ThreeWebGL.js 130 KB

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  1. // ThreeWebGL.js r38 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)};
  3. THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var h,g,j,k,p,q;if(e==0)h=g=j=0;else{k=Math.floor(b*6);p=b*6-k;b=e*(1-d);q=e*(1-d*p);d=e*(1-d*(1-p));switch(k){case 1:h=q;g=e;j=b;break;case 2:h=b;g=e;j=d;break;case 3:h=b;g=q;j=e;break;case 4:h=d;g=b;j=e;break;case 5:h=e;g=b;
  4. j=q;break;case 6:case 0:h=e;g=d;j=b}}this.r=h;this.g=g;this.b=j;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
  5. 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
  6. THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
  7. this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
  8. THREE.Vector3.prototype={set:function(b,d,e){this.x=b;this.y=d;this.z=e;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
  9. d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,e=this.y,h=this.z;this.set(e*b.z-h*b.y,h*b.x-d*b.z,d*b.y-e*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
  10. b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,e=this.y-b.y;b=this.z-b.z;return d*d+e*e+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
  11. this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
  12. 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,h){this.set(b||0,d||0,e||0,h||1)};
  13. THREE.Vector4.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
  14. b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(b){var d,e,h=b.objects,g=[];b=0;for(d=h.length;b<d;b++){e=h[b];e instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(e)))}g.sort(function(j,k){return j.distance-k.distance});return g},intersectObject:function(b){function d(W,P,ra,aa){aa=aa.clone().subSelf(P);ra=ra.clone().subSelf(P);var sa=W.clone().subSelf(P);W=aa.dot(aa);P=aa.dot(ra);aa=aa.dot(sa);var Z=ra.dot(ra);ra=ra.dot(sa);sa=1/(W*Z-P*P);Z=(Z*aa-P*ra)*sa;W=(W*ra-P*aa)*sa;return Z>0&&W>0&&Z+W<
  16. 1}var e,h,g,j,k,p,q,v,C,F,J,G=b.geometry,N=G.vertices,O=[];e=0;for(h=G.faces.length;e<h;e++){g=G.faces[e];F=this.origin.clone();J=this.direction.clone();q=b.matrixWorld;j=q.multiplyVector3(N[g.a].position.clone());k=q.multiplyVector3(N[g.b].position.clone());p=q.multiplyVector3(N[g.c].position.clone());q=g instanceof THREE.Face4?q.multiplyVector3(N[g.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(g.normal.clone());C=J.dot(v);if(C<0){v=v.dot((new THREE.Vector3).sub(j,F))/C;F=F.addSelf(J.multiplyScalar(v));
  17. if(g instanceof THREE.Face3){if(d(F,j,k,p)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}else if(g instanceof THREE.Face4&&(d(F,j,k,q)||d(F,k,p,q))){g={distance:this.origin.distanceTo(F),point:F,face:g,object:b};O.push(g)}}}return O}};
  18. THREE.Rectangle=function(){function b(){j=h-d;k=g-e}var d,e,h,g,j,k,p=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return h};this.getBottom=function(){return g};this.set=function(q,v,C,F){p=!1;d=q;e=v;h=C;g=F;b()};this.addPoint=function(q,v){if(p){p=!1;d=q;e=v;h=q;g=v}else{d=d<q?d:q;e=e<v?e:v;h=h>q?h:q;g=g>v?g:v}b()};
  19. this.add3Points=function(q,v,C,F,J,G){if(p){p=!1;d=q<C?q<J?q:J:C<J?C:J;e=v<F?v<G?v:G:F<G?F:G;h=q>C?q>J?q:J:C>J?C:J;g=v>F?v>G?v:G:F>G?F:G}else{d=q<C?q<J?q<d?q:d:J<d?J:d:C<J?C<d?C:d:J<d?J:d;e=v<F?v<G?v<e?v:e:G<e?G:e:F<G?F<e?F:e:G<e?G:e;h=q>C?q>J?q>h?q:h:J>h?J:h:C>J?C>h?C:h:J>h?J:h;g=v>F?v>G?v>g?v:g:G>g?G:g:F>G?F>g?F:g:G>g?G:g}b()};this.addRectangle=function(q){if(p){p=!1;d=q.getLeft();e=q.getTop();h=q.getRight();g=q.getBottom()}else{d=d<q.getLeft()?d:q.getLeft();e=e<q.getTop()?e:q.getTop();h=h>q.getRight()?
  20. h:q.getRight();g=g>q.getBottom()?g:q.getBottom()}b()};this.inflate=function(q){d-=q;e-=q;h+=q;g+=q;b()};this.minSelf=function(q){d=d>q.getLeft()?d:q.getLeft();e=e>q.getTop()?e:q.getTop();h=h<q.getRight()?h:q.getRight();g=g<q.getBottom()?g:q.getBottom();b()};this.instersects=function(q){return Math.min(h,q.getRight())-Math.max(d,q.getLeft())>=0&&Math.min(g,q.getBottom())-Math.max(e,q.getTop())>=0};this.empty=function(){p=!0;g=h=e=d=0;b()};this.isEmpty=function(){return p}};
  21. THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
  22. THREE.Matrix4=function(b,d,e,h,g,j,k,p,q,v,C,F,J,G,N,O){this.set(b||1,d||0,e||0,h||0,g||0,j||1,k||0,p||0,q||0,v||0,C||1,F||0,J||0,G||0,N||0,O||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  23. THREE.Matrix4.prototype={set:function(b,d,e,h,g,j,k,p,q,v,C,F,J,G,N,O){this.n11=b;this.n12=d;this.n13=e;this.n14=h;this.n21=g;this.n22=j;this.n23=k;this.n24=p;this.n31=q;this.n32=v;this.n33=C;this.n34=F;this.n41=J;this.n42=G;this.n43=N;this.n44=O;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var h=THREE.Matrix4.__v1,
  24. g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,d).normalize();if(j.length()===0)j.z=1;h.cross(e,j).normalize();if(h.length()===0){j.x+=1.0E-4;h.cross(e,j).normalize()}g.cross(j,h).normalize();this.n11=h.x;this.n12=g.x;this.n13=j.x;this.n21=h.y;this.n22=g.y;this.n23=j.y;this.n31=h.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,h=b.z,g=1/(this.n41*d+this.n42*e+this.n43*h+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*h+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23*
  25. h+this.n24)*g;b.z=(this.n31*d+this.n32*e+this.n33*h+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,e=b.y,h=b.z,g=b.w;b.x=this.n11*d+this.n12*e+this.n13*h+this.n14*g;b.y=this.n21*d+this.n22*e+this.n23*h+this.n24*g;b.z=this.n31*d+this.n32*e+this.n33*h+this.n34*g;b.w=this.n41*d+this.n42*e+this.n43*h+this.n44*g;return b},rotateAxis:function(b){var d=b.x,e=b.y,h=b.z;b.x=d*this.n11+e*this.n12+h*this.n13;b.y=d*this.n21+e*this.n22+h*this.n23;b.z=d*this.n31+e*this.n32+h*this.n33;b.normalize();
  26. return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,p=b.n22,q=b.n23,v=b.n24,C=b.n31,F=b.n32,J=b.n33,G=b.n34,N=b.n41,O=b.n42,W=b.n43,P=b.n44,ra=d.n11,aa=d.n12,sa=d.n13,Z=d.n14,K=d.n21,Ia=d.n22,
  27. la=d.n23,Ga=d.n24,da=d.n31,c=d.n32,S=d.n33,ma=d.n34;this.n11=e*ra+h*K+g*da;this.n12=e*aa+h*Ia+g*c;this.n13=e*sa+h*la+g*S;this.n14=e*Z+h*Ga+g*ma+j;this.n21=k*ra+p*K+q*da;this.n22=k*aa+p*Ia+q*c;this.n23=k*sa+p*la+q*S;this.n24=k*Z+p*Ga+q*ma+v;this.n31=C*ra+F*K+J*da;this.n32=C*aa+F*Ia+J*c;this.n33=C*sa+F*la+J*S;this.n34=C*Z+F*Ga+J*ma+G;this.n41=N*ra+O*K+W*da;this.n42=N*aa+O*Ia+W*c;this.n43=N*sa+O*la+W*S;this.n44=N*Z+O*Ga+W*ma+P;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
  28. e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
  29. b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,j=this.n22,k=this.n23,p=this.n24,q=this.n31,v=this.n32,C=this.n33,F=this.n34,J=this.n41,G=this.n42,N=this.n43,O=this.n44;return h*k*v*J-e*p*v*J-h*j*C*J+d*p*C*J+e*j*F*J-d*k*F*J-h*k*q*G+e*p*q*G+h*g*C*G-b*p*C*G-e*g*F*G+b*k*F*G+h*j*q*N-d*p*q*N-h*g*v*N+b*p*v*N+d*g*F*N-b*j*F*N-e*j*q*O+d*k*q*O+e*g*v*O-b*k*v*O-d*g*C*O+b*j*C*O},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
  30. this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
  31. this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
  32. b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,
  33. 0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),h=Math.sin(d),g=
  34. 1-e,j=b.x,k=b.y,p=b.z,q=g*j,v=g*k;this.set(q*j+e,q*k-h*p,q*p+h*k,0,q*k+h*p,v*k+e,v*p-h*j,0,q*p-h*k,v*p+h*j,g*p*p+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,h=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(e);e=Math.sin(e);var j=Math.cos(h);h=Math.sin(h);var k=b*e,p=d*e;this.n11=g*j;this.n12=-g*h;this.n13=e;this.n21=p*j+b*h;this.n22=-p*h+b*j;this.n23=-d*g;this.n31=-k*j+d*h;this.n32=k*h+d*j;this.n33=
  35. b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,h=b.z,g=b.w,j=d+d,k=e+e,p=h+h;b=d*j;var q=d*k;d*=p;var v=e*k;e*=p;h*=p;j*=g;k*=g;g*=p;this.n11=1-(v+h);this.n12=q-g;this.n13=d+k;this.n21=q+g;this.n22=1-(b+h);this.n23=e-j;this.n31=d-k;this.n32=e+j;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
  36. b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,h=1/d.y,g=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*h;this.n22=b.n22*h;this.n32=b.n32*h;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
  37. THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,h=b.n12,g=b.n13,j=b.n14,k=b.n21,p=b.n22,q=b.n23,v=b.n24,C=b.n31,F=b.n32,J=b.n33,G=b.n34,N=b.n41,O=b.n42,W=b.n43,P=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*G*O-v*J*O+v*F*W-p*G*W-q*F*P+p*J*P;d.n12=j*J*O-g*G*O-j*F*W+h*G*W+g*F*P-h*J*P;d.n13=g*v*O-j*q*O+j*p*W-h*v*W-g*p*P+h*q*P;d.n14=j*q*F-g*v*F-j*p*J+h*v*J+g*p*G-h*q*G;d.n21=v*J*N-q*G*N-v*C*W+k*G*W+q*C*P-k*J*P;d.n22=g*G*N-j*J*N+j*C*W-e*G*W-g*C*P+e*J*P;d.n23=j*q*N-g*v*N-j*k*W+e*v*W+g*k*P-e*q*P;
  38. d.n24=g*v*C-j*q*C+j*k*J-e*v*J-g*k*G+e*q*G;d.n31=p*G*N-v*F*N+v*C*O-k*G*O-p*C*P+k*F*P;d.n32=j*F*N-h*G*N-j*C*O+e*G*O+h*C*P-e*F*P;d.n33=g*v*N-j*p*N+j*k*O-e*v*O-h*k*P+e*p*P;d.n34=j*p*C-h*v*C-j*k*F+e*v*F+h*k*G-e*p*G;d.n41=q*F*N-p*J*N-q*C*O+k*J*O+p*C*W-k*F*W;d.n42=h*J*N-g*F*N+g*C*O-e*J*O-h*C*W+e*F*W;d.n43=g*p*N-h*q*N-g*k*O+e*q*O+h*k*W-e*p*W;d.n44=h*q*C-g*p*C+g*k*F-e*q*F-h*k*J+e*p*J;d.multiplyScalar(1/b.determinant());return d};
  39. THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,h=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,p=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,C=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*h+b.n21*k+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*h;e[1]=b*g;e[2]=b*j;e[3]=b*k;e[4]=b*p;e[5]=b*q;e[6]=b*v;e[7]=b*C;e[8]=b*F;return d};
  40. THREE.Matrix4.makeFrustum=function(b,d,e,h,g,j){var k;k=new THREE.Matrix4;k.n11=2*g/(d-b);k.n12=0;k.n13=(d+b)/(d-b);k.n14=0;k.n21=0;k.n22=2*g/(h-e);k.n23=(h+e)/(h-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(j+g)/(j-g);k.n34=-2*j*g/(j-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,d,e,h){var g;b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,h)};
  41. THREE.Matrix4.makeOrtho=function(b,d,e,h,g,j){var k,p,q,v;k=new THREE.Matrix4;p=d-b;q=e-h;v=j-g;k.n11=2/p;k.n12=0;k.n13=0;k.n14=-((d+b)/p);k.n21=0;k.n22=2/q;k.n23=0;k.n24=-((e+h)/q);k.n31=0;k.n32=0;k.n33=-2/v;k.n34=-((j+g)/v);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
  42. THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
  43. !0;this._vector=new THREE.Vector3};
