=da.geometry.uvs[U][0];g.uvs[1]=da.geometry.uvs[U][1];g.uvs[2]=da.geometry.uvs[U][2]}S.push(g);k++}}else if(n instanceof
- THREE.Face4){W=p[n.a];ka=p[n.b];C=p[n.c];H=p[n.d];if(W.__visible&&ka.__visible&&C.__visible&&H.__visible&&(da.doubleSided||da.flipSided!=((H.positionScreen.x-W.positionScreen.x)*(ka.positionScreen.y-W.positionScreen.y)-(H.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0||(ka.positionScreen.x-C.positionScreen.x)*(H.positionScreen.y-C.positionScreen.y)-(ka.positionScreen.y-C.positionScreen.y)*(H.positionScreen.x-C.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;
- g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(H.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(H.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=ya;
- g.faceMaterials=n.materials;g.overdraw=l;if(da.geometry.uvs[U]){g.uvs[0]=da.geometry.uvs[U][0];g.uvs[1]=da.geometry.uvs[U][1];g.uvs[2]=da.geometry.uvs[U][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ka.positionWorld);h.v2.positionWorld.copy(C.positionWorld);h.v3.positionWorld.copy(H.positionWorld);h.v1.positionScreen.copy(ka.positionScreen);h.v2.positionScreen.copy(C.positionScreen);h.v3.positionScreen.copy(H.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);
- h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=n.materials;h.overdraw=l;if(da.geometry.uvs[U]){h.uvs[0]=da.geometry.uvs[U][1];h.uvs[1]=da.geometry.uvs[U][2];h.uvs[2]=da.geometry.uvs[U][3]}S.push(h);k++}}}}else if(da instanceof THREE.Line){I.multiply(v,ra);p=da.geometry.vertices;n=p[0];n.positionScreen.copy(n.position);I.multiplyVector4(n.positionScreen);U=1;for(na=p.length;U<na;U++){W=p[U];W.positionScreen.copy(W.position);I.multiplyVector4(W.positionScreen);
- ka=p[U-1];J.copy(W.positionScreen);e.copy(ka.positionScreen);if(b(J,e)){J.multiplyScalar(1/J.w);e.multiplyScalar(1/e.w);m=w[o]=w[o]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(e);m.z=Math.max(J.z,e.z);m.materials=da.materials;S.push(m);o++}}}else if(da instanceof THREE.Particle){F.set(da.position.x,da.position.y,da.position.z,1);v.multiplyVector4(F);F.z/=F.w;if(F.z>0&&F.z<1){u=x[t]=x[t]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=da.rotation.z;
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- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,o,w,u,t,x,A;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){u=a[j];if(u instanceof THREE.RenderableParticle){x=u.x*f+f;A=u.y*g+g;o=0;for(w=u.material.length;o<w;o++){t=u.material[o];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=x+"px";t.style.top=A+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(sa){if(u!=sa)m.globalAlpha=u=sa}function b(sa){if(t!=sa){switch(sa){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}t=sa}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),o=new THREE.Color(0),w=0,u=1,t=0,x=null,A=null,F=1,v,I,q,J,e,aa,L,M,V,S=new THREE.Color,
- Y=new THREE.Color,Z=new THREE.Color,G=new THREE.Color,U=new THREE.Color,na,W,ka,ha,da,ra,ya,l,z,B=new THREE.Rectangle,p=new THREE.Rectangle,n=new THREE.Rectangle,C=!1,H=new THREE.Color,N=new THREE.Color,ba=new THREE.Color,y=new THREE.Color,E=Math.PI*2,D=new THREE.Vector3,P,T,oa,la,ja,ma,pa=16;P=document.createElement("canvas");P.width=P.height=2;T=P.getContext("2d");T.fillStyle="rgba(0,0,0,1)";T.fillRect(0,0,2,2);oa=T.getImageData(0,0,2,2);la=oa.data;ja=document.createElement("canvas");ja.width=ja.height=
- pa;ma=ja.getContext("2d");ma.translate(-pa/2,-pa/2);ma.scale(pa,pa);pa--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(sa,O){g=sa;h=O;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);u=1;t=0;A=x=null;F=1};this.setClearColor=function(sa,O){o=sa;w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(sa,O){o.setHex(sa);w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=function(){m.setTransform(1,
- 0,0,-1,k,j);if(!p.isEmpty()){p.inflate(1);p.minSelf(B);if(o.hex==0&&w==0)m.clearRect(p.getX(),p.getY(),p.getWidth(),p.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+w+")";m.fillRect(p.getX(),p.getY(),p.getWidth(),p.getHeight())}p.empty()}};this.render=function(sa,O){function Ia(Q){var fa,ga,R,ea=Q.lights;N.setRGB(0,0,0);ba.setRGB(0,0,0);y.setRGB(0,0,0);Q=0;for(fa=ea.length;Q<fa;Q++){ga=ea[Q];R=ga.color;if(ga instanceof
- THREE.AmbientLight){N.r+=R.r;N.g+=R.g;N.b+=R.b}else if(ga instanceof THREE.DirectionalLight){ba.r+=R.r;ba.g+=R.g;ba.b+=R.b}else if(ga instanceof THREE.PointLight){y.r+=R.r;y.g+=R.g;y.b+=R.b}}}function Ca(Q,fa,ga,R){var ea,qa,Aa,Ga,Ha=Q.lights;Q=0;for(ea=Ha.length;Q<ea;Q++){qa=Ha[Q];Aa=qa.color;Ga=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ga.dot(qa.position)*Ga;if(qa>0){R.r+=Aa.r*qa;R.g+=Aa.g*qa;R.b+=Aa.b*qa}}else if(qa instanceof THREE.PointLight){D.sub(qa.position,fa);D.normalize();
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- THREE.ParticleCircleMaterial){if(C){H.r=N.r+ba.r+y.r;H.g=N.g+ba.g+y.g;H.b=N.b+ba.b+y.b;S.r=ga.color.r*H.r;S.g=ga.color.g*H.g;S.b=ga.color.b*H.b;S.updateStyleString()}else S.__styleString=ga.color.__styleString;ga=fa.scale.x*k;R=fa.scale.y*j;n.set(Q.x-ga,Q.y-R,Q.x+ga,Q.y+R);if(B.instersects(n)){ea=S.__styleString;if(A!=ea)m.fillStyle=A=ea;m.save();m.translate(Q.x,Q.y);m.rotate(-fa.rotation);m.scale(ga,R);m.beginPath();m.arc(0,0,1,0,E,!0);m.closePath();m.fill();m.restore()}}}}function ca(Q,fa,ga,R){if(R.opacity!=
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- -(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[1]);ra=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;ya=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[2]);l=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;z=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;Fa(J,e,aa,L,M,V,ea.env_map.image,ha,da,ra,ya,l,z)}}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString);else if(ea instanceof THREE.MeshLambertMaterial){if(ea.map&&!ea.wireframe){ea.map.mapping instanceof
- THREE.UVMapping&&Fa(J,e,aa,L,M,V,ea.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);b(THREE.SubtractiveBlending)}if(C)if(!ea.wireframe&&ea.shading==THREE.SmoothShading&&R.vertexNormalsWorld.length==3){Y.r=Z.r=G.r=N.r;Y.g=Z.g=G.g=N.g;Y.b=Z.b=G.b=N.b;Ca(qa,R.v1.positionWorld,R.vertexNormalsWorld[0],Y);Ca(qa,R.v2.positionWorld,R.vertexNormalsWorld[1],Z);Ca(qa,R.v3.positionWorld,R.vertexNormalsWorld[2],G);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);
- Fa(J,e,aa,L,M,V,ka,0,0,1,0,0,1)}else{H.r=N.r;H.g=N.g;H.b=N.b;Ca(qa,R.centroidWorld,R.normalWorld,H);S.r=ea.color.r*H.r;S.g=ea.color.g*H.g;S.b=ea.color.b*H.b;S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString)}else if(ea instanceof THREE.MeshDepthMaterial){na=O.near;W=O.far;Y.r=Y.g=Y.b=1-K(Q.positionScreen.z,na,W);Z.r=Z.g=Z.b=1-K(fa.positionScreen.z,na,W);G.r=G.g=
- G.b=1-K(ga.positionScreen.z,na,W);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);Fa(J,e,aa,L,M,V,ka,0,0,1,0,0,1)}else if(ea instanceof THREE.MeshNormalMaterial){S.r=Ea(R.normalWorld.x);S.g=Ea(R.normalWorld.y);S.b=Ea(R.normalWorld.z);S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}}}function X(Q,fa){if(x!=Q)m.strokeStyle=x=Q;if(F!=fa)m.lineWidth=F=fa;m.stroke();n.inflate(fa*2)}function ta(Q){if(A!=Q)m.fillStyle=A=Q;m.fill()}function Fa(Q,
- fa,ga,R,ea,qa,Aa,Ga,Ha,La,Ba,Ma,Ta){var Na,Oa;Na=Aa.width-1;Oa=Aa.height-1;Ga*=Na;Ha*=Oa;La*=Na;Ba*=Oa;Ma*=Na;Ta*=Oa;ga-=Q;R-=fa;ea-=Q;qa-=fa;La-=Ga;Ba-=Ha;Ma-=Ga;Ta-=Ha;Na=La*Ta-Ma*Ba;if(Na!=0){Oa=1/Na;Na=(Ta*ga-Ba*ea)*Oa;Ba=(Ta*R-Ba*qa)*Oa;ga=(La*ea-Ma*ga)*Oa;R=(La*qa-Ma*R)*Oa;Q=Q-Na*Ga-ga*Ha;fa=fa-Ba*Ga-R*Ha;m.save();m.transform(Na,Ba,ga,R,Q,fa);m.clip();m.drawImage(Aa,0,0);m.restore()}}function Da(Q,fa,ga,R){var ea=~~(Q.r*255),qa=~~(Q.g*255);Q=~~(Q.b*255);var Aa=~~(fa.r*255),Ga=~~(fa.g*255);fa=
