canvas_morphtargets_horse.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - morph targets - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/loaders/GLTFLoader.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer, mixer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> canvas - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  36. container.appendChild( info );
  37. //
  38. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.y = 300;
  40. camera.target = new THREE.Vector3( 0, 150, 0 );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0xf0f0f0 );
  43. //
  44. var light = new THREE.DirectionalLight( 0xefefff, 1.5 );
  45. light.position.set( 1, 1, 1 ).normalize();
  46. scene.add( light );
  47. var light = new THREE.DirectionalLight( 0xffefef, 1.5 );
  48. light.position.set( - 1, - 1, - 1 ).normalize();
  49. scene.add( light );
  50. var loader = new THREE.GLTFLoader();
  51. loader.load( "models/gltf/Horse.glb", function ( gltf ) {
  52. var mesh = gltf.scene.children[ 0 ];
  53. mesh.material.overdraw = 0.5;
  54. mesh.material.vertexColors = THREE.FaceColors;
  55. mesh.scale.set( 1.5, 1.5, 1.5 );
  56. scene.add( mesh );
  57. mixer = new THREE.AnimationMixer( mesh );
  58. var clip = gltf.animations[ 0 ];
  59. mixer.clipAction( clip ).setDuration( 1 ).play();
  60. } );
  61. //
  62. renderer = new THREE.CanvasRenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.appendChild( renderer.domElement );
  66. //
  67. stats = new Stats();
  68. container.appendChild( stats.dom );
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. //
  78. function animate() {
  79. requestAnimationFrame( animate );
  80. render();
  81. stats.update();
  82. }
  83. var radius = 600;
  84. var theta = 0;
  85. var prevTime = Date.now();
  86. function render() {
  87. theta += 0.1;
  88. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  89. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  90. camera.lookAt( camera.target );
  91. if ( mixer ) {
  92. var time = Date.now();
  93. mixer.update( ( time - prevTime ) * 0.001 );
  94. prevTime = time;
  95. }
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>