geometry.py 20 KB

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  1. """
  2. Module for creating Three.js geometry JSON nodes.
  3. """
  4. import os
  5. from .. import constants, logger
  6. from . import base_classes, io, api
  7. FORMAT_VERSION = 3
  8. class Geometry(base_classes.BaseNode):
  9. """Class that wraps a single mesh/geometry node."""
  10. def __init__(self, node, parent=None):
  11. logger.debug("Geometry().__init__(%s)", node)
  12. # @TODO: maybe better to have `three` constants for
  13. # strings that are specific to `three` properties
  14. geo_type = constants.GEOMETRY.title()
  15. if parent.options.get(constants.GEOMETRY_TYPE):
  16. opt_type = parent.options[constants.GEOMETRY_TYPE]
  17. if opt_type == constants.BUFFER_GEOMETRY:
  18. geo_type = constants.BUFFER_GEOMETRY
  19. elif opt_type != constants.GEOMETRY:
  20. logger.error("Unknown geometry type %s", opt_type)
  21. logger.info("Setting %s to '%s'", node, geo_type)
  22. self._defaults[constants.TYPE] = geo_type
  23. base_classes.BaseNode.__init__(self, node,
  24. parent=parent,
  25. type=geo_type)
  26. @property
  27. def animation_filename(self):
  28. """Calculate the file name for the animation file
  29. :return: base name for the file
  30. """
  31. compression = self.options.get(constants.COMPRESSION)
  32. if compression in (None, constants.NONE):
  33. ext = constants.JSON
  34. elif compression == constants.MSGPACK:
  35. ext = constants.PACK
  36. key = ''
  37. for key in (constants.MORPH_TARGETS, constants.ANIMATION, constants.CLIPS):
  38. if key in self.keys():
  39. break
  40. else:
  41. logger.info("%s has no animation data", self.node)
  42. return
  43. return '%s.%s.%s' % (self.node, key, ext)
  44. @property
  45. def face_count(self):
  46. """Parse the bit masks of the `faces` array.
  47. :rtype: int
  48. """
  49. try:
  50. faces = self[constants.FACES]
  51. except KeyError:
  52. logger.debug("No parsed faces found")
  53. return 0
  54. length = len(faces)
  55. offset = 0
  56. def bitset(bit, mask):
  57. """
  58. :type bit: int
  59. :type mask: int
  60. """
  61. return bit & (1 << mask)
  62. face_count = 0
  63. masks = (constants.MASK[constants.UVS],
  64. constants.MASK[constants.NORMALS],
  65. constants.MASK[constants.COLORS])
  66. while offset < length:
  67. bit = faces[offset]
  68. offset += 1
  69. face_count += 1
  70. is_quad = bitset(bit, constants.MASK[constants.QUAD])
  71. vector = 4 if is_quad else 3
  72. offset += vector
  73. if bitset(bit, constants.MASK[constants.MATERIALS]):
  74. offset += 1
  75. for mask in masks:
  76. if bitset(bit, mask):
  77. offset += vector
  78. return face_count
  79. @property
  80. def metadata(self):
  81. """Metadata for the current node.
  82. :rtype: dict
  83. """
  84. metadata = {
  85. constants.GENERATOR: constants.THREE,
  86. constants.VERSION: FORMAT_VERSION
  87. }
  88. if self[constants.TYPE] == constants.GEOMETRY.title():
  89. self._geometry_metadata(metadata)
  90. else:
  91. self._buffer_geometry_metadata(metadata)
  92. return metadata
  93. def copy(self, scene=True):
  94. """Copy the geometry definitions to a standard dictionary.
  95. :param scene: toggle for scene formatting
  96. (Default value = True)
  97. :type scene: bool
  98. :rtype: dict
  99. """
  100. logger.debug("Geometry().copy(scene=%s)", scene)
  101. dispatch = {
  102. True: self._scene_format,
  103. False: self._geometry_format
  104. }
  105. data = dispatch[scene]()
  106. try:
  107. data[constants.MATERIALS] = self[constants.MATERIALS].copy()
  108. except KeyError:
  109. logger.debug("No materials to copy")
  110. return data
  111. def copy_textures(self, texture_folder=''):
  112. """Copy the textures to the destination directory."""
  113. logger.debug("Geometry().copy_textures()")
  114. if self.options.get(constants.EXPORT_TEXTURES) and not self.options.get(constants.EMBED_TEXTURES):
  115. texture_registration = self.register_textures()
  116. if texture_registration:
  117. logger.info("%s has registered textures", self.node)
  118. dirname = os.path.dirname(os.path.abspath(self.scene.filepath))
  119. full_path = os.path.join(dirname, texture_folder)
  120. io.copy_registered_textures(
  121. full_path, texture_registration)
  122. def parse(self):
  123. """Parse the current node"""
  124. logger.debug("Geometry().parse()")
  125. if self[constants.TYPE] == constants.GEOMETRY.title():
  126. logger.info("Parsing Geometry format")
  127. self._parse_geometry()
  128. else:
  129. logger.info("Parsing BufferGeometry format")
  130. self._parse_buffer_geometry()
  131. def register_textures(self):
  132. """Obtain a texture registration object.
  133. :rtype: dict
  134. """
  135. logger.debug("Geometry().register_textures()")
  136. return api.mesh.texture_registration(self.node)
  137. def write(self, filepath=None):
  138. """Write the geometry definitions to disk. Uses the
  139. destination path of the scene.
  140. :param filepath: optional output file path
  141. (Default value = None)
  142. :type filepath: str
  143. """
  144. logger.debug("Geometry().write(filepath=%s)", filepath)
  145. filepath = filepath or self.scene.filepath
  146. io.dump(filepath, self.copy(scene=False),
  147. options=self.scene.options)
  148. if self.options.get(constants.MAPS):
  149. logger.info("Copying textures for %s", self.node)
  150. self.copy_textures()
  151. def write_animation(self, filepath):
  152. """Write the animation definitions to a separate file
  153. on disk. This helps optimize the geometry file size.
  154. :param filepath: destination path
  155. :type filepath: str
  156. """
  157. logger.debug("Geometry().write_animation(%s)", filepath)
  158. for key in (constants.MORPH_TARGETS, constants.ANIMATION, constants.CLIPS):
  159. try:
  160. data = self[key]
  161. break
  162. except KeyError:
  163. pass
  164. else:
  165. logger.info("%s has no animation data", self.node)
  166. return
  167. filepath = os.path.join(filepath, self.animation_filename)
  168. if filepath:
  169. logger.info("Dumping animation data to %s", filepath)
  170. io.dump(filepath, data, options=self.scene.options)
  171. return filepath
  172. else:
  173. logger.warning("Could not determine a filepath for "
  174. "animation data. Nothing written to disk.")
