canvas_geometry_terrain.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #71544e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #b07861;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  31. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  32. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  33. <script type="text/javascript" src="js/Stats.js"></script>
  34. <script type="text/javascript">
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. var mouseX = 0;
  39. var mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.getElementById( 'container' );
  46. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 500;
  48. scene = new THREE.Scene();
  49. var data = generateHeight( 1024, 1024 );
  50. var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
  51. var quality = 16, step = 1024 / quality;
  52. var plane = new Plane( 2000, 2000, quality - 1, quality - 1 );
  53. for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
  54. var x = i % quality, y = ~~ ( i / quality );
  55. plane.vertices[ i ].position.z = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
  56. }
  57. plane.computeCentroids();
  58. mesh = new THREE.Mesh( plane, material );
  59. mesh.rotation.x = -90 * Math.PI / 180;
  60. mesh.overdraw = true;
  61. scene.addObject( mesh );
  62. renderer = new THREE.CanvasRenderer();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.innerHTML = "";
  65. container.appendChild( renderer.domElement );
  66. stats = new Stats();
  67. stats.domElement.style.position = 'absolute';
  68. stats.domElement.style.top = '0px';
  69. container.appendChild( stats.domElement );
  70. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  71. }
  72. function generateHeight( width, height ) {
  73. var data = Float32Array ? new Float32Array() : [], perlin = new ImprovedNoise(),
  74. size = width * height, quality = 2, z = Math.random() * 100;
  75. for ( var i = 0; i < size; i ++ ) {
  76. data[ i ] = 0
  77. }
  78. for ( var j = 0; j < 4; j ++ ) {
  79. quality *= 4;
  80. for ( var i = 0; i < size; i ++ ) {
  81. var x = i % width, y = ~~ ( i / width );
  82. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 * quality + 10 );
  83. }
  84. }
  85. return data;
  86. }
  87. function generateTexture( data, width, height ) {
  88. var canvas, context, image, imageData,
  89. level, diff, vector3, sun, shade;
  90. vector3 = new THREE.Vector3( 0, 0, 0 );
  91. sun = new THREE.Vector3( 1, 1, 1 );
  92. sun.normalize();
  93. canvas = document.createElement( 'canvas' );
  94. canvas.width = width;
  95. canvas.height = height;
  96. context = canvas.getContext( '2d' );
  97. context.fillStyle = '#000';
  98. context.fillRect( 0, 0, width, height );
  99. image = context.getImageData( 0, 0, width, height );
  100. imageData = image.data;
  101. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  102. vector3.x = data[ j - 1 ] - data[ j + 1 ];
  103. vector3.y = 2;
  104. vector3.z = data[ j - width ] - data[ j + width ];
  105. vector3.normalize();
  106. shade = vector3.dot( sun );
  107. imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 );
  108. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 );
  109. imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 );
  110. }
  111. context.putImageData( image, 0, 0 );
  112. return canvas;
  113. }
  114. function onDocumentMouseMove(event) {
  115. mouseX = event.clientX - windowHalfX;
  116. mouseY = event.clientY - windowHalfY;
  117. }
  118. //
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. stats.update();
  123. }
  124. function render() {
  125. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  126. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>