webgl_loader_nodes.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. a { color: white }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
  31. Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <!-- NodeLibrary -->
  38. <script src="js/nodes/GLNode.js"></script>
  39. <script src="js/nodes/RawNode.js"></script>
  40. <script src="js/nodes/TempNode.js"></script>
  41. <script src="js/nodes/InputNode.js"></script>
  42. <script src="js/nodes/ConstNode.js"></script>
  43. <script src="js/nodes/VarNode.js"></script>
  44. <script src="js/nodes/FunctionNode.js"></script>
  45. <script src="js/nodes/FunctionCallNode.js"></script>
  46. <script src="js/nodes/AttributeNode.js"></script>
  47. <script src="js/nodes/NodeBuilder.js"></script>
  48. <script src="js/nodes/NodeLib.js"></script>
  49. <script src="js/nodes/NodeMaterial.js"></script>
  50. <!-- Accessors -->
  51. <script src="js/nodes/accessors/PositionNode.js"></script>
  52. <script src="js/nodes/accessors/NormalNode.js"></script>
  53. <script src="js/nodes/accessors/UVNode.js"></script>
  54. <script src="js/nodes/accessors/ScreenUVNode.js"></script>
  55. <script src="js/nodes/accessors/ColorsNode.js"></script>
  56. <script src="js/nodes/accessors/CameraNode.js"></script>
  57. <script src="js/nodes/accessors/ReflectNode.js"></script>
  58. <script src="js/nodes/accessors/LightNode.js"></script>
  59. <!-- Inputs -->
  60. <script src="js/nodes/inputs/IntNode.js"></script>
  61. <script src="js/nodes/inputs/FloatNode.js"></script>
  62. <script src="js/nodes/inputs/ColorNode.js"></script>
  63. <script src="js/nodes/inputs/Vector2Node.js"></script>
  64. <script src="js/nodes/inputs/Vector3Node.js"></script>
  65. <script src="js/nodes/inputs/Vector4Node.js"></script>
  66. <script src="js/nodes/inputs/TextureNode.js"></script>
  67. <script src="js/nodes/inputs/Matrix4Node.js"></script>
  68. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  69. <!-- Math -->
  70. <script src="js/nodes/math/Math1Node.js"></script>
  71. <script src="js/nodes/math/Math2Node.js"></script>
  72. <script src="js/nodes/math/Math3Node.js"></script>
  73. <script src="js/nodes/math/OperatorNode.js"></script>
  74. <!-- Utils -->
  75. <script src="js/nodes/utils/SwitchNode.js"></script>
  76. <script src="js/nodes/utils/JoinNode.js"></script>
  77. <script src="js/nodes/utils/TimerNode.js"></script>
  78. <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
  79. <script src="js/nodes/utils/VelocityNode.js"></script>
  80. <script src="js/nodes/utils/LuminanceNode.js"></script>
  81. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  82. <script src="js/nodes/utils/NoiseNode.js"></script>
  83. <script src="js/nodes/utils/ResolutionNode.js"></script>
  84. <script src="js/nodes/utils/BumpNode.js"></script>
  85. <script src="js/nodes/utils/BlurNode.js"></script>
  86. <script src="js/nodes/utils/UVTransformNode.js"></script>
  87. <!-- Phong Material -->
  88. <script src="js/nodes/materials/PhongNode.js"></script>
  89. <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
  90. <!-- Standard Material -->
  91. <script src="js/nodes/materials/StandardNode.js"></script>
  92. <script src="js/nodes/materials/StandardNodeMaterial.js"></script>
  93. <!-- NodeMaterial Loader -->
  94. <script src="js/loaders/NodeMaterialLoader.js"></script>
  95. <script>
  96. var container = document.getElementById( 'container' );
  97. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  98. var teapot, mesh, cloud;
  99. var controls;
  100. var gui;
  101. var param = { load: 'caustic' };
  102. window.addEventListener( 'load', init );
  103. function init() {
  104. renderer = new THREE.WebGLRenderer( { antialias: true } );
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. container.appendChild( renderer.domElement );
  108. scene = new THREE.Scene();
  109. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  110. camera.position.x = 50;
  111. camera.position.z = - 50;
  112. camera.position.y = 30;
  113. camera.target = new THREE.Vector3();
  114. cloud = new THREE.TextureLoader().load( 'textures/lava/cloud.png' );
  115. cloud.wrapS = cloud.wrapT = THREE.RepeatWrapping;
  116. controls = new THREE.OrbitControls( camera, renderer.domElement );
  117. controls.minDistance = 50;
  118. controls.maxDistance = 200;
  119. scene.add( new THREE.AmbientLight( 0x464646 ) );
  120. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  121. light.position.set( 1, 0.75, 0.5 );
  122. scene.add( light );
  123. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  124. light.position.set( - 1, 0.75, - 0.5 );
  125. scene.add( light );
  126. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  127. mesh = new THREE.Mesh( teapot );
  128. scene.add( mesh );
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. updateMaterial();
  131. onWindowResize();
  132. animate();
  133. }
  134. function clearGui() {
  135. if ( gui ) gui.destroy();
  136. gui = new dat.GUI();
  137. var example = gui.add( param, 'load', {
  138. 'caustic': 'caustic',
  139. 'displace': 'displace',
  140. 'wave': 'wave',
  141. 'xray': 'xray'
  142. } ).onFinishChange( function () {
  143. updateMaterial();
  144. } );
  145. gui.open();
  146. }
  147. function addGui( name, value, callback, isColor, min, max ) {
  148. var node;
  149. param[ name ] = value;
  150. if ( isColor ) {
  151. node = gui.addColor( param, name ).onChange( function () {
  152. callback( param[ name ] );
  153. } );
  154. } else if ( typeof value == 'object' ) {
  155. node = gui.add( param, name, value ).onChange( function () {
  156. callback( param[ name ] );
  157. } );
  158. } else {
  159. node = gui.add( param, name, min, max ).onChange( function () {
  160. callback( param[ name ] );
  161. } );
  162. }
  163. return node;
  164. }
  165. function updateMaterial() {
  166. if ( mesh.material ) mesh.material.dispose();
  167. clearGui();
  168. var url = "nodes/" + param.load + ".json";
  169. var library = {
  170. "cloud" : cloud
  171. };
  172. var loader = new THREE.NodeMaterialLoader( undefined, library ).load( url, function () {
  173. var time = loader.getObjectByName("time");
  174. if (time) {
  175. addGui( 'timeScale', time.scale, function ( val ) {
  176. time.scale = val;
  177. }, false, -2, 2 );
  178. }
  179. // set material
  180. mesh.material = loader.material;
  181. } );
  182. }
  183. function onWindowResize() {
  184. var width = window.innerWidth, height = window.innerHeight;
  185. camera.aspect = width / height;
  186. camera.updateProjectionMatrix();
  187. renderer.setSize( width, height );
  188. }
  189. function animate() {
  190. var delta = clock.getDelta();
  191. // update material animation and/or gpu calcs (pre-renderer)
  192. if ( mesh.material instanceof THREE.NodeMaterial ) mesh.material.updateFrame( delta );
  193. renderer.render( scene, camera );
  194. requestAnimationFrame( animate );
  195. }
  196. </script>
  197. </body>
  198. </html>