  44. THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
  45. undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
  46. 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var h=this.children.length;b<h;b++)this.children[b].update(this.matrixWorld,
  47. d,e)}};THREE.Quaternion=function(b,d,e,h){this.set(b||0,d||0,e||0,h!==undefined?h:1)};
  48. THREE.Quaternion.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,h=b.y*d,g=b.z*d;b=Math.cos(h);h=Math.sin(h);d=Math.cos(-g);g=Math.sin(-g);var j=Math.cos(e);e=Math.sin(e);var k=b*d,p=h*g;this.w=k*j-p*e;this.x=k*e+p*j;this.y=h*d*j+b*g*e;this.z=b*g*j-h*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
  49. -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,h=this.z,g=this.w,j=b.x,k=b.y,p=b.z;b=b.w;this.x=d*b+g*j+e*p-h*k;this.y=e*b+g*k+h*j-d*p;this.z=h*b+g*p+d*k-e*j;this.w=g*b-d*j-e*k-h*p;return this},
  50. multiplyVector3:function(b,d){d||(d=b);var e=b.x,h=b.y,g=b.z,j=this.x,k=this.y,p=this.z,q=this.w,v=q*e+k*g-p*h,C=q*h+p*e-j*g,F=q*g+j*h-k*e;e=-j*e-k*h-p*g;d.x=v*q+e*-j+C*-p-F*-k;d.y=C*q+e*-k+F*-j-v*-p;d.z=F*q+e*-p+v*-k-C*-j;return d}};
  51. THREE.Quaternion.slerp=function(b,d,e,h){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var j=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*j)/k;h=Math.sin(h*j)/k;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
  52. THREE.Face3=function(b,d,e,h,g,j){this.a=b;this.b=d;this.c=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
  53. THREE.Face4=function(b,d,e,h,g,j,k){this.a=b;this.b=d;this.c=e;this.d=h;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
  54. THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
  55. THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
  56. e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,h,g,j,k,p=new THREE.Vector3,q=new THREE.Vector3;h=0;for(g=this.faces.length;h<g;h++){j=this.faces[h];if(b&&j.vertexNormals.length){p.set(0,0,0);d=0;for(e=j.vertexNormals.length;d<e;d++)p.addSelf(j.vertexNormals[d]);p.divideScalar(3)}else{d=this.vertices[j.a];e=this.vertices[j.b];k=this.vertices[j.c];p.sub(k.position,e.position);q.sub(d.position,e.position);p.crossSelf(q)}p.isZero()||
  57. p.normalize();j.normal.copy(p)}},computeVertexNormals:function(){var b,d,e,h;if(this.__tmpVertices==undefined){h=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)h[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{h=
  58. this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)h[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){h[e.a].addSelf(e.normal);h[e.b].addSelf(e.normal);h[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){h[e.a].addSelf(e.normal);h[e.b].addSelf(e.normal);h[e.c].addSelf(e.normal);h[e.d].addSelf(e.normal)}}b=0;for(d=this.vertices.length;b<d;b++)h[b].normalize();b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(h[e.a]);
  59. e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(h[e.a]);e.vertexNormals[1].copy(h[e.b]);e.vertexNormals[2].copy(h[e.c]);e.vertexNormals[3].copy(h[e.d])}}},computeTangents:function(){function b($,oa,ea,pa,X,ua,na){p=$.vertices[oa].position;q=$.vertices[ea].position;v=$.vertices[pa].position;C=k[X];F=k[ua];J=k[na];G=q.x-p.x;N=v.x-p.x;O=q.y-p.y;W=v.y-p.y;P=q.z-p.z;ra=v.z-p.z;aa=F.u-C.u;sa=J.u-C.u;Z=F.v-C.v;K=J.v-C.v;Ia=1/(aa*K-
  60. sa*Z);c.set((K*G-Z*N)*Ia,(K*O-Z*W)*Ia,(K*P-Z*ra)*Ia);S.set((aa*N-sa*G)*Ia,(aa*W-sa*O)*Ia,(aa*ra-sa*P)*Ia);Ga[oa].addSelf(c);Ga[ea].addSelf(c);Ga[pa].addSelf(c);da[oa].addSelf(S);da[ea].addSelf(S);da[pa].addSelf(S)}var d,e,h,g,j,k,p,q,v,C,F,J,G,N,O,W,P,ra,aa,sa,Z,K,Ia,la,Ga=[],da=[],c=new THREE.Vector3,S=new THREE.Vector3,ma=new THREE.Vector3,Da=new THREE.Vector3,Ea=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){Ga[d]=new THREE.Vector3;da[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
  61. e;d++){j=this.faces[d];k=this.faceVertexUvs[0][d];if(j instanceof THREE.Face3)b(this,j.a,j.b,j.c,0,1,2);else if(j instanceof THREE.Face4){b(this,j.a,j.b,j.c,0,1,2);b(this,j.a,j.b,j.d,0,1,3)}}var wa=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){j=this.faces[d];for(h=0;h<j.vertexNormals.length;h++){Ea.copy(j.vertexNormals[h]);g=j[wa[h]];la=Ga[g];ma.copy(la);ma.subSelf(Ea.multiplyScalar(Ea.dot(la))).normalize();Da.cross(j.vertexNormals[h],la);g=Da.dot(da[g]);g=g<0?-1:1;j.vertexTangents[h]=new THREE.Vector4(ma.x,
  62. ma.y,ma.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
  63. if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
  64. {radius:b}}};THREE.GeometryIdCounter=0;
  65. THREE.AnimationHandler=function(){var b=[],d={},e={};e.update=function(g){for(var j=0;j<b.length;j++)b[j].update(g)};e.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};e.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};e.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var j=0;j<g.hierarchy.length;j++){for(var k=0;k<g.hierarchy[j].keys.length;k++){if(g.hierarchy[j].keys[k].time<
  66. 0)g.hierarchy[j].keys[k].time=0;if(g.hierarchy[j].keys[k].rot!==undefined&&!(g.hierarchy[j].keys[k].rot instanceof THREE.Quaternion)){var p=g.hierarchy[j].keys[k].rot;g.hierarchy[j].keys[k].rot=new THREE.Quaternion(p[0],p[1],p[2],p[3])}}if(g.hierarchy[j].keys[0].morphTargets!==undefined){p={};for(k=0;k<g.hierarchy[j].keys.length;k++)for(var q=0;q<g.hierarchy[j].keys[k].morphTargets.length;q++){var v=g.hierarchy[j].keys[k].morphTargets[q];p[v]=-1}g.hierarchy[j].usedMorphTargets=p;for(k=0;k<g.hierarchy[j].keys.length;k++){var C=
  67. {};for(v in p){for(q=0;q<g.hierarchy[j].keys[k].morphTargets.length;q++)if(g.hierarchy[j].keys[k].morphTargets[q]===v){C[v]=g.hierarchy[j].keys[k].morphTargetsInfluences[q];break}q===g.hierarchy[j].keys[k].morphTargets.length&&(C[v]=0)}g.hierarchy[j].keys[k].morphTargetsInfluences=C}}for(k=1;k<g.hierarchy[j].keys.length;k++)if(g.hierarchy[j].keys[k].time===g.hierarchy[j].keys[k-1].time){g.hierarchy[j].keys.splice(k,1);k--}for(k=1;k<g.hierarchy[j].keys.length;k++)g.hierarchy[j].keys[k].index=k}k=parseInt(g.length*
  68. g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(j=0;j<g.hierarchy.length;j++)g.JIT.hierarchy.push(Array(k));g.initialized=!0}};e.get=function(g){if(typeof g==="string")if(d[g])return d[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};e.parse=function(g){var j=[];if(g instanceof THREE.SkinnedMesh)for(var k=0;k<g.bones.length;k++)j.push(g.bones[k]);else h(g,j);return j};var h=function(g,j){j.push(g);for(var k=0;k<g.children.length;k++)h(g.children[k],j)};e.LINEAR=
  69. 0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=2;return e}();THREE.Animation=function(b,d,e,h){this.root=b;this.data=THREE.AnimationHandler.get(d);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=e!==undefined?e:THREE.AnimationHandler.LINEAR;this.JITCompile=h!==undefined?h:!0;this.points=[];this.target=new THREE.Vector3};
  70. THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=d!==undefined?d:0;var e,h=this.hierarchy.length,g;for(e=0;e<h;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
  71. g instanceof THREE.Bone?g.skinMatrix:g.matrix}var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
  72. THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  73. THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
  74. THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],e,h,g,j,k,p,q,v,C=this.data.JIT.hierarchy,F,J;this.currentTime+=b*this.timeScale;J=this.currentTime;F=this.currentTime%=this.data.length;v=parseInt(Math.min(F*this.data.fps,this.data.length*this.data.fps),10);for(var G=0,N=this.hierarchy.length;G<N;G++){b=this.hierarchy[G];q=b.animationCache;if(this.JITCompile&&C[G][v]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=C[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
  75. !1}else{b.matrix=C[G][v];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var O=0;O<3;O++){e=d[O];k=q.prevKey[e];p=q.nextKey[e];if(p.time<=J){if(F<J)if(this.loop){k=this.data.hierarchy[G].keys[0];for(p=this.getNextKeyWith(e,G,1);p.time<F;){k=p;p=this.getNextKeyWith(e,G,p.index+1)}}else{this.stop();return}else{do{k=p;p=this.getNextKeyWith(e,G,p.index+1)}while(p.time<
  76. F)}q.prevKey[e]=k;q.nextKey[e]=p}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;h=(F-k.time)/(p.time-k.time);g=k[e];j=p[e];if(h<0||h>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+h+" on bone "+G);h=h<0?0:1}if(e==="pos"){e=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
  77. this.getPrevKeyWith("pos",G,k.index-1).pos;this.points[1]=g;this.points[2]=j;this.points[3]=this.getNextKeyWith("pos",G,p.index+1).pos;h=h*0.33+0.33;g=this.interpolateCatmullRom(this.points,h);e.x=g[0];e.y=g[1];e.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){h=this.interpolateCatmullRom(this.points,h*1.01);this.target.set(h[0],h[1],h[2]);this.target.subSelf(e);this.target.y=0;this.target.normalize();h=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,h,0)}}}else if(e===
  78. "rot")THREE.Quaternion.slerp(g,j,b.quaternion,h);else if(e==="scl"){e=b.scale;e.x=g[0]+(j[0]-g[0])*h;e.y=g[1]+(j[1]-g[1])*h;e.z=g[2]+(j[2]-g[2])*h}}}}if(this.JITCompile&&C[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(G=0;G<this.hierarchy.length;G++)C[G][v]=this.hierarchy[G]instanceof THREE.Bone?this.hierarchy[G].skinMatrix.clone():this.hierarchy[G].matrix.clone()}}};
  79. THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var e=[],h=[],g,j,k,p,q,v;g=(b.length-1)*d;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];p=b[e[1]];q=b[e[2]];v=b[e[3]];e=g*g;k=g*e;h[0]=this.interpolate(j[0],p[0],q[0],v[0],g,e,k);h[1]=this.interpolate(j[1],p[1],q[1],v[1],g,e,k);h[2]=this.interpolate(j[2],p[2],q[2],v[2],g,e,k);return h};
  80. THREE.Animation.prototype.interpolate=function(b,d,e,h,g,j,k){b=(e-b)*0.5;h=(h-d)*0.5;return(2*(d-e)+b+h)*k+(-3*(d-e)-2*b-h)*j+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=e<h.length-1?e:h.length-1;else e%=h.length;for(;e<h.length;e++)if(h[e][b]!==undefined)return h[e];return this.data.hierarchy[d].keys[0]};
  81. THREE.Animation.prototype.getPrevKeyWith=function(b,d,e){var h=this.data.hierarchy[d].keys;for(e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+h.length;e>=0;e--)if(h[e][b]!==undefined)return h[e];return this.data.hierarchy[d].keys[h.length-1]};
