2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Joshua Koo d1889abc5b Fix node.js build script error (Headers not commented) 11 жил өмнө
build 88346be298 Updated builds. 11 жил өмнө
docs 27e3b5bc8c Update WebGLRenderer.html 11 жил өмнө
editor 5f58e11e83 Editor: Collapse renderer panel by default. 11 жил өмнө
examples af31ee581c Fixed glTFLoader with SkinnedMesh changes. 11 жил өмнө
src 0d09419b0c Update ArrowHelper.js 11 жил өмнө
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 жил өмнө
utils d1889abc5b Fix node.js build script error (Headers not commented) 11 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE 4857e75774 Update LICENSE 11 жил өмнө
README.md 8d27161fba Rewording of demo-code narrative. 11 жил өмнө
bower.json 731f39827d bower.json should not be excluded from the package 11 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases