webgl_geometry_subdivison.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script src="../src/core/Geometry.js"></script>
  20. <script src="../src/extras/geometries/CubeGeometry.js"></script>
  21. <script src="../src/extras/geometries/CylinderGeometry.js"></script>
  22. <script src="../src/extras/geometries/TorusGeometry.js"></script>
  23. <script src="../src/extras/geometries/LatheGeometry.js"></script>
  24. <script src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  25. <script src="fonts/helvetiker_regular.typeface.js"></script>
  26. <script>
  27. var container, stats;
  28. var camera, scene, renderer;
  29. var cube, plane;
  30. var targetYRotation = targetXRotation = 0;
  31. var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
  32. var mouseX = 0, mouseY = 0;
  33. var mouseXOnMouseDown = 0;
  34. var windowHalfX = window.innerWidth / 2;
  35. var windowHalfY = window.innerHeight / 2;
  36. // Create new object by parameters
  37. var createSomething = function( klass, args ) {
  38. var F = function( klass, args ) {
  39. return klass.apply( this, args );
  40. }
  41. F.prototype = klass.prototype;
  42. return new F( klass, args );
  43. };
  44. // Cube
  45. var materials = [];
  46. for ( var i = 0; i < 6; i ++ ) {
  47. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  48. }
  49. var geometriesParams = [
  50. { type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  51. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI*2 ] },
  52. { type: 'TorusKnotGeometry', args: [ ], scale:0.25, meshScale:4 },
  53. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale:2 },
  54. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale:2 },
  55. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  56. { type: 'OctahedronGeometry', args: [200, 0], meshScale:2 },
  57. { type: 'LatheGeometry', args: [ [
  58. new THREE.Vector3(0,0,0),
  59. new THREE.Vector3(0,50,50),
  60. new THREE.Vector3(0,10,100),
  61. new THREE.Vector3(0,50,150),
  62. new THREE.Vector3(0,0,200) ] ]},
  63. { type: 'TextGeometry', args: ['&', {
  64. size: 200,
  65. height: 50,
  66. curveSegments: 1,
  67. font: "helvetiker"
  68. }]},
  69. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  70. ];
  71. var loader = new THREE.JSONLoader();
  72. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  73. geometriesParams.push({type: 'WaltHead', args: [ ], meshScale: 6 });
  74. THREE.WaltHead = function() {
  75. return THREE.GeometryUtils.clone(geometry);
  76. };
  77. updateInfo()
  78. });
  79. var loader2 = new THREE.JSONLoader();
  80. loader2.load( 'obj/Suzanne.js', function ( geometry ) {
  81. geometriesParams.push({type: 'Suzanne', args: [ ], scale: 100, meshScale:2 });
  82. THREE.Suzanne = function() {
  83. return THREE.GeometryUtils.clone(geometry);
  84. };
  85. updateInfo()
  86. } );
  87. var info;
  88. var subdivisions = 2;
  89. var geometryIndex = 0;
  90. // start scene
  91. init();
  92. animate();
  93. function nextSubdivision( x ) {
  94. subdivisions = Math.max( 0, subdivisions + x );
  95. addStuff();
  96. }
  97. function nextGeometry() {
  98. geometryIndex ++;
  99. if ( geometryIndex > geometriesParams.length - 1 ) {
  100. geometryIndex = 0;
  101. }
  102. addStuff();
  103. }
  104. function switchGeometry(i) {
  105. geometryIndex = i;
  106. addStuff();
  107. }
  108. function updateInfo() {
  109. var params = geometriesParams[ geometryIndex ];
  110. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  111. for ( i = 0; i < geometriesParams.length; i ++ ) {
  112. dropdown += '<option value="' + i + '"';
  113. dropdown += (geometryIndex == i) ? ' selected' : '';
  114. dropdown += '>' + geometriesParams[i].type + '</option>';
  115. }
  116. dropdown += '</select>';
  117. info.innerHTML = 'Drag to spin THREE.' + params.type +
  118. '<br><br>Subdivisions: ' + subdivisions +
  119. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  120. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  121. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
  122. '<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length
  123. ; //+ params.args;
  124. }
  125. function addStuff() {
  126. if ( cube ) {
  127. scene.remove( group );
  128. scene.remove( cube );
  129. }
  130. var modifier = new THREE.SubdivisionModifier( subdivisions );
  131. var params = geometriesParams[ geometryIndex ];
  132. geometry = createSomething( THREE[ params.type ], params.args );
  133. // Scale Geometry
  134. if ( params.scale ) {
  135. geometry.applyMatrix( new THREE.Matrix4().makeScale( params.scale, params.scale, params.scale ) );
  136. }
  137. // Cloning original geometry for debuging
  138. smooth = THREE.GeometryUtils.clone( geometry );
  139. // mergeVertices(); is run in case of duplicated vertices
  140. smooth.mergeVertices();
  141. smooth.computeCentroids();
  142. smooth.computeFaceNormals();
  143. smooth.computeVertexNormals();
  144. modifier.modify( smooth );
  145. updateInfo();
  146. var faceABCD = "abcd";
  147. var color, f, p, n, vertexIndex;
  148. for ( i = 0; i < smooth.faces.length; i ++ ) {
  149. f = smooth.faces[ i ];
  150. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  151. for( var j = 0; j < n; j++ ) {
  152. vertexIndex = f[ faceABCD.charAt( j ) ];
  153. p = smooth.vertices[ vertexIndex ];
  154. color = new THREE.Color( 0xffffff );
  155. color.setHSV( ( p.y ) / 200 + 0.5, 1.0, 1.0 );
  156. f.vertexColors[ j ] = color;
  157. }
  158. }
  159. group = new THREE.Object3D();
  160. group.add( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) ) );
  161. scene.add( group );
  162. var debugNewPoints = false;
  163. var debugOldPoints = false;
  164. // Debug new Points
  165. if (debugNewPoints) {
  166. var PI2 = Math.PI * 2;
  167. var program = function ( context ) {
  168. context.beginPath();
  169. context.arc( 0, 0, 1, 0, PI2, true );
  170. context.closePath();
  171. context.fill();
  172. }
  173. for ( var i = 0; i < smooth.vertices.length; i++ ) {
  174. particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) );
  175. particle.position = smooth.vertices[ i ];
  176. var pos = smooth.vertices.position
  177. particle.scale.x = particle.scale.y = 5;
  178. group.add( particle );
  179. }
  180. }
  181. //Debug original points
  182. if (debugOldPoints) {
  183. var drawText = function(i) {
  184. return function ( context ) {
  185. context.beginPath();
  186. context.scale(0.1,-0.1);
  187. context.fillText(i, 0,0);
  188. };
  189. }
  190. for ( var i = 0; i < geometry.vertices.length; i++ ) {
  191. particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: drawText(i) } ) );
  192. particle.position = smooth.vertices[ i ];
  193. var pos = geometry.vertices.position
  194. particle.scale.x = particle.scale.y = 30;
  195. group.add( particle );
  196. }
  197. }
  198. var meshmaterials = [
  199. new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
  200. new THREE.MeshBasicMaterial( { color: 0x405040, wireframe: true, opacity: 0.8, transparent: true } )
  201. ];
  202. cube = THREE.SceneUtils.createMultiMaterialObject( smooth, meshmaterials );
  203. var meshScale = params.meshScale ? params.meshScale : 1;
  204. cube.scale.x = meshScale;
  205. cube.scale.y = meshScale;
  206. cube.scale.z = meshScale;
  207. scene.add( cube );
  208. group.scale.copy( cube.scale );
  209. }
  210. function init() {
  211. container = document.createElement( 'div' );
  212. document.body.appendChild( container );
  213. info = document.createElement( 'div' );
  214. info.style.position = 'absolute';
  215. info.style.top = '10px';
  216. info.style.width = '100%';
  217. info.style.textAlign = 'center';
  218. info.innerHTML = 'Drag to spin the geometry ';
  219. container.appendChild( info );
  220. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  221. camera.position.z = 500;
  222. scene = new THREE.Scene();
  223. var light = new THREE.PointLight( 0xffffff, 1.5 );
  224. light.position.set( 1000, 1000, 2000 );
  225. scene.add( light );
  226. addStuff();
  227. renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
  228. renderer.setSize( window.innerWidth, window.innerHeight );
  229. container.appendChild( renderer.domElement );
  230. stats = new Stats();
  231. stats.domElement.style.position = 'absolute';
  232. stats.domElement.style.top = '0px';
  233. container.appendChild( stats.domElement );
  234. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  235. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  236. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  237. //
  238. window.addEventListener( 'resize', onWindowResize, false );
  239. }
  240. function onWindowResize() {
  241. windowHalfX = window.innerWidth / 2;
  242. windowHalfY = window.innerHeight / 2;
  243. camera.aspect = window.innerWidth / window.innerHeight;
  244. camera.updateProjectionMatrix();
  245. renderer.setSize( window.innerWidth, window.innerHeight );
  246. }
  247. //
  248. function onDocumentMouseDown( event ) {
  249. //event.preventDefault();
  250. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  251. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  252. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  253. mouseXOnMouseDown = event.clientX - windowHalfX;
  254. mouseYOnMouseDown = event.clientY - windowHalfY;
  255. targetYRotationOnMouseDown = targetYRotation;
  256. targetXRotationOnMouseDown = targetXRotation;
  257. }
  258. function onDocumentMouseMove( event ) {
  259. mouseX = event.clientX - windowHalfX;
  260. mouseY = event.clientY - windowHalfY;
  261. targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  262. targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
  263. }
  264. function onDocumentMouseUp( event ) {
  265. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  266. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  267. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  268. }
  269. function onDocumentMouseOut( event ) {
  270. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  271. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  272. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  273. }
  274. function onDocumentTouchStart( event ) {
  275. if ( event.touches.length == 1 ) {
  276. event.preventDefault();
  277. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  278. targetRotationOnMouseDown = targetRotation;
  279. }
  280. }
  281. function onDocumentTouchMove( event ) {
  282. if ( event.touches.length == 1 ) {
  283. event.preventDefault();
  284. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  285. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  286. }
  287. }
  288. //
  289. function animate() {
  290. requestAnimationFrame( animate );
  291. render();
  292. stats.update();
  293. }
  294. function render() {
  295. group.rotation.x = cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05;
  296. group.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05;
  297. renderer.render( scene, camera );
  298. }
  299. </script>
  300. </body>
  301. </html>