  82. THREE.Camera=function(b,d,e,h,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=h||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
  83. THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
  84. THREE.Camera.prototype.update=function(b,d,e){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
  85. !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
  86. THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=e||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=e||0};THREE.PointLight.prototype=new THREE.Light;
  87. THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
  88. THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  89. THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
  90. THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
  91. b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
  92. b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
  93. THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
  94. b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
  95. b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
  96. THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
  97. b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
  98. b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
  99. THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
  100. THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
  101. THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
  102. 1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
  103. THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
  104. THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
  105. 0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
  106. undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
  107. THREE.Texture=function(b,d,e,h,g,j){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrapT=h!==undefined?h:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
  108. THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
  109. THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(b){var d,e,h,g={};for(d in b){g[d]={};for(e in b[d]){h=b[d][e];g[d][e]=h instanceof THREE.Color||h instanceof THREE.Vector3||h instanceof THREE.Texture?h.clone():h}}return g},merge:function(b){var d,e,h,g={};for(d=0;d<b.length;d++){h=this.clone(b[d]);for(e in h)g[e]=h[e]}return g}};
  110. THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
  111. THREE.Line=function(b,d,e){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  112. THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++){this.morphTargetInfluences.push(0);
  113. this.morphTargetDictionary[this.geometry.morphTargets[e].name]=e}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
  114. THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  115. THREE.Bone.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var h,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(h=0;h<g;h++){b=this.children[h];b instanceof THREE.Bone?b.update(this.skinMatrix,d,e):b.update(this.matrixWorld,!0,e)}}else for(h=0;h<g;h++)this.children[h].update(this.skinMatrix,
  116. d,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
  117. THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,h,g,j,k,p;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){g=this.geometry.bones[e];j=g.pos;k=g.rotq;p=g.scl;h=this.addBone();h.name=g.name;h.position.set(j[0],j[1],j[2]);h.quaternion.set(k[0],k[1],k[2],k[3]);h.useQuaternion=!0;p!==undefined?h.scale.set(p[0],p[1],p[2]):h.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){g=this.geometry.bones[e];
  118. h=this.bones[e];g.parent===-1?this.addChild(h):this.bones[g.parent].addChild(h)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
  119. THREE.SkinnedMesh.prototype.update=function(b,d,e){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var h,g=this.children.length;for(h=0;h<g;h++){b=this.children[h];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,d,e)}e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<e;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
  120. d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
  121. THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,d=[],e=0;e<this.bones.length;e++){b=this.bones[e];d.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var h;for(b=0;b<this.geometry.skinIndices.length;b++){e=this.geometry.vertices[b].position;var g=this.geometry.skinIndices[b].x,j=this.geometry.skinIndices[b].y;
  122. h=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesA.push(d[g].multiplyVector3(h));h=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(d[j].multiplyVector3(h));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=e;this.geometry.skinWeights[b].y+=e}}}};
  123. THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
  124. THREE.Sound=function(b,d,e,h){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=d!==undefined?Math.abs(d):100;this.volume=Math.min(1,Math.max(0,e!==undefined?e:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=h!==undefined?h:!0;this.sources=b instanceof Array?b:[b];var g;e=this.sources.length;for(b=0;b<e;b++){d=this.sources[b];d.toLowerCase();if(d.indexOf(".mp3")!==-1)g=
  125. "audio/mpeg";else if(d.indexOf(".ogg")!==-1)g="audio/ogg";else d.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
  126. THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
  127. THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
  128. THREE.Sound.prototype.update=function(b,d,e){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);d=!0}if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var h=this.children.length;for(b=0;b<h;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
  129. THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===undefined&&(d=0);d=Math.abs(d);for(var e=0;e<this.LODs.length;e++)if(d<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
  130. THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var h=1;h<this.LODs.length;h++)if(b>=this.LODs[h].visibleAtDistance){this.LODs[h-1].object3D.visible=
  131. !1;this.LODs[h].object3D.visible=!0}else break;for(;h<this.LODs.length;h++)this.LODs[h].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
  132. THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
  133. THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,h=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var j=g.length,k,p,q,v,C,F=["a","b","c","d"];for(q=0;q<j;q++){p=d.length;k=g[q];if(k instanceof THREE.Face4){v=4;p=new THREE.Face4(p,p+1,p+2,p+3)}else{v=3;p=new THREE.Face3(p,p+1,p+2)}p.normal.copy(k.normal);e.push(p);for(p=
  134. 0;p<v;p++){C=b[k[F[p]]];d.push(new THREE.Vertex(C.position.clone()))}}for(j=0;j<g.length-1;j++){b=e[j];for(k=j+1;k<g.length;k++){p=e[k];p=this.facesShareEdge(d,b,p);if(p!==undefined){p=new THREE.Face4(p.indices[0],p.indices[3],p.indices[2],p.indices[1]);p.normal.set(1,0,0);h.push(p)}}}};
  135. THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var h,g,j,k,p,q,v,C,F,J,G,N,O,W=0,P=["a","b","c","d"];h=d instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(N=0;N<h;N++){j=d[P[N]];p=b[j];for(O=0;O<g;O++){k=e[P[O]];q=b[k];if(Math.abs(p.position.x-q.position.x)<1.0E-4&&Math.abs(p.position.y-q.position.y)<1.0E-4&&Math.abs(p.position.z-q.position.z)<1.0E-4){W++;if(W===1){v=p;C=q;F=j;J=k;G=P[N]}if(W===2){G+=P[N];return G==="ad"||G==="ac"?{faces:[d,e],vertices:[v,C,q,p],indices:[F,
  136. J,k,j],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,p,q,C],indices:[F,j,k,J],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
  137. THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
  138. THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
  139. THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
  140. THREE.Projector=function(){function b(){var c=q[p]=q[p]||new THREE.RenderableVertex;p++;return c}function d(c,S){return S.z-c.z}function e(c,S){var ma=0,Da=1,Ea=c.z+c.w,wa=S.z+S.w,$=-c.z+c.w,oa=-S.z+S.w;if(Ea>=0&&wa>=0&&$>=0&&oa>=0)return!0;else if(Ea<0&&wa<0||$<0&&oa<0)return!1;else{if(Ea<0)ma=Math.max(ma,Ea/(Ea-wa));else wa<0&&(Da=Math.min(Da,Ea/(Ea-wa)));if($<0)ma=Math.max(ma,$/($-oa));else oa<0&&(Da=Math.min(Da,$/($-oa)));if(Da<ma)return!1;else{c.lerpSelf(S,ma);S.lerpSelf(c,1-Da);return!0}}}var h,
  141. g,j=[],k,p,q=[],v,C,F=[],J,G=[],N,O,W=[],P,ra,aa=[],sa=new THREE.Vector4,Z=new THREE.Vector4,K=new THREE.Matrix4,Ia=new THREE.Matrix4,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(c,S){K.multiply(S.projectionMatrix,S.matrixWorldInverse);K.multiplyVector3(c);return c};this.unprojectVector=function(c,S){K.multiply(S.matrixWorld,THREE.Matrix4.makeInvert(S.projectionMatrix));
  142. K.multiplyVector3(c);return c};this.projectObjects=function(c,S,ma){S=[];var Da,Ea,wa;g=0;Ea=c.objects;c=0;for(Da=Ea.length;c<Da;c++){wa=Ea[c];var $;if(!($=!wa.visible))if($=wa instanceof THREE.Mesh){a:{$=void 0;for(var oa=wa.matrixWorld,ea=-wa.geometry.boundingSphere.radius*Math.max(wa.scale.x,Math.max(wa.scale.y,wa.scale.z)),pa=0;pa<6;pa++){$=la[pa].x*oa.n14+la[pa].y*oa.n24+la[pa].z*oa.n34+la[pa].w;if($<=ea){$=!1;break a}}$=!0}$=!$}if(!$){$=j[g]=j[g]||new THREE.RenderableObject;g++;h=$;sa.copy(wa.position);
  143. K.multiplyVector3(sa);h.object=wa;h.z=sa.z;S.push(h)}}ma&&S.sort(d);return S};this.projectScene=function(c,S,ma){var Da=[],Ea=S.near,wa=S.far,$,oa,ea,pa,X,ua,na,Aa,xa,fa,Oa,Ta,Ua,gb,Qa,eb,Wa;ra=O=J=C=0;S.matrixAutoUpdate&&S.updateMatrix();c.update(undefined,!1,S);K.multiply(S.projectionMatrix,S.matrixWorldInverse);la[0].set(K.n41-K.n11,K.n42-K.n12,K.n43-K.n13,K.n44-K.n14);la[1].set(K.n41+K.n11,K.n42+K.n12,K.n43+K.n13,K.n44+K.n14);la[2].set(K.n41+K.n21,K.n42+K.n22,K.n43+K.n23,K.n44+K.n24);la[3].set(K.n41-
  144. K.n21,K.n42-K.n22,K.n43-K.n23,K.n44-K.n24);la[4].set(K.n41-K.n31,K.n42-K.n32,K.n43-K.n33,K.n44-K.n34);la[5].set(K.n41+K.n31,K.n42+K.n32,K.n43+K.n33,K.n44+K.n34);for($=0;$<6;$++){xa=la[$];xa.divideScalar(Math.sqrt(xa.x*xa.x+xa.y*xa.y+xa.z*xa.z))}xa=this.projectObjects(c,S,!0);c=0;for($=xa.length;c<$;c++){fa=xa[c].object;if(fa.visible){Oa=fa.matrixWorld;Ta=fa.matrixRotationWorld;Ua=fa.materials;gb=fa.overdraw;p=0;if(fa instanceof THREE.Mesh){Qa=fa.geometry;pa=Qa.vertices;eb=Qa.faces;Qa=Qa.faceVertexUvs;
  145. oa=0;for(ea=pa.length;oa<ea;oa++){k=b();k.positionWorld.copy(pa[oa].position);Oa.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);K.multiplyVector4(k.positionScreen);k.positionScreen.x/=k.positionScreen.w;k.positionScreen.y/=k.positionScreen.w;k.visible=k.positionScreen.z>Ea&&k.positionScreen.z<wa}pa=0;for(oa=eb.length;pa<oa;pa++){ea=eb[pa];if(ea instanceof THREE.Face3){X=q[ea.a];ua=q[ea.b];na=q[ea.c];if(X.visible&&ua.visible&&na.visible&&(fa.doubleSided||fa.flipSided!=(na.positionScreen.x-
  146. X.positionScreen.x)*(ua.positionScreen.y-X.positionScreen.y)-(na.positionScreen.y-X.positionScreen.y)*(ua.positionScreen.x-X.positionScreen.x)<0)){Aa=F[C]=F[C]||new THREE.RenderableFace3;C++;v=Aa;v.v1.copy(X);v.v2.copy(ua);v.v3.copy(na)}else continue}else if(ea instanceof THREE.Face4){X=q[ea.a];ua=q[ea.b];na=q[ea.c];Aa=q[ea.d];if(X.visible&&ua.visible&&na.visible&&Aa.visible&&(fa.doubleSided||fa.flipSided!=((Aa.positionScreen.x-X.positionScreen.x)*(ua.positionScreen.y-X.positionScreen.y)-(Aa.positionScreen.y-
  147. X.positionScreen.y)*(ua.positionScreen.x-X.positionScreen.x)<0||(ua.positionScreen.x-na.positionScreen.x)*(Aa.positionScreen.y-na.positionScreen.y)-(ua.positionScreen.y-na.positionScreen.y)*(Aa.positionScreen.x-na.positionScreen.x)<0))){Wa=G[J]=G[J]||new THREE.RenderableFace4;J++;v=Wa;v.v1.copy(X);v.v2.copy(ua);v.v3.copy(na);v.v4.copy(Aa)}else continue}v.normalWorld.copy(ea.normal);Ta.multiplyVector3(v.normalWorld);v.centroidWorld.copy(ea.centroid);Oa.multiplyVector3(v.centroidWorld);v.centroidScreen.copy(v.centroidWorld);
  148. K.multiplyVector3(v.centroidScreen);na=ea.vertexNormals;X=0;for(ua=na.length;X<ua;X++){Aa=v.vertexNormalsWorld[X];Aa.copy(na[X]);Ta.multiplyVector3(Aa)}X=0;for(ua=Qa.length;X<ua;X++)if(Wa=Qa[X][pa]){na=0;for(Aa=Wa.length;na<Aa;na++)v.uvs[X][na]=Wa[na]}v.meshMaterials=Ua;v.faceMaterials=ea.materials;v.overdraw=gb;v.z=v.centroidScreen.z;Da.push(v)}}else if(fa instanceof THREE.Line){Ia.multiply(K,Oa);pa=fa.geometry.vertices;X=b();X.positionScreen.copy(pa[0].position);Ia.multiplyVector4(X.positionScreen);
  149. oa=1;for(ea=pa.length;oa<ea;oa++){X=b();X.positionScreen.copy(pa[oa].position);Ia.multiplyVector4(X.positionScreen);ua=q[p-2];Ga.copy(X.positionScreen);da.copy(ua.positionScreen);if(e(Ga,da)){Ga.multiplyScalar(1/Ga.w);da.multiplyScalar(1/da.w);Oa=W[O]=W[O]||new THREE.RenderableLine;O++;N=Oa;N.v1.positionScreen.copy(Ga);N.v2.positionScreen.copy(da);N.z=Math.max(Ga.z,da.z);N.materials=fa.materials;Da.push(N)}}}else if(fa instanceof THREE.Particle){Z.set(fa.position.x,fa.position.y,fa.position.z,1);
  150. K.multiplyVector4(Z);Z.z/=Z.w;if(Z.z>0&&Z.z<1){Oa=aa[ra]=aa[ra]||new THREE.RenderableParticle;ra++;P=Oa;P.x=Z.x/Z.w;P.y=Z.y/Z.w;P.z=Z.z;P.rotation=fa.rotation.z;P.scale.x=fa.scale.x*Math.abs(P.x-(Z.x+S.projectionMatrix.n11)/(Z.w+S.projectionMatrix.n14));P.scale.y=fa.scale.y*Math.abs(P.y-(Z.y+S.projectionMatrix.n22)/(Z.w+S.projectionMatrix.n24));P.materials=fa.materials;Da.push(P)}}}}ma&&Da.sort(d);return Da}};
  151. THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var h,g=e.length;for(h=0;h<g;h++){b=e[h];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
  152. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  153. envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
  154. envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  155. map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
  156. lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  157. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
  158. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  159. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
  160. morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  161. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
  162. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
  163. value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
  164. fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  165. THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
  166. shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
  167. fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
  168. normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
  169. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
  170. THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
  171. THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
  172. THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
  173. THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
  174. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
  175. vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
  176. THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
  177. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
  178. THREE.WebGLRenderer=function(b){function d(f,o,n){var i,m,y,s=f.vertices,t=s.length,w=f.colors,r=w.length,u=f.__vertexArray,E=f.__colorArray,M=f.__sortArray,A=f.__dirtyVertices,Q=f.__dirtyColors;if(n.sortParticles){fa.multiplySelf(n.matrixWorld);for(i=0;i<t;i++){m=s[i].position;Ua.copy(m);fa.multiplyVector3(Ua);M[i]=[Ua.z,i]}M.sort(function(U,R){return R[0]-U[0]});for(i=0;i<t;i++){m=s[M[i][1]].position;y=i*3;u[y]=m.x;u[y+1]=m.y;u[y+2]=m.z}for(i=0;i<r;i++){y=i*3;color=w[M[i][1]];E[y]=color.r;E[y+1]=
  179. color.g;E[y+2]=color.b}}else{if(A)for(i=0;i<t;i++){m=s[i].position;y=i*3;u[y]=m.x;u[y+1]=m.y;u[y+2]=m.z}if(Q)for(i=0;i<r;i++){color=w[i];y=i*3;E[y]=color.r;E[y+1]=color.g;E[y+2]=color.b}}if(A||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,u,o)}if(Q||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,E,o)}}function e(f,o){f.uniforms=Uniforms.clone(o.uniforms);f.vertexShader=o.vertexShader;f.fragmentShader=
  180. o.fragmentShader}function h(f,o,n,i,m){i.__webglProgram||wa.initMaterial(i,o,n,m);var y=i.program,s=y.uniforms,t=i.uniforms;if(y!=ma){c.useProgram(y);ma=y}c.uniformMatrix4fv(s.projectionMatrix,!1,Oa);if(n&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial||i.fog)){t.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){t.fogNear.value=n.near;t.fogFar.value=
  181. n.far}else if(n instanceof THREE.FogExp2)t.fogDensity.value=n.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var w,r,u=0,E=0,M=0,A,Q,U,R,T=gb,Fa=T.directional.colors,H=T.directional.positions,D=T.point.colors,I=T.point.positions,Y=T.point.distances,B=0,x=0;n=r=R=0;for(w=o.length;n<w;n++){r=o[n];A=r.color;Q=r.position;U=r.intensity;R=r.distance;if(r instanceof THREE.AmbientLight){u+=A.r;E+=A.g;M+=A.b}else if(r instanceof THREE.DirectionalLight){R=
  182. B*3;Fa[R]=A.r*U;Fa[R+1]=A.g*U;Fa[R+2]=A.b*U;H[R]=Q.x;H[R+1]=Q.y;H[R+2]=Q.z;B+=1}else if(r instanceof THREE.PointLight){r=x*3;D[r]=A.r*U;D[r+1]=A.g*U;D[r+2]=A.b*U;I[r]=Q.x;I[r+1]=Q.y;I[r+2]=Q.z;Y[x]=R;x+=1}}for(n=B*3;n<Fa.length;n++)Fa[n]=0;for(n=x*3;n<D.length;n++)D[n]=0;T.point.length=x;T.directional.length=B;T.ambient[0]=u;T.ambient[1]=E;T.ambient[2]=M;n=gb;t.enableLighting.value=n.directional.length+n.point.length;t.ambientLightColor.value=n.ambient;t.directionalLightColor.value=n.directional.colors;
  183. t.directionalLightDirection.value=n.directional.positions;t.pointLightColor.value=n.point.colors;t.pointLightPosition.value=n.point.positions;t.pointLightDistance.value=n.point.distances}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){t.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity;t.map.texture=i.map;t.lightMap.texture=i.lightMap;t.envMap.texture=i.envMap;t.reflectivity.value=i.reflectivity;t.refractionRatio.value=
  184. i.refractionRatio;t.combine.value=i.combine;t.useRefract.value=i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){t.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){t.psColor.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity;t.size.value=i.size;t.scale.value=S.height/2;t.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){t.ambient.value.setRGB(i.ambient.r,
  185. i.ambient.g,i.ambient.b);t.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);t.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){t.mNear.value=f.near;t.mFar.value=f.far;t.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)t.opacity.value=i.opacity;for(var qa in t)if(E=y.uniforms[qa]){w=t[qa];u=w.type;n=w.value;if(u=="i")c.uniform1i(E,n);else if(u=="f")c.uniform1f(E,n);else if(u=="fv1")c.uniform1fv(E,n);else if(u=="fv")c.uniform3fv(E,n);else if(u==
  186. "v2")c.uniform2f(E,n.x,n.y);else if(u=="v3")c.uniform3f(E,n.x,n.y,n.z);else if(u=="v4")c.uniform4f(E,n.x,n.y,n.z,n.w);else if(u=="c")c.uniform3f(E,n.r,n.g,n.b);else if(u=="t"){c.uniform1i(E,n);if(w=w.texture)if(w.image instanceof Array&&w.image.length==6){if(w.image.length==6){if(w.needsUpdate){if(w.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(u=0;u<6;++u)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,c.RGBA,c.UNSIGNED_BYTE,w.image[u])}else{w.image.__webglTextureCube=
  187. c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(u=0;u<6;++u)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,w.image[u]);w.__webglInit=!0}Z(c.TEXTURE_CUBE_MAP,w,w.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);w.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}}else K(w,n)}}c.uniformMatrix4fv(s.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(s.normalMatrix,!1,m._normalMatrixArray);
  188. (i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||i.envMap)&&c.uniform3f(s.cameraPosition,f.position.x,f.position.y,f.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&c.uniformMatrix4fv(s.viewMatrix,!1,Ta);if(i instanceof THREE.ShadowVolumeDynamicMaterial){f=
  189. t.directionalLightDirection.value;f[0]=-o.position.x;f[1]=-o.position.y;f[2]=-o.position.z;c.uniform3fv(s.directionalLightDirection,f);c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(s.viewMatrix,!1,Ta)}if(i.skinning){c.uniformMatrix4fv(s.cameraInverseMatrix,!1,Ta);c.uniformMatrix4fv(s.boneGlobalMatrices,!1,m.boneMatrices)}return y}function g(f,o,n,i,m,y){if(i.opacity!=0){var s;f=h(f,o,n,i,y).attributes;if(i.morphTargets){o=i.program.attributes;y.morphTargetBase!==-1?
  190. c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,!1,0,0);if(y.morphTargetForcedOrder.length){n=0;for(var t=y.morphTargetForcedOrder,w=y.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<t.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[t[n]]);c.vertexAttribPointer(o["morphTarget"+n],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[n]=w[t[n]];n++}}else{t=[];
  191. var r=-1,u=0;w=y.morphTargetInfluences;var E,M=w.length;n=0;for(y.morphTargetBase!==-1&&(t[y.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(E=0;E<M;E++)if(!t[E]&&w[E]>r){u=E;r=w[u]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u]);c.vertexAttribPointer(o["morphTarget"+n],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[n]=r;t[u]=1;r=-1;n++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences,y.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);
  192. c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(m.__webglCustomAttributes)for(s in m.__webglCustomAttributes)if(f[s]>=0){o=m.__webglCustomAttributes[s];c.bindBuffer(c.ARRAY_BUFFER,o.buffer);c.vertexAttribPointer(f[s],o.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,
  193. m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(i.skinning&&f.skinVertexA>=0&&
  194. f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(y instanceof
  195. THREE.Mesh)if(i.wireframe){c.lineWidth(i.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(y instanceof THREE.Line){y=y.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(i.linewidth);c.drawArrays(y,0,m.__webglLineCount)}else if(y instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,
  196. 0,m.__webglParticleCount);else y instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function j(f,o){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(o.attributes.position);c.vertexAttribPointer(o.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,
  197. f.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(o.attributes.normal);c.vertexAttribPointer(o.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function k(f){if($!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);$=f.doubleSided}if(oa!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);oa=f.flipSided}}function p(f){if(pa!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);
  198. pa=f}}function q(f){xa[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);xa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);xa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);xa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);xa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);xa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var o;for(f=0;f<6;f++){o=xa[f];o.divideScalar(Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z))}}function v(f){for(var o=f.matrixWorld,n=-f.geometry.boundingSphere.radius*
  199. Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),i=0;i<6;i++){f=xa[i].x*o.n14+xa[i].y*o.n24+xa[i].z*o.n34+xa[i].w;if(f<=n)return!1}return!0}function C(f,o){f.list[f.count]=o;f.count+=1}function F(f){var o,n,i=f.object,m=f.opaque,y=f.transparent;y.count=0;f=m.count=0;for(o=i.materials.length;f<o;f++){n=i.materials[f];n.transparent?C(y,n):C(m,n)}}function J(f){var o,n,i,m,y=f.object,s=f.buffer,t=f.opaque,w=f.transparent;w.count=0;f=t.count=0;for(i=y.materials.length;f<i;f++){o=y.materials[f];if(o instanceof
  200. THREE.MeshFaceMaterial){o=0;for(n=s.materials.length;o<n;o++)(m=s.materials[o])&&(m.transparent?C(w,m):C(t,m))}else(m=o)&&(m.transparent?C(w,m):C(t,m))}}function G(f,o){return o.z-f.z}function N(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var o,n=f.lights.length,i,m=f.lights,y=[],s,t,w,r,u,E=
  201. f.__webglShadowVolumes.length;for(o=0;o<n;o++){i=f.lights[o];if(i instanceof THREE.DirectionalLight){y[0]=-i.position.x;y[1]=-i.position.y;y[2]=-i.position.z;for(u=0;u<E;u++){i=f.__webglShadowVolumes[u].object;s=f.__webglShadowVolumes[u].buffer;t=i.materials[0];t.program||wa.initMaterial(t,m,undefined,i);t=t.program;w=t.uniforms;r=t.attributes;if(ma!==t){c.useProgram(t);ma=t;c.uniformMatrix4fv(w.projectionMatrix,!1,Oa);c.uniformMatrix4fv(w.viewMatrix,!1,Ta);c.uniform3fv(w.directionalLightDirection,
  202. y)}i.matrixWorld.flattenToArray(i._objectMatrixArray);c.uniformMatrix4fv(w.objectMatrix,!1,i._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,s.__webglVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,s.__webglNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,s.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,
  203. s.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);ea="";ma=V.program;c.useProgram(V.program);c.uniformMatrix4fv(V.projectionLocation,!1,Oa);c.uniform1f(V.darknessLocation,V.darkness);c.bindBuffer(c.ARRAY_BUFFER,V.vertexBuffer);c.vertexAttribPointer(V.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(V.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);
  204. c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,V.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(Ea)}function O(f,o){var n,i,m,y=f.__webglLensFlares.length,s,t,w;s=new THREE.Vector3;var r=Aa/na;t=na*0.5;w=Aa*0.5;var u=16/Aa,E=[u*r,u],M=[1,1,0];u=[1,1];var A,Q=L.readBackPixels,U,R,T=L.uniforms;n=L.attributes;c.useProgram(L.program);ma=L.program;ea="";c.uniform1i(T.map,0);c.activeTexture(c.TEXTURE0);c.uniform1f(T.opacity,
  205. 1);c.uniform1f(T.rotation,0);c.uniform2fv(T.scale,E);c.bindBuffer(c.ARRAY_BUFFER,L.vertexBuffer);c.vertexAttribPointer(n.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(n.uv,2,c.FLOAT,!1,16,8);c.bindTexture(c.TEXTURE_2D,L.tempTexture);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);for(m=0;m<y;m++){n=f.__webglLensFlares[m].object;s.set(n.matrixWorld.n14,n.matrixWorld.n24,n.matrixWorld.n34);o.matrixWorldInverse.multiplyVector3(s);i=s.z;o.projectionMatrix.multiplyVector3(s);
  206. M[0]=s.x;M[1]=s.y;M[2]=s.z;u[0]=M[0]*t+t;u[1]=M[1]*w+w;c.copyTexSubImage2D(c.TEXTURE_2D,0,0,0,u[0]-8,u[1]-8,16,16);c.uniform3fv(T.screenPosition,M);c.uniform1i(T.renderPink,1);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);try{c.readPixels(u[0]-8,u[1]-8,16,16,c.RGBA,c.UNSIGNED_BYTE,L.readBackPixels)}catch(Fa){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}c.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*
  207. (1-Math.max(0,Math.min(-i,o.far))/o.far),10)+2;i=sampleDistance*4;A=sampleDistance*64;R=0;U=28-i+(448-A);L.readBackPixels[U+0]===255&&L.readBackPixels[U+1]===0&&L.readBackPixels[U+2]===255&&(R+=0.2);U=28+i+(448-A);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=28+i+(448+A);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=28-i+(448+A);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=476;Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);n.positionScreen.x=M[0];n.positionScreen.y=M[1];n.positionScreen.z=
  208. M[2];n.customUpdateCallback?n.customUpdateCallback(R,n):n.updateLensFlares(R);c.uniform1i(T.renderPink,0);c.disable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}for(m=0;m<y;m++){n=f.__webglLensFlares[m].object;s=0;for(t=n.lensFlares.length;s<t;s++){w=n.lensFlares[s];if(w.opacity>0.001&&w.scale>0.001){M[0]=w.x;M[1]=w.y;M[2]=w.z;u=w.size*w.scale/Aa;E[0]=u*r;E[1]=u;c.uniform3fv(T.screenPosition,M);c.uniform1f(T.rotation,w.rotation);c.uniform2fv(T.scale,E);c.uniform1f(T.opacity,w.opacity);
  209. sa(w.blending);K(w.texture,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Ea)}function W(f,o){f._modelViewMatrix.multiplyToArray(o.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function P(f){var o,n,i,m,y;if(f instanceof THREE.Mesh){n=f.geometry;for(o in n.geometryGroups){i=n.geometryGroups[o];y=!1;for(m in i.__webglCustomAttributes)if(i.__webglCustomAttributes[m].needsUpdate){y=
  210. !0;break}if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||y){y=c.DYNAMIC_DRAW;var s=void 0,t=void 0,w=void 0,r=void 0;w=void 0;var u=void 0,E=void 0,M=void 0,A=void 0,Q=void 0,U=void 0,R=void 0,T=void 0,Fa=void 0,H=void 0,D=void 0,I=void 0,Y=void 0;E=void 0;M=void 0;r=void 0;A=void 0;r=void 0;H=void 0;D=void 0;E=void 0;H=void 0;D=void 0;I=void 0;Y=void 0;H=void 0;D=void 0;I=void 0;Y=void 0;H=void 0;D=void 0;I=void 0;
  211. Y=void 0;H=void 0;D=void 0;I=void 0;r=void 0;A=void 0;u=void 0;w=void 0;w=void 0;var B=void 0,x=void 0,qa=void 0,Xa=void 0,ta=0,ya=0,Za=0,$a=0,Ja=0,Ka=0,ca=0,La=0,va=0,z=0,za=0;B=0;var Ba=i.__vertexArray,hb=i.__uvArray,ib=i.__uv2Array,Pa=i.__normalArray,ga=i.__tangentArray,Ca=i.__colorArray,ha=i.__skinVertexAArray,ia=i.__skinVertexBArray,ja=i.__skinIndexArray,ka=i.__skinWeightArray,jb=i.__morphTargetsArrays,Ra=i.__webglCustomAttributes;x=void 0;var Ma=i.__faceArray,Na=i.__lineArray,qb=i.__needsSmoothNormals;
