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- <h1>[name]</h1>
- <p class="desc">
- Represents the data source of a texture.
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Any data] )</h3>
- <p>
- [page:Any data] -- The data definition of a texture. Default is `null`.
- </p>
- <h2>Properties</h2>
- <h3>[property:Any data]</h3>
- <p>
- The actual data of a texture. The type of this property depends on the texture that uses this instance.
- </p>
- <h3>[property:Boolean needsUpdate]</h3>
- <p>
- Set this to `true` to trigger a data upload to the GPU next time the source is used.
- </p>
- <h3>[property:String uuid]</h3>
- <p>
- [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
- This gets automatically assigned, so this shouldn't be edited.
- </p>
- <h3>[property:Integer version]</h3>
- <p>
- This starts at `0` and counts how many times [page:Source.needsUpdate .needsUpdate] is set to `true`.
- </p>
- <h2>Methods</h2>
- <h3>[method:Object toJSON]( [param:Object meta] )</h3>
- <p>
- meta -- optional object containing metadata.<br />
- Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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