ColladaLoader.js 78 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.setPath( scope.path );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, path ) );
  18. }, onProgress, onError );
  19. },
  20. setPath: function ( value ) {
  21. this.path = value;
  22. return this;
  23. },
  24. setResourcePath: function ( value ) {
  25. this.resourcePath = value;
  26. return this;
  27. },
  28. options: {
  29. set convertUpAxis( value ) {
  30. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  31. }
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. parse: function ( text, path ) {
  38. function getElementsByTagName( xml, name ) {
  39. // Non recursive xml.getElementsByTagName() ...
  40. var array = [];
  41. var childNodes = xml.childNodes;
  42. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  43. var child = childNodes[ i ];
  44. if ( child.nodeName === name ) {
  45. array.push( child );
  46. }
  47. }
  48. return array;
  49. }
  50. function parseStrings( text ) {
  51. if ( text.length === 0 ) return [];
  52. var parts = text.trim().split( /\s+/ );
  53. var array = new Array( parts.length );
  54. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  55. array[ i ] = parts[ i ];
  56. }
  57. return array;
  58. }
  59. function parseFloats( text ) {
  60. if ( text.length === 0 ) return [];
  61. var parts = text.trim().split( /\s+/ );
  62. var array = new Array( parts.length );
  63. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  64. array[ i ] = parseFloat( parts[ i ] );
  65. }
  66. return array;
  67. }
  68. function parseInts( text ) {
  69. if ( text.length === 0 ) return [];
  70. var parts = text.trim().split( /\s+/ );
  71. var array = new Array( parts.length );
  72. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  73. array[ i ] = parseInt( parts[ i ] );
  74. }
  75. return array;
  76. }
  77. function parseId( text ) {
  78. return text.substring( 1 );
  79. }
  80. function generateId() {
  81. return 'three_default_' + ( count ++ );
  82. }
  83. function isEmpty( object ) {
  84. return Object.keys( object ).length === 0;
  85. }
  86. // asset
  87. function parseAsset( xml ) {
  88. return {
  89. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  90. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  91. };
  92. }
  93. function parseAssetUnit( xml ) {
  94. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  95. return parseFloat( xml.getAttribute( 'meter' ) );
  96. } else {
  97. return 1; // default 1 meter
  98. }
  99. }
  100. function parseAssetUpAxis( xml ) {
  101. return xml !== undefined ? xml.textContent : 'Y_UP';
  102. }
  103. // library
  104. function parseLibrary( xml, libraryName, nodeName, parser ) {
  105. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  106. if ( library !== undefined ) {
  107. var elements = getElementsByTagName( library, nodeName );
  108. for ( var i = 0; i < elements.length; i ++ ) {
  109. parser( elements[ i ] );
  110. }
  111. }
  112. }
  113. function buildLibrary( data, builder ) {
  114. for ( var name in data ) {
  115. var object = data[ name ];
  116. object.build = builder( data[ name ] );
  117. }
  118. }
  119. // get
  120. function getBuild( data, builder ) {
  121. if ( data.build !== undefined ) return data.build;
  122. data.build = builder( data );
  123. return data.build;
  124. }
  125. // animation
  126. function parseAnimation( xml ) {
  127. var data = {
  128. sources: {},
  129. samplers: {},
  130. channels: {}
  131. };
  132. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  133. var child = xml.childNodes[ i ];
  134. if ( child.nodeType !== 1 ) continue;
  135. var id;
  136. switch ( child.nodeName ) {
  137. case 'source':
  138. id = child.getAttribute( 'id' );
  139. data.sources[ id ] = parseSource( child );
  140. break;
  141. case 'sampler':
  142. id = child.getAttribute( 'id' );
  143. data.samplers[ id ] = parseAnimationSampler( child );
  144. break;
  145. case 'channel':
  146. id = child.getAttribute( 'target' );
  147. data.channels[ id ] = parseAnimationChannel( child );
  148. break;
  149. default:
  150. console.log( child );
  151. }
  152. }
  153. library.animations[ xml.getAttribute( 'id' ) ] = data;
  154. }
  155. function parseAnimationSampler( xml ) {
  156. var data = {
  157. inputs: {},
  158. };
  159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  160. var child = xml.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. switch ( child.nodeName ) {
  163. case 'input':
  164. var id = parseId( child.getAttribute( 'source' ) );
  165. var semantic = child.getAttribute( 'semantic' );
  166. data.inputs[ semantic ] = id;
  167. break;
  168. }
  169. }
  170. return data;
  171. }
  172. function parseAnimationChannel( xml ) {
  173. var data = {};
  174. var target = xml.getAttribute( 'target' );
  175. // parsing SID Addressing Syntax
  176. var parts = target.split( '/' );
  177. var id = parts.shift();
  178. var sid = parts.shift();
  179. // check selection syntax
  180. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  181. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  182. if ( memberSyntax ) {
  183. // member selection access
  184. parts = sid.split( '.' );
  185. sid = parts.shift();
  186. data.member = parts.shift();
  187. } else if ( arraySyntax ) {
  188. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  189. var indices = sid.split( '(' );
  190. sid = indices.shift();
  191. for ( var i = 0; i < indices.length; i ++ ) {
  192. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  193. }
  194. data.indices = indices;
  195. }
  196. data.id = id;
  197. data.sid = sid;
  198. data.arraySyntax = arraySyntax;
  199. data.memberSyntax = memberSyntax;
  200. data.sampler = parseId( xml.getAttribute( 'source' ) );
  201. return data;
  202. }
  203. function buildAnimation( data ) {
  204. var tracks = [];
  205. var channels = data.channels;
  206. var samplers = data.samplers;
  207. var sources = data.sources;
  208. for ( var target in channels ) {
  209. if ( channels.hasOwnProperty( target ) ) {
  210. var channel = channels[ target ];
  211. var sampler = samplers[ channel.sampler ];
  212. var inputId = sampler.inputs.INPUT;
  213. var outputId = sampler.inputs.OUTPUT;
  214. var inputSource = sources[ inputId ];
  215. var outputSource = sources[ outputId ];
  216. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  217. createKeyframeTracks( animation, tracks );
  218. }
  219. }
  220. return tracks;
  221. }
  222. function getAnimation( id ) {
  223. return getBuild( library.animations[ id ], buildAnimation );
  224. }
  225. function buildAnimationChannel( channel, inputSource, outputSource ) {
  226. var node = library.nodes[ channel.id ];
  227. var object3D = getNode( node.id );
  228. var transform = node.transforms[ channel.sid ];
  229. var defaultMatrix = node.matrix.clone().transpose();
  230. var time, stride;
  231. var i, il, j, jl;
  232. var data = {};
  233. // the collada spec allows the animation of data in various ways.
