PointerLockControls.js 3.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. Euler,
  7. EventDispatcher,
  8. Vector3
  9. } from "../../../build/three.module.js";
  10. var PointerLockControls = function ( camera, domElement ) {
  11. if ( domElement === undefined ) {
  12. console.warn( 'THREE.PointerLockControls: The second parameter "domElement" is now mandatory.' );
  13. domElement = document.body;
  14. }
  15. this.domElement = domElement;
  16. this.isLocked = false;
  17. // Set to constrain the pitch of the camera
  18. // Range is 0 to Math.PI radians
  19. this.minPolarAngle = 0; // radians
  20. this.maxPolarAngle = Math.PI; // radians
  21. //
  22. // internals
  23. //
  24. var scope = this;
  25. var changeEvent = { type: 'change' };
  26. var lockEvent = { type: 'lock' };
  27. var unlockEvent = { type: 'unlock' };
  28. var euler = new Euler( 0, 0, 0, 'YXZ' );
  29. var PI_2 = Math.PI / 2;
  30. var vec = new Vector3();
  31. function onMouseMove( event ) {
  32. if ( scope.isLocked === false ) return;
  33. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  34. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  35. euler.setFromQuaternion( camera.quaternion );
  36. euler.y -= movementX * 0.002;
  37. euler.x -= movementY * 0.002;
  38. euler.x = Math.max( PI_2 - scope.maxPolarAngle, Math.min( PI_2 - scope.minPolarAngle, euler.x ) );
  39. camera.quaternion.setFromEuler( euler );
  40. scope.dispatchEvent( changeEvent );
  41. }
  42. function onPointerlockChange() {
  43. if ( document.pointerLockElement === scope.domElement ) {
  44. scope.dispatchEvent( lockEvent );
  45. scope.isLocked = true;
  46. } else {
  47. scope.dispatchEvent( unlockEvent );
  48. scope.isLocked = false;
  49. }
  50. }
  51. function onPointerlockError() {
  52. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  53. }
  54. this.connect = function () {
  55. document.addEventListener( 'mousemove', onMouseMove, false );
  56. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  57. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  58. };
  59. this.disconnect = function () {
  60. document.removeEventListener( 'mousemove', onMouseMove, false );
  61. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  62. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  63. };
  64. this.dispose = function () {
  65. this.disconnect();
  66. };
  67. this.getObject = function () { // retaining this method for backward compatibility
  68. return camera;
  69. };
  70. this.getDirection = function () {
  71. var direction = new Vector3( 0, 0, - 1 );
  72. return function ( v ) {
  73. return v.copy( direction ).applyQuaternion( camera.quaternion );
  74. };
  75. }();
  76. this.moveForward = function ( distance ) {
  77. // move forward parallel to the xz-plane
  78. // assumes camera.up is y-up
  79. vec.setFromMatrixColumn( camera.matrix, 0 );
  80. vec.crossVectors( camera.up, vec );
  81. camera.position.addScaledVector( vec, distance );
  82. };
  83. this.moveRight = function ( distance ) {
  84. vec.setFromMatrixColumn( camera.matrix, 0 );
  85. camera.position.addScaledVector( vec, distance );
  86. };
  87. this.lock = function () {
  88. this.domElement.requestPointerLock();
  89. };
  90. this.unlock = function () {
  91. document.exitPointerLock();
  92. };
  93. this.connect();
  94. };
  95. PointerLockControls.prototype = Object.create( EventDispatcher.prototype );
  96. PointerLockControls.prototype.constructor = PointerLockControls;
  97. export { PointerLockControls };