  212. U=i.__vertexColorType;Q=i.__uvType;R=i.__normalType;var Ha=f.geometry,kb=Ha.__dirtyVertices,lb=Ha.__dirtyElements,fb=Ha.__dirtyUvs,mb=Ha.__dirtyNormals,nb=Ha.__dirtyTangents,ob=Ha.__dirtyColors,pb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=i.faces,vb=Ha.faces,sb=Ha.faceVertexUvs[0],tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Va=Ha.skinWeights,Ya=Ha.edgeFaces,Sa=Ha.morphTargets;if(Ra)for(Xa in Ra)Ra[Xa].offset=0;s=0;for(t=rb.length;s<t;s++){w=rb[s];r=vb[w];sb&&(T=
  213. sb[w]);tb&&(Fa=tb[w]);w=r.vertexNormals;u=r.normal;E=r.vertexColors;M=r.color;A=r.vertexTangents;if(r instanceof THREE.Face3){if(kb){H=ab[r.a].position;D=ab[r.b].position;I=ab[r.c].position;Ba[ya]=H.x;Ba[ya+1]=H.y;Ba[ya+2]=H.z;Ba[ya+3]=D.x;Ba[ya+4]=D.y;Ba[ya+5]=D.z;Ba[ya+6]=I.x;Ba[ya+7]=I.y;Ba[ya+8]=I.z;ya+=9}if(Ra)for(Xa in Ra){x=Ra[Xa];if(x.needsUpdate){B=x.offset;if(x.size===1){x.array[B+0]=x.value[r.a];x.array[B+1]=x.value[r.b];x.array[B+2]=x.value[r.c];x.offset+=3}else{H=x.value[r.a];D=x.value[r.b];
  214. I=x.value[r.c];if(x.size===2){x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=D.x;x.array[B+3]=D.y;x.array[B+4]=I.x;x.array[B+5]=I.y;x.offset+=6}else if(x.size===3){x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=H.z;x.array[B+3]=D.x;x.array[B+4]=D.y;x.array[B+5]=D.z;x.array[B+6]=I.x;x.array[B+7]=I.y;x.array[B+8]=I.z;x.offset+=9}else{x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=H.z;x.array[B+3]=H.w;x.array[B+4]=D.x;x.array[B+5]=D.y;x.array[B+6]=D.z;x.array[B+7]=D.w;x.array[B+8]=I.x;x.array[B+9]=I.y;
  215. x.array[B+10]=I.z;x.array[B+11]=I.w;x.offset+=12}}}}if(pb){B=0;for(x=Sa.length;B<x;B++){H=Sa[B].vertices[r.a].position;D=Sa[B].vertices[r.b].position;I=Sa[B].vertices[r.c].position;qa=jb[B];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=D.x;qa[za+4]=D.y;qa[za+5]=D.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z}za+=9}if(Va.length){H=Va[r.a];D=Va[r.b];I=Va[r.c];ka[z]=H.x;ka[z+1]=H.y;ka[z+2]=H.z;ka[z+3]=H.w;ka[z+4]=D.x;ka[z+5]=D.y;ka[z+6]=D.z;ka[z+7]=D.w;ka[z+8]=I.x;ka[z+9]=I.y;ka[z+10]=I.z;ka[z+11]=I.w;
  216. H=db[r.a];D=db[r.b];I=db[r.c];ja[z]=H.x;ja[z+1]=H.y;ja[z+2]=H.z;ja[z+3]=H.w;ja[z+4]=D.x;ja[z+5]=D.y;ja[z+6]=D.z;ja[z+7]=D.w;ja[z+8]=I.x;ja[z+9]=I.y;ja[z+10]=I.z;ja[z+11]=I.w;H=bb[r.a];D=bb[r.b];I=bb[r.c];ha[z]=H.x;ha[z+1]=H.y;ha[z+2]=H.z;ha[z+3]=1;ha[z+4]=D.x;ha[z+5]=D.y;ha[z+6]=D.z;ha[z+7]=1;ha[z+8]=I.x;ha[z+9]=I.y;ha[z+10]=I.z;ha[z+11]=1;H=cb[r.a];D=cb[r.b];I=cb[r.c];ia[z]=H.x;ia[z+1]=H.y;ia[z+2]=H.z;ia[z+3]=1;ia[z+4]=D.x;ia[z+5]=D.y;ia[z+6]=D.z;ia[z+7]=1;ia[z+8]=I.x;ia[z+9]=I.y;ia[z+10]=I.z;ia[z+
  217. 11]=1;z+=12}if(ob&&U){if(E.length==3&&U==THREE.VertexColors){r=E[0];H=E[1];D=E[2]}else D=H=r=M;Ca[va]=r.r;Ca[va+1]=r.g;Ca[va+2]=r.b;Ca[va+3]=H.r;Ca[va+4]=H.g;Ca[va+5]=H.b;Ca[va+6]=D.r;Ca[va+7]=D.g;Ca[va+8]=D.b;va+=9}if(nb&&Ha.hasTangents){E=A[0];M=A[1];r=A[2];ga[ca]=E.x;ga[ca+1]=E.y;ga[ca+2]=E.z;ga[ca+3]=E.w;ga[ca+4]=M.x;ga[ca+5]=M.y;ga[ca+6]=M.z;ga[ca+7]=M.w;ga[ca+8]=r.x;ga[ca+9]=r.y;ga[ca+10]=r.z;ga[ca+11]=r.w;ca+=12}if(mb&&R)if(w.length==3&&qb)for(A=0;A<3;A++){u=w[A];Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+
  218. 2]=u.z;Ka+=3}else for(A=0;A<3;A++){Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+2]=u.z;Ka+=3}if(fb&&T!==undefined&&Q)for(A=0;A<3;A++){w=T[A];hb[Za]=w.u;hb[Za+1]=w.v;Za+=2}if(fb&&Fa!==undefined&&Q)for(A=0;A<3;A++){w=Fa[A];ib[$a]=w.u;ib[$a+1]=w.v;$a+=2}if(lb){Ma[Ja]=ta;Ma[Ja+1]=ta+1;Ma[Ja+2]=ta+2;Ja+=3;Na[La]=ta;Na[La+1]=ta+1;Na[La+2]=ta;Na[La+3]=ta+2;Na[La+4]=ta+1;Na[La+5]=ta+2;La+=6;ta+=3}}else if(r instanceof THREE.Face4){if(kb){H=ab[r.a].position;D=ab[r.b].position;I=ab[r.c].position;Y=ab[r.d].position;Ba[ya]=
  219. H.x;Ba[ya+1]=H.y;Ba[ya+2]=H.z;Ba[ya+3]=D.x;Ba[ya+4]=D.y;Ba[ya+5]=D.z;Ba[ya+6]=I.x;Ba[ya+7]=I.y;Ba[ya+8]=I.z;Ba[ya+9]=Y.x;Ba[ya+10]=Y.y;Ba[ya+11]=Y.z;ya+=12}if(Ra)for(Xa in Ra){x=Ra[Xa];if(x.needsUpdate){B=x.offset;if(x.size===1){x.array[B+0]=x.value[r.a];x.array[B+1]=x.value[r.b];x.array[B+2]=x.value[r.c];x.array[B+2]=x.value[r.d];x.offset+=4}else{H=x.value[r.a];D=x.value[r.b];I=x.value[r.c];Y=x.value[r.d];if(x.size===2){x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=D.x;x.array[B+3]=D.y;x.array[B+
  220. 4]=I.x;x.array[B+5]=I.y;x.array[B+6]=Y.x;x.array[B+7]=Y.y;x.offset+=8}else if(x.size===3){x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=H.z;x.array[B+3]=D.x;x.array[B+4]=D.y;x.array[B+5]=D.z;x.array[B+6]=I.x;x.array[B+7]=I.y;x.array[B+8]=I.z;x.array[B+9]=Y.x;x.array[B+10]=Y.y;x.array[B+11]=Y.z;x.offset+=12}else{x.array[B+0]=H.x;x.array[B+1]=H.y;x.array[B+2]=H.z;x.array[B+3]=H.w;x.array[B+4]=D.x;x.array[B+5]=D.y;x.array[B+6]=D.z;x.array[B+7]=D.w;x.array[B+8]=I.x;x.array[B+9]=I.y;x.array[B+10]=I.z;
  221. x.array[B+11]=I.w;x.array[B+12]=Y.x;x.array[B+13]=Y.y;x.array[B+14]=Y.z;x.array[B+15]=Y.w;x.offset+=16}}}}if(pb){B=0;for(x=Sa.length;B<x;B++){H=Sa[B].vertices[r.a].position;D=Sa[B].vertices[r.b].position;I=Sa[B].vertices[r.c].position;Y=Sa[B].vertices[r.d].position;qa=jb[B];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=D.x;qa[za+4]=D.y;qa[za+5]=D.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z;qa[za+9]=Y.x;qa[za+10]=Y.y;qa[za+11]=Y.z}za+=12}if(Va.length){H=Va[r.a];D=Va[r.b];I=Va[r.c];Y=Va[r.d];ka[z]=H.x;
  222. ka[z+1]=H.y;ka[z+2]=H.z;ka[z+3]=H.w;ka[z+4]=D.x;ka[z+5]=D.y;ka[z+6]=D.z;ka[z+7]=D.w;ka[z+8]=I.x;ka[z+9]=I.y;ka[z+10]=I.z;ka[z+11]=I.w;ka[z+12]=Y.x;ka[z+13]=Y.y;ka[z+14]=Y.z;ka[z+15]=Y.w;H=db[r.a];D=db[r.b];I=db[r.c];Y=db[r.d];ja[z]=H.x;ja[z+1]=H.y;ja[z+2]=H.z;ja[z+3]=H.w;ja[z+4]=D.x;ja[z+5]=D.y;ja[z+6]=D.z;ja[z+7]=D.w;ja[z+8]=I.x;ja[z+9]=I.y;ja[z+10]=I.z;ja[z+11]=I.w;ja[z+12]=Y.x;ja[z+13]=Y.y;ja[z+14]=Y.z;ja[z+15]=Y.w;H=bb[r.a];D=bb[r.b];I=bb[r.c];Y=bb[r.d];ha[z]=H.x;ha[z+1]=H.y;ha[z+2]=H.z;ha[z+
  223. 3]=1;ha[z+4]=D.x;ha[z+5]=D.y;ha[z+6]=D.z;ha[z+7]=1;ha[z+8]=I.x;ha[z+9]=I.y;ha[z+10]=I.z;ha[z+11]=1;ha[z+12]=Y.x;ha[z+13]=Y.y;ha[z+14]=Y.z;ha[z+15]=1;H=cb[r.a];D=cb[r.b];I=cb[r.c];r=cb[r.d];ia[z]=H.x;ia[z+1]=H.y;ia[z+2]=H.z;ia[z+3]=1;ia[z+4]=D.x;ia[z+5]=D.y;ia[z+6]=D.z;ia[z+7]=1;ia[z+8]=I.x;ia[z+9]=I.y;ia[z+10]=I.z;ia[z+11]=1;ia[z+12]=r.x;ia[z+13]=r.y;ia[z+14]=r.z;ia[z+15]=1;z+=16}if(ob&&U){if(E.length==4&&U==THREE.VertexColors){r=E[0];H=E[1];D=E[2];E=E[3]}else E=D=H=r=M;Ca[va]=r.r;Ca[va+1]=r.g;Ca[va+
  224. 2]=r.b;Ca[va+3]=H.r;Ca[va+4]=H.g;Ca[va+5]=H.b;Ca[va+6]=D.r;Ca[va+7]=D.g;Ca[va+8]=D.b;Ca[va+9]=E.r;Ca[va+10]=E.g;Ca[va+11]=E.b;va+=12}if(nb&&Ha.hasTangents){E=A[0];M=A[1];r=A[2];A=A[3];ga[ca]=E.x;ga[ca+1]=E.y;ga[ca+2]=E.z;ga[ca+3]=E.w;ga[ca+4]=M.x;ga[ca+5]=M.y;ga[ca+6]=M.z;ga[ca+7]=M.w;ga[ca+8]=r.x;ga[ca+9]=r.y;ga[ca+10]=r.z;ga[ca+11]=r.w;ga[ca+12]=A.x;ga[ca+13]=A.y;ga[ca+14]=A.z;ga[ca+15]=A.w;ca+=16}if(mb&&R)if(w.length==4&&qb)for(A=0;A<4;A++){u=w[A];Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+2]=u.z;Ka+=3}else for(A=
  225. 0;A<4;A++){Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+2]=u.z;Ka+=3}if(fb&&T!==undefined&&Q)for(A=0;A<4;A++){w=T[A];hb[Za]=w.u;hb[Za+1]=w.v;Za+=2}if(fb&&Fa!==undefined&&Q)for(A=0;A<4;A++){w=Fa[A];ib[$a]=w.u;ib[$a+1]=w.v;$a+=2}if(lb){Ma[Ja]=ta;Ma[Ja+1]=ta+1;Ma[Ja+2]=ta+3;Ma[Ja+3]=ta+1;Ma[Ja+4]=ta+2;Ma[Ja+5]=ta+3;Ja+=6;Na[La]=ta;Na[La+1]=ta+1;Na[La+2]=ta;Na[La+3]=ta+3;Na[La+4]=ta+1;Na[La+5]=ta+2;Na[La+6]=ta+2;Na[La+7]=ta+3;La+=8;ta+=4}}}if(Ya){s=0;for(t=Ya.length;s<t;s++){Ma[Ja]=Ya[s].a;Ma[Ja+1]=Ya[s].b;Ma[Ja+2]=
  226. Ya[s].c;Ma[Ja+3]=Ya[s].a;Ma[Ja+4]=Ya[s].c;Ma[Ja+5]=Ya[s].d;Ja+=6}}if(kb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Ba,y)}if(Ra)for(Xa in Ra){x=Ra[Xa];if(x.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,x.buffer);c.bufferData(c.ARRAY_BUFFER,x.array,y);x.needsUpdate=!1}}if(pb){B=0;for(x=Sa.length;B<x;B++){c.bindBuffer(c.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[B]);c.bufferData(c.ARRAY_BUFFER,jb[B],y)}}if(ob&&va>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
  227. Ca,y)}if(mb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Pa,y)}if(nb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,i.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ga,y)}if(fb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,hb,y)}if(fb&&$a>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,ib,y)}if(lb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ma,y);
  228. c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,y)}if(z>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ha,y);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ia,y);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ja,y);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ka,y)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=
  229. !1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;o=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;y=i.length;T=f.__vertexArray;s=f.__colorArray;Fa=f.__dirtyColors;if(f.__dirtyVertices){for(t=0;t<R;t++){Q=U[t].position;m=t*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,o)}if(Fa){for(t=0;t<
