canvas_geometry_panorama_fisheye.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - panorama fisheye demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: rgb(200,200,200);
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>
  31. <script src="../build/Three.js"></script>
  32. <script>
  33. var camera, scene, renderer;
  34. var texture_placeholder,
  35. isUserInteracting = false,
  36. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  37. lon = 90, onMouseDownLon = 0,
  38. lat = 0, onMouseDownLat = 0,
  39. phi = 0, theta = 0,
  40. target = new THREE.Vector3();
  41. init();
  42. function init() {
  43. var container, mesh;
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  46. scene = new THREE.Scene();
  47. texture_placeholder = document.createElement( 'canvas' );
  48. texture_placeholder.width = 128;
  49. texture_placeholder.height = 128;
  50. var context = texture_placeholder.getContext( '2d' );
  51. context.fillStyle = 'rgb( 200, 200, 200 )';
  52. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  53. var materials = [
  54. loadTexture( 'textures/cube/skybox/px.jpg' ), // right
  55. loadTexture( 'textures/cube/skybox/nx.jpg' ), // left
  56. loadTexture( 'textures/cube/skybox/py.jpg' ), // top
  57. loadTexture( 'textures/cube/skybox/ny.jpg' ), // bottom
  58. loadTexture( 'textures/cube/skybox/pz.jpg' ), // back
  59. loadTexture( 'textures/cube/skybox/nz.jpg' ) // front
  60. ];
  61. mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() );
  62. mesh.scale.x = - 1;
  63. scene.add( mesh );
  64. for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) {
  65. var vertex = mesh.geometry.vertices[ i ];
  66. vertex.normalize();
  67. vertex.multiplyScalar( 550 );
  68. }
  69. renderer = new THREE.CanvasRenderer();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  73. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  74. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  75. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  76. document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
  77. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  78. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. render();
  87. }
  88. function loadTexture( path ) {
  89. var texture = new THREE.Texture( texture_placeholder );
  90. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
  91. var image = new Image();
  92. image.onload = function () {
  93. texture.needsUpdate = true;
  94. material.map.image = this;
  95. render();
  96. };
  97. image.src = path;
  98. return material;
  99. }
  100. function onDocumentMouseDown( event ) {
  101. event.preventDefault();
  102. isUserInteracting = true;
  103. onPointerDownPointerX = event.clientX;
  104. onPointerDownPointerY = event.clientY;
  105. onPointerDownLon = lon;
  106. onPointerDownLat = lat;
  107. }
  108. function onDocumentMouseMove( event ) {
  109. if ( isUserInteracting ) {
  110. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  111. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  112. render();
  113. }
  114. }
  115. function onDocumentMouseUp( event ) {
  116. isUserInteracting = false;
  117. render();
  118. }
  119. function onDocumentMouseWheel( event ) {
  120. // WebKit
  121. if ( event.wheelDeltaY ) {
  122. camera.fov -= event.wheelDeltaY * 0.05;
  123. // Opera / Explorer 9
  124. } else if ( event.wheelDelta ) {
  125. camera.fov -= event.wheelDelta * 0.05;
  126. // Firefox
  127. } else if ( event.detail ) {
  128. camera.fov -= event.detail * 0.05;
  129. }
  130. camera.updateProjectionMatrix();
  131. render();
  132. }
  133. function onDocumentTouchStart( event ) {
  134. if ( event.touches.length == 1 ) {
  135. event.preventDefault();
  136. onPointerDownPointerX = event.touches[ 0 ].pageX;
  137. onPointerDownPointerY = event.touches[ 0 ].pageY;
  138. onPointerDownLon = lon;
  139. onPointerDownLat = lat;
  140. }
  141. }
  142. function onDocumentTouchMove( event ) {
  143. if ( event.touches.length == 1 ) {
  144. event.preventDefault();
  145. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  146. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  147. render();
  148. }
  149. }
  150. function render() {
  151. lat = Math.max( - 85, Math.min( 85, lat ) );
  152. phi = ( 90 - lat ) * Math.PI / 180;
  153. theta = lon * Math.PI / 180;
  154. target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  155. target.y = 500 * Math.cos( phi );
  156. target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  157. camera.position.x = - target.x;
  158. camera.position.y = - target.y;
  159. camera.position.z = - target.z;
  160. camera.lookAt( target );
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>