webgl_geometry_terrain2.html 8.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain 2</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  31. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  32. <script type="text/javascript" src="js/PRNG.js"></script>
  33. <script type="text/javascript" src="js/SimplexNoise.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. if ( ! THREE.Detector.webgl ) {
  38. THREE.Detector.addGetWebGLMessage();
  39. document.getElementById( 'container' ).innerHTML = "";
  40. }
  41. var container, stats;
  42. var camera, scene, renderer;
  43. var mesh, texture;
  44. var worldWidth = 256, worldDepth = 256,
  45. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  46. var mouseX = 0, mouseY = 0,
  47. lat = 0, lon = 0, phy = 0, theta = 0;
  48. var direction = new THREE.Vector3(),
  49. moveForward = false, moveBackward = false;
  50. var windowHalfX = window.innerWidth / 2;
  51. var windowHalfY = window.innerHeight / 2;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.getElementById( 'container' );
  56. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  57. camera.target.position.z = - 100;
  58. scene = new THREE.Scene();
  59. data = generateHeight( worldWidth, worldDepth );
  60. camera.position.y = ( data[ worldHalfWidth + ( worldHalfDepth * worldWidth ) ] * 10 ) + 200;
  61. camera.target.position.y = camera.position.y;
  62. var geometry = new Plane( 10000, 10000, worldWidth - 1, worldDepth - 1 );
  63. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  64. geometry.vertices[ i ].position.z = data[ i ] * 10;
  65. }
  66. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  67. texture.needsUpdate = true;
  68. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  69. mesh.rotation.x = - 90 * Math.PI / 180;
  70. scene.addObject( mesh );
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.innerHTML = "";
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. stats.domElement.style.position = 'absolute';
  77. stats.domElement.style.top = '0px';
  78. container.appendChild( stats.domElement );
  79. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  80. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  83. }
  84. /*
  85. function generateHeight( width, height ) {
  86. var size = width * height, data = new Float32Array( size ),
  87. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  88. for ( var i = 0; i < size; i ++ ) {
  89. data[ i ] = 0
  90. }
  91. for ( var j = 0; j < 4; j ++ ) {
  92. for ( var i = 0; i < size; i ++ ) {
  93. var x = i % width, y = ~~ ( i / width );
  94. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  95. }
  96. quality *= 5;
  97. }
  98. return data;
  99. }
  100. */
  101. function generateHeight( width, height ) {
  102. var x, y, h, quality = 100, size = width * height, octaves = 10, offsetX = 100, offsetY = 100, data = [],
  103. prng = new PRNG(), simplex1 = new SimplexNoise( prng ), simplex2 = new SimplexNoise( prng ), simplex3 = new SimplexNoise( prng );
  104. simplex1.setSeed( Math.random() * 100 );
  105. simplex2.setSeed( Math.random() * 100 );
  106. simplex3.setSeed( Math.random() * 100 );
  107. // Base Terrain
  108. for ( var i = 0; i < size; i ++ ) {
  109. x = ( ( i % width ) + offsetX ) / quality;
  110. y = ( ~~ ( i / width ) + offsetY ) / quality;
  111. h = 32 - ( Math.abs( simplex1.noise( x, y, 0 ) + simplex2.noise( x, y, 0 ) ) - simplex3.noise( x, y, 0 ) ) * 64;
  112. data[ i ] = h;
  113. }
  114. // Blur
  115. for ( var i = 0; i < size; i ++ ) {
  116. x = i % width;
  117. if ( x == 0 ) continue;
  118. if ( x = width - 1 ); continue;
  119. data[ i ] += ( data[ i - 1 ] + data[ i + 1 ] ) * 0.5;
  120. data[ i ] *= 0.5;
  121. }
  122. for ( var i = width; i < size - width; i ++ ) {
  123. data[ i ] += ( data[ i - width ] + data[ i + width ] ) * 0.5;
  124. data[ i ] *= 0.5;
  125. }
  126. for ( var j = 4; j < 100; j *= 2 ) {
  127. for ( var i = 0; i < size; i ++ ) {
  128. x = ( ( i % width ) + offsetX ) / j,
  129. y = ( ~~ ( i / width ) + offsetY ) / j;
  130. data[ i ] -= Math.abs( simplex1.noise( x, y, 0 ) * simplex2.noise( x, y, 0 ) * simplex3.noise( x, y, 0 ) ) * j;
  131. }
  132. }
  133. return data;
  134. }
  135. function generateTexture( data, width, height ) {
  136. var canvas, canvasScaled, context, image, imageData,
  137. level, diff, texel, vector3, sun, shade;
  138. vector3 = new THREE.Vector3( 0, 0, 0 );
  139. sun = new THREE.Vector3( 1, 1, 1 );
  140. sun.normalize();
  141. canvas = document.createElement( 'canvas' );
  142. canvas.width = width;
  143. canvas.height = height;
  144. context = canvas.getContext( '2d' );
  145. context.fillStyle = '#000';
  146. context.fillRect( 0, 0, width, height );
  147. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  148. imageData = image.data;
  149. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  150. texel = data[ j ];
  151. /*
  152. imageData[ i ] = texel;
  153. imageData[ i + 1 ] = texel;
  154. imageData[ i + 2 ] = texel;
  155. continue;
  156. */
  157. shade = 0;
  158. for ( var k = 1; k < 16; k ++ ) {
  159. vector3.x = data[ j - k ] - data[ j + k ];
  160. vector3.y = 1;
  161. vector3.z = data[ j - width * k ] - data[ j + width * k ];
  162. vector3.normalize();
  163. shade += vector3.dot( sun ) * ( 16 - k );
  164. }
  165. imageData[ i ] = ( 128 + shade ) + texel;
  166. imageData[ i + 1 ] = ( 64 + shade ) + texel;
  167. imageData[ i + 2 ] = ( 32 + shade ) + texel;
  168. }
  169. context.putImageData( image, 0, 0 );
  170. // Scaled 4x
  171. canvasScaled = document.createElement( 'canvas' );
  172. canvasScaled.width = width * 4;
  173. canvasScaled.height = height * 4;
  174. context = canvasScaled.getContext( '2d' );
  175. context.scale( 4, 4 );
  176. context.drawImage( canvas, 0, 0 );
  177. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  178. imageData = image.data;
  179. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  180. var v = ~~ ( Math.random() * 5 );
  181. imageData[ i ] += v;
  182. imageData[ i + 1 ] += v;
  183. imageData[ i + 2 ] += v;
  184. }
  185. context.putImageData( image, 0, 0 );
  186. return canvasScaled;
  187. }
  188. function onDocumentMouseDown( event ) {
  189. event.preventDefault();
  190. event.stopPropagation();
  191. switch ( event.button ) {
  192. case 0: moveForward = true; break;
  193. case 2: moveBackward = true; break;
  194. }
  195. }
  196. function onDocumentMouseUp( event ) {
  197. event.preventDefault();
  198. event.stopPropagation();
  199. switch ( event.button ) {
  200. case 0: moveForward = false; break;
  201. case 2: moveBackward = false; break;
  202. }
  203. }
  204. function onDocumentMouseMove(event) {
  205. mouseX = event.clientX - windowHalfX;
  206. mouseY = event.clientY - windowHalfY;
  207. }
  208. //
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. render();
  212. stats.update();
  213. }
  214. function render() {
  215. if ( moveForward ) camera.translateZ( - 10 );
  216. if ( moveBackward ) camera.translateZ( 10 );
  217. lon += mouseX * 0.004;
  218. lat -= mouseY * 0.004;
  219. lat = Math.max( - 85, Math.min( 85, lat ) );
  220. phi = ( 90 - lat ) * Math.PI / 180;
  221. theta = lon * Math.PI / 180;
  222. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  223. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  224. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  225. renderer.render( scene, camera );
  226. }
  227. </script>
  228. </body>
  229. </html>