  234. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  235. switch ( transform ) {
  236. case 'matrix':
  237. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  238. time = inputSource.array[ i ];
  239. stride = i * outputSource.stride;
  240. if ( data[ time ] === undefined ) data[ time ] = {};
  241. if ( channel.arraySyntax === true ) {
  242. var value = outputSource.array[ stride ];
  243. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  244. data[ time ][ index ] = value;
  245. } else {
  246. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  247. data[ time ][ j ] = outputSource.array[ stride + j ];
  248. }
  249. }
  250. }
  251. break;
  252. case 'translate':
  253. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  254. break;
  255. case 'rotate':
  256. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  257. break;
  258. case 'scale':
  259. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  260. break;
  261. }
  262. var keyframes = prepareAnimationData( data, defaultMatrix );
  263. var animation = {
  264. name: object3D.uuid,
  265. keyframes: keyframes
  266. };
  267. return animation;
  268. }
  269. function prepareAnimationData( data, defaultMatrix ) {
  270. var keyframes = [];
  271. // transfer data into a sortable array
  272. for ( var time in data ) {
  273. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  274. }
  275. // ensure keyframes are sorted by time
  276. keyframes.sort( ascending );
  277. // now we clean up all animation data, so we can use them for keyframe tracks
  278. for ( var i = 0; i < 16; i ++ ) {
  279. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  280. }
  281. return keyframes;
  282. // array sort function
  283. function ascending( a, b ) {
  284. return a.time - b.time;
  285. }
  286. }
  287. var position = new THREE.Vector3();
  288. var scale = new THREE.Vector3();
  289. var quaternion = new THREE.Quaternion();
  290. function createKeyframeTracks( animation, tracks ) {
  291. var keyframes = animation.keyframes;
  292. var name = animation.name;
  293. var times = [];
  294. var positionData = [];
  295. var quaternionData = [];
  296. var scaleData = [];
  297. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  298. var keyframe = keyframes[ i ];
  299. var time = keyframe.time;
  300. var value = keyframe.value;
  301. matrix.fromArray( value ).transpose();
  302. matrix.decompose( position, quaternion, scale );
  303. times.push( time );
  304. positionData.push( position.x, position.y, position.z );
  305. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  306. scaleData.push( scale.x, scale.y, scale.z );
  307. }
  308. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  309. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  310. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  311. return tracks;
  312. }
  313. function transformAnimationData( keyframes, property, defaultValue ) {
  314. var keyframe;
  315. var empty = true;
  316. var i, l;
  317. // check, if values of a property are missing in our keyframes
  318. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  319. keyframe = keyframes[ i ];
  320. if ( keyframe.value[ property ] === undefined ) {
  321. keyframe.value[ property ] = null; // mark as missing
  322. } else {
  323. empty = false;
  324. }
  325. }
  326. if ( empty === true ) {
  327. // no values at all, so we set a default value
  328. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  329. keyframe = keyframes[ i ];
  330. keyframe.value[ property ] = defaultValue;
  331. }
  332. } else {
  333. // filling gaps
  334. createMissingKeyframes( keyframes, property );
  335. }
  336. }
  337. function createMissingKeyframes( keyframes, property ) {
  338. var prev, next;
  339. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  340. var keyframe = keyframes[ i ];
  341. if ( keyframe.value[ property ] === null ) {
  342. prev = getPrev( keyframes, i, property );
  343. next = getNext( keyframes, i, property );
  344. if ( prev === null ) {
  345. keyframe.value[ property ] = next.value[ property ];
  346. continue;
  347. }
  348. if ( next === null ) {
  349. keyframe.value[ property ] = prev.value[ property ];
  350. continue;
  351. }
  352. interpolate( keyframe, prev, next, property );
  353. }
  354. }
  355. }
  356. function getPrev( keyframes, i, property ) {
  357. while ( i >= 0 ) {
  358. var keyframe = keyframes[ i ];
  359. if ( keyframe.value[ property ] !== null ) return keyframe;
  360. i --;
  361. }
  362. return null;
  363. }
  364. function getNext( keyframes, i, property ) {
  365. while ( i < keyframes.length ) {
  366. var keyframe = keyframes[ i ];
  367. if ( keyframe.value[ property ] !== null ) return keyframe;
  368. i ++;
  369. }
  370. return null;
  371. }
  372. function interpolate( key, prev, next, property ) {
  373. if ( ( next.time - prev.time ) === 0 ) {
  374. key.value[ property ] = prev.value[ property ];
  375. return;
  376. }
  377. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  378. }
  379. // animation clips
  380. function parseAnimationClip( xml ) {
  381. var data = {
  382. name: xml.getAttribute( 'id' ) || 'default',
  383. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  384. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  385. animations: []
  386. };
  387. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  388. var child = xml.childNodes[ i ];
  389. if ( child.nodeType !== 1 ) continue;
  390. switch ( child.nodeName ) {
  391. case 'instance_animation':
  392. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  393. break;
  394. }
  395. }
  396. library.clips[ xml.getAttribute( 'id' ) ] = data;
  397. }
  398. function buildAnimationClip( data ) {
  399. var tracks = [];
  400. var name = data.name;
  401. var duration = ( data.end - data.start ) || - 1;
  402. var animations = data.animations;
  403. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  404. var animationTracks = getAnimation( animations[ i ] );
  405. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  406. tracks.push( animationTracks[ j ] );
  407. }
  408. }
  409. return new THREE.AnimationClip( name, duration, tracks );
  410. }
  411. function getAnimationClip( id ) {
  412. return getBuild( library.clips[ id ], buildAnimationClip );
  413. }
  414. // controller
  415. function parseController( xml ) {
  416. var data = {};
  417. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  418. var child = xml.childNodes[ i ];
  419. if ( child.nodeType !== 1 ) continue;
  420. switch ( child.nodeName ) {
  421. case 'skin':
  422. // there is exactly one skin per controller
  423. data.id = parseId( child.getAttribute( 'source' ) );
  424. data.skin = parseSkin( child );
  425. break;
  426. case 'morph':
  427. data.id = parseId( child.getAttribute( 'source' ) );
  428. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  429. break;
  430. }
  431. }
  432. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  433. }
  434. function parseSkin( xml ) {
  435. var data = {
  436. sources: {}
  437. };
  438. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  439. var child = xml.childNodes[ i ];
  440. if ( child.nodeType !== 1 ) continue;
  441. switch ( child.nodeName ) {
  442. case 'bind_shape_matrix':
  443. data.bindShapeMatrix = parseFloats( child.textContent );
  444. break;
  445. case 'source':
  446. var id = child.getAttribute( 'id' );
  447. data.sources[ id ] = parseSource( child );
  448. break;
  449. case 'joints':
  450. data.joints = parseJoints( child );
  451. break;
  452. case 'vertex_weights':
  453. data.vertexWeights = parseVertexWeights( child );
  454. break;
  455. }
  456. }
  457. return data;
  458. }
  459. function parseJoints( xml ) {
  460. var data = {
  461. inputs: {}
  462. };
  463. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  464. var child = xml.childNodes[ i ];
  465. if ( child.nodeType !== 1 ) continue;
  466. switch ( child.nodeName ) {
  467. case 'input':
  468. var semantic = child.getAttribute( 'semantic' );
  469. var id = parseId( child.getAttribute( 'source' ) );
  470. data.inputs[ semantic ] = id;
  471. break;
  472. }
  473. }
  474. return data;
  475. }
  476. function parseVertexWeights( xml ) {
  477. var data = {
  478. inputs: {}
  479. };
  480. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  481. var child = xml.childNodes[ i ];
  482. if ( child.nodeType !== 1 ) continue;
  483. switch ( child.nodeName ) {
  484. case 'input':
  485. var semantic = child.getAttribute( 'semantic' );
  486. var id = parseId( child.getAttribute( 'source' ) );
  487. var offset = parseInt( child.getAttribute( 'offset' ) );
  488. data.inputs[ semantic ] = { id: id, offset: offset };
  489. break;
  490. case 'vcount':
  491. data.vcount = parseInts( child.textContent );
  492. break;
  493. case 'v':
  494. data.v = parseInts( child.textContent );
  495. break;
  496. }
  497. }
  498. return data;
  499. }
  500. function buildController( data ) {
  501. var build = {
  502. id: data.id
  503. };
  504. var geometry = library.geometries[ build.id ];
  505. if ( data.skin !== undefined ) {
  506. build.skin = buildSkin( data.skin );
  507. // we enhance the 'sources' property of the corresponding geometry with our skin data
  508. geometry.sources.skinIndices = build.skin.indices;
  509. geometry.sources.skinWeights = build.skin.weights;
  510. }
  511. return build;
  512. }
  513. function buildSkin( data ) {
  514. var BONE_LIMIT = 4;
  515. var build = {
  516. joints: [], // this must be an array to preserve the joint order
  517. indices: {
  518. array: [],
  519. stride: BONE_LIMIT
  520. },
  521. weights: {
  522. array: [],
  523. stride: BONE_LIMIT
  524. }
  525. };
  526. var sources = data.sources;
  527. var vertexWeights = data.vertexWeights;
  528. var vcount = vertexWeights.vcount;
  529. var v = vertexWeights.v;
  530. var jointOffset = vertexWeights.inputs.JOINT.offset;
  531. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  532. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  533. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  534. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  535. var stride = 0;
  536. var i, j, l;
  537. // procces skin data for each vertex
  538. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  539. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  540. var vertexSkinData = [];
  541. for ( j = 0; j < jointCount; j ++ ) {
  542. var skinIndex = v[ stride + jointOffset ];
  543. var weightId = v[ stride + weightOffset ];
  544. var skinWeight = weights[ weightId ];
  545. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  546. stride += 2;
  547. }
  548. // we sort the joints in descending order based on the weights.
  549. // this ensures, we only procced the most important joints of the vertex
  550. vertexSkinData.sort( descending );
  551. // now we provide for each vertex a set of four index and weight values.