  230. y;t++){color=i[t];m=t*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,o)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Line){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;o=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;y=i.length;T=f.__vertexArray;s=f.__colorArray;Fa=f.__dirtyColors;if(f.__dirtyVertices){for(t=0;t<R;t++){Q=U[t].position;m=t*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,
  231. f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,o)}if(Fa){for(t=0;t<y;t++){color=i[t];m=t*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,o)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){n=f.geometry;(n.__dirtyVertices||n.__dirtyColors||f.sortParticles)&&d(n,c.DYNAMIC_DRAW,f);n.__dirtyVertices=!1;n.__dirtyColors=!1}}function ra(f){function o(M){var A=[];n=0;for(i=M.length;n<i;n++)M[n]==
  232. undefined?A.push("undefined"):A.push(M[n].id);return A.join("_")}var n,i,m,y,s,t,w,r,u={},E=f.morphTargets!==undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(y=f.faces.length;m<y;m++){s=f.faces[m];t=s.materials;w=o(t);u[w]==undefined&&(u[w]={hash:w,counter:0});r=u[w].hash+"_"+u[w].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:t,vertices:0,numMorphTargets:E});s=s instanceof THREE.Face3?3:4;if(f.geometryGroups[r].vertices+s>65535){u[w].counter+=1;r=u[w].hash+
  233. "_"+u[w].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:t,vertices:0,numMorphTargets:E})}f.geometryGroups[r].faces.push(m);f.geometryGroups[r].vertices+=s}}function aa(f,o,n){f.push({buffer:o,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function sa(f){if(f!=ea){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);
  234. break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ea=f}}function Z(f,o,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,da(o.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,da(o.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,da(o.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,
  235. da(o.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ga(o.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ga(o.minFilter))}}function K(f,o){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);
  236. c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,
  237. f.width,f.height);c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,da(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,da(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,da(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,da(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,da(f.format),f.width,f.height,0,da(f.format),da(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,
  238. c.TEXTURE_2D,f.__webglTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var o,n;if(f){o=f.__webglFramebuffer;n=f.width;f=f.height}else{o=null;n=na;f=Aa}if(o!=Da){c.bindFramebuffer(c.FRAMEBUFFER,o);c.viewport(X,ua,n,f);Da=o}}function la(f,o){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));
  239. c.shaderSource(n,o);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));console.error(o);return null}return n}function Ga(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function da(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
  240. case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
  241. case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var c,S=document.createElement("canvas"),ma=null,Da=null,Ea=!0,wa=this,$=null,oa=null,ea=null,pa=null,X=0,ua=0,na=0,Aa=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
  242. new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],fa=new THREE.Matrix4,Oa=new Float32Array(16),Ta=new Float32Array(16),Ua=new THREE.Vector4,gb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Qa=!0,eb=!0,Wa=new THREE.Color(0),ub=0;if(b){if(b.stencil!=undefined)Qa=b.stencil;if(b.antialias!==undefined)eb=b.antialias;b.clearColor!==undefined&&Wa.setHex(b.clearColor);if(b.clearAlpha!==undefined)ub=b.clearAlpha}this.maxMorphTargets=
  243. 8;this.domElement=S;this.autoClear=!0;this.sortObjects=!0;(function(f,o,n,i){try{if(!(c=S.getContext("experimental-webgl",{antialias:f,stencil:i})))throw"Error creating WebGL context.";}catch(m){console.error(m)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(o.r,o.g,o.b,n)})(eb,Wa,ub,Qa);this.context=
  244. c;if(Qa){var V={};V.vertices=new Float32Array(12);V.faces=new Uint16Array(6);V.darkness=0.5;V.vertices[0]=-2;V.vertices[1]=-1;V.vertices[2]=-1;V.vertices[3]=2;V.vertices[4]=-1;V.vertices[5]=-1;V.vertices[6]=2;V.vertices[7]=1;V.vertices[8]=-1;V.vertices[9]=-2;V.vertices[10]=1;V.vertices[11]=-1;V.faces[0]=0;V.faces[1]=1;V.faces[2]=2;V.faces[3]=0;V.faces[4]=2;V.faces[5]=3;V.vertexBuffer=c.createBuffer();V.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,V.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,
  245. V.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,V.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,V.faces,c.STATIC_DRAW);V.program=c.createProgram();c.attachShader(V.program,la("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(V.program,la("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(V.program);V.vertexLocation=c.getAttribLocation(V.program,"position");V.projectionLocation=c.getUniformLocation(V.program,"projectionMatrix");V.darknessLocation=
  246. c.getUniformLocation(V.program,"darkness")}var L={};L.vertices=new Float32Array(16);L.faces=new Uint16Array(6);L.transparency=0.5;b=0;L.vertices[b++]=-1;L.vertices[b++]=-1;L.vertices[b++]=0;L.vertices[b++]=0;L.vertices[b++]=1;L.vertices[b++]=-1;L.vertices[b++]=1;L.vertices[b++]=0;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=-1;L.vertices[b++]=1;L.vertices[b++]=0;L.vertices[b++]=1;b=0;L.faces[b++]=0;L.faces[b++]=1;L.faces[b++]=2;L.faces[b++]=0;L.faces[b++]=
  247. 2;L.faces[b++]=3;L.vertexBuffer=c.createBuffer();L.elementBuffer=c.createBuffer();L.tempTexture=c.createTexture();L.readBackPixels=new Uint8Array(1024);c.bindBuffer(c.ARRAY_BUFFER,L.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,L.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,L.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,L.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,
  248. c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);L.program=c.createProgram();c.attachShader(L.program,la("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(L.program,la("vertex",THREE.ShaderLib.lensFlare.vertexShader));c.linkProgram(L.program);L.attributes={};L.uniforms={};L.attributes.vertex=c.getAttribLocation(L.program,
  249. "position");L.attributes.uv=c.getAttribLocation(L.program,"UV");L.uniforms.map=c.getUniformLocation(L.program,"map");L.uniforms.opacity=c.getUniformLocation(L.program,"opacity");L.uniforms.scale=c.getUniformLocation(L.program,"scale");L.uniforms.rotation=c.getUniformLocation(L.program,"rotation");L.uniforms.screenPosition=c.getUniformLocation(L.program,"screenPosition");L.uniforms.renderPink=c.getUniformLocation(L.program,"renderPink");this.setSize=function(f,o){S.width=f;S.height=o;this.setViewport(0,
  250. 0,S.width,S.height)};this.setViewport=function(f,o,n,i){X=f;ua=o;na=n;Aa=i;c.viewport(X,ua,na,Aa)};this.setScissor=function(f,o,n,i){c.scissor(f,o,n,i)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){Ea=f;c.depthMask(f)};this.setClearColorHex=function(f,o){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,o)};this.setClearColor=function(f,o){c.clearColor(f.r,f.g,f.b,o)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
  251. c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){V.darkness=f};this.initMaterial=function(f,o,n,i){var m,y,s,t;if(f instanceof THREE.MeshDepthMaterial)e(f,THREE.ShaderLib.depth);else if(f instanceof THREE.ShadowVolumeDynamicMaterial)e(f,THREE.ShaderLib.shadowVolumeDynamic);else if(f instanceof THREE.MeshNormalMaterial)e(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)e(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)e(f,
  252. THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)e(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)e(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&e(f,THREE.ShaderLib.particle_basic);if(!f.program){var w,r,u;w=u=t=0;for(s=o.length;w<s;w++){r=o[w];r instanceof THREE.DirectionalLight&&u++;r instanceof THREE.PointLight&&t++}if(t+u<=4)o=u;else{o=Math.ceil(4*u/(t+u));t=4-o}t={directional:o,point:t};o=50;if(i!==undefined&&i instanceof
  253. THREE.SkinnedMesh)o=i.bones.length;s={map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,fog:n,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxDirLights:t.directional,maxPointLights:t.point,maxBones:o};n=f.fragmentShader;t=f.vertexShader;o=c.createProgram();w=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof THREE.FogExp2?
