webvr_dragging.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { WEBVR } from './jsm/vr/WebVR.js';
  19. var container;
  20. var camera, scene, renderer;
  21. var controller1, controller2;
  22. var raycaster, intersected = [];
  23. var tempMatrix = new THREE.Matrix4();
  24. var group;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x808080 );
  32. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  34. var material = new THREE.MeshStandardMaterial( {
  35. color: 0xeeeeee,
  36. roughness: 1.0,
  37. metalness: 0.0
  38. } );
  39. var floor = new THREE.Mesh( geometry, material );
  40. floor.rotation.x = - Math.PI / 2;
  41. floor.receiveShadow = true;
  42. scene.add( floor );
  43. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  44. var light = new THREE.DirectionalLight( 0xffffff );
  45. light.position.set( 0, 6, 0 );
  46. light.castShadow = true;
  47. light.shadow.camera.top = 2;
  48. light.shadow.camera.bottom = - 2;
  49. light.shadow.camera.right = 2;
  50. light.shadow.camera.left = - 2;
  51. light.shadow.mapSize.set( 4096, 4096 );
  52. scene.add( light );
  53. group = new THREE.Group();
  54. scene.add( group );
  55. var geometries = [
  56. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  57. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  58. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  59. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  60. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  61. ];
  62. for ( var i = 0; i < 50; i ++ ) {
  63. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  64. var material = new THREE.MeshStandardMaterial( {
  65. color: Math.random() * 0xffffff,
  66. roughness: 0.7,
  67. metalness: 0.0
  68. } );
  69. var object = new THREE.Mesh( geometry, material );
  70. object.position.x = Math.random() * 4 - 2;
  71. object.position.y = Math.random() * 2;
  72. object.position.z = Math.random() * 4 - 2;
  73. object.rotation.x = Math.random() * 2 * Math.PI;
  74. object.rotation.y = Math.random() * 2 * Math.PI;
  75. object.rotation.z = Math.random() * 2 * Math.PI;
  76. object.scale.setScalar( Math.random() + 0.5 );
  77. object.castShadow = true;
  78. object.receiveShadow = true;
  79. group.add( object );
  80. }
  81. //
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.gammaInput = true;
  86. renderer.gammaOutput = true;
  87. renderer.shadowMap.enabled = true;
  88. renderer.vr.enabled = true;
  89. container.appendChild( renderer.domElement );
  90. document.body.appendChild( WEBVR.createButton( renderer ) );
  91. // controllers
  92. controller1 = renderer.vr.getController( 0 );
  93. controller1.addEventListener( 'selectstart', onSelectStart );
  94. controller1.addEventListener( 'selectend', onSelectEnd );
  95. scene.add( controller1 );
  96. controller2 = renderer.vr.getController( 1 );
  97. controller2.addEventListener( 'selectstart', onSelectStart );
  98. controller2.addEventListener( 'selectend', onSelectEnd );
  99. scene.add( controller2 );
  100. //
  101. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  102. var line = new THREE.Line( geometry );
  103. line.name = 'line';
  104. line.scale.z = 5;
  105. controller1.add( line.clone() );
  106. controller2.add( line.clone() );
  107. raycaster = new THREE.Raycaster();
  108. //
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function onSelectStart( event ) {
  117. var controller = event.target;
  118. var intersections = getIntersections( controller );
  119. if ( intersections.length > 0 ) {
  120. var intersection = intersections[ 0 ];
  121. tempMatrix.getInverse( controller.matrixWorld );
  122. var object = intersection.object;
  123. object.matrix.premultiply( tempMatrix );
  124. object.matrix.decompose( object.position, object.quaternion, object.scale );
  125. object.material.emissive.b = 1;
  126. controller.add( object );
  127. controller.userData.selected = object;
  128. }
  129. }
  130. function onSelectEnd( event ) {
  131. var controller = event.target;
  132. if ( controller.userData.selected !== undefined ) {
  133. var object = controller.userData.selected;
  134. object.matrix.premultiply( controller.matrixWorld );
  135. object.matrix.decompose( object.position, object.quaternion, object.scale );
  136. object.material.emissive.b = 0;
  137. group.add( object );
  138. controller.userData.selected = undefined;
  139. }
  140. }
  141. function getIntersections( controller ) {
  142. tempMatrix.identity().extractRotation( controller.matrixWorld );
  143. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  144. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  145. return raycaster.intersectObjects( group.children );
  146. }
  147. function intersectObjects( controller ) {
  148. // Do not highlight when already selected
  149. if ( controller.userData.selected !== undefined ) return;
  150. var line = controller.getObjectByName( 'line' );
  151. var intersections = getIntersections( controller );
  152. if ( intersections.length > 0 ) {
  153. var intersection = intersections[ 0 ];
  154. var object = intersection.object;
  155. object.material.emissive.r = 1;
  156. intersected.push( object );
  157. line.scale.z = intersection.distance;
  158. } else {
  159. line.scale.z = 5;
  160. }
  161. }
  162. function cleanIntersected() {
  163. while ( intersected.length ) {
  164. var object = intersected.pop();
  165. object.material.emissive.r = 0;
  166. }
  167. }
  168. //
  169. function animate() {
  170. renderer.setAnimationLoop( render );
  171. }
  172. function render() {
  173. cleanIntersected();
  174. intersectObjects( controller1 );
  175. intersectObjects( controller2 );
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>