ThreeDebug.js 94 KB

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  1. // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
  4. ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
  5. THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  6. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
  7. THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  8. cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
  9. a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
  10. -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  11. THREE.Vector4=function(a,c,d,f){this.x=a||0;this.y=c||0;this.z=d||0;this.w=f||1};
  12. THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  13. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  14. THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,q){return i.distance-q.distance});return g},intersectObject:function(a){function c(U,u,S,C){C=C.clone().subSelf(u);S=S.clone().subSelf(u);var e=U.clone().subSelf(u);U=C.dot(C);u=C.dot(S);C=C.dot(e);var h=S.dot(S);S=S.dot(e);e=1/(U*h-u*u);h=(h*C-u*S)*e;U=(U*S-u*C)*e;return h>0&&U>0&&h+U<1}var d,f,g,i,q,b,m,n,D,F,
  16. x,A=a.geometry,T=A.vertices,V=[];d=0;for(f=A.faces.length;d<f;d++){g=A.faces[d];F=this.origin.clone();x=this.direction.clone();i=a.matrix.multiplyVector3(T[g.a].position.clone());q=a.matrix.multiplyVector3(T[g.b].position.clone());b=a.matrix.multiplyVector3(T[g.c].position.clone());m=g instanceof THREE.Face4?a.matrix.multiplyVector3(T[g.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(g.normal.clone());D=x.dot(n);if(D<0){n=n.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(x.multiplyScalar(n));
  17. if(g instanceof THREE.Face3){if(c(F,i,q,b)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(F,i,q,m)||c(F,q,b,m)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}}return V}};
  18. THREE.Rectangle=function(){function a(){i=f-c;q=g-d}var c,d,f,g,i,q,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,n,D,F){b=false;c=m;d=n;f=D;g=F;a()};this.addPoint=function(m,n){if(b){b=false;c=m;d=n;f=m;g=n}else{c=c<m?c:m;d=d<n?d:n;f=f>m?f:m;g=g>n?
  19. g:n}a()};this.add3Points=function(m,n,D,F,x,A){if(b){b=false;c=m<D?m<x?m:x:D<x?D:x;d=n<F?n<A?n:A:F<A?F:A;f=m>D?m>x?m:x:D>x?D:x;g=n>F?n>A?n:A:F>A?F:A}else{c=m<D?m<x?m<c?m:c:x<c?x:c:D<x?D<c?D:c:x<c?x:c;d=n<F?n<A?n<d?n:d:A<d?A:d:F<A?F<d?F:d:A<d?A:d;f=m>D?m>x?m>f?m:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f;g=n>F?n>A?n>g?n:g:A>g?A:g:F>A?F>g?F:g:A>g?A:g}a()};this.addRectangle=function(m){if(b){b=false;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
  20. f=f>m.getRight()?f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();a()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){b=true;g=f=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
  21. function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
  22. THREE.Matrix4=function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,T,V){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=q||0;this.n24=b||0;this.n31=m||0;this.n32=n||0;this.n33=D||1;this.n34=F||0;this.n41=x||0;this.n42=A||0;this.n43=T||0;this.n44=V||1};
  23. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,T,V){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=i;this.n23=q;this.n24=b;this.n31=m;this.n32=n;this.n33=D;this.n34=F;this.n41=x;this.n42=A;this.n43=T;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  24. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,c).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;
  25. this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*f+this.n24*
  26. g;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,g=a.n13,i=a.n14,q=a.n21,b=a.n22,m=a.n23,n=a.n24,D=a.n31,F=a.n32,
  27. x=a.n33,A=a.n34,T=a.n41,V=a.n42,U=a.n43,u=a.n44,S=c.n11,C=c.n12,e=c.n13,h=c.n14,o=c.n21,j=c.n22,p=c.n23,z=c.n24,k=c.n31,s=c.n32,t=c.n33,r=c.n34,l=c.n41,H=c.n42,y=c.n43,M=c.n44;this.n11=d*S+f*o+g*k+i*l;this.n12=d*C+f*j+g*s+i*H;this.n13=d*e+f*p+g*t+i*y;this.n14=d*h+f*z+g*r+i*M;this.n21=q*S+b*o+m*k+n*l;this.n22=q*C+b*j+m*s+n*H;this.n23=q*e+b*p+m*t+n*y;this.n24=q*h+b*z+m*r+n*M;this.n31=D*S+F*o+x*k+A*l;this.n32=D*C+F*j+x*s+A*H;this.n33=D*e+F*p+x*t+A*y;this.n34=D*h+F*z+x*r+A*M;this.n41=T*S+V*o+U*k+u*l;
  28. this.n42=T*C+V*j+U*s+u*H;this.n43=T*e+V*p+U*t+u*y;this.n44=T*h+V*z+U*r+u*M;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,g=this.n14,i=this.n21,q=this.n22,b=this.n23,m=this.n24,n=this.n31,D=this.n32,F=this.n33,x=this.n34,A=this.n41,T=this.n42,V=this.n43,U=this.n44,u=a.n11,S=a.n21,C=a.n31,e=a.n41,h=a.n12,o=a.n22,j=a.n32,p=a.n42,z=a.n13,k=a.n23,s=a.n33,t=a.n43,r=a.n14,l=a.n24,H=a.n34;a=a.n44;this.n11=c*u+d*S+f*C+g*e;this.n12=c*h+d*o+f*j+g*p;this.n13=c*z+d*k+f*s+g*t;this.n14=
  29. c*r+d*l+f*H+g*a;this.n21=i*u+q*S+b*C+m*e;this.n22=i*h+q*o+b*j+m*p;this.n23=i*z+q*k+b*s+m*t;this.n24=i*r+q*l+b*H+m*a;this.n31=n*u+D*S+F*C+x*e;this.n32=n*h+D*o+F*j+x*p;this.n33=n*z+D*k+F*s+x*t;this.n34=n*r+D*l+F*H+x*a;this.n41=A*u+T*S+V*C+U*e;this.n42=A*h+T*o+V*j+U*p;this.n43=A*z+T*k+V*s+U*t;this.n44=A*r+T*l+V*H+U*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
  30. a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
  31. this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,f){var g=c[d];c[d]=c[f];
  32. c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
  33. this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var f=new THREE.Matrix4;f.n14=a;f.n24=c;f.n34=d;return f};
  34. THREE.Matrix4.scaleMatrix=function(a,c,d){var f=new THREE.Matrix4;f.n11=a;f.n22=c;f.n33=d;return f};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
  35. THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4,f=Math.cos(c),g=Math.sin(c),i=1-f,q=a.x,b=a.y,m=a.z;d.n11=i*q*q+f;d.n12=i*q*b-g*m;d.n13=i*q*m+g*b;d.n21=i*q*b+g*m;d.n22=i*b*b+f;d.n23=i*b*m-g*q;d.n31=i*q*m-g*b;d.n32=i*b*m+g*q;d.n33=i*m*m+f;return d};
  36. THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
  37. a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
  38. a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
  39. a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
