webgl_buffergeometry.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - buffergeometry</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/Stats.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
  43. camera.position.z = 1800;
  44. scene = new THREE.Scene();
  45. var triangles = 10000;
  46. var geometry = new THREE.BufferGeometry();
  47. geometry.attributes = {
  48. index: {
  49. itemSize: 1,
  50. array: new Int16Array( triangles * 3 ),
  51. numItems: triangles * 3
  52. },
  53. position: {
  54. itemSize: 3,
  55. array: new Float32Array( triangles * 3 * 3 ),
  56. numItems: triangles * 3 * 3
  57. }
  58. }
  59. var indices = geometry.attributes.index.array;
  60. for ( var i = 0; i < indices.length; i ++ ) {
  61. indices[ i ] = i;
  62. }
  63. var positions = geometry.attributes.position.array;
  64. for ( var i = 0; i < positions.length; i += 9 ) {
  65. var x = Math.random() * 400 - 200;
  66. var y = Math.random() * 400 - 200;
  67. var z = Math.random() * 400 - 200;
  68. positions[ i ] = x + Math.random() * 40 - 20;
  69. positions[ i + 1 ] = y + Math.random() * 40 - 20;
  70. positions[ i + 2 ] = z + Math.random() * 40 - 20;
  71. positions[ i + 3 ] = x + Math.random() * 40 - 20;
  72. positions[ i + 4 ] = y + Math.random() * 40 - 20;
  73. positions[ i + 5 ] = z + Math.random() * 40 - 20;
  74. positions[ i + 6 ] = x + Math.random() * 40 - 20;
  75. positions[ i + 7 ] = y + Math.random() * 40 - 20;
  76. positions[ i + 8 ] = z + Math.random() * 40 - 20;
  77. }
  78. geometry.offsets = [{
  79. start: 0,
  80. count: triangles * 3,
  81. index: 0
  82. }]
  83. geometry.computeBoundingSphere();
  84. geometry.computeVertexNormals();
  85. var material = new THREE.MeshNormalMaterial( { side: THREE.DoubleSide } );
  86. mesh = new THREE.Mesh( geometry, material );
  87. scene.add( mesh );
  88. renderer = new THREE.WebGLRenderer( { antialias: false } );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '0px';
  94. container.appendChild( stats.domElement );
  95. //
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. windowHalfX = window.innerWidth / 2;
  100. windowHalfY = window.innerHeight / 2;
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. mesh.rotation.x += 0.01;
  113. mesh.rotation.y += 0.02;
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>