webgl_geometry_colors.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - vertex colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/Stats.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh, group1, group2, group3, light;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.z = 1800;
  47. scene = new THREE.Scene();
  48. light = new THREE.DirectionalLight( 0xffffff );
  49. light.position.set( 0, 0, 1 );
  50. scene.add( light );
  51. var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
  52. var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
  53. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  54. mesh.position.y = - 250;
  55. mesh.rotation.x = - Math.PI / 2;
  56. scene.add( mesh );
  57. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  58. mesh.position.y = - 250;
  59. mesh.position.x = - 400;
  60. mesh.rotation.x = - Math.PI / 2;
  61. scene.add( mesh );
  62. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  63. mesh.position.y = - 250;
  64. mesh.position.x = 400;
  65. mesh.rotation.x = - Math.PI / 2;
  66. scene.add( mesh );
  67. var faceIndices = [ 'a', 'b', 'c', 'd' ];
  68. var color, f, f2, f3, p, n, vertexIndex,
  69. radius = 200,
  70. geometry = new THREE.IcosahedronGeometry( radius, 1 ),
  71. geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
  72. geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
  73. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  74. f = geometry.faces[ i ];
  75. f2 = geometry2.faces[ i ];
  76. f3 = geometry3.faces[ i ];
  77. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  78. for( var j = 0; j < n; j++ ) {
  79. vertexIndex = f[ faceIndices[ j ] ];
  80. p = geometry.vertices[ vertexIndex ];
  81. color = new THREE.Color( 0xffffff );
  82. color.setHSV( ( p.y / radius + 1 ) / 2, 1.0, 1.0 );
  83. f.vertexColors[ j ] = color;
  84. color = new THREE.Color( 0xffffff );
  85. color.setHSV( 0.0, ( p.y / radius + 1 ) / 2, 1.0 );
  86. f2.vertexColors[ j ] = color;
  87. color = new THREE.Color( 0xffffff );
  88. color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 );
  89. f3.vertexColors[ j ] = color;
  90. }
  91. }
  92. var materials = [
  93. new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
  94. new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
  95. ];
  96. group1 = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
  97. group1.position.x = -400;
  98. group1.rotation.x = -1.87;
  99. scene.add( group1 );
  100. group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
  101. group2.position.x = 400;
  102. group2.rotation.x = 0;
  103. scene.add( group2 );
  104. group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
  105. group3.position.x = 0;
  106. group3.rotation.x = 0;
  107. scene.add( group3 );
  108. renderer = new THREE.WebGLRenderer( { antialias: true } );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. container.appendChild( renderer.domElement );
  111. stats = new Stats();
  112. stats.domElement.style.position = 'absolute';
  113. stats.domElement.style.top = '0px';
  114. container.appendChild( stats.domElement );
  115. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. windowHalfX = window.innerWidth / 2;
  121. windowHalfY = window.innerHeight / 2;
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function onDocumentMouseMove( event ) {
  127. mouseX = ( event.clientX - windowHalfX );
  128. mouseY = ( event.clientY - windowHalfY );
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. render();
  134. stats.update();
  135. }
  136. function render() {
  137. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  138. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  139. camera.lookAt( scene.position );
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>