webgl_loader_3dm.html 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  18. var container, controls;
  19. var camera, scene, renderer;
  20. var gui;
  21. init();
  22. animate();
  23. function init() {
  24. THREE.Object3D.DefaultUp = new THREE.Vector3(0,0,1);
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.set(26,-40,5)
  29. scene = new THREE.Scene();
  30. scene.add( new THREE.AmbientLight( { intensity: 0.0001 } ) );
  31. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  32. directionalLight.position.set( 0, 0, 2 );
  33. directionalLight.castShadow = true;
  34. directionalLight.intensity = 2;
  35. scene.add( directionalLight );
  36. var loader = new Rhino3dmLoader( );
  37. loader.setLibraryPath('jsm/libs/rhino3dm/');
  38. loader.load( 'models/3dm/hello_mesh.3dm', function ( object ) {
  39. scene.add( object );
  40. initGUI( object.userData.layers );
  41. } );
  42. renderer = new THREE.WebGLRenderer();
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. controls = new OrbitControls( camera, renderer.domElement );
  47. window.addEventListener( 'resize', resize, false );
  48. }
  49. function resize() {
  50. camera.aspect = window.innerWidth / window.innerHeight;
  51. camera.updateProjectionMatrix();
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. }
  54. function animate() {
  55. controls.update();
  56. renderer.render( scene, camera );
  57. requestAnimationFrame( animate );
  58. }
  59. function initGUI( layers ) {
  60. gui = new GUI( { width: 330 } );
  61. var layersControl= gui.addFolder( 'layers' );
  62. for( var i = 0; i < layers.length; i++) {
  63. var layer = layers[i];
  64. layersControl.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  65. scene.traverse( function ( child ) {
  66. if( child.userData.hasOwnProperty('attributes') ) {
  67. if( 'layerIndex' in child.userData.attributes ){
  68. var layerName = layers[child.userData.attributes.layerIndex].name;
  69. if( layerName === layer.name ) {
  70. child.visible = val;
  71. layer.visible = val;
  72. animate();
  73. }
  74. }
  75. }
  76. } );
  77. } );
  78. }
  79. layersControl.open();
  80. console.log( layers );
  81. }
  82. </script>
  83. </body>
  84. </html>