- ~~(fa.b*255);var Ha=~~(ga.r*255),La=~~(ga.g*255);ga=~~(ga.b*255);var Ba=~~(R.r*255),Ma=~~(R.g*255);R=~~(R.b*255);la[0]=ea<0?0:ea>255?255:ea;la[1]=qa<0?0:qa>255?255:qa;la[2]=Q<0?0:Q>255?255:Q;la[4]=Aa<0?0:Aa>255?255:Aa;la[5]=Ga<0?0:Ga>255?255:Ga;la[6]=fa<0?0:fa>255?255:fa;la[8]=Ha<0?0:Ha>255?255:Ha;la[9]=La<0?0:La>255?255:La;la[10]=ga<0?0:ga>255?255:ga;la[12]=Ba<0?0:Ba>255?255:Ba;la[13]=Ma<0?0:Ma>255?255:Ma;la[14]=R<0?0:R>255?255:R;T.putImageData(oa,0,0);ma.drawImage(P,0,0);return ja}function K(Q,
- fa,ga){Q=(Q-fa)/(ga-fa);return Q*Q*(3-2*Q)}function Ea(Q){Q=(Q+1)*0.5;return Q<0?0:Q>1?1:Q}function Ra(Q,fa){var ga=fa.x-Q.x,R=fa.y-Q.y,ea=1/Math.sqrt(ga*ga+R*R);ga*=ea;R*=ea;fa.x+=ga;fa.y+=R;Q.x-=ga;Q.y-=R}var Pa,Ka,ia,wa,ua,xa,za,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(sa,O,this.sortElements);(C=sa.lights.length>0)&&Ia(sa);Pa=0;for(Ka=c.length;Pa<Ka;Pa++){ia=c[Pa];n.empty();if(ia instanceof THREE.RenderableParticle){v=ia;v.x*=k;v.y*=j;wa=0;for(ua=ia.materials.length;wa<
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- ia.faceMaterials[xa++])&&$(v,I,q,ia,va,sa)}else $(v,I,q,ia,va,sa)}}}p.addRectangle(n)}m.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(ha,da,ra){var ya,l,z,B;ya=0;for(l=ha.lights.length;ya<l;ya++){z=ha.lights[ya];if(z instanceof THREE.DirectionalLight){B=da.normalWorld.dot(z.position)*z.intensity;if(B>0){ra.r+=z.color.r*B;ra.g+=z.color.g*B;ra.b+=z.color.b*B}}else if(z instanceof THREE.PointLight){V.sub(z.position,da.centroidWorld);V.normalize();B=da.normalWorld.dot(V)*z.intensity;if(B>0){ra.r+=z.color.r*B;ra.g+=z.color.g*B;ra.b+=z.color.b*B}}}}function b(ha,da,ra,ya,l,z){G=d(U++);G.setAttribute("d",
- "M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(z,ya,J);q.r=l.color.r*J.r;q.g=l.color.g*J.g;q.b=l.color.b*J.b;q.updateStyleString()}else q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){M=1-l.__2near/(l.__farPlusNear-
- ya.z*l.__farMinusNear);q.setRGB(M,M,M)}else l instanceof THREE.MeshNormalMaterial&&q.setRGB(f(ya.normalWorld.x),f(ya.normalWorld.y),f(ya.normalWorld.z));l.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+l.wireframe_linewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframe_linecap+"; stroke-linejoin: "+l.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(G)}function c(ha,da,ra,ya,
- l,z,B){G=d(U++);G.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)q.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(B,l,J);q.r=z.color.r*J.r;q.g=z.color.g*J.g;q.b=z.color.b*J.b;q.updateStyleString()}else q.__styleString=z.color.__styleString;
- else if(z instanceof THREE.MeshDepthMaterial){M=1-z.__2near/(z.__farPlusNear-l.z*z.__farMinusNear);q.setRGB(M,M,M)}else z instanceof THREE.MeshNormalMaterial&&q.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));z.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+
- "; fill-opacity: "+z.opacity);k.appendChild(G)}function d(ha){if(S[ha]==null){S[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ka==0&&S[ha].setAttribute("shape-rendering","crispEdges")}return S[ha]}function f(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,o,w,u,t,x,A,F=new THREE.Rectangle,v=new THREE.Rectangle,I=!1,q=new THREE.Color(16777215),J=new THREE.Color(16777215),
- e=new THREE.Color(0),aa=new THREE.Color(0),L=new THREE.Color(0),M,V=new THREE.Vector3,S=[],Y=[],Z=[],G,U,na,W,ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(ha,da){j=ha;m=da;o=j/2;w=m/2;k.setAttribute("viewBox",-o+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);F.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
- this.render=function(ha,da){var ra,ya,l,z,B,p,n,C;this.autoClear&&this.clear();g=h.projectScene(ha,da,this.sortElements);W=na=U=0;if(I=ha.lights.length>0){n=ha.lights;e.setRGB(0,0,0);aa.setRGB(0,0,0);L.setRGB(0,0,0);ra=0;for(ya=n.length;ra<ya;ra++){l=n[ra];z=l.color;if(l instanceof THREE.AmbientLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(l instanceof THREE.DirectionalLight){aa.r+=z.r;aa.g+=z.g;aa.b+=z.b}else if(l instanceof THREE.PointLight){L.r+=z.r;L.g+=z.g;L.b+=z.b}}}ra=0;for(ya=g.length;ra<ya;ra++){n=
- g[ra];v.empty();if(n instanceof THREE.RenderableParticle){u=n;u.x*=o;u.y*=-w;l=0;for(z=n.materials.length;l<z;l++)if(C=n.materials[l]){B=u;p=n;var H=na++;if(Y[H]==null){Y[H]=document.createElementNS("http://www.w3.org/2000/svg","circle");ka==0&&Y[H].setAttribute("shape-rendering","crispEdges")}G=Y[H];G.setAttribute("cx",B.x);G.setAttribute("cy",B.y);G.setAttribute("r",p.scale.x*o);if(C instanceof THREE.ParticleCircleMaterial){if(I){J.r=e.r+aa.r+L.r;J.g=e.g+aa.g+L.g;J.b=e.b+aa.b+L.b;q.r=C.color.r*
- J.r;q.g=C.color.g*J.g;q.b=C.color.b*J.b;q.updateStyleString()}else q=C.color;G.setAttribute("style","fill: "+q.__styleString)}k.appendChild(G)}}else if(n instanceof THREE.RenderableLine){u=n.v1;t=n.v2;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.materials.length;l<z;)if(C=n.materials[l++]){B=u;p=t;H=W++;if(Z[H]==null){Z[H]=
- document.createElementNS("http://www.w3.org/2000/svg","line");ka==0&&Z[H].setAttribute("shape-rendering","crispEdges")}G=Z[H];G.setAttribute("x1",B.positionScreen.x);G.setAttribute("y1",B.positionScreen.y);G.setAttribute("x2",p.positionScreen.x);G.setAttribute("y2",p.positionScreen.y);if(C instanceof THREE.LineBasicMaterial){q.__styleString=C.color.__styleString;G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+
- C.linecap+"; stroke-linejoin: "+C.linejoin);k.appendChild(G)}}}}else if(n instanceof THREE.RenderableFace3){u=n.v1;t=n.v2;x=n.v3;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,x.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){C=n.meshMaterials[l++];if(C instanceof
- THREE.MeshFaceMaterial){B=0;for(p=n.faceMaterials.length;B<p;)(C=n.faceMaterials[B++])&&b(u,t,x,n,C,ha)}else C&&b(u,t,x,n,C,ha)}}}else if(n instanceof THREE.RenderableFace4){u=n.v1;t=n.v2;x=n.v3;A=n.v4;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,
- x.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){C=n.meshMaterials[l++];if(C instanceof THREE.MeshFaceMaterial){B=0;for(p=n.faceMaterials.length;B<p;)(C=n.faceMaterials[B++])&&c(u,t,x,A,n,C,ha)}else C&&c(u,t,x,A,n,C,ha)}}}}}};
- THREE.WebGLRenderer=function(a){function b(l,z,B){var p,n,C,H=l.vertices,N=H.length,ba=l.colors,y=ba.length,E=l.__vertexArray,D=l.__colorArray,P=l.__sortArray,T=l.__dirtyVertices,oa=l.__dirtyColors;if(B.sortParticles){U.multiplySelf(B.globalMatrix);for(p=0;p<N;p++){n=H[p].position;ha.copy(n);U.multiplyVector3(ha);P[p]=[ha.z,p]}P.sort(function(la,ja){return ja[0]-la[0]});for(p=0;p<N;p++){n=H[P[p][1]].position;C=p*3;E[C]=n.x;E[C+1]=n.y;E[C+2]=n.z}for(p=0;p<y;p++){C=p*3;color=ba[P[p][1]];D[C]=color.r;
- D[C+1]=color.g;D[C+2]=color.b}}else{if(T)for(p=0;p<N;p++){n=H[p].position;C=p*3;E[C]=n.x;E[C+1]=n.y;E[C+2]=n.z}if(oa)for(p=0;p<y;p++){color=ba[p];C=p*3;D[C]=color.r;D[C+1]=color.g;D[C+2]=color.b}}if(T||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,E,z)}if(oa||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,D,z)}}function c(l,z){l.fragment_shader=z.fragment_shader;l.vertex_shader=z.vertex_shader;l.uniforms=
- Uniforms.clone(z.uniforms)}function d(l,z,B,p,n){p.program||M.initMaterial(p,z,B);var C=p.program,H=C.uniforms,N=p.uniforms;if(C!=aa){e.useProgram(C);aa=C;e.uniformMatrix4fv(H.projectionMatrix,!1,na)}if(B&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){N.fogColor.value.setHex(B.color.hex);if(B instanceof THREE.Fog){N.fogNear.value=B.near;N.fogFar.value=
- B.far}else if(B instanceof THREE.FogExp2)N.fogDensity.value=B.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial){var ba,y,E=0,D=0,P=0,T,oa,la,ja=M.lights,ma=ja.directional.colors,pa=ja.directional.positions,sa=ja.point.colors,O=ja.point.positions,Ia=0,Ca=0;B=y=y=0;for(ba=z.length;B<ba;B++){y=z[B];T=y.color;oa=y.position;la=y.intensity;if(y instanceof THREE.AmbientLight){E+=T.r;D+=T.g;P+=T.b}else if(y instanceof THREE.DirectionalLight){y=Ia*3;ma[y]=T.r*la;ma[y+
- 1]=T.g*la;ma[y+2]=T.b*la;pa[y]=oa.x;pa[y+1]=oa.y;pa[y+2]=oa.z;Ia+=1}else if(y instanceof THREE.PointLight){y=Ca*3;sa[y]=T.r*la;sa[y+1]=T.g*la;sa[y+2]=T.b*la;O[y]=oa.x;O[y+1]=oa.y;O[y+2]=oa.z;Ca+=1}}for(B=Ia*3;B<ma.length;B++)ma[B]=0;for(B=Ca*3;B<sa.length;B++)sa[B]=0;ja.point.length=Ca;ja.directional.length=Ia;ja.ambient[0]=E;ja.ambient[1]=D;ja.ambient[2]=P;z=M.lights;N.enableLighting.value=z.directional.length+z.point.length;N.ambientLightColor.value=z.ambient;N.directionalLightColor.value=z.directional.colors;
- N.directionalLightDirection.value=z.directional.positions;N.pointLightColor.value=z.point.colors;N.pointLightPosition.value=z.point.positions}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){N.diffuse.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity;N.map.texture=p.map;N.light_map.texture=p.light_map;N.env_map.texture=p.env_map;N.reflectivity.value=p.reflectivity;N.refraction_ratio.value=
- p.refraction_ratio;N.combine.value=p.combine;N.useRefract.value=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){N.diffuse.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){N.psColor.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity;N.size.value=p.size;N.map.texture=p.map}else if(p instanceof
- THREE.MeshPhongMaterial){N.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);N.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);N.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){N.mNear.value=l.zNear;N.mFar.value=l.zFar;N.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)N.opacity.value=p.opacity;for(var Ja in N)if(E=C.uniforms[Ja]){B=N[Ja];ba=B.type;z=B.value;if(ba=="i")e.uniform1i(E,z);else if(ba=="f")e.uniform1f(E,z);else if(ba==
- "fv1")e.uniform1fv(E,z);else if(ba=="fv")e.uniform3fv(E,z);else if(ba=="v2")e.uniform2f(E,z.x,z.y);else if(ba=="v3")e.uniform3f(E,z.x,z.y,z.z);else if(ba=="c")e.uniform3f(E,z.r,z.g,z.b);else if(ba=="t"){e.uniform1i(E,z);if(B=B.texture)if(B.image instanceof Array&&B.image.length==6){if(B.image.length==6){if(B.needsUpdate){if(!B.image.__webGLTextureCube)B.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,
- e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(ba=0;ba<6;++ba)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+ba,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image[ba]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube)}}else{if(B.needsUpdate){if(B.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
- B.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(B.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(B.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(B.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(B.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}else{B.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.texImage2D(e.TEXTURE_2D,
- 0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(B.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(B.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(B.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(B.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null);B.__wasSetOnce=!0}B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_2D,B.__webGLTexture)}}}e.uniformMatrix4fv(H.modelViewMatrix,
- !1,n._modelViewMatrixArray);e.uniformMatrix3fv(H.normalMatrix,!1,n._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.env_map)&&e.uniform3f(H.cameraPosition,l.position.x,l.position.y,l.position.z);(p instanceof THREE.MeshShaderMaterial||p.env_map||p.skinning)&&e.uniformMatrix4fv(H.objectMatrix,!1,n._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&e.uniformMatrix4fv(H.viewMatrix,
- !1,ka);if(p.skinning){e.uniformMatrix4fv(H.cameraInverseMatrix,!1,W);e.uniformMatrix4fv(H.boneGlobalMatrices,!1,n.boneMatrices)}return C}function f(l,z,B,p,n,C){l=d(l,z,B,p,C).attributes;e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,
- e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(n.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(n.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);
- if(p.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,
- 4,e.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(p.wireframe){e.lineWidth(p.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);e.drawElements(e.LINES,n.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,n.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(p.linewidth);e.drawArrays(C,0,n.__webGLLineCount)}else if(C instanceof
- THREE.ParticleSystem)e.drawArrays(e.POINTS,0,n.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,n.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,
- 3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(V!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);V=l.doubleSided}if(S!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);S=l.flipSided}}function k(l){if(Z!=
- l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Z=l}}function j(l){G[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);G[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);G[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);G[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);G[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);G[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=G[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}
- function m(l){for(var z=l.globalMatrix,B=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),p=0;p<6;p++){l=G[p].x*z.n14+G[p].y*z.n24+G[p].z*z.n34+G[p].w;if(l<=B)return!1}return!0}function o(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,B,p=l.object,n=l.opaque,C=l.transparent;C.count=0;l=n.count=0;for(z=p.materials.length;l<z;l++){B=p.materials[l];B.opacity&&B.opacity<1||B.blending!=THREE.NormalBlending?o(C,B):o(n,B)}}function u(l){var z,B,p,n,C=l.object,H=
- l.buffer,N=l.opaque,ba=l.transparent;ba.count=0;l=N.count=0;for(p=C.materials.length;l<p;l++){z=C.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(B=H.materials.length;z<B;z++)(n=H.materials[z])&&(n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ba,n):o(N,n))}else{n=z;n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ba,n):o(N,n)}}}function t(l,z){return z.z-l.z}function x(l,z,B,p,n){if(z[B]==undefined){l.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],
- count:0}});z[B]=1}}function A(l,z){l._modelViewMatrix.multiplyToArray(z.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function F(l){if(l!=Y){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);
- break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=l}}function v(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,
- l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(l.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(l.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(l.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(l.min_filter));e.texImage2D(e.TEXTURE_2D,0,q(l.format),l.width,l.height,0,q(l.format),q(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);
- e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,p,n;if(l){B=l.__webGLFramebuffer;p=l.width;n=l.height}else{B=null;p=J.width;n=J.height}if(B!=L){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(0,0,p,n);z&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);L=B}}function I(l,z){var B;if(l=="fragment")B=e.createShader(e.FRAGMENT_SHADER);else l==
- "vertex"&&(B=e.createShader(e.VERTEX_SHADER));e.shaderSource(B,z);e.compileShader(B);if(!e.getShaderParameter(B,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(B));return null}return B}function q(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
- case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
- case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var J=document.createElement("canvas"),e,aa=null,L=null,M=this,V=null,S=null,Y=null,Z=null,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],U=new THREE.Matrix4,na=new Float32Array(16),W=new Float32Array(16),ka=new Float32Array(16),ha=new THREE.Vector4,da=!0,
- ra=new THREE.Color(0),ya=0;if(a){if(a.antialias!==undefined)da=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)ya=a.clearAlpha}this.domElement=J;this.autoClear=!0;this.sortObjects=!1;(function(l,z,B){try{e=J.getContext("experimental-webgl",{antialias:l})}catch(p){console.log(p)}if(!e){alert("WebGL not supported");throw"cannot create webgl context";}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
- e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,B);_cullEnabled=!0})(da,ra,ya);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,z){J.width=l;J.height=z;e.viewport(0,0,J.width,J.height)};this.setClearColorHex=function(l,z){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,z)};this.setClearColor=function(l,z){e.clearColor(l.r,l.g,l.b,z)};
- this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,B){var p,n;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,
- THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var C,H,N,ba;n=N=ba=0;for(C=z.length;n<C;n++){H=z[n];H instanceof THREE.DirectionalLight&&N++;H instanceof THREE.PointLight&&ba++}if(ba+N<=4)z=N;else{z=Math.ceil(4*N/(ba+N));ba=4-z}n={directional:z,point:ba};ba=l.fragment_shader;z=l.vertex_shader;C={fog:B,map:l.map,env_map:l.env_map,light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:n.directional,maxPointLights:n.point};
- B=e.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.fog?"#define USE_FOG":"",C.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"",C.light_map?"#define USE_LIGHTMAP":"",C.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");C=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":
- "","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"",C.light_map?"#define USE_LIGHTMAP":"",C.vertex_colors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
- e.attachShader(B,I("fragment",n+ba));e.attachShader(B,I("vertex",C+z));e.linkProgram(B);e.getProgramParameter(B,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(B,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");B.uniforms={};B.attributes={};l.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)B.push(p);p=l.program;ba=0;for(z=B.length;ba<
- z;ba++){n=B[ba];p.uniforms[n]=e.getUniformLocation(p,n)}p=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];ba=0;for(z=B.length;ba<z;ba++){n=B[ba];p.attributes[n]=e.getAttribLocation(p,n)}p=l.program.attributes;e.enableVertexAttribArray(p.position);p.color>=0&&e.enableVertexAttribArray(p.color);p.normal>=0&&e.enableVertexAttribArray(p.normal);p.tangent>=0&&e.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
- 0&&p.skinIndex>=0&&p.skinWeight>=0){e.enableVertexAttribArray(p.skinVertexA);e.enableVertexAttribArray(p.skinVertexB);e.enableVertexAttribArray(p.skinIndex);e.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,B,p){var n,C,H,N,ba,y,E,D,P=l.lights,T=l.fog;z.matrixAutoUpdate&&z.update();z.globalMatrix.flattenToArray(ka);z.projectionMatrix.flattenToArray(na);z.inverseMatrix.flattenToArray(W);U.multiply(z.projectionMatrix,z.globalMatrix);j(U);THREE.AnimationHandler&&THREE.AnimationHandler.update();
- l.update(undefined,!1,z);this.initWebGLObjects(l,z);v(B,p!==undefined?p:!0);this.autoClear&&this.clear();ba=l.__webGLObjects.length;for(p=0;p<ba;p++){n=l.__webGLObjects[p];E=n.object;if(E.visible)if(!(E instanceof THREE.Mesh)||m(E)){E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);u(n);n.render=!0;if(this.sortObjects){ha.copy(E.position);U.multiplyVector3(ha);n.z=ha.z}}else n.render=!1;else n.render=!1}this.sortObjects&&l.__webGLObjects.sort(t);y=l.__webGLObjectsImmediate.length;for(p=0;p<
- y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){E.matrixAutoUpdate&&E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);w(n)}}F(THREE.NormalBlending);for(p=0;p<ba;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);C=d(z,P,T,N,E);E.render(function(oa){g(oa,
- C)})}}}for(p=0;p<ba;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);C=d(z,P,T,N,E);E.render(function(oa){g(oa,C)})}}}if(B&&B.min_filter!==THREE.NearestFilter&&B.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);
- e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){var z,B,p;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}z=0;for(B=l.objects.length;z<B;z++){p=l.objects[z];var n=l,C=void 0,H=void 0,N=void 0,ba=void 0;H=p.geometry;if(n.__webGLObjectsMap[p.id]==undefined){n.__webGLObjectsMap[p.id]={};p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);
- p._objectMatrixArray=new Float32Array(16);p.globalMatrix.flattenToArray(p._objectMatrixArray)}ba=n.__webGLObjectsMap[p.id];objlist=n.__webGLObjects;if(p instanceof THREE.Mesh){for(C in H.geometryChunks){N=H.geometryChunks[C];if(!N.__webGLVertexBuffer){n=N;n.__webGLVertexBuffer=e.createBuffer();n.__webGLNormalBuffer=e.createBuffer();n.__webGLTangentBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n.__webGLUVBuffer=e.createBuffer();n.__webGLUV2Buffer=e.createBuffer();n.__webGLSkinVertexABuffer=
- e.createBuffer();n.__webGLSkinVertexBBuffer=e.createBuffer();n.__webGLSkinIndicesBuffer=e.createBuffer();n.__webGLSkinWeightsBuffer=e.createBuffer();n.__webGLFaceBuffer=e.createBuffer();n.__webGLLineBuffer=e.createBuffer();n=N;var y=p,E=void 0,D=void 0,P=0,T=0,oa=0,la=y.geometry.faces,ja=n.faces;E=0;for(D=ja.length;E<D;E++){fi=ja[E];face=la[fi];if(face instanceof THREE.Face3){P+=3;T+=1;oa+=3}else if(face instanceof THREE.Face4){P+=4;T+=2;oa+=4}}n.__vertexArray=new Float32Array(P*3);n.__normalArray=
- new Float32Array(P*3);n.__tangentArray=new Float32Array(P*4);n.__colorArray=new Float32Array(P*3);n.__uvArray=new Float32Array(P*2);n.__uv2Array=new Float32Array(P*2);n.__skinVertexAArray=new Float32Array(P*4);n.__skinVertexBArray=new Float32Array(P*4);n.__skinIndexArray=new Float32Array(P*4);n.__skinWeightArray=new Float32Array(P*4);n.__faceArray=new Uint16Array(T*3);n.__lineArray=new Uint16Array(oa*2);D=E=n;P=void 0;la=void 0;var ma=void 0,pa=void 0;ma=void 0;ja=!1;P=0;for(la=y.materials.length;P<
- la;P++){ma=y.materials[P];if(ma instanceof THREE.MeshFaceMaterial){ma=0;for(pa=D.materials.length;ma<pa;ma++)if(D.materials[ma]&&D.materials[ma].shading!=undefined&&D.materials[ma].shading==THREE.SmoothShading){ja=!0;break}}else if(ma&&ma.shading!=undefined&&ma.shading==THREE.SmoothShading){ja=!0;break}if(ja)break}E.__needsSmoothNormals=ja;n.__webGLFaceCount=T*3;n.__webGLLineCount=oa*2;H.__dirtyVertices=!0;H.__dirtyElements=!0;H.__dirtyUvs=!0;H.__dirtyNormals=!0;H.__dirtyTangents=!0;H.__dirtyColors=