  552. // the order of the skin data matches the order of vertices
  553. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  554. var d = vertexSkinData[ j ];
  555. if ( d !== undefined ) {
  556. build.indices.array.push( d.index );
  557. build.weights.array.push( d.weight );
  558. } else {
  559. build.indices.array.push( 0 );
  560. build.weights.array.push( 0 );
  561. }
  562. }
  563. }
  564. // setup bind matrix
  565. if ( data.bindShapeMatrix ) {
  566. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  567. } else {
  568. build.bindMatrix = new THREE.Matrix4().identity();
  569. }
  570. // process bones and inverse bind matrix data
  571. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  572. var name = jointSource.array[ i ];
  573. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  574. build.joints.push( { name: name, boneInverse: boneInverse } );
  575. }
  576. return build;
  577. // array sort function
  578. function descending( a, b ) {
  579. return b.weight - a.weight;
  580. }
  581. }
  582. function getController( id ) {
  583. return getBuild( library.controllers[ id ], buildController );
  584. }
  585. // image
  586. function parseImage( xml ) {
  587. var data = {
  588. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  589. };
  590. library.images[ xml.getAttribute( 'id' ) ] = data;
  591. }
  592. function buildImage( data ) {
  593. if ( data.build !== undefined ) return data.build;
  594. return data.init_from;
  595. }
  596. function getImage( id ) {
  597. var data = library.images[ id ];
  598. if ( data !== undefined ) {
  599. return getBuild( data, buildImage );
  600. }
  601. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  602. return null;
  603. }
  604. // effect
  605. function parseEffect( xml ) {
  606. var data = {};
  607. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  608. var child = xml.childNodes[ i ];
  609. if ( child.nodeType !== 1 ) continue;
  610. switch ( child.nodeName ) {
  611. case 'profile_COMMON':
  612. data.profile = parseEffectProfileCOMMON( child );
  613. break;
  614. }
  615. }
  616. library.effects[ xml.getAttribute( 'id' ) ] = data;
  617. }
  618. function parseEffectProfileCOMMON( xml ) {
  619. var data = {
  620. surfaces: {},
  621. samplers: {}
  622. };
  623. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  624. var child = xml.childNodes[ i ];
  625. if ( child.nodeType !== 1 ) continue;
  626. switch ( child.nodeName ) {
  627. case 'newparam':
  628. parseEffectNewparam( child, data );
  629. break;
  630. case 'technique':
  631. data.technique = parseEffectTechnique( child );
  632. break;
  633. case 'extra':
  634. data.extra = parseEffectExtra( child );
  635. break;
  636. }
  637. }
  638. return data;
  639. }
  640. function parseEffectNewparam( xml, data ) {
  641. var sid = xml.getAttribute( 'sid' );
  642. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  643. var child = xml.childNodes[ i ];
  644. if ( child.nodeType !== 1 ) continue;
  645. switch ( child.nodeName ) {
  646. case 'surface':
  647. data.surfaces[ sid ] = parseEffectSurface( child );
  648. break;
  649. case 'sampler2D':
  650. data.samplers[ sid ] = parseEffectSampler( child );
  651. break;
  652. }
  653. }
  654. }
  655. function parseEffectSurface( xml ) {
  656. var data = {};
  657. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  658. var child = xml.childNodes[ i ];
  659. if ( child.nodeType !== 1 ) continue;
  660. switch ( child.nodeName ) {
  661. case 'init_from':
  662. data.init_from = child.textContent;
  663. break;
  664. }
  665. }
  666. return data;
  667. }
  668. function parseEffectSampler( xml ) {
  669. var data = {};
  670. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  671. var child = xml.childNodes[ i ];
  672. if ( child.nodeType !== 1 ) continue;
  673. switch ( child.nodeName ) {
  674. case 'source':
  675. data.source = child.textContent;
  676. break;
  677. }
  678. }
  679. return data;
  680. }
  681. function parseEffectTechnique( xml ) {
  682. var data = {};
  683. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  684. var child = xml.childNodes[ i ];
  685. if ( child.nodeType !== 1 ) continue;
  686. switch ( child.nodeName ) {
  687. case 'constant':
  688. case 'lambert':
  689. case 'blinn':
  690. case 'phong':
  691. data.type = child.nodeName;
  692. data.parameters = parseEffectParameters( child );
  693. break;
  694. }
  695. }
  696. return data;
  697. }
  698. function parseEffectParameters( xml ) {
  699. var data = {};
  700. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  701. var child = xml.childNodes[ i ];
  702. if ( child.nodeType !== 1 ) continue;
  703. switch ( child.nodeName ) {
  704. case 'emission':
  705. case 'diffuse':
  706. case 'specular':
  707. case 'bump':
  708. case 'ambient':
  709. case 'shininess':
  710. case 'transparency':
  711. data[ child.nodeName ] = parseEffectParameter( child );
  712. break;
  713. case 'transparent':
  714. data[ child.nodeName ] = {
  715. opaque: child.getAttribute( 'opaque' ),
  716. data: parseEffectParameter( child )
  717. };
  718. break;
  719. }
  720. }
  721. return data;
  722. }
  723. function parseEffectParameter( xml ) {
  724. var data = {};
  725. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  726. var child = xml.childNodes[ i ];
  727. if ( child.nodeType !== 1 ) continue;
  728. switch ( child.nodeName ) {
  729. case 'color':
  730. data[ child.nodeName ] = parseFloats( child.textContent );
  731. break;
  732. case 'float':
  733. data[ child.nodeName ] = parseFloat( child.textContent );
  734. break;
  735. case 'texture':
  736. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  737. break;
  738. }
  739. }
  740. return data;
  741. }
  742. function parseEffectParameterTexture( xml ) {
  743. var data = {
  744. technique: {}
  745. };
  746. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  747. var child = xml.childNodes[ i ];
  748. if ( child.nodeType !== 1 ) continue;
  749. switch ( child.nodeName ) {
  750. case 'extra':
  751. parseEffectParameterTextureExtra( child, data );
  752. break;
  753. }
  754. }
  755. return data;
  756. }
  757. function parseEffectParameterTextureExtra( xml, data ) {
  758. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  759. var child = xml.childNodes[ i ];
  760. if ( child.nodeType !== 1 ) continue;
  761. switch ( child.nodeName ) {
  762. case 'technique':
  763. parseEffectParameterTextureExtraTechnique( child, data );
  764. break;
  765. }
  766. }
  767. }
  768. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  769. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  770. var child = xml.childNodes[ i ];
  771. if ( child.nodeType !== 1 ) continue;
  772. switch ( child.nodeName ) {
  773. case 'repeatU':
  774. case 'repeatV':
  775. case 'offsetU':
  776. case 'offsetV':
  777. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  778. break;
  779. case 'wrapU':
  780. case 'wrapV':
  781. // some files have values for wrapU/wrapV which become NaN via parseInt
  782. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  783. data.technique[ child.nodeName ] = 1;
  784. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  785. data.technique[ child.nodeName ] = 0;
  786. } else {
  787. data.technique[ child.nodeName ] = parseInt( child.textContent );
  788. }
  789. break;
  790. }
  791. }
  792. }
  793. function parseEffectExtra( xml ) {
  794. var data = {};
  795. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  796. var child = xml.childNodes[ i ];
  797. if ( child.nodeType !== 1 ) continue;
  798. switch ( child.nodeName ) {
  799. case 'technique':
  800. data.technique = parseEffectExtraTechnique( child );
  801. break;
  802. }
  803. }
  804. return data;
  805. }
  806. function parseEffectExtraTechnique( xml ) {
  807. var data = {};
  808. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  809. var child = xml.childNodes[ i ];
  810. if ( child.nodeType !== 1 ) continue;
  811. switch ( child.nodeName ) {
  812. case 'double_sided':
  813. data[ child.nodeName ] = parseInt( child.textContent );
  814. break;
  815. }
  816. }
  817. return data;
  818. }
  819. function buildEffect( data ) {
  820. return data;
  821. }
  822. function getEffect( id ) {
  823. return getBuild( library.effects[ id ], buildEffect );
  824. }
  825. // material
  826. function parseMaterial( xml ) {
  827. var data = {
  828. name: xml.getAttribute( 'name' )
  829. };
  830. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  831. var child = xml.childNodes[ i ];
  832. if ( child.nodeType !== 1 ) continue;
  833. switch ( child.nodeName ) {
  834. case 'instance_effect':
  835. data.url = parseId( child.getAttribute( 'url' ) );
  836. break;
  837. }
  838. }
  839. library.materials[ xml.getAttribute( 'id' ) ] = data;
  840. }
  841. function getTextureLoader( image ) {
  842. var loader;
  843. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  844. extension = extension.toLowerCase();
  845. switch ( extension ) {
  846. case 'tga':
  847. loader = tgaLoader;
  848. break;
  849. default:
  850. loader = textureLoader;
  851. }
  852. return loader;
  853. }
  854. function buildMaterial( data ) {
  855. var effect = getEffect( data.url );
  856. var technique = effect.profile.technique;
  857. var extra = effect.profile.extra;
  858. var material;
  859. switch ( technique.type ) {
  860. case 'phong':
  861. case 'blinn':
  862. material = new THREE.MeshPhongMaterial();
  863. break;
  864. case 'lambert':
  865. material = new THREE.MeshLambertMaterial();
  866. break;
  867. default:
  868. material = new THREE.MeshBasicMaterial();
  869. break;
  870. }
  871. material.name = data.name || '';
  872. function getTexture( textureObject ) {
  873. var sampler = effect.profile.samplers[ textureObject.id ];
  874. var image = null;
  875. // get image
  876. if ( sampler !== undefined ) {
