Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d11c3051fc Merge pull request #4707 from symplute/fix_blender_exporter_indent2 11 سال پیش
build 67e2b37333 Updated builds. 11 سال پیش
docs c9c3aacbea Merge pull request #4700 from zerorzero/patch-3 11 سال پیش
editor b179c5c5ca Editor: Fixed duplicate FancySelect.setValue calls. Fixes #3907 and #4698. 11 سال پیش
examples 536a4f2c1c Fixed minecraft example. Continue using new geometries. 11 سال پیش
src 2c89cd67e5 Moving WIP geometries to examples/js/wip. 11 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 سال پیش
utils e2cffeef01 fix indentation in Blender exporter once more 11 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md 8d27161fba Rewording of demo-code narrative. 11 سال پیش
bower.json 731f39827d bower.json should not be excluded from the package 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases