canvas_lines_colors.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/renderers/Projector.js"></script>
  42. <script src="js/renderers/CanvasRenderer.js"></script>
  43. <script src="js/geometries/hilbert3D.js"></script>
  44. <script src="js/geometries/hilbert2D.js"></script>
  45. <script>
  46. var mouseX = 0, mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. var camera, scene, renderer;
  50. init();
  51. animate();
  52. function init() {
  53. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.position.z = 1000;
  55. scene = new THREE.Scene();
  56. renderer = new THREE.CanvasRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. document.body.appendChild( renderer.domElement );
  60. // 2d lines
  61. var vertices = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 );
  62. var numVertices = vertices.length;
  63. var geometry2 = new THREE.BufferGeometry();
  64. var positions = new Float32Array( numVertices * 3 );
  65. var colors = new Float32Array( numVertices * 3 );
  66. geometry2.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  67. geometry2.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  68. var color = new THREE.Color();
  69. for ( var i = 0, index = 0, l = numVertices; i < l; i ++, index += 3 ) {
  70. positions[ index ] = vertices[ i ].x;
  71. positions[ index + 1 ] = vertices[ i ].y;
  72. positions[ index + 2 ] = vertices[ i ].z;
  73. color.setHSL( i / l, 1.0, 0.5 );
  74. colors[ index ] = color.r;
  75. colors[ index + 1 ] = color.g;
  76. colors[ index + 2 ] = color.b;
  77. }
  78. // 3d lines
  79. var vertices = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 );
  80. var numVertices = vertices.length;
  81. var geometry3 = new THREE.BufferGeometry();
  82. var positions = new Float32Array( numVertices * 3 );
  83. var colors = new Float32Array( numVertices * 3 );
  84. geometry3.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  85. geometry3.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  86. var color = new THREE.Color();
  87. for ( var i = 0, index = 0, l = numVertices; i < l; i ++, index += 3 ) {
  88. positions[ index ] = vertices[ i ].x;
  89. positions[ index + 1 ] = vertices[ i ].y;
  90. positions[ index + 2 ] = vertices[ i ].z;
  91. color.setHSL( i / l, 1.0, 0.5 );
  92. colors[ index ] = color.r;
  93. colors[ index + 1 ] = color.g;
  94. colors[ index + 2 ] = color.b;
  95. }
  96. // lines
  97. var material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 3, vertexColors: THREE.VertexColors } );
  98. var line3d = new THREE.Line( geometry3, material );
  99. line3d.scale.set( 0.4, 0.4, 0.4 );
  100. line3d.position.set( 200, 0, 0 );
  101. scene.add( line3d );
  102. var line2d = new THREE.Line( geometry2, material );
  103. line2d.scale.copy( line3d.scale );
  104. line2d.position.set( - 200, 0, 0 );
  105. scene.add( line2d );
  106. //
  107. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  108. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  109. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  110. //
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function onWindowResize() {
  114. windowHalfX = window.innerWidth / 2;
  115. windowHalfY = window.innerHeight / 2;
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function onDocumentMouseMove( event ) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. function onDocumentTouchStart( event ) {
  126. if ( event.touches.length > 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function onDocumentTouchMove( event ) {
  133. if ( event.touches.length == 1 ) {
  134. event.preventDefault();
  135. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  136. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  137. }
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. }
  144. function render() {
  145. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  146. camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
  147. camera.lookAt( scene.position );
  148. var time = Date.now() * 0.0005;
  149. for ( var i = 0; i < scene.children.length; i ++ ) {
  150. var object = scene.children[ i ];
  151. if ( object.isLine ) {
  152. object.rotation.y = time * ( i % 2 ? 1 : - 1 );
  153. }
  154. }
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>