- !0}if(H.__dirtyVertices||H.__dirtyElements||H.__dirtyUvs||H.__dirtyNormals||H.__dirtyColors||H.__dirtyTangents){n=N;T=e.DYNAMIC_DRAW;oa=void 0;E=void 0;var sa=void 0,O=void 0,Ia=void 0,Ca=void 0,Ja=void 0;sa=void 0;var ca=void 0,$=void 0,X=void 0,ta=void 0;ca=void 0;$=void 0;X=void 0;O=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;O=void 0;Ca=void 0;
- Ia=void 0;Ja=void 0;var Fa=pa=ma=ja=la=P=y=D=0,Da=0,K=0,Ea=n.__vertexArray,Ra=n.__uvArray,Pa=n.__uv2Array,Ka=n.__normalArray,ia=n.__tangentArray,wa=n.__colorArray,ua=n.__skinVertexAArray,xa=n.__skinVertexBArray,za=n.__skinIndexArray,va=n.__skinWeightArray,Q=n.__faceArray,fa=n.__lineArray,ga=n.__needsSmoothNormals,R=p.geometry,ea=R.__dirtyVertices,qa=R.__dirtyElements,Aa=R.__dirtyUvs,Ga=R.__dirtyNormals,Ha=R.__dirtyTangents,La=R.__dirtyColors,Ba=R.vertices,Ma=n.faces,Ta=R.faces,Na=R.uvs,Oa=R.uvs2,
- Qa=R.colors,Ua=R.skinVerticesA,Va=R.skinVerticesB,Wa=R.skinIndices,Sa=R.skinWeights;oa=0;for(E=Ma.length;oa<E;oa++){sa=Ma[oa];O=Ta[sa];Ja=Na[sa];sa=Oa[sa];Ia=O.vertexNormals;Ca=O.normal;if(O instanceof THREE.Face3){if(ea){ca=Ba[O.a].position;$=Ba[O.b].position;X=Ba[O.c].position;Ea[y]=ca.x;Ea[y+1]=ca.y;Ea[y+2]=ca.z;Ea[y+3]=$.x;Ea[y+4]=$.y;Ea[y+5]=$.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;y+=9}if(Sa.length){ca=Sa[O.a];$=Sa[O.b];X=Sa[O.c];va[K]=ca.x;va[K+1]=ca.y;va[K+2]=ca.z;va[K+3]=ca.w;va[K+4]=$.x;
- va[K+5]=$.y;va[K+6]=$.z;va[K+7]=$.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;ca=Wa[O.a];$=Wa[O.b];X=Wa[O.c];za[K]=ca.x;za[K+1]=ca.y;za[K+2]=ca.z;za[K+3]=ca.w;za[K+4]=$.x;za[K+5]=$.y;za[K+6]=$.z;za[K+7]=$.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;ca=Ua[O.a];$=Ua[O.b];X=Ua[O.c];ua[K]=ca.x;ua[K+1]=ca.y;ua[K+2]=ca.z;ua[K+3]=1;ua[K+4]=$.x;ua[K+5]=$.y;ua[K+6]=$.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;ca=Va[O.a];$=Va[O.b];X=Va[O.c];xa[K]=ca.x;xa[K+1]=ca.y;xa[K+2]=ca.z;
- xa[K+3]=1;xa[K+4]=$.x;xa[K+5]=$.y;xa[K+6]=$.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;K+=12}if(La&&Qa.length){ca=Qa[O.a];$=Qa[O.b];X=Qa[O.c];wa[Da]=ca.r;wa[Da+1]=ca.g;wa[Da+2]=ca.b;wa[Da+3]=$.r;wa[Da+4]=$.g;wa[Da+5]=$.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;Da+=9}if(Ha&&R.hasTangents){ca=Ba[O.a].tangent;$=Ba[O.b].tangent;X=Ba[O.c].tangent;ia[pa]=ca.x;ia[pa+1]=ca.y;ia[pa+2]=ca.z;ia[pa+3]=ca.w;ia[pa+4]=$.x;ia[pa+5]=$.y;ia[pa+6]=$.z;ia[pa+7]=$.w;ia[pa+8]=X.x;ia[pa+9]=X.y;ia[pa+10]=
- X.z;ia[pa+11]=X.w;pa+=12}if(Ga)if(Ia.length==3&&ga)for(O=0;O<3;O++){Ca=Ia[O];Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}else for(O=0;O<3;O++){Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}if(Aa&&Ja)for(O=0;O<3;O++){Ia=Ja[O];Ra[P]=Ia.u;Ra[P+1]=Ia.v;P+=2}if(Aa&&sa)for(O=0;O<3;O++){Ja=sa[O];Pa[la]=Ja.u;Pa[la+1]=Ja.v;la+=2}if(qa){Q[ja]=D;Q[ja+1]=D+1;Q[ja+2]=D+2;ja+=3;fa[Fa]=D;fa[Fa+1]=D+1;fa[Fa+2]=D;fa[Fa+3]=D+2;fa[Fa+4]=D+1;fa[Fa+5]=D+2;Fa+=6;D+=3}}else if(O instanceof THREE.Face4){if(ea){ca=Ba[O.a].position;
- $=Ba[O.b].position;X=Ba[O.c].position;ta=Ba[O.d].position;Ea[y]=ca.x;Ea[y+1]=ca.y;Ea[y+2]=ca.z;Ea[y+3]=$.x;Ea[y+4]=$.y;Ea[y+5]=$.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;Ea[y+9]=ta.x;Ea[y+10]=ta.y;Ea[y+11]=ta.z;y+=12}if(Sa.length){ca=Sa[O.a];$=Sa[O.b];X=Sa[O.c];ta=Sa[O.d];va[K]=ca.x;va[K+1]=ca.y;va[K+2]=ca.z;va[K+3]=ca.w;va[K+4]=$.x;va[K+5]=$.y;va[K+6]=$.z;va[K+7]=$.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;va[K+12]=ta.x;va[K+13]=ta.y;va[K+14]=ta.z;va[K+15]=ta.w;ca=Wa[O.a];$=Wa[O.b];X=Wa[O.c];
- ta=Wa[O.d];za[K]=ca.x;za[K+1]=ca.y;za[K+2]=ca.z;za[K+3]=ca.w;za[K+4]=$.x;za[K+5]=$.y;za[K+6]=$.z;za[K+7]=$.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;za[K+12]=ta.x;za[K+13]=ta.y;za[K+14]=ta.z;za[K+15]=ta.w;ca=Ua[O.a];$=Ua[O.b];X=Ua[O.c];ta=Ua[O.d];ua[K]=ca.x;ua[K+1]=ca.y;ua[K+2]=ca.z;ua[K+3]=1;ua[K+4]=$.x;ua[K+5]=$.y;ua[K+6]=$.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;ua[K+12]=ta.x;ua[K+13]=ta.y;ua[K+14]=ta.z;ua[K+15]=1;ca=Va[O.a];$=Va[O.b];X=Va[O.c];ta=Va[O.d];xa[K]=ca.x;
- xa[K+1]=ca.y;xa[K+2]=ca.z;xa[K+3]=1;xa[K+4]=$.x;xa[K+5]=$.y;xa[K+6]=$.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;xa[K+12]=ta.x;xa[K+13]=ta.y;xa[K+14]=ta.z;xa[K+15]=1;K+=16}if(La&&Qa.length){ca=Qa[O.a];$=Qa[O.b];X=Qa[O.c];ta=Qa[O.d];wa[Da]=ca.r;wa[Da+1]=ca.g;wa[Da+2]=ca.b;wa[Da+3]=$.r;wa[Da+4]=$.g;wa[Da+5]=$.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;wa[Da+9]=ta.r;wa[Da+10]=ta.g;wa[Da+11]=ta.b;Da+=12}if(Ha&&R.hasTangents){ca=Ba[O.a].tangent;$=Ba[O.b].tangent;X=Ba[O.c].tangent;O=Ba[O.d].tangent;
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- R.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ia,T)}if(Aa&&P>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,T)}if(Aa&&la>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Pa,T)}if(qa){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Q,T);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa,T)}if(K>0){e.bindBuffer(e.ARRAY_BUFFER,
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- ja[n]=y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.Line){if(!H.__webGLVertexBuffer){C=H;C.__webGLVertexBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C=H;N=C.vertices.length;
- C.__vertexArray=new Float32Array(N*3);C.__colorArray=new Float32Array(N*3);C.__webGLLineCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){C=H;N=e.DYNAMIC_DRAW;D=void 0;D=void 0;y=void 0;n=void 0;P=C.vertices;T=C.colors;la=P.length;oa=T.length;ja=C.__vertexArray;E=C.__colorArray;ma=C.__dirtyColors;if(C.__dirtyVertices){for(D=0;D<la;D++){y=P[D].position;n=D*3;ja[n]=y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
- ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.ParticleSystem){if(!H.__webGLVertexBuffer){C=H;C.__webGLVertexBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C=H;N=C.vertices.length;C.__vertexArray=new Float32Array(N*3);C.__colorArray=new Float32Array(N*3);C.__sortArray=[];
- C.__webGLParticleCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}(H.__dirtyVertices||H.__dirtyColors||p.sortParticles)&&b(H,e.DYNAMIC_DRAW,p,camera);x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes){H=ba;if(H[0]==undefined){n.__webGLObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});H[0]=1}}}};this.removeObject=function(l,z){var B,p;for(B=l.__webGLObjects.length-1;B>=0;B--){p=
- l.__webGLObjects[B].object;z==p&&l.__webGLObjects.splice(B,1)}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
- lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
- value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
- THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
- THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
- THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
- THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
- THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
- THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
- THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
- THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",
- THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
- THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