  40. THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var d=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],g=c[6]*c[1]-c[2]*c[5],i=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],D=c[5]*c[0]-c[1]*c[4];c=c[0]*d+c[1]*i+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*d;a.m[1]=c*f;a.m[2]=c*g;a.m[3]=c*i;a.m[4]=c*q;a.m[5]=c*b;a.m[6]=c*m;a.m[7]=c*n;a.m[8]=c*D;return a};
  41. THREE.Matrix4.makeFrustum=function(a,c,d,f,g,i){var q,b,m;q=new THREE.Matrix4;b=2*g/(c-a);m=2*g/(f-d);a=(c+a)/(c-a);d=(f+d)/(f-d);f=-(i+g)/(i-g);g=-2*i*g/(i-g);q.n11=b;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=m;q.n23=d;q.n24=0;q.n31=0;q.n32=0;q.n33=f;q.n34=g;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,d,f){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,f)};
  42. THREE.Matrix4.makeOrtho=function(a,c,d,f,g,i){var q,b,m,n;q=new THREE.Matrix4;b=c-a;m=d-f;n=i-g;a=(c+a)/b;d=(d+f)/m;g=(i+g)/n;q.n11=2/b;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/m;q.n23=0;q.n24=-d;q.n31=0;q.n32=0;q.n33=-2/n;q.n34=-g;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
  43. THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  44. THREE.Face3=function(a,c,d,f,g){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  45. THREE.Face4=function(a,c,d,f,g,i){this.a=a;this.b=c;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
  46. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  47. THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
  48. d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,g,i,q,b=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){b.set(0,0,0);c=0;for(d=i.normal.length;c<d;c++)b.addSelf(i.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];q=this.vertices[i.c];b.sub(q.position,
  49. d.position);m.sub(c.position,d.position);b.crossSelf(m)}b.isZero()||b.normalize();i.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
  50. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
  51. c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(r,l,H,y,M,K,G){i=r.vertices[l].position;q=r.vertices[H].position;b=r.vertices[y].position;m=g[M];n=g[K];D=g[G];F=q.x-i.x;x=b.x-i.x;A=q.y-i.y;T=b.y-i.y;
  52. V=q.z-i.z;U=b.z-i.z;u=n.u-m.u;S=D.u-m.u;C=n.v-m.v;e=D.v-m.v;h=1/(u*e-S*C);p.set((e*F-C*x)*h,(e*A-C*T)*h,(e*V-C*U)*h);z.set((u*x-S*F)*h,(u*T-S*A)*h,(u*U-S*V)*h);o[l].addSelf(p);o[H].addSelf(p);o[y].addSelf(p);j[l].addSelf(z);j[H].addSelf(z);j[y].addSelf(z)}var c,d,f,g,i,q,b,m,n,D,F,x,A,T,V,U,u,S,C,e,h,o=[],j=[],p=new THREE.Vector3,z=new THREE.Vector3,k=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){o[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
  53. for(d=this.faces.length;c<d;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
  54. this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){t.copy(this.vertices[c].normal);f=o[c];k.copy(f);k.subSelf(t.multiplyScalar(t.dot(f))).normalize();s.cross(this.vertices[c].normal,f);f=s.dot(j[c]);f=f<0?-1:1;this.vertices[c].tangent.set(k.x,k.y,k.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  55. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  56. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var F=[];c=0;for(d=D.length;c<d;c++)D[c]==undefined?F.push("undefined"):F.push(D[c].toString());return F.join("_")}var c,d,f,g,i,q,b,m,n={};f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];
  57. q=i.materials;b=a(q);if(n[b]==undefined)n[b]={hash:b,counter:0};m=n[b].hash+"_"+n[b].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:q,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+i>65535){n[b].counter+=1;m=n[b].hash+"_"+n[b].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:q,vertices:0}}this.geometryChunks[m].faces.push(f);this.geometryChunks[m].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+
  58. this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  59. THREE.Camera=function(a,c,d,f){this.fov=a;this.aspect=c;this.near=d;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
  60. this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
  61. THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  62. THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
  63. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
  64. THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
  65. this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false};
  66. THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  67. THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
  68. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
  69. THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
  70. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  71. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  72. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  73. THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
  74. "<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  75. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  76. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  77. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  78. THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
  79. this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  80. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
  81. this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
  82. a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
  83. undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  84. THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  85. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
  86. THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
  87. THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
  88. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
  89. undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  90. THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  91. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  92. THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  93. THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
  94. THREE.Texture=function(a,c,d,f,g,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter};
  95. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
  96. THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  97. THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
  98. var Uniforms={clone:function(a){var c,d,f,g={};for(c in a){g[c]={};for(d in a[c]){f=a[c][d];g[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var c,d,f,g={};for(c=0;c<a.length;c++){f=this.clone(a[c]);for(d in f)g[d]=f[d]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
  99. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  100. THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  101. THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
  102. THREE.Projector=function(){function a(j,p){return p.z-j.z}function c(j,p){var z=0,k=1,s=j.z+j.w,t=p.z+p.w,r=-j.z+j.w,l=-p.z+p.w;if(s>=0&&t>=0&&r>=0&&l>=0)return true;else if(s<0&&t<0||r<0&&l<0)return false;else{if(s<0)z=Math.max(z,s/(s-t));else if(t<0)k=Math.min(k,s/(s-t));if(r<0)z=Math.max(z,r/(r-l));else if(l<0)k=Math.min(k,r/(r-l));if(k<z)return false;else{j.lerpSelf(p,z);p.lerpSelf(j,1-k);return true}}}var d,f,g=[],i,q,b,m=[],n,D,F=[],x,A,T=[],V=new THREE.Vector4,U=new THREE.Vector4,u=new THREE.Matrix4,
  103. S=new THREE.Matrix4,C=[],e=new THREE.Vector4,h=new THREE.Vector4,o;this.projectObjects=function(j,p,z){var k=[],s,t;f=0;u.multiply(p.projectionMatrix,p.matrix);C[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);C[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);C[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);C[3]=new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);C[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-
  104. u.n33,u.n44-u.n34);C[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);p=0;for(s=C.length;p<s;p++){t=C[p];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}s=j.objects;j=0;for(p=s.length;j<p;j++){t=s[j];var r;if(!(r=!t.visible)){if(r=t instanceof THREE.Mesh){a:{r=void 0;for(var l=t.position,H=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),y=0;y<6;y++){r=C[y].x*l.x+C[y].y*l.y+C[y].z*l.z+C[y].w;if(r<=H){r=false;break a}}r=true}r=!r}r=r}if(!r){d=
  105. g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);u.multiplyVector3(V);d.object=t;d.z=V.z;k.push(d);f++}}z&&k.sort(a);return k};this.projectScene=function(j,p,z){var k=[],s=p.near,t=p.far,r,l,H,y,M,K,G,Z,R,E,J,P,L,v,I,N;b=D=A=0;p.autoUpdateMatrix&&p.updateMatrix();u.multiply(p.projectionMatrix,p.matrix);K=this.projectObjects(j,p,true);j=0;for(r=K.length;j<r;j++){G=K[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();Z=G.matrix;R=G.rotationMatrix;E=G.materials;J=G.overdraw;if(G instanceof
  106. THREE.Mesh){P=G.geometry;L=P.vertices;l=0;for(H=L.length;l<H;l++){v=L[l];v.positionWorld.copy(v.position);Z.multiplyVector3(v.positionWorld);y=v.positionScreen;y.copy(v.positionWorld);u.multiplyVector4(y);y.x/=y.w;y.y/=y.w;v.__visible=y.z>s&&y.z<t}P=P.faces;l=0;for(H=P.length;l<H;l++){v=P[l];if(v instanceof THREE.Face3){y=L[v.a];M=L[v.b];I=L[v.c];if(y.__visible&&M.__visible&&I.__visible)if(G.doubleSided||G.flipSided!=(I.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-
  107. (I.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);i.v3.positionWorld.copy(I.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(I.positionScreen);i.normalWorld.copy(v.normal);R.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);
  108. i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);I=v.vertexNormals;o=i.vertexNormalsWorld;y=0;for(M=I.length;y<M;y++){N=o[y]=o[y]||new THREE.Vector3;N.copy(I[y]);R.multiplyVector3(N)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][2]}k.push(i);b++}}else if(v instanceof THREE.Face4){y=L[v.a];M=L[v.b];I=L[v.c];N=L[v.d];if(y.__visible&&
  109. M.__visible&&I.__visible&&N.__visible)if(G.doubleSided||G.flipSided!=((N.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-(N.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0||(M.positionScreen.x-I.positionScreen.x)*(N.positionScreen.y-I.positionScreen.y)-(M.positionScreen.y-I.positionScreen.y)*(N.positionScreen.x-I.positionScreen.x)<0)){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);
  110. i.v3.positionWorld.copy(N.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(N.positionScreen);i.normalWorld.copy(v.normal);R.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];
  111. i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][3]}k.push(i);b++;q=m[b]=m[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(M.positionWorld);q.v2.positionWorld.copy(I.positionWorld);q.v3.positionWorld.copy(N.positionWorld);q.v1.positionScreen.copy(M.positionScreen);q.v2.positionScreen.copy(I.positionScreen);q.v3.positionScreen.copy(N.positionScreen);q.normalWorld.copy(i.normalWorld);q.centroidWorld.copy(i.centroidWorld);q.centroidScreen.copy(i.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
  112. E;q.faceMaterials=v.materials;q.overdraw=J;if(G.geometry.uvs[l]){q.uvs[0]=G.geometry.uvs[l][1];q.uvs[1]=G.geometry.uvs[l][2];q.uvs[2]=G.geometry.uvs[l][3]}k.push(q);b++}}}}else if(G instanceof THREE.Line){S.multiply(u,Z);L=G.geometry.vertices;v=L[0];v.positionScreen.copy(v.position);S.multiplyVector4(v.positionScreen);l=1;for(H=L.length;l<H;l++){y=L[l];y.positionScreen.copy(y.position);S.multiplyVector4(y.positionScreen);M=L[l-1];e.copy(y.positionScreen);h.copy(M.positionScreen);if(c(e,h)){e.multiplyScalar(1/
  113. e.w);h.multiplyScalar(1/h.w);n=F[D]=F[D]||new THREE.RenderableLine;n.v1.positionScreen.copy(e);n.v2.positionScreen.copy(h);n.z=Math.max(e.z,h.z);n.materials=G.materials;k.push(n);D++}}}else if(G instanceof THREE.Particle){U.set(G.position.x,G.position.y,G.position.z,1);u.multiplyVector4(U);U.z/=U.w;if(U.z>0&&U.z<1){x=T[A]=T[A]||new THREE.RenderableParticle;x.x=U.x/U.w;x.y=U.y/U.w;x.z=U.z;x.rotation=G.rotation.z;x.scale.x=G.scale.x*Math.abs(x.x-(U.x+p.projectionMatrix.n11)/(U.w+p.projectionMatrix.n14));