  175. def _component_data(self):
  176. """Query the component data only
  177. :rtype: dict
  178. """
  179. logger.debug("Geometry()._component_data()")
  180. if self[constants.TYPE] != constants.GEOMETRY.title():
  181. data = {}
  182. index = self.get(constants.INDEX)
  183. if index is not None:
  184. data[constants.INDEX] = index
  185. data[constants.ATTRIBUTES] = self.get(constants.ATTRIBUTES)
  186. return {constants.DATA: data}
  187. components = [constants.VERTICES, constants.FACES,
  188. constants.UVS, constants.COLORS,
  189. constants.NORMALS, constants.BONES,
  190. constants.SKIN_WEIGHTS,
  191. constants.SKIN_INDICES,
  192. constants.INFLUENCES_PER_VERTEX,
  193. constants.INDEX]
  194. data = {}
  195. anim_components = [constants.MORPH_TARGETS, constants.ANIMATION, constants.MORPH_TARGETS_ANIM, constants.CLIPS]
  196. if self.options.get(constants.EMBED_ANIMATION):
  197. components.extend(anim_components)
  198. else:
  199. for component in anim_components:
  200. try:
  201. self[component]
  202. except KeyError:
  203. pass
  204. else:
  205. data[component] = os.path.basename(
  206. self.animation_filename)
  207. break
  208. else:
  209. logger.info("No animation data found for %s", self.node)
  210. option_extra_vgroups = self.options.get(constants.EXTRA_VGROUPS)
  211. for name, index in api.mesh.extra_vertex_groups(self.node,
  212. option_extra_vgroups):
  213. components.append(name)
  214. for component in components:
  215. try:
  216. data[component] = self[component]
  217. except KeyError:
  218. logger.debug("Component %s not found", component)
  219. return data
  220. def _geometry_format(self):
  221. """Three.Geometry formatted definitions
  222. :rtype: dict
  223. """
  224. data = {
  225. constants.METADATA: {
  226. constants.TYPE: self[constants.TYPE]
  227. }
  228. }
  229. data[constants.METADATA].update(self.metadata)
  230. data.update(self._component_data())
  231. draw_calls = self.get(constants.DRAW_CALLS)
  232. if draw_calls is not None:
  233. data[constants.DRAW_CALLS] = draw_calls
  234. return data
  235. def _buffer_geometry_metadata(self, metadata):
  236. """Three.BufferGeometry metadata
  237. :rtype: dict
  238. """
  239. for key, value in self[constants.ATTRIBUTES].items():
  240. size = value[constants.ITEM_SIZE]
  241. array = value[constants.ARRAY]
  242. metadata[key] = len(array)/size
  243. def _geometry_metadata(self, metadata):
  244. """Three.Geometry metadata
  245. :rtype: dict
  246. """
  247. skip = (constants.TYPE, constants.FACES, constants.UUID,
  248. constants.ANIMATION, constants.SKIN_INDICES,
  249. constants.SKIN_WEIGHTS, constants.NAME,
  250. constants.INFLUENCES_PER_VERTEX)
  251. vectors = (constants.VERTICES, constants.NORMALS)
  252. for key in self.keys():
  253. if key in vectors:
  254. try:
  255. metadata[key] = int(len(self[key])/3)
  256. except KeyError:
  257. pass
  258. continue
  259. if key in skip:
  260. continue
  261. metadata[key] = len(self[key])
  262. faces = self.face_count
  263. if faces > 0:
  264. metadata[constants.FACES] = faces
  265. def _scene_format(self):
  266. """Format the output for Scene compatability
  267. :rtype: dict
  268. """
  269. data = {
  270. constants.NAME: self[constants.NAME],
  271. constants.UUID: self[constants.UUID],
  272. constants.TYPE: self[constants.TYPE]
  273. }
  274. if self[constants.TYPE] == constants.GEOMETRY.title():
  275. data[constants.DATA] = self._component_data()
  276. else:
  277. data.update(self._component_data())
  278. draw_calls = self.get(constants.DRAW_CALLS)
  279. if draw_calls is not None:
  280. geometry_data[constants.DRAW_CALLS] = draw_calls
  281. return data
  282. def _parse_buffer_geometry(self):
  283. """Parse the geometry to Three.BufferGeometry specs"""
  284. self[constants.ATTRIBUTES] = {}
  285. options_vertices = self.options.get(constants.VERTICES)
  286. option_normals = self.options.get(constants.NORMALS)
  287. option_uvs = self.options.get(constants.UVS)
  288. option_extra_vgroups = self.options.get(constants.EXTRA_VGROUPS)
  289. option_index_type = self.options.get(constants.INDEX_TYPE)
  290. pos_tuple = (constants.POSITION, options_vertices,
  291. lambda m: api.mesh.buffer_position(m, self.options), 3)
  292. uvs_tuple = (constants.UV, option_uvs,
  293. api.mesh.buffer_uv, 2)
  294. uvs2_tuple = (constants.UV2, option_uvs,
  295. lambda m: api.mesh.buffer_uv(m, layer=1), 2)
  296. normals_tuple = (constants.NORMAL, option_normals,
  297. lambda m: api.mesh.buffer_normal(m, self.options), 3)
  298. dispatch = (pos_tuple, uvs_tuple, uvs2_tuple, normals_tuple)
  299. for key, option, func, size in dispatch:
  300. if not option:
  301. continue
  302. array = func(self.node) or []
  303. if not array:
  304. logger.warning("No array could be made for %s", key)
  305. continue
  306. self[constants.ATTRIBUTES][key] = {
  307. constants.ITEM_SIZE: size,
  308. constants.TYPE: constants.FLOAT_32,
  309. constants.ARRAY: array
  310. }
  311. for name, index in api.mesh.extra_vertex_groups(self.node,
  312. option_extra_vgroups):
  313. logger.info("Exporting extra vertex group %s", name)
  314. array = api.mesh.buffer_vertex_group_data(self.node, index)
  315. if not array:
  316. logger.warning("No array could be made for %s", name)
  317. continue
  318. self[constants.ATTRIBUTES][name] = {
  319. constants.ITEM_SIZE: 1,
  320. constants.TYPE: constants.FLOAT_32,
  321. constants.ARRAY: array
  322. }
  323. if option_index_type != constants.NONE:
  324. assert(not (self.get(constants.INDEX) or
  325. self.get(constants.DRAW_CALLS)))
  326. indices_per_face = 3
  327. index_threshold = 0xffff - indices_per_face
  328. if option_index_type == constants.UINT_32:
  329. index_threshold = 0x7fffffff - indices_per_face
  330. attrib_data_in, attrib_data_out, attrib_keys = [], [], []
  331. i = 0
  332. for key, entry in self[constants.ATTRIBUTES].items():
  333. item_size = entry[constants.ITEM_SIZE]
  334. attrib_keys.append(key)
  335. attrib_data_in.append((entry[constants.ARRAY], item_size))
  336. attrib_data_out.append(([], i, i + item_size))
  337. i += item_size
  338. index_data, draw_calls = [], []
  339. indexed, flush_req, base_vertex = {}, False, 0
  340. assert(len(attrib_data_in) > 0)
  341. array, item_size = attrib_data_in[0]
  342. i, n = 0, len(array) / item_size
  343. while i < n:
  344. vertex_data = ()
  345. for array, item_size in attrib_data_in:
  346. vertex_data += tuple(
  347. array[i * item_size:(i + 1) * item_size])
  348. vertex_index = indexed.get(vertex_data)
  349. if vertex_index is None:
  350. vertex_index = len(indexed)
  351. flush_req = vertex_index >= index_threshold
  352. indexed[vertex_data] = vertex_index
  353. for array, i_from, i_to in attrib_data_out:
  354. array.extend(vertex_data[i_from:i_to])
  355. index_data.append(vertex_index)
  356. i += 1
  357. if i == n:
  358. flush_req = len(draw_calls) > 0
  359. assert(i % indices_per_face == 0)
  360. if flush_req and i % indices_per_face == 0:
  361. start, count = 0, len(index_data)
  362. if draw_calls:
  363. prev = draw_calls[-1]
  364. start = (prev[constants.DC_START] +
  365. prev[constants.DC_COUNT])
  366. count -= start
  367. draw_calls.append({
  368. constants.DC_START: start,
  369. constants.DC_COUNT: count,
  370. constants.DC_INDEX: base_vertex
  371. })
  372. base_vertex += len(indexed)
  373. indexed.clear()
  374. flush_req = False
  375. for i, key in enumerate(attrib_keys):
  376. array = attrib_data_out[i][0]
  377. self[constants.ATTRIBUTES][key][constants.ARRAY] = array
  378. self[constants.INDEX] = {
  379. constants.ITEM_SIZE: 1,
  380. constants.TYPE: option_index_type,
  381. constants.ARRAY: index_data
  382. }
  383. if (draw_calls):
  384. logger.info("draw_calls = %s", repr(draw_calls))
  385. self[constants.DRAW_CALLS] = draw_calls
  386. def _parse_geometry(self):
  387. """Parse the geometry to Three.Geometry specs"""
  388. if self.options.get(constants.VERTICES):
  389. logger.info("Parsing %s", constants.VERTICES)
  390. self[constants.VERTICES] = api.mesh.vertices(self.node, self.options) or []
  391. if self.options.get(constants.NORMALS):
  392. logger.info("Parsing %s", constants.NORMALS)
  393. self[constants.NORMALS] = api.mesh.normals(self.node, self.options) or []
  394. if self.options.get(constants.COLORS):
  395. logger.info("Parsing %s", constants.COLORS)
  396. self[constants.COLORS] = api.mesh.vertex_colors(
  397. self.node) or []
  398. if self.options.get(constants.FACE_MATERIALS):
  399. logger.info("Parsing %s", constants.FACE_MATERIALS)
  400. self[constants.MATERIALS] = api.mesh.materials(
  401. self.node, self.options) or []
  402. if self.options.get(constants.UVS):
  403. logger.info("Parsing %s", constants.UVS)
  404. self[constants.UVS] = api.mesh.uvs(self.node) or []
  405. if self.options.get(constants.FACES):
  406. logger.info("Parsing %s", constants.FACES)
  407. material_list = self.get(constants.MATERIALS)
  408. self[constants.FACES] = api.mesh.faces(
  409. self.node, self.options, material_list=material_list) or []
  410. no_anim = (None, False, constants.OFF)
  411. if self.options.get(constants.ANIMATION) not in no_anim:
  412. logger.info("Parsing %s", constants.ANIMATION)
  413. self[constants.ANIMATION] = api.mesh.skeletal_animation(
  414. self.node, self.options) or []
  415. # @TODO: considering making bones data implied when
  416. # querying skinning data
  417. bone_map = {}
  418. if self.options.get(constants.BONES):
  419. logger.info("Parsing %s", constants.BONES)
  420. bones, bone_map = api.mesh.bones(self.node, self.options)
  421. self[constants.BONES] = bones
  422. if self.options.get(constants.SKINNING):
  423. logger.info("Parsing %s", constants.SKINNING)
  424. influences = self.options.get(
  425. constants.INFLUENCES_PER_VERTEX, 2)
  426. anim_type = self.options.get(constants.ANIMATION)
  427. self[constants.INFLUENCES_PER_VERTEX] = influences
  428. self[constants.SKIN_INDICES] = api.mesh.skin_indices(
  429. self.node, bone_map, influences, anim_type) or []
  430. self[constants.SKIN_WEIGHTS] = api.mesh.skin_weights(
  431. self.node, bone_map, influences, anim_type) or []
  432. if self.options.get(constants.BLEND_SHAPES):
  433. logger.info("Parsing %s", constants.BLEND_SHAPES)
  434. mt = api.mesh.blend_shapes(self.node, self.options) or []
  435. self[constants.MORPH_TARGETS] = mt
  436. if len(mt) > 0 and self._scene: # there's blend shapes, let check for animation
  437. tracks = api.mesh.animated_blend_shapes(self.node, self[constants.NAME], self.options) or []
  438. merge = self._scene[constants.ANIMATION][0][constants.KEYFRAMES]
  439. for track in tracks:
  440. merge.append(track)
  441. elif self.options.get(constants.MORPH_TARGETS):
  442. logger.info("Parsing %s", constants.MORPH_TARGETS)
  443. self[constants.MORPH_TARGETS] = api.mesh.morph_targets(
  444. self.node, self.options) or []
  445. # In the moment there is no way to add extra data to a Geomtry in
  446. # Three.js. In case there is some day, here is the code:
  447. #
  448. # option_extra_vgroups = self.options.get(constants.EXTRA_VGROUPS)
  449. #
  450. # for name, index in api.mesh.extra_vertex_groups(self.node,
  451. # option_extra_vgroups):
  452. #
  453. # logger.info("Exporting extra vertex group %s", name)
  454. # self[name] = api.mesh.vertex_group_data(self.node, index)