  877. var surface = effect.profile.surfaces[ sampler.source ];
  878. image = getImage( surface.init_from );
  879. } else {
  880. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  881. image = getImage( textureObject.id );
  882. }
  883. // create texture if image is avaiable
  884. if ( image !== null ) {
  885. var loader = getTextureLoader( image );
  886. if ( loader !== undefined ) {
  887. var texture = loader.load( image );
  888. var extra = textureObject.extra;
  889. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  890. var technique = extra.technique;
  891. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  892. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  893. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  894. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  895. } else {
  896. texture.wrapS = THREE.RepeatWrapping;
  897. texture.wrapT = THREE.RepeatWrapping;
  898. }
  899. return texture;
  900. } else {
  901. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  902. return null;
  903. }
  904. } else {
  905. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  906. return null;
  907. }
  908. }
  909. var parameters = technique.parameters;
  910. for ( var key in parameters ) {
  911. var parameter = parameters[ key ];
  912. switch ( key ) {
  913. case 'diffuse':
  914. if ( parameter.color ) material.color.fromArray( parameter.color );
  915. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  916. break;
  917. case 'specular':
  918. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  919. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  920. break;
  921. case 'bump':
  922. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  923. break;
  924. case 'ambient':
  925. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  926. break;
  927. case 'shininess':
  928. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  929. break;
  930. case 'emission':
  931. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  932. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  933. break;
  934. }
  935. }
  936. //
  937. var transparent = parameters[ 'transparent' ];
  938. var transparency = parameters[ 'transparency' ];
  939. // <transparency> does not exist but <transparent>
  940. if ( transparency === undefined && transparent ) {
  941. transparency = {
  942. float: 1
  943. };
  944. }
  945. // <transparent> does not exist but <transparency>
  946. if ( transparent === undefined && transparency ) {
  947. transparent = {
  948. opaque: 'A_ONE',
  949. data: {
  950. color: [ 1, 1, 1, 1 ]
  951. } };
  952. }
  953. if ( transparent && transparency ) {
  954. // handle case if a texture exists but no color
  955. if ( transparent.data.texture ) {
  956. // we do not set an alpha map (see #13792)
  957. material.transparent = true;
  958. } else {
  959. var color = transparent.data.color;
  960. switch ( transparent.opaque ) {
  961. case 'A_ONE':
  962. material.opacity = color[ 3 ] * transparency.float;
  963. break;
  964. case 'RGB_ZERO':
  965. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  966. break;
  967. case 'A_ZERO':
  968. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  969. break;
  970. case 'RGB_ONE':
  971. material.opacity = color[ 0 ] * transparency.float;
  972. break;
  973. default:
  974. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  975. }
  976. if ( material.opacity < 1 ) material.transparent = true;
  977. }
  978. }
  979. //
  980. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  981. material.side = THREE.DoubleSide;
  982. }
  983. return material;
  984. }
  985. function getMaterial( id ) {
  986. return getBuild( library.materials[ id ], buildMaterial );
  987. }
  988. // camera
  989. function parseCamera( xml ) {
  990. var data = {
  991. name: xml.getAttribute( 'name' )
  992. };
  993. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  994. var child = xml.childNodes[ i ];
  995. if ( child.nodeType !== 1 ) continue;
  996. switch ( child.nodeName ) {
  997. case 'optics':
  998. data.optics = parseCameraOptics( child );
  999. break;
  1000. }
  1001. }
  1002. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1003. }
  1004. function parseCameraOptics( xml ) {
  1005. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1006. var child = xml.childNodes[ i ];
  1007. switch ( child.nodeName ) {
  1008. case 'technique_common':
  1009. return parseCameraTechnique( child );
  1010. }
  1011. }
  1012. return {};
  1013. }
  1014. function parseCameraTechnique( xml ) {
  1015. var data = {};
  1016. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1017. var child = xml.childNodes[ i ];
  1018. switch ( child.nodeName ) {
  1019. case 'perspective':
  1020. case 'orthographic':
  1021. data.technique = child.nodeName;
  1022. data.parameters = parseCameraParameters( child );
  1023. break;
  1024. }
  1025. }
  1026. return data;
  1027. }
  1028. function parseCameraParameters( xml ) {
  1029. var data = {};
  1030. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1031. var child = xml.childNodes[ i ];
  1032. switch ( child.nodeName ) {
  1033. case 'xfov':
  1034. case 'yfov':
  1035. case 'xmag':
  1036. case 'ymag':
  1037. case 'znear':
  1038. case 'zfar':
  1039. case 'aspect_ratio':
  1040. data[ child.nodeName ] = parseFloat( child.textContent );
  1041. break;
  1042. }
  1043. }
  1044. return data;
  1045. }
  1046. function buildCamera( data ) {
  1047. var camera;
  1048. switch ( data.optics.technique ) {
  1049. case 'perspective':
  1050. camera = new THREE.PerspectiveCamera(
  1051. data.optics.parameters.yfov,
  1052. data.optics.parameters.aspect_ratio,
  1053. data.optics.parameters.znear,
  1054. data.optics.parameters.zfar
  1055. );
  1056. break;
  1057. case 'orthographic':
  1058. var ymag = data.optics.parameters.ymag;
  1059. var xmag = data.optics.parameters.xmag;
  1060. var aspectRatio = data.optics.parameters.aspect_ratio;
  1061. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1062. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1063. xmag *= 0.5;
  1064. ymag *= 0.5;
  1065. camera = new THREE.OrthographicCamera(
  1066. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1067. data.optics.parameters.znear,
  1068. data.optics.parameters.zfar
  1069. );
  1070. break;
  1071. default:
  1072. camera = new THREE.PerspectiveCamera();
  1073. break;
  1074. }
  1075. camera.name = data.name || '';
  1076. return camera;
  1077. }
  1078. function getCamera( id ) {
  1079. var data = library.cameras[ id ];
  1080. if ( data !== undefined ) {
  1081. return getBuild( data, buildCamera );
  1082. }
  1083. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1084. return null;
  1085. }
  1086. // light
  1087. function parseLight( xml ) {
  1088. var data = {};
  1089. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1090. var child = xml.childNodes[ i ];
  1091. if ( child.nodeType !== 1 ) continue;
  1092. switch ( child.nodeName ) {
  1093. case 'technique_common':
  1094. data = parseLightTechnique( child );
  1095. break;
  1096. }
  1097. }
  1098. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1099. }
  1100. function parseLightTechnique( xml ) {
  1101. var data = {};
  1102. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1103. var child = xml.childNodes[ i ];
  1104. if ( child.nodeType !== 1 ) continue;
  1105. switch ( child.nodeName ) {
  1106. case 'directional':
  1107. case 'point':
  1108. case 'spot':
  1109. case 'ambient':
  1110. data.technique = child.nodeName;
  1111. data.parameters = parseLightParameters( child );
  1112. }
  1113. }
  1114. return data;
  1115. }
  1116. function parseLightParameters( xml ) {
  1117. var data = {};
  1118. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1119. var child = xml.childNodes[ i ];
  1120. if ( child.nodeType !== 1 ) continue;
  1121. switch ( child.nodeName ) {
  1122. case 'color':
  1123. var array = parseFloats( child.textContent );
  1124. data.color = new THREE.Color().fromArray( array );
  1125. break;
  1126. case 'falloff_angle':
  1127. data.falloffAngle = parseFloat( child.textContent );
  1128. break;
  1129. case 'quadratic_attenuation':
  1130. var f = parseFloat( child.textContent );
  1131. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1132. break;
  1133. }
  1134. }
  1135. return data;
  1136. }
  1137. function buildLight( data ) {
  1138. var light;
  1139. switch ( data.technique ) {
  1140. case 'directional':
  1141. light = new THREE.DirectionalLight();
  1142. break;
  1143. case 'point':
  1144. light = new THREE.PointLight();
  1145. break;
  1146. case 'spot':
  1147. light = new THREE.SpotLight();
  1148. break;
  1149. case 'ambient':
  1150. light = new THREE.AmbientLight();
  1151. break;
  1152. }
  1153. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1154. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1155. return light;
  1156. }
  1157. function getLight( id ) {
  1158. var data = library.lights[ id ];
  1159. if ( data !== undefined ) {
  1160. return getBuild( data, buildLight );
  1161. }
  1162. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1163. return null;
  1164. }
  1165. // geometry
  1166. function parseGeometry( xml ) {
  1167. var data = {
  1168. name: xml.getAttribute( 'name' ),
  1169. sources: {},
  1170. vertices: {},
  1171. primitives: []
  1172. };
  1173. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1174. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1175. if ( mesh === undefined ) return;
  1176. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1177. var child = mesh.childNodes[ i ];
  1178. if ( child.nodeType !== 1 ) continue;
  1179. var id = child.getAttribute( 'id' );
  1180. switch ( child.nodeName ) {
  1181. case 'source':
  1182. data.sources[ id ] = parseSource( child );
  1183. break;
  1184. case 'vertices':
  1185. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1186. data.vertices = parseGeometryVertices( child );