  114. x.scale.y=G.scale.y*Math.abs(x.y-(U.y+p.projectionMatrix.n22)/(U.w+p.projectionMatrix.n24));x.materials=G.materials;k.push(x);A++}}}}z&&k.sort(a);return k};this.unprojectVector=function(j,p){var z=new THREE.Matrix4;z.multiply(THREE.Matrix4.makeInvert(p.matrix),THREE.Matrix4.makeInvert(p.projectionMatrix));z.multiplyVector3(j);return j}};
  115. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(q,b){d=q;f=b;g=d/2;i=f/2};this.render=function(q,b){var m,n,D,F,x,A,T,V;a=c.projectScene(q,b);m=0;for(n=a.length;m<n;m++){x=a[m];if(x instanceof THREE.RenderableParticle){T=x.x*g+g;V=x.y*i+i;D=0;for(F=x.material.length;D<F;D++){A=x.material[D];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=T+"px";A.style.top=V+"px"}}}}}};
  116. THREE.CanvasRenderer=function(){function a(da){if(x!=da)n.globalAlpha=x=da}function c(da){if(A!=da){switch(da){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}A=da}}var d=null,f=new THREE.Projector,g=document.createElement("canvas"),i,q,b,m,n=g.getContext("2d"),D=null,F=null,x=1,A=0,T=null,V=null,U=1,u,S,C,e,h,o,j,p,z,k=new THREE.Color,
  117. s=new THREE.Color,t=new THREE.Color,r=new THREE.Color,l=new THREE.Color,H,y,M,K,G,Z,R,E,J,P=new THREE.Rectangle,L=new THREE.Rectangle,v=new THREE.Rectangle,I=false,N=new THREE.Color,ea=new THREE.Color,ba=new THREE.Color,Y=new THREE.Color,ja=Math.PI*2,X=new THREE.Vector3,qa,ka,fa,ha,sa,ua,va=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);fa=ka.getImageData(0,0,2,2);ha=fa.data;sa=document.createElement("canvas");sa.width=
  118. sa.height=va;ua=sa.getContext("2d");ua.translate(-va/2,-va/2);ua.scale(va,va);va--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(da,ra){i=da;q=ra;b=i/2;m=q/2;g.width=i;g.height=q;P.set(-b,-m,b,m);x=1;A=0;V=T=null;U=1};this.setClearColor=function(da,ra){D=da!==null?new THREE.Color(da):null;F=ra;L.set(-b,-m,b,m);n.setTransform(1,0,0,-1,b,m);this.clear()};this.clear=function(){if(!L.isEmpty()){L.inflate(1);L.minSelf(P);if(D!==null){c(THREE.NormalBlending);
  119. a(1);n.fillStyle="rgba("+Math.floor(D.r*255)+","+Math.floor(D.g*255)+","+Math.floor(D.b*255)+","+F+")";n.fillRect(L.getX(),L.getY(),L.getWidth(),L.getHeight())}else n.clearRect(L.getX(),L.getY(),L.getWidth(),L.getHeight());L.empty()}};this.render=function(da,ra){function Ma(w){var W,Q,B,O=w.lights;ea.setRGB(0,0,0);ba.setRGB(0,0,0);Y.setRGB(0,0,0);w=0;for(W=O.length;w<W;w++){Q=O[w];B=Q.color;if(Q instanceof THREE.AmbientLight){ea.r+=B.r;ea.g+=B.g;ea.b+=B.b}else if(Q instanceof THREE.DirectionalLight){ba.r+=
  120. B.r;ba.g+=B.g;ba.b+=B.b}else if(Q instanceof THREE.PointLight){Y.r+=B.r;Y.g+=B.g;Y.b+=B.b}}}function Aa(w,W,Q,B){var O,$,ca,ga,ia=w.lights;w=0;for(O=ia.length;w<O;w++){$=ia[w];ca=$.color;ga=$.intensity;if($ instanceof THREE.DirectionalLight){$=Q.dot($.position)*ga;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}else if($ instanceof THREE.PointLight){X.sub($.position,W);X.normalize();$=Q.dot(X)*ga;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}}}function Na(w,W,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);
  121. var B,O,$,ca,ga,ia;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;ga=ca.width>>1;ia=ca.height>>1;O=W.scale.x*b;$=W.scale.y*m;Q=O*ga;B=$*ia;v.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(!P.instersects(v))return;n.save();n.translate(w.x,w.y);n.rotate(-W.rotation);n.scale(O,-$);n.translate(-ga,-ia);n.drawImage(ca,0,0);n.restore()}n.beginPath();n.moveTo(w.x-10,w.y);n.lineTo(w.x+10,w.y);n.moveTo(w.x,w.y-10);n.lineTo(w.x,w.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(Q instanceof
  122. THREE.ParticleCircleMaterial){if(I){N.r=ea.r+ba.r+Y.r;N.g=ea.g+ba.g+Y.g;N.b=ea.b+ba.b+Y.b;k.r=Q.color.r*N.r;k.g=Q.color.g*N.g;k.b=Q.color.b*N.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=W.scale.x*b;B=W.scale.y*m;v.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(P.instersects(v)){O=k.__styleString;if(V!=O)n.fillStyle=V=O;n.save();n.translate(w.x,w.y);n.rotate(-W.rotation);n.scale(Q,B);n.beginPath();n.arc(0,0,1,0,ja,true);n.closePath();n.fill();n.restore()}}}}function Oa(w,W,Q,B){if(B.opacity!=
  123. 0){a(B.opacity);c(B.blending);n.beginPath();n.moveTo(w.positionScreen.x,w.positionScreen.y);n.lineTo(W.positionScreen.x,W.positionScreen.y);n.closePath();if(B instanceof THREE.LineBasicMaterial){k.__styleString=B.color.__styleString;w=B.linewidth;if(U!=w)n.lineWidth=U=w;w=k.__styleString;if(T!=w)n.strokeStyle=T=w;n.stroke();v.inflate(B.linewidth*2)}}}function Ia(w,W,Q,B,O,$){if(O.opacity!=0){a(O.opacity);c(O.blending);e=w.positionScreen.x;h=w.positionScreen.y;o=W.positionScreen.x;j=W.positionScreen.y;
  124. p=Q.positionScreen.x;z=Q.positionScreen.y;n.beginPath();n.moveTo(e,h);n.lineTo(o,j);n.lineTo(p,z);n.lineTo(e,h);n.closePath();if(O instanceof THREE.MeshBasicMaterial)if(O.map)O.map.image.loaded&&O.map.mapping instanceof THREE.UVMapping&&xa(e,h,o,j,p,z,O.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(O.env_map){if(O.env_map.image.loaded)if(O.env_map.mapping instanceof THREE.SphericalReflectionMapping){w=ra.matrix;X.copy(B.vertexNormalsWorld[0]);K=(X.x*w.n11+X.y*
  125. w.n12+X.z*w.n13)*0.5+0.5;G=-(X.x*w.n21+X.y*w.n22+X.z*w.n23)*0.5+0.5;X.copy(B.vertexNormalsWorld[1]);Z=(X.x*w.n11+X.y*w.n12+X.z*w.n13)*0.5+0.5;R=-(X.x*w.n21+X.y*w.n22+X.z*w.n23)*0.5+0.5;X.copy(B.vertexNormalsWorld[2]);E=(X.x*w.n11+X.y*w.n12+X.z*w.n13)*0.5+0.5;J=-(X.x*w.n21+X.y*w.n22+X.z*w.n23)*0.5+0.5;xa(e,h,o,j,p,z,O.env_map.image,K,G,Z,R,E,J)}}else O.wireframe?Ba(O.color.__styleString,O.wireframe_linewidth):Ca(O.color.__styleString);else if(O instanceof THREE.MeshLambertMaterial){if(O.map&&!O.wireframe){O.map.mapping instanceof
  126. THREE.UVMapping&&xa(e,h,o,j,p,z,O.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);c(THREE.SubtractiveBlending)}if(I)if(!O.wireframe&&O.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){s.r=t.r=r.r=ea.r;s.g=t.g=r.g=ea.g;s.b=t.b=r.b=ea.b;Aa($,B.v1.positionWorld,B.vertexNormalsWorld[0],s);Aa($,B.v2.positionWorld,B.vertexNormalsWorld[1],t);Aa($,B.v3.positionWorld,B.vertexNormalsWorld[2],r);l.r=(t.r+r.r)*0.5;l.g=(t.g+r.g)*0.5;l.b=(t.b+r.b)*0.5;M=Ja(s,t,r,l);xa(e,
  127. h,o,j,p,z,M,0,0,1,0,0,1)}else{N.r=ea.r;N.g=ea.g;N.b=ea.b;Aa($,B.centroidWorld,B.normalWorld,N);k.r=O.color.r*N.r;k.g=O.color.g*N.g;k.b=O.color.b*N.b;k.updateStyleString();O.wireframe?Ba(k.__styleString,O.wireframe_linewidth):Ca(k.__styleString)}else O.wireframe?Ba(O.color.__styleString,O.wireframe_linewidth):Ca(O.color.__styleString)}else if(O instanceof THREE.MeshDepthMaterial){H=ra.near;y=ra.far;s.r=s.g=s.b=1-Ea(w.positionScreen.z,H,y);t.r=t.g=t.b=1-Ea(W.positionScreen.z,H,y);r.r=r.g=r.b=1-Ea(Q.positionScreen.z,
  128. H,y);l.r=(t.r+r.r)*0.5;l.g=(t.g+r.g)*0.5;l.b=(t.b+r.b)*0.5;M=Ja(s,t,r,l);xa(e,h,o,j,p,z,M,0,0,1,0,0,1)}else if(O instanceof THREE.MeshNormalMaterial){k.r=Fa(B.normalWorld.x);k.g=Fa(B.normalWorld.y);k.b=Fa(B.normalWorld.z);k.updateStyleString();O.wireframe?Ba(k.__styleString,O.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(w,W){if(T!=w)n.strokeStyle=T=w;if(U!=W)n.lineWidth=U=W;n.stroke();v.inflate(W*2)}function Ca(w){if(V!=w)n.fillStyle=V=w;n.fill()}function xa(w,W,Q,B,O,$,ca,ga,ia,na,la,oa,
  129. ya){var ta,pa;ta=ca.width-1;pa=ca.height-1;ga*=ta;ia*=pa;na*=ta;la*=pa;oa*=ta;ya*=pa;Q-=w;B-=W;O-=w;$-=W;na-=ga;la-=ia;oa-=ga;ya-=ia;pa=1/(na*ya-oa*la);ta=(ya*Q-la*O)*pa;la=(ya*B-la*$)*pa;Q=(na*O-oa*Q)*pa;B=(na*$-oa*B)*pa;w=w-ta*ga-Q*ia;W=W-la*ga-B*ia;n.save();n.transform(ta,la,Q,B,w,W);n.clip();n.drawImage(ca,0,0);n.restore()}function Ja(w,W,Q,B){var O=~~(w.r*255),$=~~(w.g*255);w=~~(w.b*255);var ca=~~(W.r*255),ga=~~(W.g*255);W=~~(W.b*255);var ia=~~(Q.r*255),na=~~(Q.g*255);Q=~~(Q.b*255);var la=~~(B.r*
  130. 255),oa=~~(B.g*255);B=~~(B.b*255);ha[0]=O<0?0:O>255?255:O;ha[1]=$<0?0:$>255?255:$;ha[2]=w<0?0:w>255?255:w;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ga<0?0:ga>255?255:ga;ha[6]=W<0?0:W>255?255:W;ha[8]=ia<0?0:ia>255?255:ia;ha[9]=na<0?0:na>255?255:na;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=la<0?0:la>255?255:la;ha[13]=oa<0?0:oa>255?255:oa;ha[14]=B<0?0:B>255?255:B;ka.putImageData(fa,0,0);ua.drawImage(qa,0,0);return sa}function Ea(w,W,Q){w=(w-W)/(Q-W);return w*w*(3-2*w)}function Fa(w){w=(w+1)*0.5;return w<0?0:w>1?1:w}function Ga(w,
  131. W){var Q=W.x-w.x,B=W.y-w.y,O=1/Math.sqrt(Q*Q+B*B);Q*=O;B*=O;W.x+=Q;W.y+=B;w.x-=Q;w.y-=B}var Da,Ka,aa,ma,wa,Ha,La,za;n.setTransform(1,0,0,-1,b,m);this.autoClear&&this.clear();d=f.projectScene(da,ra,this.sortElements);n.fillStyle="rgba( 0, 255, 255, 0.5 )";n.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());(I=da.lights.length>0)&&Ma(da);Da=0;for(Ka=d.length;Da<Ka;Da++){aa=d[Da];v.empty();if(aa instanceof THREE.RenderableParticle){u=aa;u.x*=b;u.y*=m;ma=0;for(wa=aa.materials.length;ma<wa;ma++)Na(u,
  132. aa,aa.materials[ma],da)}else if(aa instanceof THREE.RenderableLine){u=aa.v1;S=aa.v2;u.positionScreen.x*=b;u.positionScreen.y*=m;S.positionScreen.x*=b;S.positionScreen.y*=m;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(S.positionScreen.x,S.positionScreen.y);if(P.instersects(v)){ma=0;for(wa=aa.materials.length;ma<wa;)Oa(u,S,aa,aa.materials[ma++],da)}}else if(aa instanceof THREE.RenderableFace3){u=aa.v1;S=aa.v2;C=aa.v3;u.positionScreen.x*=b;u.positionScreen.y*=m;S.positionScreen.x*=b;
  133. S.positionScreen.y*=m;C.positionScreen.x*=b;C.positionScreen.y*=m;if(aa.overdraw){Ga(u.positionScreen,S.positionScreen);Ga(S.positionScreen,C.positionScreen);Ga(C.positionScreen,u.positionScreen)}v.add3Points(u.positionScreen.x,u.positionScreen.y,S.positionScreen.x,S.positionScreen.y,C.positionScreen.x,C.positionScreen.y);if(P.instersects(v)){ma=0;for(wa=aa.meshMaterials.length;ma<wa;){za=aa.meshMaterials[ma++];if(za instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterials.length;Ha<La;)(za=
  134. aa.faceMaterials[Ha++])&&Ia(u,S,C,aa,za,da)}else Ia(u,S,C,aa,za,da)}}}L.addRectangle(v)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";n.strokeRect(L.getX(),L.getY(),L.getWidth(),L.getHeight());n.setTransform(1,0,0,1,0,0)}};
  135. THREE.SVGRenderer=function(){function a(K,G,Z){var R,E,J,P;R=0;for(E=K.lights.length;R<E;R++){J=K.lights[R];if(J instanceof THREE.DirectionalLight){P=G.normalWorld.dot(J.position)*J.intensity;if(P>0){Z.r+=J.color.r*P;Z.g+=J.color.g*P;Z.b+=J.color.b*P}}else if(J instanceof THREE.PointLight){z.sub(J.position,G.centroidWorld);z.normalize();P=G.normalWorld.dot(z)*J.intensity;if(P>0){Z.r+=J.color.r*P;Z.g+=J.color.g*P;Z.b+=J.color.b*P}}}}function c(K,G,Z,R,E,J){r=f(l++);r.setAttribute("d","M "+K.positionScreen.x+
  136. " "+K.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)C.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(S){e.r=h.r;e.g=h.g;e.b=h.b;a(J,R,e);C.r=E.color.r*e.r;C.g=E.color.g*e.g;C.b=E.color.b*e.b;C.updateStyleString()}else C.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){p=1-E.__2near/(E.__farPlusNear-R.z*E.__farMinusNear);
  137. C.setRGB(p,p,p)}else E instanceof THREE.MeshNormalMaterial&&C.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+E.opacity);b.appendChild(r)}function d(K,G,Z,R,E,J,P){r=f(l++);r.setAttribute("d",
  138. "M "+K.positionScreen.x+" "+K.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)C.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(S){e.r=h.r;e.g=h.g;e.b=h.b;a(P,E,e);C.r=J.color.r*e.r;C.g=J.color.g*e.g;C.b=J.color.b*e.b;C.updateStyleString()}else C.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){p=
  139. 1-J.__2near/(J.__farPlusNear-E.z*J.__farMinusNear);C.setRGB(p,p,p)}else J instanceof THREE.MeshNormalMaterial&&C.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));J.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+J.opacity);b.appendChild(r)}
  140. function f(K){if(k[K]==null){k[K]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&k[K].setAttribute("shape-rendering","crispEdges");return k[K]}return k[K]}function g(K){return K<0?Math.min((1+K)*0.5,0.5):0.5+Math.min(K*0.5,0.5)}var i=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,D,F,x,A,T,V,U=new THREE.Rectangle,u=new THREE.Rectangle,S=false,C=new THREE.Color(16777215),e=new THREE.Color(16777215),h=new THREE.Color(0),o=new THREE.Color(0),
  141. j=new THREE.Color(0),p,z=new THREE.Vector3,k=[],s=[],t=[],r,l,H,y,M=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(K){switch(K){case "high":M=1;break;case "low":M=0}};this.setSize=function(K,G){m=K;n=G;D=m/2;F=n/2;b.setAttribute("viewBox",-D+" "+-F+" "+m+" "+n);b.setAttribute("width",m);b.setAttribute("height",n);U.set(-D,-F,D,F)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(K,G){var Z,R,
  142. E,J,P,L,v,I;this.autoClear&&this.clear();i=q.projectScene(K,G,this.sortElements);y=H=l=0;if(S=K.lights.length>0){v=K.lights;h.setRGB(0,0,0);o.setRGB(0,0,0);j.setRGB(0,0,0);Z=0;for(R=v.length;Z<R;Z++){E=v[Z];J=E.color;if(E instanceof THREE.AmbientLight){h.r+=J.r;h.g+=J.g;h.b+=J.b}else if(E instanceof THREE.DirectionalLight){o.r+=J.r;o.g+=J.g;o.b+=J.b}else if(E instanceof THREE.PointLight){j.r+=J.r;j.g+=J.g;j.b+=J.b}}}Z=0;for(R=i.length;Z<R;Z++){v=i[Z];u.empty();if(v instanceof THREE.RenderableParticle){x=
  143. v;x.x*=D;x.y*=-F;E=0;for(J=v.materials.length;E<J;E++)if(I=v.materials[E]){P=x;L=v;I=I;var N=H++;if(s[N]==null){s[N]=document.createElementNS("http://www.w3.org/2000/svg","circle");M==0&&s[N].setAttribute("shape-rendering","crispEdges")}r=s[N];r.setAttribute("cx",P.x);r.setAttribute("cy",P.y);r.setAttribute("r",L.scale.x*D);if(I instanceof THREE.ParticleCircleMaterial){if(S){e.r=h.r+o.r+j.r;e.g=h.g+o.g+j.g;e.b=h.b+o.b+j.b;C.r=I.color.r*e.r;C.g=I.color.g*e.g;C.b=I.color.b*e.b;C.updateStyleString()}else C=
  144. I.color;r.setAttribute("style","fill: "+C.__styleString)}b.appendChild(r)}}else if(v instanceof THREE.RenderableLine){x=v.v1;A=v.v2;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);if(U.instersects(u)){E=0;for(J=v.materials.length;E<J;)if(I=v.materials[E++]){P=x;L=A;I=I;N=y++;if(t[N]==null){t[N]=document.createElementNS("http://www.w3.org/2000/svg","line");M==
  145. 0&&t[N].setAttribute("shape-rendering","crispEdges")}r=t[N];r.setAttribute("x1",P.positionScreen.x);r.setAttribute("y1",P.positionScreen.y);r.setAttribute("x2",L.positionScreen.x);r.setAttribute("y2",L.positionScreen.y);if(I instanceof THREE.LineBasicMaterial){C.__styleString=I.color.__styleString;r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+I.linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.linecap+"; stroke-linejoin: "+I.linejoin);b.appendChild(r)}}}}else if(v instanceof
  146. THREE.RenderableFace3){x=v.v1;A=v.v2;T=v.v3;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;T.positionScreen.x*=D;T.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(T.positionScreen.x,T.positionScreen.y);if(U.instersects(u)){E=0;for(J=v.meshMaterials.length;E<J;){I=v.meshMaterials[E++];if(I instanceof THREE.MeshFaceMaterial){P=0;for(L=v.faceMaterials.length;P<L;)(I=v.faceMaterials[P++])&&
  147. c(x,A,T,v,I,K)}else I&&c(x,A,T,v,I,K)}}}else if(v instanceof THREE.RenderableFace4){x=v.v1;A=v.v2;T=v.v3;V=v.v4;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;T.positionScreen.x*=D;T.positionScreen.y*=-F;V.positionScreen.x*=D;V.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(T.positionScreen.x,T.positionScreen.y);u.addPoint(V.positionScreen.x,V.positionScreen.y);if(U.instersects(u)){E=
  148. 0;for(J=v.meshMaterials.length;E<J;){I=v.meshMaterials[E++];if(I instanceof THREE.MeshFaceMaterial){P=0;for(L=v.faceMaterials.length;P<L;)(I=v.faceMaterials[P++])&&d(x,A,T,V,v,I,K)}else I&&d(x,A,T,V,v,I,K)}}}}}};
  149. THREE.WebGLRenderer=function(a){function c(e,h){e.fragment_shader=h.fragment_shader;e.vertex_shader=h.vertex_shader;e.uniforms=Uniforms.clone(h.uniforms)}function d(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=
  150. e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function f(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=
  151. h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function g(e,h){var o;if(e=="fragment")o=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")o=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,h);b.compileShader(o);if(!b.getShaderParameter(o,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(o));return null}return o}function i(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
  152. case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
  153. case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,m=null,n=null,D=new THREE.Matrix4,F,x=new Float32Array(16),A=new Float32Array(16),T=new Float32Array(16),V=new Float32Array(9),
  154. U=new Float32Array(16),u=true,S=new THREE.Color(0),C=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&S.setHex(a.clearColor);if(a.clearAlpha!==undefined)C=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(e,h,o){try{b=q.getContext("experimental-webgl",{antialias:e})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
  155. b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,o)})(u,S,C);this.context=b;this.setSize=function(e,h){q.width=e;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(e,h){var o=new THREE.Color(e);b.clearColor(o.r,o.g,o.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var o,j,p,z=0,k=0,s=0,t,r,l,H=[],y=[],M=[],K=[];o=0;for(j=h.length;o<j;o++){p=h[o];t=p.color;r=p.position;
  156. l=p.intensity;if(p instanceof THREE.AmbientLight){z+=t.r;k+=t.g;s+=t.b}else if(p instanceof THREE.DirectionalLight){H.push(t.r*l,t.g*l,t.b*l);y.push(r.x,r.y,r.z)}else if(p instanceof THREE.PointLight){M.push(t.r*l,t.g*l,t.b*l);K.push(r.x,r.y,r.z)}}return{ambient:[z,k,s],directional:{colors:H,positions:y},point:{colors:M,positions:K}}};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=
  157. b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var h=e.vertices.length;e.__vertexArray=new Float32Array(h*3);e.__lineArray=new Uint16Array(h);e.__webGLLineCount=h};this.initMeshBuffers=function(e,h){var o,
  158. j,p=0,z=0,k=0,s=h.geometry.faces,t=e.faces;o=0;for(j=t.length;o<j;o++){fi=t[o];face=s[fi];if(face instanceof THREE.Face3){p+=3;z+=1;k+=3}else if(face instanceof THREE.Face4){p+=4;z+=2;k+=5}}e.__vertexArray=new Float32Array(p*3);e.__normalArray=new Float32Array(p*3);e.__tangentArray=new Float32Array(p*4);e.__uvArray=new Float32Array(p*2);e.__faceArray=new Uint16Array(z*3);e.__lineArray=new Uint16Array(k*2);p=false;o=0;for(j=h.materials.length;o<j;o++){s=h.materials[o];if(s instanceof THREE.MeshFaceMaterial){s=
  159. 0;for(t=e.materials.length;s<t;s++)if(e.materials[s]&&e.materials[s].shading!=undefined&&e.materials[s].shading==THREE.SmoothShading){p=true;break}}else if(s&&s.shading!=undefined&&s.shading==THREE.SmoothShading){p=true;break}if(p)break}e.__needsSmoothNormals=p;e.__webGLFaceCount=z*3;e.__webGLLineCount=k*2};this.setMeshBuffers=function(e,h,o,j,p,z,k,s){var t,r,l,H,y,M,K,G,Z,R=0,E=0,J=0,P=0,L=0,v=0,I=0,N=e.__vertexArray,ea=e.__uvArray,ba=e.__normalArray,Y=e.__tangentArray,ja=e.__faceArray,X=e.__lineArray,
  160. qa=e.__needsSmoothNormals,ka=h.geometry,fa=ka.vertices,ha=e.faces,sa=ka.faces,ua=ka.uvs;h=0;for(t=ha.length;h<t;h++){r=ha[h];l=sa[r];r=ua[r];H=l.vertexNormals;y=l.normal;if(l instanceof THREE.Face3){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;E+=9}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;
  161. Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;v+=12}if(k)if(H.length==3&&qa)for(l=0;l<3;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}else for(l=0;l<3;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<3;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(p){ja[P]=R;ja[P+1]=R+1;ja[P+2]=R+2;P+=3;X[I]=R;X[I+1]=R+1;X[I+2]=R;X[I+3]=R+2;X[I+4]=R+1;X[I+5]=R+2;I+=6;R+=3}}else if(l instanceof THREE.Face4){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;Z=fa[l.d].position;
  162. N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;N[E+9]=Z.x;N[E+10]=Z.y;N[E+11]=Z.z;E+=12}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;l=fa[l.d].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;Y[v+12]=l.x;Y[v+13]=l.y;Y[v+14]=l.z;Y[v+15]=l.w;v+=16}if(k)if(H.length==4&&qa)for(l=0;l<4;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=
  163. 3}else for(l=0;l<4;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<4;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(p){ja[P]=R;ja[P+1]=R+1;ja[P+2]=R+2;ja[P+3]=R;ja[P+4]=R+2;ja[P+5]=R+3;P+=6;X[I]=R;X[I+1]=R+1;X[I+2]=R;X[I+3]=R+2;X[I+4]=R;X[I+5]=R+3;X[I+6]=R+1;X[I+7]=R+2;X[I+8]=R+2;X[I+9]=R+3;I+=10;R+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,N,o)}if(k){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,o)}if(s&&
  164. ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,o)}if(z&&J>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ea,o)}if(p){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,X,o)}};this.setLineBuffers=function(e,h,o,j){var p,z,k=e.vertices,s=k.length,t=e.__vertexArray,r=e.__lineArray;
  165. if(o)for(o=0;o<s;o++){p=k[o].position;z=o*3;t[z]=p.x;t[z+1]=p.y;t[z+2]=p.z}if(j)for(o=0;o<s;o++)r[o]=o;b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,t,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,r,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(e,h,o,j,p,z){var k,s,t,r;if(!j.program){if(j instanceof THREE.MeshDepthMaterial){c(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=
  166. e.far}else if(j instanceof THREE.MeshNormalMaterial)c(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){c(j,THREE.ShaderLib.basic);d(j,o)}else if(j instanceof THREE.MeshLambertMaterial){c(j,THREE.ShaderLib.lambert);d(j,o)}else if(j instanceof THREE.MeshPhongMaterial){c(j,THREE.ShaderLib.phong);d(j,o)}else if(j instanceof THREE.LineBasicMaterial){c(j,THREE.ShaderLib.basic);f(j,o)}var l,H,y;l=r=s=0;for(H=h.length;l<H;l++){y=h[l];y instanceof THREE.DirectionalLight&&r++;y instanceof
  167. THREE.PointLight&&s++}if(s+r<=4){l=r;s=s}else{l=Math.ceil(4*r/(s+r));s=4-l}s={directional:l,point:s};r={fog:o,map:j.map,env_map:j.env_map,maxDirLights:s.directional,maxPointLights:s.point};s=j.fragment_shader;l=j.vertex_shader;H=b.createProgram();y=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":
  168. "","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
  169. b.attachShader(H,g("fragment",y+s));b.attachShader(H,g("vertex",r+l));b.linkProgram(H);b.getProgramParameter(H,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(H,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");H.uniforms={};H.attributes={};j.program=H;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in j.uniforms)s.push(k);k=j.program;l=0;for(H=s.length;l<H;l++){y=s[l];k.uniforms[y]=b.getUniformLocation(k,
  170. y)}k=j.program;s=["position","normal","uv","tangent"];l=0;for(H=s.length;l<H;l++){y=s[l];k.attributes[y]=b.getAttribLocation(k,y)}}k=j.program;if(k!=m){b.useProgram(k);m=k}this.loadCamera(k,e);this.loadMatrices(k);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){e=this.setupLights(k,h);j.uniforms.enableLighting.value=e.directional.positions.length+e.point.positions.length;j.uniforms.ambientLightColor.value=e.ambient;j.uniforms.directionalLightColor.value=e.directional.colors;
  171. j.uniforms.directionalLightDirection.value=e.directional.positions;j.uniforms.pointLightColor.value=e.point.colors;j.uniforms.pointLightPosition.value=e.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)d(j,o);j instanceof THREE.LineBasicMaterial&&f(j,o);if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,
  172. j.specular.b);j.uniforms.shininess.value=j.shininess}o=j.uniforms;for(t in o)if(l=k.uniforms[t]){h=o[t];s=h.type;e=h.value;if(s=="i")b.uniform1i(l,e);else if(s=="f")b.uniform1f(l,e);else if(s=="fv1")b.uniform1fv(l,e);else if(s=="fv")b.uniform3fv(l,e);else if(s=="v2")b.uniform2f(l,e.x,e.y);else if(s=="v3")b.uniform3f(l,e.x,e.y,e.z);else if(s=="c")b.uniform3f(l,e.r,e.g,e.b);else if(s=="t"){b.uniform1i(l,e);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;e=e;if(h.image.length==6){if(!h.image.__webGLTextureCube&&
  173. !h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
  174. s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,h.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+e);b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;e=e;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,h.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));
  175. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+e);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture)}}}t=k.attributes;b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.vertexAttribPointer(t.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(t.position);if(t.normal>=
  176. 0){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.vertexAttribPointer(t.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(t.normal)}if(t.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLTangentBuffer);b.vertexAttribPointer(t.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(t.tangent)}if(t.uv>=0)if(p.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);b.vertexAttribPointer(t.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(t.uv)}else b.disableVertexAttribArray(t.uv);if(j.wireframe||
  177. j instanceof THREE.LineBasicMaterial){t=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof THREE.LineBasicMaterial&&z.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(t);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.drawElements(j,p.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,p.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,
  178. h,o,j,p,z,k){var s,t,r,l,H;r=0;for(l=j.materials.length;r<l;r++){s=j.materials[r];if(s instanceof THREE.MeshFaceMaterial){s=0;for(t=p.materials.length;s<t;s++)if((H=p.materials[s])&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}else if((H=s)&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}};this.render=function(e,h,o,j){var p,z,k,s=e.lights,t=e.fog;this.initWebGLObjects(e);j=j!==undefined?j:true;if(o&&!o.__webGLFramebuffer){o.__webGLFramebuffer=
  179. b.createFramebuffer();o.__webGLRenderbuffer=b.createRenderbuffer();o.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,o.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,o.width,o.height);b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(o.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(o.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(o.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
  180. i(o.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(o.format),o.width,o.height,0,i(o.format),i(o.type),null);b.bindFramebuffer(b.FRAMEBUFFER,o.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,o.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,o.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(o){p=o.__webGLFramebuffer;k=o.width;z=o.height}else{p=
  181. null;k=q.width;z=q.height}if(p!=n){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(0,0,k,z);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);n=p}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();x.set(h.matrix.flatten());T.set(h.projectionMatrix.flatten());j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);this.renderPass(h,s,t,k,z,THREE.NormalBlending,false)}}j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];
  182. k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);if(k.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);k.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,false);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,false);this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,true);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,true);this.renderPass(h,s,t,k,z,THREE.NormalBlending,true)}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==
  183. THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){function h(r,l,H,y){if(r[l]==undefined){e.__webGLObjects.push({buffer:H,object:y});r[l]=1}}var o,j,p,z,k,s,t;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}o=0;for(j=e.objects.length;o<j;o++){p=e.objects[o];k=p.geometry;if(e.__webGLObjectsMap[p.id]==undefined)e.__webGLObjectsMap[p.id]={};t=e.__webGLObjectsMap[p.id];if(p instanceof
  184. THREE.Mesh){for(z in k.geometryChunks){s=k.geometryChunks[z];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,p);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs)this.setMeshBuffers(s,p,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements,k.__dirtyUvs,k.__dirtyNormals,k.__dirtyTangents);h(t,z,s,p)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;
  185. k.__dirtyNormals=false;k.__dirtyTangents=false}else if(p instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true}k.__dirtyVertices&&this.setLineBuffers(k,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements);h(t,0,k,p);k.__dirtyVertices=false;k.__dirtyElements=false}else if(p instanceof THREE.ParticleSystem){k.__webGLVertexBuffer||this.createParticleBuffers(k);h(t,0,k,p)}}};this.removeObject=function(e,h){var o,
  186. j;for(o=e.__webGLObjects.length-1;o>=0;o--){j=e.__webGLObjects[o].object;h==j&&e.__webGLObjects.splice(o,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();D.multiply(h.matrix,e.matrix);A.set(D.flatten());F=THREE.Matrix4.makeInvert3x3(D).transpose();V.set(F.m);U.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,x);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,T);
  187. b.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,U)};this.loadCamera=function(e,h){b.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
  188. function(e,h){if(e){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
  189. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
  190. envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
  191. envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",
  192. map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  193. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  194. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
  195. THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
  196. value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
  197. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
  198. vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
  199. THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
  200. THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
  201. THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
  202. shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
  203. "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
  204. THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
  205. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};