- THREE.Detector={canvas:!!window.CanvasRenderingContext2D,webgl:!!window.WebGLRenderingContext,workers:!!window.Worker,addGetWebGLMessage:function(a){var b=document.body,c="oldie";if(a){if(a.parent!==undefined)b=a.parent;if(a.id!==undefined)c=a.id}a=document.createElement("center");var d=document.createElement("div");d.innerHTML='Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>\n<br/>\nPlease try in\n<a href="http://www.google.com/chrome">Chrome 9+</a> /\n<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /\n<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>';d.id=
- c;c=d.style;c.fontFamily="monospace";c.fontSize="13px";c.textAlign="center";c.background="#eee";c.color="#000";c.padding="1em";c.width="475px";c.margin="5em auto 0";a.appendChild(d);b.appendChild(a);return d}};
- var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.matrixAutoUpdate&&b.updateMatrix();for(var o=0,w=h.length;o<w;o++){var u=new THREE.Vertex(h[o].position.clone());c&&b.localMatrix.multiplyVector3(u.position);g.push(u)}o=0;for(w=j.length;o<w;o++){h=j[o];var t,x=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
- d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){u=x[c];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();k.push(t)}o=0;for(w=f.length;o<w;o++){d=f[o];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,
- b);b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)};f[b].src=a[b]}return g}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(o in L.objects)if(!G.objects[o]){A=L.objects[o];if(q=G.geometries[A.geometry]){aa=[];for(i=0;i<A.materials.length;i++)aa[i]=G.materials[A.materials[i]];F=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(q,aa);object.position.set(F[0],
- F[1],F[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;G.scene.addObject(object);G.objects[o]=object}}}function h(U){return function(na){G.geometries[U]=na;g();V-=1;k()}}function k(){d({total_models:Y,total_textures:Z,loaded_models:Y-V,loaded_textures:Z-S},G);V==0&&S==0&&c(G)}var j,m,o,w,u,t,x,A,F,v,I,q,J,e,aa,L,M,V,S,Y,Z,G;L=f.data;M=new THREE.Loader;S=V=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},
- fogs:{}};f=function(){S-=1;k()};for(u in L.cameras){v=L.cameras[u];if(v.type=="perspective")J=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){J=new THREE.Camera;J.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}F=v.position;v=v.target;J.position.set(F[0],F[1],F[2]);J.target.position.set(v[0],v[1],v[2]);G.cameras[u]=J}for(w in L.lights){u=L.lights[w];if(u.type=="directional"){F=u.direction;light=new THREE.DirectionalLight;light.position.set(F[0],
- F[1],F[2]);light.position.normalize()}else if(u.type=="point"){F=u.position;light=new THREE.PointLight;light.position.set(F[0],F[1],F[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);G.scene.addLight(light);G.lights[w]=light}for(t in L.fogs){w=L.fogs[t];if(w.type=="linear")e=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(e=new THREE.FogExp2(0,w.density));v=w.color;e.color.setRGB(v[0],v[1],v[2]);G.fogs[t]=e}if(G.cameras&&L.defaults.camera)G.currentCamera=G.cameras[L.defaults.camera];
- if(G.fogs&&L.defaults.fog)G.scene.fog=G.fogs[L.defaults.fog];v=L.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(v[0],v[1],v[2]);G.bgColorAlpha=L.defaults.bgalpha;for(j in L.geometries){t=L.geometries[j];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}Y=V;for(j in L.geometries){t=L.geometries[j];if(t.type=="cube"){q=new Cube(t.width,t.height,t.depth,t.segments_width,t.segments_height,null,t.flipped,t.sides);G.geometries[j]=q}else if(t.type=="plane"){q=new Plane(t.width,t.height,t.segments_width,
- t.segments_height);G.geometries[j]=q}else if(t.type=="sphere"){q=new Sphere(t.radius,t.segments_width,t.segments_height);G.geometries[j]=q}else if(t.type=="cylinder"){q=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);G.geometries[j]=q}else if(t.type=="torus"){q=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);G.geometries[j]=q}else if(t.type=="icosahedron"){q=new Icosahedron(t.subdivisions);G.geometries[j]=q}else if(t.type=="bin_mesh")M.loadBinary({model:t.url,callback:h(j)});
- else t.type=="ascii_mesh"&&M.loadAscii({model:t.url,callback:h(j)})}for(x in L.textures){j=L.textures[x];S+=j.url instanceof Array?j.url.length:1}Z=S;for(x in L.textures){j=L.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){t=ImageUtils.loadArray(j.url,f);t=new THREE.Texture(t,j.mapping)}else{t=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.min_filter]!=undefined)t.min_filter=THREE[j.min_filter];if(THREE[j.mag_filter]!=
- undefined)t.mag_filter=THREE[j.mag_filter]}G.textures[x]=t}for(m in L.materials){x=L.materials[m];for(I in x.parameters)if(I=="env_map"||I=="map"||I=="light_map")x.parameters[I]=G.textures[x.parameters[I]];else if(I=="shading")x.parameters[I]=x.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")x.parameters[I]=THREE[x.parameters[I]]?THREE[x.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(x.parameters[I]=x.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);
- x=new THREE[x.type](x.parameters);G.materials[m]=x}g();b(G)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragment_shader:d.fragment_shader,vertex_shader:d.vertex_shader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,
- b,b,1,1,null,!0),c);a.addObject(b);return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,
- b,b,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI/2,g=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
- SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(A,F,v,I,q,J,e,aa){var L,M,V=d||1,S=f||1,Y=V+1,Z=S+1,G=q/2,U=J/2;q/=V;var na=J/S,W=m.vertices.length;if(A=="x"&&F=="y"||A=="y"&&F=="x")L="z";else if(A=="x"&&F=="z"||A=="z"&&F=="x")L="y";
- else if(A=="z"&&F=="y"||A=="y"&&F=="z")L="x";for(M=0;M<Z;M++)for(J=0;J<Y;J++){var ka=new THREE.Vector3;ka[A]=(J*q-G)*v;ka[F]=(M*na-U)*I;ka[L]=e;m.vertices.push(new THREE.Vertex(ka))}for(M=0;M<S;M++)for(J=0;J<V;J++){m.faces.push(new THREE.Face4(J+Y*M+W,J+Y*(M+1)+W,J+1+Y*(M+1)+W,J+1+Y*M+W,null,aa));m.uvs.push([new THREE.UV(J/V,M/S),new THREE.UV(J/V,(M+1)/S),new THREE.UV((J+1)/V,(M+1)/S),new THREE.UV((J+1)/V,M/S)])}}THREE.Geometry.call(this);var m=this,o=a/2,w=b/2,u=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
- Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-o,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,o,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
- a,b,u,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-u,this.materials[5]);(function(){for(var A=[],F=[],v=0,I=m.vertices.length;v<I;v++){for(var q=m.vertices[v],J=!1,e=0,aa=A.length;e<aa;e++){var L=A[e];if(q.position.x==L.position.x&&q.position.y==L.position.y&&q.position.z==L.position.z){F[v]=e;J=!0;break}}if(!J){F[v]=A.length;A.push(new THREE.Vertex(q.position.clone()))}}v=0;for(I=m.faces.length;v<I;v++){q=m.faces[v];q.a=F[q.a];q.b=F[q.b];q.c=F[q.c];q.d=F[q.d]}m.vertices=A})();this.computeCentroids();
- this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
- var Cylinder=function(a,b,c,d,f){function g(m,o,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,o,w)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
- 2*a;j++)h.faces.push(new THREE.Face4((2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Plane=function(a,b,c,d){THREE.Geometry.call(this);var f,g=a/2,h=b/2;c=c||1;d=d||1;var k=c+1,j=d+1;a/=c;var m=b/d;for(f=0;f<j;f++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(f*m-h),0)));for(f=0;f<d;f++)for(b=0;b<c;b++){this.faces.push(new THREE.Face4(b+k*f,b+k*(f+1),b+1+k*(f+1),b+1+k*f));this.uvs.push([new THREE.UV(b/c,f/d),new THREE.UV(b/c,(f+1)/d),new THREE.UV((b+1)/c,(f+1)/d),new THREE.UV((b+1)/c,f/d)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
- Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],o=0;for(d=0;d<g;d++){var w=2*d/g,u=j*Math.sin(w*f);w=j*Math.cos(w*f);(c==0||c==h)&&d>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,u)))-1);m.push(o)}b.push(m)}var t,x,A;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
- 0:d+1];u=c/(f-1);t=(c-1)/(f-1);x=(d+1)/g;w=d/g;o=new THREE.UV(1-x,u);u=new THREE.UV(1-w,u);w=new THREE.UV(1-w,t);var F=new THREE.UV(1-x,t);if(c<b.length-1){t=this.vertices[h].position.clone();x=this.vertices[k].position.clone();A=this.vertices[j].position.clone();t.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([o,u,w])}if(c>1){t=this.vertices[h].position.clone();
- x=this.vertices[j].position.clone();A=this.vertices[m].position.clone();t.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([o,w,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
- 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
- var Icosahedron=function(a){function b(w,u,t){var x=Math.sqrt(w*w+u*u+t*t);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,u/x,t/x)))-1}function c(w,u,t,x){x.faces.push(new THREE.Face3(w,u,t))}function d(w,u){var t=f.vertices[w].position,x=f.vertices[u].position;return b((t.x+x.x)/2,(t.y+x.y)/2,(t.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
- 1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),o=d(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,o,h);c(g.faces[k].b,m,j,h);c(g.faces[k].c,
- o,m,h);c(j,m,o,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
- function LathedObject(a,b,c){THREE.Geometry.call(this);c=c||2*Math.PI;b=c/(b||12);for(var d=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));f[k]=this.vertices.length-1;d[k]=new THREE.Vector3(a[k].x,a[k].y,a[k].z)}for(var j=THREE.Matrix4.rotationZMatrix(b),m=0;m<=c+0.0010;m+=b){for(k=0;k<d.length;k++)if(m<c){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],
- g[k+1],f[k+1],f[k]));this.uvs.push([new THREE.UV(m/c,k/a.length),new THREE.UV(m/c,(k+1)/a.length),new THREE.UV((m-b)/c,(k+1)/a.length),new THREE.UV((m-b)/c,k/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
- THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(o[c],o[c+3],h);f[g+1]=this.lerp(o[c+1],o[c+4],h);f[g+2]=this.lerp(o[c+2],o[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
- 2]=m;d=c+this.yd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
- this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,o=g+this.zd,w=j+this.yd,u=j+this.zd,t=g+this.yd+this.zd,x=j+this.yd+this.zd,A=0,F=this.field[g],v=this.field[j],I=this.field[m],q=this.field[w],J=this.field[o],e=this.field[u],aa=this.field[t],L=this.field[x];F<h&&(A|=1);v<h&&(A|=2);I<h&&(A|=8);q<h&&(A|=4);J<h&&(A|=16);e<h&&(A|=32);aa<h&&(A|=128);L<h&&(A|=64);var M=THREE.edgeTable[A];if(M==0)return 0;
- var V=this.delta,S=c+V,Y=d+V;V=f+V;if(M&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,F,v)}if(M&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,S,d,f,v,q)}if(M&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,Y,f,I,q)}if(M&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,F,I)}if(M&16){this.compNorm(o);this.compNorm(u);this.VIntX(o*3,this.vlist,this.nlist,12,h,c,d,V,
- J,e)}if(M&32){this.compNorm(u);this.compNorm(x);this.VIntY(u*3,this.vlist,this.nlist,15,h,S,d,V,e,L)}if(M&64){this.compNorm(t);this.compNorm(x);this.VIntX(t*3,this.vlist,this.nlist,18,h,c,Y,V,aa,L)}if(M&128){this.compNorm(o);this.compNorm(t);this.VIntY(o*3,this.vlist,this.nlist,21,h,c,d,V,J,aa)}if(M&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,F,J)}if(M&512){this.compNorm(j);this.compNorm(u);this.VIntZ(j*3,this.vlist,this.nlist,27,h,S,d,f,v,e)}if(M&1024){this.compNorm(w);
- this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,S,Y,f,q,L)}if(M&2048){this.compNorm(m);this.compNorm(t);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,Y,f,I,aa)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){c=A+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
- 3]=c[g];this.positionArray[j+4]=c[g+1];this.positionArray[j+5]=c[g+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
- function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,o=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(o-k);t<1&&(t=1);k=Math.floor(o+k);
- k>this.size-1&&(k=this.size-1);for(var x,A,F,v,I,q;w<j;w++){o=this.size2*w;A=w/this.size-f;I=A*A;for(A=u;A<m;A++){F=o+this.size*A;x=A/this.size-d;q=x*x;for(x=t;x<k;x++){v=x/this.size-c;v=g/(1.0E-6+v*v+q+I)-h;v>0&&(this.field[F+x]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,o=this.yd,w=this.zd,u=this.field,t=m*Math.sqrt(c/d);t>m&&(t=m);for(f=0;f<t;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*o;for(h=0;h<m;h++)u[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
- h,k,j,m,o=this.size,w=this.yd,u=this.zd,t=this.field,x=o*Math.sqrt(c/d);x>o&&(x=o);for(g=0;g<x;g++){f=g/o;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*w;for(f=0;f<o;f++){m=j+f;for(h=0;h<o;h++)t[u*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
- for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,o,w,u=this.size-2;for(h=1;h<u;h++){w=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){o=w+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<u;f++){k=(f-this.halfsize)/this.halfsize;d=o+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,o,w,u;for(g=
- 0;g<f.count;g++){m=g*3;w=m+1;u=m+2;h=f.positionArray[m];k=f.positionArray[w];j=f.positionArray[u];o=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[w];j=f.normalArray[u];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(o,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;w=m+1;u=m+2;o=d.vertices[m].normal;h=d.vertices[w].normal;k=d.vertices[u].normal;m=new THREE.Face3(m,w,u,[o,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});d.sortFacesByMaterial();return d};
- this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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- 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
- THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
- b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="text/javascript";c.onload=b;c.src=a;document.getElementsByTagName("head")[0].appendChild(c)},loadAscii:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,c,d)};b.postMessage(a)},loadBinary:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:
- THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
- h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
- createBinModel:function(a,b,c,d){var f=function(g){function h(y,E){var D=o(y,E),P=o(y,E+1),T=o(y,E+2),oa=o(y,E+3),la=(oa<<1&255|T>>7)-127;D|=(T&127)<<16|P<<8;if(D==0&&la==-127)return 0;return(1-2*(oa>>7))*(1+D*Math.pow(2,-23))*Math.pow(2,la)}function k(y,E){var D=o(y,E),P=o(y,E+1),T=o(y,E+2);return(o(y,E+3)<<24)+(T<<16)+(P<<8)+D}function j(y,E){var D=o(y,E);return(o(y,E+1)<<8)+D}function m(y,E){var D=o(y,E);return D>127?D-256:D}function o(y,E){return y.charCodeAt(E)&255}function w(y){var E,D,P;E=
- k(a,y);D=k(a,y+aa);P=k(a,y+L);y=j(a,y+M);THREE.Loader.prototype.f3(v,E,D,P,y)}function u(y){var E,D,P,T,oa,la;E=k(a,y);D=k(a,y+aa);P=k(a,y+L);T=j(a,y+M);oa=k(a,y+V);la=k(a,y+S);y=k(a,y+Y);THREE.Loader.prototype.f3n(v,J,E,D,P,T,oa,la,y)}function t(y){var E,D,P,T;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);y=j(a,y+na);THREE.Loader.prototype.f4(v,E,D,P,T,y)}function x(y){var E,D,P,T,oa,la,ja,ma;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);oa=j(a,y+na);la=k(a,y+W);ja=k(a,y+ka);ma=k(a,y+ha);y=k(a,y+da);THREE.Loader.prototype.f4n(v,
