canvas_geometry2_cube.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="../src/extras/geometries/BoxGeometry2.js"></script>
  19. <script src="../src/extras/geometries/PlaneGeometry2.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. var info = document.createElement( 'div' );
  37. info.style.position = 'absolute';
  38. info.style.top = '10px';
  39. info.style.width = '100%';
  40. info.style.textAlign = 'center';
  41. info.innerHTML = 'Drag to spin the cube';
  42. container.appendChild( info );
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.y = 150;
  45. camera.position.z = 500;
  46. scene = new THREE.Scene();
  47. // Cube
  48. console.time( 'box' );
  49. var geometry = new THREE.BoxGeometry2( 200, 200, 200, 20, 20, 20 );
  50. console.timeEnd( 'box' );
  51. /*
  52. for ( var i = 0; i < geometry.faces.length; i += 2 ) {
  53. var hex = Math.random() * 0xffffff;
  54. geometry.faces[ i ].color.setHex( hex );
  55. geometry.faces[ i + 1 ].color.setHex( hex );
  56. }
  57. */
  58. var material = new THREE.MeshBasicMaterial( { /*vertexColors: THREE.FaceColors,*/ overdraw: 0.5, wireframe: true } );
  59. cube = new THREE.Mesh( geometry, material );
  60. cube.position.y = 150;
  61. scene.add( cube );
  62. // Plane
  63. console.time( 'plane' );
  64. var geometry = new THREE.PlaneGeometry2( 200, 200, 20, 20 );
  65. console.timeEnd( 'plane' );
  66. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  67. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, overdraw: 0.5, wireframe: true } );
  68. plane = new THREE.Mesh( geometry, material );
  69. scene.add( plane );
  70. renderer = new THREE.CanvasRenderer();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. stats.domElement.style.position = 'absolute';
  75. stats.domElement.style.top = '0px';
  76. container.appendChild( stats.domElement );
  77. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  78. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  79. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. windowHalfX = window.innerWidth / 2;
  85. windowHalfY = window.innerHeight / 2;
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. //
  91. function onDocumentMouseDown( event ) {
  92. event.preventDefault();
  93. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  94. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  95. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  96. mouseXOnMouseDown = event.clientX - windowHalfX;
  97. targetRotationOnMouseDown = targetRotation;
  98. }
  99. function onDocumentMouseMove( event ) {
  100. mouseX = event.clientX - windowHalfX;
  101. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  102. }
  103. function onDocumentMouseUp( event ) {
  104. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  105. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  106. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  107. }
  108. function onDocumentMouseOut( event ) {
  109. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  110. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  111. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  112. }
  113. function onDocumentTouchStart( event ) {
  114. if ( event.touches.length === 1 ) {
  115. event.preventDefault();
  116. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  117. targetRotationOnMouseDown = targetRotation;
  118. }
  119. }
  120. function onDocumentTouchMove( event ) {
  121. if ( event.touches.length === 1 ) {
  122. event.preventDefault();
  123. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  124. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  125. }
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. stats.update();
  132. }
  133. function render() {
  134. plane.rotation.y = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>