webgl_loader_vrml.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vrml loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  20. vrml format loader test
  21. <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank" rel="noopener">VRML 2.0 Tutorial</a>,-->
  22. </div>
  23. <script src="js/libs/chevrotain.min.js"></script>
  24. <script type="module">
  25. import {
  26. DirectionalLight,
  27. PerspectiveCamera,
  28. Scene,
  29. WebGLRenderer,
  30. } from "../build/three.module.js";
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  33. import { VRMLLoader } from './jsm/loaders/VRMLLoader.js';
  34. var camera, scene, renderer, stats;
  35. init();
  36. animate();
  37. function init() {
  38. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  39. camera.position.z = 6;
  40. scene = new Scene();
  41. scene.add( camera );
  42. // light
  43. var dirLight = new DirectionalLight( 0xffffff );
  44. dirLight.position.set( 200, 200, 1000 ).normalize();
  45. camera.add( dirLight );
  46. camera.add( dirLight.target );
  47. var loader = new VRMLLoader();
  48. loader.load( 'models/vrml/house.wrl', function ( object ) {
  49. scene.add( object );
  50. } );
  51. // renderer
  52. renderer = new WebGLRenderer();
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. document.body.appendChild( renderer.domElement );
  56. // controls
  57. var controls = new OrbitControls( camera, renderer.domElement );
  58. //
  59. stats = new Stats();
  60. document.body.appendChild( stats.dom );
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function animate() {
  70. requestAnimationFrame( animate );
  71. renderer.render( scene, camera );
  72. stats.update();
  73. }
  74. </script>
  75. </body>
  76. </html>