- J,E,D,P,T,oa,la,ja,ma,y)}function A(y){var E,D;E=k(a,y);D=k(a,y+ra);y=k(a,y+ya);THREE.Loader.prototype.uv3(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[y*2],e[y*2+1])}function F(y){var E,D,P;E=k(a,y);D=k(a,y+l);P=k(a,y+z);y=k(a,y+B);THREE.Loader.prototype.uv4(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[P*2],e[P*2+1],e[y*2],e[y*2+1])}var v=this,I=0,q,J=[],e=[],aa,L,M,V,S,Y,Z,G,U,na,W,ka,ha,da,ra,ya,l,z,B,p,n,C,H,N,ba;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);q={signature:a.substr(I,
- 8),header_bytes:o(a,I+8),vertex_coordinate_bytes:o(a,I+9),normal_coordinate_bytes:o(a,I+10),uv_coordinate_bytes:o(a,I+11),vertex_index_bytes:o(a,I+12),normal_index_bytes:o(a,I+13),uv_index_bytes:o(a,I+14),material_index_bytes:o(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};
- I+=q.header_bytes;aa=q.vertex_index_bytes;L=q.vertex_index_bytes*2;M=q.vertex_index_bytes*3;V=q.vertex_index_bytes*3+q.material_index_bytes;S=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;Y=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;Z=q.vertex_index_bytes;G=q.vertex_index_bytes*2;U=q.vertex_index_bytes*3;na=q.vertex_index_bytes*4;W=q.vertex_index_bytes*4+q.material_index_bytes;ka=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ha=q.vertex_index_bytes*
- 4+q.material_index_bytes+q.normal_index_bytes*2;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;ra=q.uv_index_bytes;ya=q.uv_index_bytes*2;l=q.uv_index_bytes;z=q.uv_index_bytes*2;B=q.uv_index_bytes*3;g=q.vertex_index_bytes*3+q.material_index_bytes;ba=q.vertex_index_bytes*4+q.material_index_bytes;p=q.ntri_flat*g;n=q.ntri_smooth*(g+q.normal_index_bytes*3);C=q.ntri_flat_uv*(g+q.uv_index_bytes*3);H=q.ntri_smooth_uv*(g+q.normal_index_bytes*3+q.uv_index_bytes*3);N=q.nquad_flat*ba;
- g=q.nquad_smooth*(ba+q.normal_index_bytes*4);ba=q.nquad_flat_uv*(ba+q.uv_index_bytes*4);I+=function(y){for(var E,D,P,T=q.vertex_coordinate_bytes*3,oa=y+q.nvertices*T;y<oa;y+=T){E=h(a,y);D=h(a,y+q.vertex_coordinate_bytes);P=h(a,y+q.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,E,D,P)}return q.nvertices*T}(I);I+=function(y){for(var E,D,P,T=q.normal_coordinate_bytes*3,oa=y+q.nnormals*T;y<oa;y+=T){E=m(a,y);D=m(a,y+q.normal_coordinate_bytes);P=m(a,y+q.normal_coordinate_bytes*2);J.push(E/127,D/
- 127,P/127)}return q.nnormals*T}(I);I+=function(y){for(var E,D,P=q.uv_coordinate_bytes*2,T=y+q.nuvs*P;y<T;y+=P){E=h(a,y);D=h(a,y+q.uv_coordinate_bytes);e.push(E,D)}return q.nuvs*P}(I);p=I+p;n=p+n;C=n+C;H=C+H;N=H+N;g=N+g;ba=g+ba;(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=D+q.uv_index_bytes*3,T=y+q.ntri_flat_uv*P;for(E=y;E<T;E+=P){w(E);A(E+D)}return T-y})(n);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,P=D+q.uv_index_bytes*3,T=y+
- q.ntri_smooth_uv*P;for(E=y;E<T;E+=P){u(E);A(E+D)}return T-y})(C);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes,P=D+q.uv_index_bytes*4,T=y+q.nquad_flat_uv*P;for(E=y;E<T;E+=P){t(E);F(E+D)}return T-y})(g);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,P=D+q.uv_index_bytes*4,T=y+q.nquad_smooth_uv*P;for(E=y;E<T;E+=P){x(E);F(E+D)}return T-y})(ba);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=y+q.ntri_flat*D;for(E=y;E<
- P;E+=D)w(E);return P-y})(I);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,P=y+q.ntri_smooth*D;for(E=y;E<P;E+=D)u(E);return P-y})(p);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes,P=y+q.nquad_flat*D;for(E=y;E<P;E+=D)t(E);return P-y})(H);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,P=y+q.nquad_smooth*D;for(E=y;E<P;E+=D)x(E);return P-y})(N);this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
- f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,o;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];o=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,o)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=a.colors[h+1];o=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,o)}}})();(function(){function h(x,
- A){THREE.Loader.prototype.f3(g,x[A],x[A+1],x[A+2],x[A+3])}function k(x,A){THREE.Loader.prototype.f3n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6])}function j(x,A){THREE.Loader.prototype.f4(g,x[A],x[A+1],x[A+2],x[A+3],x[A+4])}function m(x,A){THREE.Loader.prototype.f4n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6],x[A+7],x[A+8])}function o(x,A){var F,v,I,q,J,e,aa,L,M;F=x[A];v=x[A+1];I=x[A+2];q=a.uvs[F*2];aa=a.uvs[F*2+1];J=a.uvs[v*2];L=a.uvs[v*2+1];e=a.uvs[I*2];M=a.uvs[I*2+
- 1];THREE.Loader.prototype.uv3(g.uvs,q,aa,J,L,e,M);if(a.uvs2&&a.uvs2.length){q=a.uvs2[F*2];aa=a.uvs2[F*2+1];J=a.uvs2[v*2];L=a.uvs2[v*2+1];e=a.uvs2[I*2];M=a.uvs2[I*2+1];THREE.Loader.prototype.uv3(g.uvs2,q,1-aa,J,1-L,e,1-M)}}function w(x,A){var F,v,I,q,J,e,aa,L,M,V,S,Y;F=x[A];v=x[A+1];I=x[A+2];q=x[A+3];J=a.uvs[F*2];M=a.uvs[F*2+1];e=a.uvs[v*2];V=a.uvs[v*2+1];aa=a.uvs[I*2];S=a.uvs[I*2+1];L=a.uvs[q*2];Y=a.uvs[q*2+1];THREE.Loader.prototype.uv4(g.uvs,J,M,e,V,aa,S,L,Y);if(a.uvs2){J=a.uvs2[F*2];M=a.uvs2[F*
- 2+1];e=a.uvs2[v*2];V=a.uvs2[v*2+1];aa=a.uvs2[I*2];S=a.uvs2[I*2+1];L=a.uvs2[q*2];Y=a.uvs2[q*2+1];THREE.Loader.prototype.uv4(g.uvs2,J,1-M,e,1-V,aa,1-S,L,1-Y)}}var u,t;u=0;for(t=a.triangles_uv.length;u<t;u+=7){h(a.triangles_uv,u);o(a.triangles_uv,u+4)}u=0;for(t=a.triangles_n_uv.length;u<t;u+=10){k(a.triangles_n_uv,u);o(a.triangles_n_uv,u+7)}u=0;for(t=a.quads_uv.length;u<t;u+=9){j(a.quads_uv,u);w(a.quads_uv,u+5)}u=0;for(t=a.quads_n_uv.length;u<t;u+=13){m(a.quads_n_uv,u);w(a.quads_n_uv,u+9)}u=0;for(t=
- a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.triangles_n.length;u<t;u+=7)k(a.triangles_n,u);u=0;for(t=a.quads.length;u<t;u+=5)j(a.quads,u);u=0;for(t=a.quads_n.length;u<t;u+=9)m(a.quads_n,u)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];THREE.Loader.prototype.si(g,j,m,0,0)}}THREE.Loader.prototype.bones(g,
- a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},bones:function(a,b){a.bones=b},animation:function(a,b){a.animation=b},si:function(a,b,c,d,f){a.skinIndices.push(new THREE.Vector4(b,c,d,f))},sw:function(a,b,c,d,f){a.skinWeights.push(new THREE.Vector4(b,c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},
- vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],o=b[k*3+1];k=b[k*3+2];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,o,k),new THREE.Vector3(w,u,j)],
- g))},f4n:function(a,b,c,d,f,g,h,k,j,m,o){h=a.materials[h];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];var t=b[m*3],x=b[m*3+1];m=b[m*3+2];var A=b[o*3],F=b[o*3+1];o=b[o*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(w,u,j),new THREE.Vector3(t,x,m),new THREE.Vector3(A,F,o)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,b,c,d,f,g,h,k,j){var m=[];m.push(new THREE.UV(b,
- c));m.push(new THREE.UV(d,f));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,j){var m=new Image;m.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,o,w)}else k.image=this;k.needsUpdate=!0};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,light_map:null,vertex_colors:a.vertex_colors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.map_diffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.map_diffuse)}else if(a.col_diffuse){h=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*
- 255;g.color=h;g.opacity=a.transparency}else if(a.a_dbg_color)g.color=a.a_dbg_color;if(a.map_lightmap&&b){h=document.createElement("canvas");g.light_map=new THREE.Texture(h);d(g.light_map,b+"/"+a.map_lightmap)}return new THREE[f](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};
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