  1187. break;
  1188. case 'polygons':
  1189. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1190. break;
  1191. case 'lines':
  1192. case 'linestrips':
  1193. case 'polylist':
  1194. case 'triangles':
  1195. data.primitives.push( parseGeometryPrimitive( child ) );
  1196. break;
  1197. default:
  1198. console.log( child );
  1199. }
  1200. }
  1201. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1202. }
  1203. function parseSource( xml ) {
  1204. var data = {
  1205. array: [],
  1206. stride: 3
  1207. };
  1208. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1209. var child = xml.childNodes[ i ];
  1210. if ( child.nodeType !== 1 ) continue;
  1211. switch ( child.nodeName ) {
  1212. case 'float_array':
  1213. data.array = parseFloats( child.textContent );
  1214. break;
  1215. case 'Name_array':
  1216. data.array = parseStrings( child.textContent );
  1217. break;
  1218. case 'technique_common':
  1219. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1220. if ( accessor !== undefined ) {
  1221. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1222. }
  1223. break;
  1224. }
  1225. }
  1226. return data;
  1227. }
  1228. function parseGeometryVertices( xml ) {
  1229. var data = {};
  1230. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1231. var child = xml.childNodes[ i ];
  1232. if ( child.nodeType !== 1 ) continue;
  1233. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1234. }
  1235. return data;
  1236. }
  1237. function parseGeometryPrimitive( xml ) {
  1238. var primitive = {
  1239. type: xml.nodeName,
  1240. material: xml.getAttribute( 'material' ),
  1241. count: parseInt( xml.getAttribute( 'count' ) ),
  1242. inputs: {},
  1243. stride: 0,
  1244. hasUV: false
  1245. };
  1246. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1247. var child = xml.childNodes[ i ];
  1248. if ( child.nodeType !== 1 ) continue;
  1249. switch ( child.nodeName ) {
  1250. case 'input':
  1251. var id = parseId( child.getAttribute( 'source' ) );
  1252. var semantic = child.getAttribute( 'semantic' );
  1253. var offset = parseInt( child.getAttribute( 'offset' ) );
  1254. var set = parseInt( child.getAttribute( 'set' ) );
  1255. var inputname = ( set > 0 ? semantic + set : semantic );
  1256. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1257. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1258. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1259. break;
  1260. case 'vcount':
  1261. primitive.vcount = parseInts( child.textContent );
  1262. break;
  1263. case 'p':
  1264. primitive.p = parseInts( child.textContent );
  1265. break;
  1266. }
  1267. }
  1268. return primitive;
  1269. }
  1270. function groupPrimitives( primitives ) {
  1271. var build = {};
  1272. for ( var i = 0; i < primitives.length; i ++ ) {
  1273. var primitive = primitives[ i ];
  1274. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1275. build[ primitive.type ].push( primitive );
  1276. }
  1277. return build;
  1278. }
  1279. function checkUVCoordinates( primitives ) {
  1280. var count = 0;
  1281. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1282. var primitive = primitives[ i ];
  1283. if ( primitive.hasUV === true ) {
  1284. count ++;
  1285. }
  1286. }
  1287. if ( count > 0 && count < primitives.length ) {
  1288. primitives.uvsNeedsFix = true;
  1289. }
  1290. }
  1291. function buildGeometry( data ) {
  1292. var build = {};
  1293. var sources = data.sources;
  1294. var vertices = data.vertices;
  1295. var primitives = data.primitives;
  1296. if ( primitives.length === 0 ) return {};
  1297. // our goal is to create one buffer geometry for a single type of primitives
  1298. // first, we group all primitives by their type
  1299. var groupedPrimitives = groupPrimitives( primitives );
  1300. for ( var type in groupedPrimitives ) {
  1301. var primitiveType = groupedPrimitives[ type ];
  1302. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1303. checkUVCoordinates( primitiveType );
  1304. // third, create a buffer geometry for each type of primitives
  1305. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1306. }
  1307. return build;
  1308. }
  1309. function buildGeometryType( primitives, sources, vertices ) {
  1310. var build = {};
  1311. var position = { array: [], stride: 0 };
  1312. var normal = { array: [], stride: 0 };
  1313. var uv = { array: [], stride: 0 };
  1314. var uv2 = { array: [], stride: 0 };
  1315. var color = { array: [], stride: 0 };
  1316. var skinIndex = { array: [], stride: 4 };
  1317. var skinWeight = { array: [], stride: 4 };
  1318. var geometry = new THREE.BufferGeometry();
  1319. var materialKeys = [];
  1320. var start = 0;
  1321. for ( var p = 0; p < primitives.length; p ++ ) {
  1322. var primitive = primitives[ p ];
  1323. var inputs = primitive.inputs;
  1324. // groups
  1325. var count = 0;
  1326. switch ( primitive.type ) {
  1327. case 'lines':
  1328. case 'linestrips':
  1329. count = primitive.count * 2;
  1330. break;
  1331. case 'triangles':
  1332. count = primitive.count * 3;
  1333. break;
  1334. case 'polylist':
  1335. for ( var g = 0; g < primitive.count; g ++ ) {
  1336. var vc = primitive.vcount[ g ];
  1337. switch ( vc ) {
  1338. case 3:
  1339. count += 3; // single triangle
  1340. break;
  1341. case 4:
  1342. count += 6; // quad, subdivided into two triangles
  1343. break;
  1344. default:
  1345. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1346. break;
  1347. }
  1348. }
  1349. break;
  1350. default:
  1351. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1352. }
  1353. geometry.addGroup( start, count, p );
  1354. start += count;
  1355. // material
  1356. if ( primitive.material ) {
  1357. materialKeys.push( primitive.material );
  1358. }
  1359. // geometry data
  1360. for ( var name in inputs ) {
  1361. var input = inputs[ name ];
  1362. switch ( name ) {
  1363. case 'VERTEX':
  1364. for ( var key in vertices ) {
  1365. var id = vertices[ key ];
  1366. switch ( key ) {
  1367. case 'POSITION':
  1368. var prevLength = position.array.length;
  1369. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1370. position.stride = sources[ id ].stride;
  1371. if ( sources.skinWeights && sources.skinIndices ) {
  1372. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1373. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1374. }
  1375. // see #3803
  1376. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1377. var count = ( position.array.length - prevLength ) / position.stride;
  1378. for ( var i = 0; i < count; i ++ ) {
  1379. // fill missing uv coordinates
  1380. uv.array.push( 0, 0 );
  1381. }
  1382. }
  1383. break;
  1384. case 'NORMAL':
  1385. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1386. normal.stride = sources[ id ].stride;
  1387. break;
  1388. case 'COLOR':
  1389. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1390. color.stride = sources[ id ].stride;
  1391. break;
  1392. case 'TEXCOORD':
  1393. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1394. uv.stride = sources[ id ].stride;
  1395. break;
  1396. case 'TEXCOORD1':
  1397. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1398. uv.stride = sources[ id ].stride;
  1399. break;
  1400. default:
  1401. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1402. }
  1403. }
  1404. break;
  1405. case 'NORMAL':
  1406. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1407. normal.stride = sources[ input.id ].stride;
  1408. break;
  1409. case 'COLOR':
  1410. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1411. color.stride = sources[ input.id ].stride;
  1412. break;
  1413. case 'TEXCOORD':
  1414. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1415. uv.stride = sources[ input.id ].stride;
  1416. break;
  1417. case 'TEXCOORD1':
  1418. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1419. uv2.stride = sources[ input.id ].stride;
  1420. break;
  1421. }
  1422. }
  1423. }
  1424. // build geometry
  1425. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1426. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1427. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1428. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1429. if ( uv2.array.length > 0 ) geometry.addAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1430. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1431. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1432. build.data = geometry;
  1433. build.type = primitives[ 0 ].type;
  1434. build.materialKeys = materialKeys;
  1435. return build;
  1436. }
  1437. function buildGeometryData( primitive, source, offset, array ) {
  1438. var indices = primitive.p;
  1439. var stride = primitive.stride;
  1440. var vcount = primitive.vcount;
  1441. function pushVector( i ) {
  1442. var index = indices[ i + offset ] * sourceStride;
  1443. var length = index + sourceStride;
  1444. for ( ; index < length; index ++ ) {
  1445. array.push( sourceArray[ index ] );
  1446. }
  1447. }
  1448. var sourceArray = source.array;
  1449. var sourceStride = source.stride;
  1450. if ( primitive.vcount !== undefined ) {
  1451. var index = 0;
  1452. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1453. var count = vcount[ i ];
  1454. if ( count === 4 ) {
  1455. var a = index + stride * 0;
  1456. var b = index + stride * 1;
  1457. var c = index + stride * 2;
  1458. var d = index + stride * 3;
  1459. pushVector( a ); pushVector( b ); pushVector( d );
  1460. pushVector( b ); pushVector( c ); pushVector( d );
  1461. } else if ( count === 3 ) {
  1462. var a = index + stride * 0;
  1463. var b = index + stride * 1;
  1464. var c = index + stride * 2;
  1465. pushVector( a ); pushVector( b ); pushVector( c );
  1466. } else if ( count > 4 ) {
  1467. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1468. var a = index + stride * 0;
  1469. var b = index + stride * k;
  1470. var c = index + stride * ( k + 1 );
  1471. pushVector( a ); pushVector( b ); pushVector( c );
  1472. }
  1473. }
  1474. index += stride * count;
  1475. }
  1476. } else {
  1477. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1478. pushVector( i );
  1479. }
  1480. }
  1481. }
  1482. function getGeometry( id ) {
  1483. return getBuild( library.geometries[ id ], buildGeometry );
  1484. }
  1485. // kinematics
  1486. function parseKinematicsModel( xml ) {
  1487. var data = {
  1488. name: xml.getAttribute( 'name' ) || '',
  1489. joints: {},
  1490. links: []
  1491. };
  1492. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1493. var child = xml.childNodes[ i ];
  1494. if ( child.nodeType !== 1 ) continue;
  1495. switch ( child.nodeName ) {
  1496. case 'technique_common':
  1497. parseKinematicsTechniqueCommon( child, data );
  1498. break;
  1499. }
  1500. }
  1501. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1502. }
  1503. function buildKinematicsModel( data ) {
  1504. if ( data.build !== undefined ) return data.build;
  1505. return data;
  1506. }
  1507. function getKinematicsModel( id ) {
  1508. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1509. }
  1510. function parseKinematicsTechniqueCommon( xml, data ) {
  1511. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1512. var child = xml.childNodes[ i ];
  1513. if ( child.nodeType !== 1 ) continue;
  1514. switch ( child.nodeName ) {
  1515. case 'joint':
  1516. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1517. break;
  1518. case 'link':
  1519. data.links.push( parseKinematicsLink( child ) );
  1520. break;
  1521. }
  1522. }
  1523. }
  1524. function parseKinematicsJoint( xml ) {
  1525. var data;
  1526. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1527. var child = xml.childNodes[ i ];
  1528. if ( child.nodeType !== 1 ) continue;
  1529. switch ( child.nodeName ) {
  1530. case 'prismatic':
  1531. case 'revolute':
  1532. data = parseKinematicsJointParameter( child );
  1533. break;
  1534. }
  1535. }
  1536. return data;
  1537. }
  1538. function parseKinematicsJointParameter( xml, data ) {
  1539. var data = {
  1540. sid: xml.getAttribute( 'sid' ),
  1541. name: xml.getAttribute( 'name' ) || '',
  1542. axis: new THREE.Vector3(),
  1543. limits: {
  1544. min: 0,
  1545. max: 0
  1546. },
  1547. type: xml.nodeName,
  1548. static: false,
  1549. zeroPosition: 0,
  1550. middlePosition: 0
  1551. };
  1552. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1553. var child = xml.childNodes[ i ];
  1554. if ( child.nodeType !== 1 ) continue;
  1555. switch ( child.nodeName ) {
  1556. case 'axis':
  1557. var array = parseFloats( child.textContent );
  1558. data.axis.fromArray( array );
  1559. break;
  1560. case 'limits':
  1561. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1562. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1563. data.limits.max = parseFloat( max.textContent );
  1564. data.limits.min = parseFloat( min.textContent );
  1565. break;
  1566. }
  1567. }
  1568. // if min is equal to or greater than max, consider the joint static
  1569. if ( data.limits.min >= data.limits.max ) {
  1570. data.static = true;
  1571. }
  1572. // calculate middle position
  1573. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1574. return data;
  1575. }
  1576. function parseKinematicsLink( xml ) {
  1577. var data = {
  1578. sid: xml.getAttribute( 'sid' ),
  1579. name: xml.getAttribute( 'name' ) || '',
  1580. attachments: [],
  1581. transforms: []
  1582. };
  1583. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1584. var child = xml.childNodes[ i ];
  1585. if ( child.nodeType !== 1 ) continue;
  1586. switch ( child.nodeName ) {
  1587. case 'attachment_full':
  1588. data.attachments.push( parseKinematicsAttachment( child ) );
  1589. break;
  1590. case 'matrix':
  1591. case 'translate':
  1592. case 'rotate':
  1593. data.transforms.push( parseKinematicsTransform( child ) );
  1594. break;
  1595. }
  1596. }
  1597. return data;
  1598. }
  1599. function parseKinematicsAttachment( xml ) {
  1600. var data = {
  1601. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1602. transforms: [],
  1603. links: []
  1604. };
  1605. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1606. var child = xml.childNodes[ i ];
  1607. if ( child.nodeType !== 1 ) continue;
  1608. switch ( child.nodeName ) {
  1609. case 'link':
  1610. data.links.push( parseKinematicsLink( child ) );
  1611. break;
  1612. case 'matrix':
  1613. case 'translate':
  1614. case 'rotate':
  1615. data.transforms.push( parseKinematicsTransform( child ) );
  1616. break;
  1617. }
  1618. }
  1619. return data;
  1620. }
  1621. function parseKinematicsTransform( xml ) {
  1622. var data = {
  1623. type: xml.nodeName
  1624. };
  1625. var array = parseFloats( xml.textContent );
  1626. switch ( data.type ) {
  1627. case 'matrix':
  1628. data.obj = new THREE.Matrix4();
  1629. data.obj.fromArray( array ).transpose();
  1630. break;
  1631. case 'translate':
  1632. data.obj = new THREE.Vector3();
  1633. data.obj.fromArray( array );
  1634. break;
  1635. case 'rotate':
  1636. data.obj = new THREE.Vector3();
  1637. data.obj.fromArray( array );
  1638. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1639. break;
  1640. }
  1641. return data;
  1642. }
  1643. // physics
  1644. function parsePhysicsModel( xml ) {
  1645. var data = {
  1646. name: xml.getAttribute( 'name' ) || '',
  1647. rigidBodies: {}
  1648. };
  1649. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1650. var child = xml.childNodes[ i ];
  1651. if ( child.nodeType !== 1 ) continue;
  1652. switch ( child.nodeName ) {
  1653. case 'rigid_body':
  1654. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1655. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1656. break;
  1657. }
  1658. }
  1659. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1660. }
  1661. function parsePhysicsRigidBody( xml, data ) {
  1662. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1663. var child = xml.childNodes[ i ];
  1664. if ( child.nodeType !== 1 ) continue;
  1665. switch ( child.nodeName ) {
  1666. case 'technique_common':
  1667. parsePhysicsTechniqueCommon( child, data );
  1668. break;
  1669. }
  1670. }
  1671. }
  1672. function parsePhysicsTechniqueCommon( xml, data ) {
  1673. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1674. var child = xml.childNodes[ i ];
  1675. if ( child.nodeType !== 1 ) continue;
  1676. switch ( child.nodeName ) {
  1677. case 'inertia':
  1678. data.inertia = parseFloats( child.textContent );
  1679. break;
  1680. case 'mass':
  1681. data.mass = parseFloats( child.textContent )[ 0 ];
  1682. break;
  1683. }
  1684. }
  1685. }
  1686. // scene
  1687. function parseKinematicsScene( xml ) {
  1688. var data = {
  1689. bindJointAxis: []
  1690. };
  1691. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1692. var child = xml.childNodes[ i ];
  1693. if ( child.nodeType !== 1 ) continue;
  1694. switch ( child.nodeName ) {
  1695. case 'bind_joint_axis':
  1696. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1697. break;
  1698. }
  1699. }
  1700. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1701. }
  1702. function parseKinematicsBindJointAxis( xml ) {
  1703. var data = {
  1704. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1705. };
  1706. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1707. var child = xml.childNodes[ i ];
  1708. if ( child.nodeType !== 1 ) continue;
  1709. switch ( child.nodeName ) {
  1710. case 'axis':
  1711. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1712. data.axis = param.textContent;
  1713. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1714. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1715. break;
  1716. }
  1717. }
  1718. return data;
  1719. }
  1720. function buildKinematicsScene( data ) {
  1721. if ( data.build !== undefined ) return data.build;
  1722. return data;
  1723. }
  1724. function getKinematicsScene( id ) {
  1725. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1726. }
  1727. function setupKinematics() {
  1728. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1729. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1730. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1731. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1732. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1733. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1734. var visualScene = getVisualScene( visualSceneId );
  1735. var bindJointAxis = kinematicsScene.bindJointAxis;
  1736. var jointMap = {};
  1737. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1738. var axis = bindJointAxis[ i ];
  1739. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1740. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1741. if ( targetElement ) {
  1742. // get the parent of the transfrom element
  1743. var parentVisualElement = targetElement.parentElement;
  1744. // connect the joint of the kinematics model with the element in the visual scene
  1745. connect( axis.jointIndex, parentVisualElement );
  1746. }
  1747. }
  1748. function connect( jointIndex, visualElement ) {
  1749. var visualElementName = visualElement.getAttribute( 'name' );
  1750. var joint = kinematicsModel.joints[ jointIndex ];
  1751. visualScene.traverse( function ( object ) {
  1752. if ( object.name === visualElementName ) {
  1753. jointMap[ jointIndex ] = {
  1754. object: object,
  1755. transforms: buildTransformList( visualElement ),
  1756. joint: joint,
  1757. position: joint.zeroPosition
  1758. };
  1759. }
  1760. } );
  1761. }
  1762. var m0 = new THREE.Matrix4();
  1763. kinematics = {
  1764. joints: kinematicsModel && kinematicsModel.joints,
  1765. getJointValue: function ( jointIndex ) {
  1766. var jointData = jointMap[ jointIndex ];
  1767. if ( jointData ) {
  1768. return jointData.position;
  1769. } else {
  1770. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1771. }
  1772. },
  1773. setJointValue: function ( jointIndex, value ) {
  1774. var jointData = jointMap[ jointIndex ];
  1775. if ( jointData ) {
  1776. var joint = jointData.joint;
  1777. if ( value > joint.limits.max || value < joint.limits.min ) {
  1778. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1779. } else if ( joint.static ) {
  1780. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1781. } else {
  1782. var object = jointData.object;
  1783. var axis = joint.axis;
  1784. var transforms = jointData.transforms;
  1785. matrix.identity();
  1786. // each update, we have to apply all transforms in the correct order
  1787. for ( var i = 0; i < transforms.length; i ++ ) {
  1788. var transform = transforms[ i ];
  1789. // if there is a connection of the transform node with a joint, apply the joint value
  1790. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1791. switch ( joint.type ) {
  1792. case 'revolute':
  1793. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1794. break;
  1795. case 'prismatic':
  1796. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1797. break;
  1798. default:
  1799. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1800. break;
  1801. }
  1802. } else {
  1803. switch ( transform.type ) {
  1804. case 'matrix':
  1805. matrix.multiply( transform.obj );
  1806. break;
  1807. case 'translate':
  1808. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1809. break;
  1810. case 'scale':
  1811. matrix.scale( transform.obj );
  1812. break;
  1813. case 'rotate':
  1814. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1815. break;
  1816. }
  1817. }
  1818. }
  1819. object.matrix.copy( matrix );
  1820. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1821. jointMap[ jointIndex ].position = value;
  1822. }
  1823. } else {
  1824. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1825. }
  1826. }
  1827. };
  1828. }
  1829. function buildTransformList( node ) {
  1830. var transforms = [];
  1831. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1832. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1833. var child = xml.childNodes[ i ];
  1834. if ( child.nodeType !== 1 ) continue;
  1835. switch ( child.nodeName ) {
  1836. case 'matrix':
  1837. var array = parseFloats( child.textContent );
  1838. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1839. transforms.push( {
  1840. sid: child.getAttribute( 'sid' ),
  1841. type: child.nodeName,
  1842. obj: matrix
  1843. } );
  1844. break;
  1845. case 'translate':
  1846. case 'scale':
  1847. var array = parseFloats( child.textContent );
  1848. var vector = new THREE.Vector3().fromArray( array );
  1849. transforms.push( {
  1850. sid: child.getAttribute( 'sid' ),
  1851. type: child.nodeName,
  1852. obj: vector
  1853. } );
  1854. break;
  1855. case 'rotate':
  1856. var array = parseFloats( child.textContent );
  1857. var vector = new THREE.Vector3().fromArray( array );
  1858. var angle = THREE.Math.degToRad( array[ 3 ] );
  1859. transforms.push( {
  1860. sid: child.getAttribute( 'sid' ),
  1861. type: child.nodeName,
  1862. obj: vector,
  1863. angle: angle
  1864. } );
  1865. break;
  1866. }
  1867. }
  1868. return transforms;
  1869. }
  1870. // nodes
  1871. function prepareNodes( xml ) {
  1872. var elements = xml.getElementsByTagName( 'node' );
  1873. // ensure all node elements have id attributes
  1874. for ( var i = 0; i < elements.length; i ++ ) {
  1875. var element = elements[ i ];
  1876. if ( element.hasAttribute( 'id' ) === false ) {
  1877. element.setAttribute( 'id', generateId() );
  1878. }
  1879. }
  1880. }
  1881. var matrix = new THREE.Matrix4();
  1882. var vector = new THREE.Vector3();
  1883. function parseNode( xml ) {
  1884. var data = {
  1885. name: xml.getAttribute( 'name' ) || '',
  1886. type: xml.getAttribute( 'type' ),
  1887. id: xml.getAttribute( 'id' ),
  1888. sid: xml.getAttribute( 'sid' ),
  1889. matrix: new THREE.Matrix4(),
  1890. nodes: [],
  1891. instanceCameras: [],
  1892. instanceControllers: [],
  1893. instanceLights: [],
  1894. instanceGeometries: [],
  1895. instanceNodes: [],
  1896. transforms: {}
  1897. };
  1898. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1899. var child = xml.childNodes[ i ];
  1900. if ( child.nodeType !== 1 ) continue;
  1901. switch ( child.nodeName ) {
  1902. case 'node':
  1903. data.nodes.push( child.getAttribute( 'id' ) );
  1904. parseNode( child );
  1905. break;
  1906. case 'instance_camera':
  1907. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1908. break;
  1909. case 'instance_controller':
  1910. data.instanceControllers.push( parseNodeInstance( child ) );
  1911. break;
  1912. case 'instance_light':
  1913. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1914. break;
  1915. case 'instance_geometry':
  1916. data.instanceGeometries.push( parseNodeInstance( child ) );
  1917. break;
  1918. case 'instance_node':
  1919. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1920. break;
  1921. case 'matrix':
  1922. var array = parseFloats( child.textContent );
  1923. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1924. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1925. break;
  1926. case 'translate':
  1927. var array = parseFloats( child.textContent );
  1928. vector.fromArray( array );
  1929. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1930. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1931. break;
  1932. case 'rotate':
  1933. var array = parseFloats( child.textContent );
  1934. var angle = THREE.Math.degToRad( array[ 3 ] );
  1935. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1936. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1937. break;
  1938. case 'scale':
  1939. var array = parseFloats( child.textContent );
  1940. data.matrix.scale( vector.fromArray( array ) );
  1941. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1942. break;
  1943. case 'extra':
  1944. break;
  1945. default:
  1946. console.log( child );
  1947. }
  1948. }
  1949. if ( hasNode( data.id ) ) {
  1950. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1951. } else {
  1952. library.nodes[ data.id ] = data;
  1953. }
  1954. return data;
  1955. }
  1956. function parseNodeInstance( xml ) {
  1957. var data = {
  1958. id: parseId( xml.getAttribute( 'url' ) ),
  1959. materials: {},
  1960. skeletons: []
  1961. };
  1962. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1963. var child = xml.childNodes[ i ];
  1964. switch ( child.nodeName ) {
  1965. case 'bind_material':
  1966. var instances = child.getElementsByTagName( 'instance_material' );
  1967. for ( var j = 0; j < instances.length; j ++ ) {
  1968. var instance = instances[ j ];
  1969. var symbol = instance.getAttribute( 'symbol' );
  1970. var target = instance.getAttribute( 'target' );
  1971. data.materials[ symbol ] = parseId( target );
  1972. }
  1973. break;
  1974. case 'skeleton':
  1975. data.skeletons.push( parseId( child.textContent ) );
  1976. break;
  1977. default:
  1978. break;
  1979. }
  1980. }
  1981. return data;
  1982. }
  1983. function buildSkeleton( skeletons, joints ) {
  1984. var boneData = [];
  1985. var sortedBoneData = [];
  1986. var i, j, data;
  1987. // a skeleton can have multiple root bones. collada expresses this
  1988. // situtation with multiple "skeleton" tags per controller instance
  1989. for ( i = 0; i < skeletons.length; i ++ ) {
  1990. var skeleton = skeletons[ i ];
  1991. var root;
  1992. if ( hasNode( skeleton ) ) {
  1993. root = getNode( skeleton );
  1994. buildBoneHierarchy( root, joints, boneData );
  1995. } else if ( hasVisualScene( skeleton ) ) {
  1996. // handle case where the skeleton refers to the visual scene (#13335)
  1997. var visualScene = library.visualScenes[ skeleton ];
  1998. var children = visualScene.children;
  1999. for ( var j = 0; j < children.length; j ++ ) {
  2000. var child = children[ j ];
  2001. if ( child.type === 'JOINT' ) {
  2002. var root = getNode( child.id );
  2003. buildBoneHierarchy( root, joints, boneData );
  2004. }
  2005. }
  2006. } else {
  2007. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2008. }
  2009. }
  2010. // sort bone data (the order is defined in the corresponding controller)
  2011. for ( i = 0; i < joints.length; i ++ ) {
  2012. for ( j = 0; j < boneData.length; j ++ ) {
  2013. data = boneData[ j ];
  2014. if ( data.bone.name === joints[ i ].name ) {
  2015. sortedBoneData[ i ] = data;
  2016. data.processed = true;
  2017. break;
  2018. }
  2019. }
  2020. }
  2021. // add unprocessed bone data at the end of the list
  2022. for ( i = 0; i < boneData.length; i ++ ) {
  2023. data = boneData[ i ];
  2024. if ( data.processed === false ) {
  2025. sortedBoneData.push( data );
  2026. data.processed = true;
  2027. }
  2028. }
  2029. // setup arrays for skeleton creation
  2030. var bones = [];
  2031. var boneInverses = [];
  2032. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2033. data = sortedBoneData[ i ];
  2034. bones.push( data.bone );
  2035. boneInverses.push( data.boneInverse );
  2036. }
  2037. return new THREE.Skeleton( bones, boneInverses );
  2038. }
  2039. function buildBoneHierarchy( root, joints, boneData ) {
  2040. // setup bone data from visual scene
  2041. root.traverse( function ( object ) {
  2042. if ( object.isBone === true ) {
  2043. var boneInverse;
  2044. // retrieve the boneInverse from the controller data
  2045. for ( var i = 0; i < joints.length; i ++ ) {
  2046. var joint = joints[ i ];
  2047. if ( joint.name === object.name ) {
  2048. boneInverse = joint.boneInverse;
  2049. break;
  2050. }
  2051. }
  2052. if ( boneInverse === undefined ) {
  2053. // Unfortunately, there can be joints in the visual scene that are not part of the
  2054. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2055. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2056. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2057. // ensure a correct animation of the model.
  2058. boneInverse = new THREE.Matrix4();
  2059. }
  2060. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2061. }
  2062. } );
  2063. }
  2064. function buildNode( data ) {
  2065. var objects = [];
  2066. var matrix = data.matrix;
  2067. var nodes = data.nodes;
  2068. var type = data.type;
  2069. var instanceCameras = data.instanceCameras;
  2070. var instanceControllers = data.instanceControllers;
  2071. var instanceLights = data.instanceLights;
  2072. var instanceGeometries = data.instanceGeometries;
  2073. var instanceNodes = data.instanceNodes;
  2074. // nodes
  2075. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2076. objects.push( getNode( nodes[ i ] ) );
  2077. }
  2078. // instance cameras
  2079. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2080. var instanceCamera = getCamera( instanceCameras[ i ] );
  2081. if ( instanceCamera !== null ) {
  2082. objects.push( instanceCamera.clone() );
  2083. }
  2084. }
  2085. // instance controllers
  2086. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2087. var instance = instanceControllers[ i ];
  2088. var controller = getController( instance.id );
  2089. var geometries = getGeometry( controller.id );
  2090. var newObjects = buildObjects( geometries, instance.materials );
  2091. var skeletons = instance.skeletons;
  2092. var joints = controller.skin.joints;
  2093. var skeleton = buildSkeleton( skeletons, joints );
  2094. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2095. var object = newObjects[ j ];
  2096. if ( object.isSkinnedMesh ) {
  2097. object.bind( skeleton, controller.skin.bindMatrix );
  2098. object.normalizeSkinWeights();
  2099. }
  2100. objects.push( object );
  2101. }
  2102. }
  2103. // instance lights
  2104. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2105. var instanceLight = getLight( instanceLights[ i ] );
  2106. if ( instanceLight !== null ) {
  2107. objects.push( instanceLight.clone() );
  2108. }
  2109. }
  2110. // instance geometries
  2111. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2112. var instance = instanceGeometries[ i ];
  2113. // a single geometry instance in collada can lead to multiple object3Ds.
  2114. // this is the case when primitives are combined like triangles and lines
  2115. var geometries = getGeometry( instance.id );
  2116. var newObjects = buildObjects( geometries, instance.materials );
  2117. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2118. objects.push( newObjects[ j ] );
  2119. }
  2120. }
  2121. // instance nodes
  2122. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2123. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2124. }
  2125. var object;
  2126. if ( nodes.length === 0 && objects.length === 1 ) {
  2127. object = objects[ 0 ];
  2128. } else {
  2129. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2130. for ( var i = 0; i < objects.length; i ++ ) {
  2131. object.add( objects[ i ] );
  2132. }
  2133. }
  2134. if ( object.name === '' ) {
  2135. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2136. }
  2137. object.matrix.copy( matrix );
  2138. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2139. return object;
  2140. }
  2141. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2142. function resolveMaterialBinding( keys, instanceMaterials ) {
  2143. var materials = [];
  2144. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2145. var id = instanceMaterials[ keys[ i ] ];
  2146. if ( id === undefined ) {
  2147. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2148. materials.push( fallbackMaterial );
  2149. } else {
  2150. materials.push( getMaterial( id ) );
  2151. }
  2152. }
  2153. return materials;
  2154. }
  2155. function buildObjects( geometries, instanceMaterials ) {
  2156. var objects = [];
  2157. for ( var type in geometries ) {
  2158. var geometry = geometries[ type ];
  2159. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2160. // handle case if no materials are defined
  2161. if ( materials.length === 0 ) {
  2162. if ( type === 'lines' || type === 'linestrips' ) {
  2163. materials.push( new THREE.LineBasicMaterial() );
  2164. } else {
  2165. materials.push( new THREE.MeshPhongMaterial() );
  2166. }
  2167. }
  2168. // regard skinning
  2169. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2170. if ( skinning ) {
  2171. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2172. materials[ i ].skinning = true;
  2173. }
  2174. }
  2175. // choose between a single or multi materials (material array)
  2176. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2177. // now create a specific 3D object
  2178. var object;
  2179. switch ( type ) {
  2180. case 'lines':
  2181. object = new THREE.LineSegments( geometry.data, material );
  2182. break;
  2183. case 'linestrips':
  2184. object = new THREE.Line( geometry.data, material );
  2185. break;
  2186. case 'triangles':
  2187. case 'polylist':
  2188. if ( skinning ) {
  2189. object = new THREE.SkinnedMesh( geometry.data, material );
  2190. } else {
  2191. object = new THREE.Mesh( geometry.data, material );
  2192. }
  2193. break;
  2194. }
  2195. objects.push( object );
  2196. }
  2197. return objects;
  2198. }
  2199. function hasNode( id ) {
  2200. return library.nodes[ id ] !== undefined;
  2201. }
  2202. function getNode( id ) {
  2203. return getBuild( library.nodes[ id ], buildNode );
  2204. }
  2205. // visual scenes
  2206. function parseVisualScene( xml ) {
  2207. var data = {
  2208. name: xml.getAttribute( 'name' ),
  2209. children: []
  2210. };
  2211. prepareNodes( xml );
  2212. var elements = getElementsByTagName( xml, 'node' );
  2213. for ( var i = 0; i < elements.length; i ++ ) {
  2214. data.children.push( parseNode( elements[ i ] ) );
  2215. }
  2216. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2217. }
  2218. function buildVisualScene( data ) {
  2219. var group = new THREE.Group();
  2220. group.name = data.name;
  2221. var children = data.children;
  2222. for ( var i = 0; i < children.length; i ++ ) {
  2223. var child = children[ i ];
  2224. group.add( getNode( child.id ) );
  2225. }
  2226. return group;
  2227. }
  2228. function hasVisualScene( id ) {
  2229. return library.visualScenes[ id ] !== undefined;
  2230. }
  2231. function getVisualScene( id ) {
  2232. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2233. }
  2234. // scenes
  2235. function parseScene( xml ) {
  2236. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2237. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2238. }
  2239. function setupAnimations() {
  2240. var clips = library.clips;
  2241. if ( isEmpty( clips ) === true ) {
  2242. if ( isEmpty( library.animations ) === false ) {
  2243. // if there are animations but no clips, we create a default clip for playback
  2244. var tracks = [];
  2245. for ( var id in library.animations ) {
  2246. var animationTracks = getAnimation( id );
  2247. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2248. tracks.push( animationTracks[ i ] );
  2249. }
  2250. }
  2251. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2252. }
  2253. } else {
  2254. for ( var id in clips ) {
  2255. animations.push( getAnimationClip( id ) );
  2256. }
  2257. }
  2258. }
  2259. // convert the parser error element into text with each child elements text
  2260. // separated by new lines.
  2261. function parserErrorToText( parserError ) {
  2262. var result = '';
  2263. var stack = [ parserError ];
  2264. while ( stack.length ) {
  2265. var node = stack.shift();
  2266. if ( node.nodeType === Node.TEXT_NODE ) {
  2267. result += node.textContent;
  2268. } else {
  2269. result += '\n';
  2270. stack.push.apply( stack, node.childNodes );
  2271. }
  2272. }
  2273. return result.trim();
  2274. }
  2275. if ( text.length === 0 ) {
  2276. return { scene: new THREE.Scene() };
  2277. }
  2278. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2279. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2280. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2281. if ( parserError !== undefined ) {
  2282. // Chrome will return parser error with a div in it
  2283. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2284. var errorText;
  2285. if ( errorElement ) {
  2286. errorText = errorElement.textContent;
  2287. } else {
  2288. errorText = parserErrorToText( parserError );
  2289. }
  2290. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2291. return null;
  2292. }
  2293. // metadata
  2294. var version = collada.getAttribute( 'version' );
  2295. console.log( 'THREE.ColladaLoader: File version', version );
  2296. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2297. var textureLoader = new THREE.TextureLoader( this.manager );
  2298. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2299. var tgaLoader;
  2300. if ( THREE.TGALoader ) {
  2301. tgaLoader = new THREE.TGALoader( this.manager );
  2302. tgaLoader.setPath( this.resourcePath || path );
  2303. }
  2304. //
  2305. var animations = [];
  2306. var kinematics = {};
  2307. var count = 0;
  2308. //
  2309. var library = {
  2310. animations: {},
  2311. clips: {},
  2312. controllers: {},
  2313. images: {},
  2314. effects: {},
  2315. materials: {},
  2316. cameras: {},
  2317. lights: {},
  2318. geometries: {},
  2319. nodes: {},
  2320. visualScenes: {},
  2321. kinematicsModels: {},
  2322. physicsModels: {},
  2323. kinematicsScenes: {}
  2324. };
  2325. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2326. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2327. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2328. parseLibrary( collada, 'library_images', 'image', parseImage );
  2329. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2330. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2331. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2332. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2333. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2334. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2335. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2336. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2337. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2338. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2339. buildLibrary( library.animations, buildAnimation );
  2340. buildLibrary( library.clips, buildAnimationClip );
  2341. buildLibrary( library.controllers, buildController );
  2342. buildLibrary( library.images, buildImage );
  2343. buildLibrary( library.effects, buildEffect );
  2344. buildLibrary( library.materials, buildMaterial );
  2345. buildLibrary( library.cameras, buildCamera );
  2346. buildLibrary( library.lights, buildLight );
  2347. buildLibrary( library.geometries, buildGeometry );
  2348. buildLibrary( library.visualScenes, buildVisualScene );
  2349. setupAnimations();
  2350. setupKinematics();
  2351. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2352. if ( asset.upAxis === 'Z_UP' ) {
  2353. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2354. }
  2355. scene.scale.multiplyScalar( asset.unit );
  2356. return {
  2357. animations: animations,
  2358. kinematics: kinematics,
  2359. library: library,
  2360. scene: scene
  2361. };
  2362. }
  2363. };