Euler.html 6.8 KB

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  11. <h1>[name]</h1>
  12. <div class="desc">A class representing [link:http://en.wikipedia.org/wiki/Euler_angles Euler Angles].<br /><br />
  13. Euler angles describe a rotational transformation by rotating an object on its various
  14. axes in specified amounts per axis, and a specified axis order.
  15. </div>
  16. <h2>Example</h2>
  17. <code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
  18. var b = new THREE.Vector3( 1, 0, 1 );
  19. b.applyEuler(a);
  20. </code>
  21. <h2>Constructor</h2>
  22. <h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:String order] )</h3>
  23. <div>
  24. [page:Float x] - (optional) the angle of the x axis in radians. Default is *0*.<br />
  25. [page:Float y] - (optional) the angle of the y axis in radians. Default is *0*.<br />
  26. [page:Float z] - (optional) the angle of the z axis in radians. Default is *0*.<br />
  27. [page:String order] - (optional) a string representing the order that the rotations are applied,
  28. defaults to 'XYZ' (must be upper case).<br /><br />
  29. </div>
  30. <h2>Properties</h2>
  31. <h3>[property:Boolean isEuler]</h3>
  32. <div>
  33. Used to check whether this or derived classes are Eulers. Default is *true*.<br /><br />
  34. You should not change this, as it used internally for optimisation.
  35. </div>
  36. <h3>[property:String order]</h3>
  37. <div>
  38. The order in which to apply rotations. Default is 'XYZ', which means that the object will first be
  39. rotated around its X axis, then its Y axis and finally its Z axis. Other possibilities are:
  40. 'YZX', 'ZXY', 'XZY', 'YXZ' and 'ZYX'. Note that these must be in upper case.<br /><br />
  41. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  42. </div>
  43. <h3>[property:Float x]</h3>
  44. <div>
  45. The current value of the x component.<br /><br />
  46. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  47. </div>
  48. <h3>[property:Float y]</h3>
  49. <div>
  50. The current value of the y component.<br /><br />
  51. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  52. </div>
  53. <h3>[property:Float z]</h3>
  54. <div>
  55. The current value of the z component.<br /><br />
  56. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  57. </div>
  58. <h2>Methods</h2>
  59. <h3>[method:Euler copy]( [page:Euler euler] )</h3>
  60. <div>Copies value of [page:Euler euler] to this euler.</div>
  61. <h3>[method:Euler clone]()</h3>
  62. <div>Returns a new Euler with the same parameters as this one.</div>
  63. <h3>[method:Boolean equals]( [page:Euler euler] )</h3>
  64. <div>Checks for strict equality of this euler and [page:Euler euler].</div>
  65. <h3>[method:Euler fromArray]( [page:Array array] )</h3>
  66. <div>
  67. [page:Array array] of length 3 or 4. The optional 4th argument corresponds to the [page:.order order].<br /><br />
  68. Assigns this euler's [page:.x x] angle to array[0]. <br />
  69. Assigns this euler's [page:.y y] angle to array[1]. <br />
  70. Assigns this euler's [page:.z z] angle to array[2]. <br />
  71. Optionally assigns this euler's [page:.order order] to array[3].
  72. </div>
  73. <h3>[method:Euler onChange]( [page:Function onChangeCallback] )</h3>
  74. <div>
  75. [page:Function onChangeCallback] - set the value of the onChangeCallback() function.
  76. </div>
  77. <h3>[method:Euler onChangeCallback]( )</h3>
  78. <div>
  79. By default this is an empty function, however it can be set via [page:.onChange onChange]().<br />
  80. It gets called after changing the [page:.x x], [page:.y y], [page:.z z] or [page:.order order] properties,
  81. and also after calling most setter functions (see those for details).
  82. </div>
  83. <h3>[method:Euler reorder]( [page:String newOrder] )</h3>
  84. <div>
  85. Resets the euler angle with a new order by creating a quaternion from this euler angle
  86. and then setting this euler angle with the quaternion and the new order. <br /><br />
  87. <em>WARNING</em>: this discards revolution information.
  88. </div>
  89. <h3>[method:Euler set]( [page:Float x], [page:Float y], [page:Float z], [page:String order] )</h3>
  90. <div>
  91. [page:.x x] - the angle of the x axis in radians.<br />
  92. [page:.y y] - the angle of the y axis in radians.<br />
  93. [page:.z z] - the angle of the z axis in radians.<br />
  94. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br /><br />
  95. Sets the angles of this euler transform and optionally the [page:.order order] and then call [page:.onChangeCallback onChangeCallback]().
  96. </div>
  97. <h3>[method:Euler setFromRotationMatrix]( [page:Matrix4 m], [page:String order], [page:Boolean update] )</h3>
  98. <div>
  99. [page:Matrix4 m] - a [page:Matrix4] of which the upper 3x3 of matrix is a pure
  100. [link:https://en.wikipedia.org/wiki/Rotation_matrix rotation matrix] (i.e. unscaled).<br />
  101. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br />
  102. [page:Boolean update] - (optional) whether to call [page:.onChangeCallback onChangeCallback]() after applying
  103. the matrix.<br /><br />
  104. Sets the angles of this euler transform from a pure rotation matrix based on the orientation
  105. specified by order.
  106. </div>
  107. <h3>[method:Euler setFromQuaternion]( [page:Quaternion q], [page:String order], [page:Boolean update] )</h3>
  108. <div>
  109. [page:Quaternion q] - a normalized quaternion.<br />
  110. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br />
  111. [page:Boolean update] - (optional) whether to call [page:.onChangeCallback onChangeCallback]() after applying
  112. the matrix.<br /><br />
  113. Sets the angles of this euler transform from a normalized quaternion based on the orientation
  114. specified by [page:.order order].
  115. </div>
  116. <h3>[method:Euler setFromVector3]( [page:Vector3 vector], [page:String order] )</h3>
  117. <div>
  118. [page:Vector3 vector] - [page:Vector3].<br />
  119. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br /><br />
  120. Set the [page:.x x], [page:.y y] and [page:.z z], and optionally update the [page:.order order]. [page:.onChangeCallback onChangeCallback]()
  121. is called after these changes are made.
  122. </div>
  123. <h3>[method:Array toArray]( [page:Array array], [page:Integer offset] )</h3>
  124. <div>
  125. [page:Array array] - (optional) array to store the euler in.<br />
  126. [page:Integer offset] (optional) offset in the array.<br />
  127. Returns an array of the form [[page:.x x], [page:.y y], [page:.z z], [page:.order order ]].
  128. </div>
  129. <h3>[method:Vector3 toVector3]()</h3>
  130. <div>Returns the Euler's [page:.x x], [page:.y y] and [page:.z z] properties as a [page:Vector3].</div>
  131. <h2>Source</h2>
  132. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  133. </body>
  134. </html>