  254. "#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.lightMap?"#define USE_LIGHTMAP":"",s.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,"#define MAX_BONES "+s.maxBones,s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.lightMap?"#define USE_LIGHTMAP":
  255. "",s.vertexColors?"#define USE_COLOR":"",s.skinning?"#define USE_SKINNING":"",s.morphTargets?"#define USE_MORPHTARGETS":"",s.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  256. c.attachShader(o,la("fragment",w+n));c.attachShader(o,la("vertex",s+t));c.linkProgram(o);c.getProgramParameter(o,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(o,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");o.uniforms={};o.attributes={};f.program=o;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(m in f.uniforms)n.push(m);
  257. m=f.program;t=0;for(o=n.length;t<o;t++){w=n[t];m.uniforms[w]=c.getUniformLocation(m,w)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(m=0;m<this.maxMorphTargets;m++)n.push("morphTarget"+m);for(y in f.attributes)n.push(y);m=f.program;t=0;for(o=n.length;t<o;t++){w=n[t];m.attributes[w]=c.getAttribLocation(m,w)}m=f.program.attributes;c.enableVertexAttribArray(m.position);m.color>=0&&c.enableVertexAttribArray(m.color);m.normal>=0&&c.enableVertexAttribArray(m.normal);
  258. m.tangent>=0&&c.enableVertexAttribArray(m.tangent);if(f.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){c.enableVertexAttribArray(m.skinVertexA);c.enableVertexAttribArray(m.skinVertexB);c.enableVertexAttribArray(m.skinIndex);c.enableVertexAttribArray(m.skinWeight)}for(y in f.attributes)m[y]>=0&&c.enableVertexAttribArray(m[y]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(m.morphTarget0>=0){c.enableVertexAttribArray(m.morphTarget0);f.numSupportedMorphTargets++}if(m.morphTarget1>=
  259. 0){c.enableVertexAttribArray(m.morphTarget1);f.numSupportedMorphTargets++}if(m.morphTarget2>=0){c.enableVertexAttribArray(m.morphTarget2);f.numSupportedMorphTargets++}if(m.morphTarget3>=0){c.enableVertexAttribArray(m.morphTarget3);f.numSupportedMorphTargets++}if(m.morphTarget4>=0){c.enableVertexAttribArray(m.morphTarget4);f.numSupportedMorphTargets++}if(m.morphTarget5>=0){c.enableVertexAttribArray(m.morphTarget5);f.numSupportedMorphTargets++}if(m.morphTarget6>=0){c.enableVertexAttribArray(m.morphTarget6);
  260. f.numSupportedMorphTargets++}if(m.morphTarget7>=0){c.enableVertexAttribArray(m.morphTarget7);f.numSupportedMorphTargets++}i.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(y=this.maxMorphTargets;m<y;m++)i.__webglMorphTargetInfluences[m]=0}}f.__webglProgram=!0};this.render=function(f,o,n,i){var m,y,s,t,w,r,u,E,M=f.lights,A=f.fog;o.matrixAutoUpdate&&o.updateMatrix();f.update(undefined,!1,o);o.matrixWorldInverse.flattenToArray(Ta);o.projectionMatrix.flattenToArray(Oa);fa.multiply(o.projectionMatrix,
  261. o.matrixWorldInverse);q(fa);this.initWebGLObjects(f);Ia(n);(this.autoClear||i)&&this.clear();w=f.__webglObjects.length;for(i=0;i<w;i++){m=f.__webglObjects[i];u=m.object;if(u.visible)if(!(u instanceof THREE.Mesh)||v(u)){u.matrixWorld.flattenToArray(u._objectMatrixArray);W(u,o);J(m);m.render=!0;if(this.sortObjects){Ua.copy(u.position);fa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(G);r=f.__webglObjectsImmediate.length;for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];
  262. u=m.object;if(u.visible){u.matrixAutoUpdate&&u.matrixWorld.flattenToArray(u._objectMatrixArray);W(u,o);F(m)}}sa(THREE.NormalBlending);for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){u=m.object;E=m.buffer;s=m.opaque;k(u);for(m=0;m<s.count;m++){t=s.list[m];p(t.depthTest);g(o,M,A,t,E,u)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];u=m.object;if(u.visible){s=m.opaque;k(u);for(m=0;m<s.count;m++){t=s.list[m];p(t.depthTest);y=h(o,M,A,t,u);u.render(function(Q){j(Q,y)})}}}for(i=0;i<w;i++){m=f.__webglObjects[i];
  263. if(m.render){u=m.object;E=m.buffer;s=m.transparent;k(u);for(m=0;m<s.count;m++){t=s.list[m];sa(t.blending);p(t.depthTest);g(o,M,A,t,E,u)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];u=m.object;if(u.visible){s=m.transparent;k(u);for(m=0;m<s.count;m++){t=s.list[m];sa(t.blending);p(t.depthTest);y=h(o,M,A,t,u);u.render(function(Q){j(Q,y)})}}}Qa&&f.__webglShadowVolumes.length&&f.lights.length&&N(f);f.__webglLensFlares.length&&O(f,o);if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,
  264. n.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[]}for(;f.__objectsAdded.length;){var o=f.__objectsAdded[0],n=f,i=void 0,m=void 0,y=void 0;if(o._modelViewMatrix==undefined){o._modelViewMatrix=new THREE.Matrix4;o._normalMatrixArray=new Float32Array(9);o._modelViewMatrixArray=new Float32Array(16);o._objectMatrixArray=
  265. new Float32Array(16);o.matrixWorld.flattenToArray(o._objectMatrixArray)}if(o instanceof THREE.Mesh){m=o.geometry;m.geometryGroups==undefined&&ra(m);for(i in m.geometryGroups){y=m.geometryGroups[i];if(!y.__webglVertexBuffer){var s=y;s.__webglVertexBuffer=c.createBuffer();s.__webglNormalBuffer=c.createBuffer();s.__webglTangentBuffer=c.createBuffer();s.__webglColorBuffer=c.createBuffer();s.__webglUVBuffer=c.createBuffer();s.__webglUV2Buffer=c.createBuffer();s.__webglSkinVertexABuffer=c.createBuffer();
  266. s.__webglSkinVertexBBuffer=c.createBuffer();s.__webglSkinIndicesBuffer=c.createBuffer();s.__webglSkinWeightsBuffer=c.createBuffer();s.__webglFaceBuffer=c.createBuffer();s.__webglLineBuffer=c.createBuffer();if(s.numMorphTargets){var t=void 0,w=void 0;s.__webglMorphTargetsBuffers=[];t=0;for(w=s.numMorphTargets;t<w;t++)s.__webglMorphTargetsBuffers.push(c.createBuffer())}s=y;t=o;var r=void 0,u=void 0,E=void 0;E=void 0;var M=void 0,A=void 0,Q=void 0,U=Q=w=0;u=void 0;E=void 0;var R=void 0;r=void 0;u=void 0;
  267. M=t.geometry;R=M.faces;A=s.faces;r=0;for(u=A.length;r<u;r++){E=A[r];E=R[E];if(E instanceof THREE.Face3){w+=3;Q+=1;U+=3}else if(E instanceof THREE.Face4){w+=4;Q+=2;U+=4}}r=s;u=t;R=void 0;A=void 0;var T=void 0,Fa=void 0;T=void 0;E=[];R=0;for(A=u.materials.length;R<A;R++){T=u.materials[R];if(T instanceof THREE.MeshFaceMaterial){T=0;for(l=r.materials.length;T<l;T++)(Fa=r.materials[T])&&E.push(Fa)}else(Fa=T)&&E.push(Fa)}r=E;a:{u=void 0;R=void 0;A=r.length;for(u=0;u<A;u++){R=r[u];if(R.map||R.lightMap||
  268. R instanceof THREE.MeshShaderMaterial){u=!0;break a}}u=!1}a:{R=void 0;A=void 0;E=r.length;for(R=0;R<E;R++){A=r[R];if(!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){R=A&&A.shading!=undefined&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}R=!1}a:{A=void 0;E=void 0;T=r.length;for(A=0;A<T;A++){E=r[A];if(E.vertexColors){E=E.vertexColors;break a}}E=!1}s.__vertexArray=new Float32Array(w*3);if(R)s.__normalArray=new Float32Array(w*
  269. 3);if(M.hasTangents)s.__tangentArray=new Float32Array(w*4);if(E)s.__colorArray=new Float32Array(w*3);if(u){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)s.__uvArray=new Float32Array(w*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)s.__uv2Array=new Float32Array(w*2)}if(t.geometry.skinWeights.length&&t.geometry.skinIndices.length){s.__skinVertexAArray=new Float32Array(w*4);s.__skinVertexBArray=new Float32Array(w*4);s.__skinIndexArray=new Float32Array(w*4);s.__skinWeightArray=new Float32Array(w*
  270. 4)}s.__faceArray=new Uint16Array(Q*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0));s.__lineArray=new Uint16Array(U*2);if(s.numMorphTargets){s.__morphTargetsArrays=[];M=0;for(A=s.numMorphTargets;M<A;M++)s.__morphTargetsArrays.push(new Float32Array(w*3))}s.__needsSmoothNormals=R==THREE.SmoothShading;s.__uvType=u;s.__vertexColorType=E;s.__normalType=R;s.__webglFaceCount=Q*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0);s.__webglLineCount=U*2;M=0;for(A=r.length;M<A;M++)if(r[M].attributes){s.__webglCustomAttributes=
  271. {};for(a in r[M].attributes){u=r[M].attributes[a];Q=1;if(u.type==="v2")Q=2;else if(u.type==="v3")Q=3;else if(u.type==="v4")Q=4;else u.type==="c"&&(Q=3);u.size=Q;u.needsUpdate=!0;u.array=new Float32Array(w*Q);u.buffer=c.createBuffer();s.__webglCustomAttributes[a]=u}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}o instanceof THREE.ShadowVolume?aa(n.__webglShadowVolumes,y,o):aa(n.__webglObjects,y,o)}}else if(o instanceof
  272. THREE.LensFlare)aa(n.__webglLensFlares,undefined,o);else if(o instanceof THREE.Ribbon){m=o.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglVertexCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}aa(n.__webglObjects,m,o)}else if(o instanceof THREE.Line){m=o.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();
  273. i.__webglColorBuffer=c.createBuffer();i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglLineCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}aa(n.__webglObjects,m,o)}else if(o instanceof THREE.ParticleSystem){m=o.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__sortArray=[];
  274. i.__webglParticleCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}aa(n.__webglObjects,m,o)}else THREE.MarchingCubes!==undefined&&o instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:o,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){o=f.__objectsRemoved[0];n=f;m=void 0;i=void 0;for(m=n.__webglObjects.length-1;m>=0;m--){i=n.__webglObjects[m].object;o==i&&n.__webglObjects.splice(m,1)}f.__objectsRemoved.splice(0,
  275. 1)}o=0;for(n=f.__webglObjects.length;o<n;o++)P(f.__webglObjects[o].object,f);o=0;for(n=f.__webglShadowVolumes.length;o<n;o++)P(f.__webglShadowVolumes[o].object,f);o=0;for(n=f.__webglLensFlares.length;o<n;o++)P(f.__webglLensFlares[o].object,f)};this.setFaceCulling=function(f,o){if(f){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=
  276. function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
  277. THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType};