Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d07f3a5381 Merge pull request #5671 from chrmoritz/OrbitControllsAutoRotate 10 роки тому
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docs e65e086d49 Removed PointCloud.sortParticles. See #5668. 10 роки тому
editor a62de76e74 Editor: Using SphericalReflectionMapping for envMap. 10 роки тому
examples c04c72c827 OrbitControls: pause autoRotate during user interaction 10 роки тому
src e65e086d49 Removed PointCloud.sortParticles. See #5668. 10 роки тому
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 роки тому
utils 9dc0771fde Fixed exporter breakage. 10 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE 4857e75774 Update LICENSE 11 роки тому
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 роки тому
bower.json 2d59713328 r69 11 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases