Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d1c50fcad1 Merge pull request #19117 from WestLangley/dev_additive_blend_example 5 gadi atpakaļ
.github d75ca045fd Revert "Tests: travis -> github CI" 5 gadi atpakaļ
build 5aa27af00b Updated builds. 5 gadi atpakaļ
docs f75bc2fc96 Docs: Added translate='no' to <code>. 5 gadi atpakaļ
editor 1307742390 Editor: Removed forcePowerOfTwoTextures in GLTF export. 5 gadi atpakaļ
examples 809eddea8c Clean up 5 gadi atpakaļ
files 3536f494e0 Docs: Fixed language selector. 5 gadi atpakaļ
src 82b6c5a5cb Merge pull request #18822 from c-morten/Additive_Animation 5 gadi atpakaļ
test 9c5b46a648 Tests: e2e coverage 5 gadi atpakaļ
utils 22e42abdcc LDrawLoader (packLDrawModel.js) Fix LGTM error 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 6 gadi atpakaļ
.travis.yml 9c5b46a648 Tests: e2e coverage 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md cf55a47035 Updated jsfiddle in README. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 6be8bd5843 Upgraded dev dependencies. 5 gadi atpakaļ
package.json 9c5b46a648 Tests: e2e coverage 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases