canvas_sandbox.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/renderers/Projector.js"></script>
  20. <script src="js/renderers/CanvasRenderer.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer, group;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.set( 0, 150, 400 );
  32. var controls = new THREE.OrbitControls( camera );
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0xf0f0f0 );
  35. // Grid
  36. var gridHelper = new THREE.GridHelper( 1000, 10 );
  37. scene.add( gridHelper );
  38. // Spheres
  39. group = new THREE.Group();
  40. scene.add( group );
  41. var geometry = new THREE.IcosahedronBufferGeometry( 100, 1 );
  42. var envMap = new THREE.TextureLoader().load( 'textures/metal.jpg' );
  43. envMap.mapping = THREE.SphericalReflectionMapping;
  44. var material = new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } );
  45. for ( var i = 0; i < 10; i ++ ) {
  46. var sphere = new THREE.Mesh( geometry, material );
  47. sphere.position.x = Math.random() * 1000 - 500;
  48. sphere.position.y = Math.random() * 1000 - 500;
  49. sphere.position.z = Math.random() * 1000 - 500;
  50. sphere.rotation.x = Math.random() * 200 - 100;
  51. sphere.rotation.y = Math.random() * 200 - 100;
  52. sphere.rotation.z = Math.random() * 200 - 100;
  53. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  54. group.add( sphere );
  55. }
  56. renderer = new THREE.CanvasRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. stats = new Stats();
  61. container.appendChild( stats.dom );
  62. //
  63. window.addEventListener( 'resize', onWindowResize, false );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. //
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. render();
  74. stats.update();
  75. }
  76. function render() {
  77. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  78. var object = group.children[ i ];
  79. object.rotation.x += 0.01;
  80. object.rotation.y += 0.005;
  81. object.position.y = Math.sin( object.rotation.x ) * 200;
  82. }
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>