Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d25a1c8fd8 Merge branch 'morph_depth' of https://github.com/zz85/three.js into dev 11 年之前
build c238e6a284 Updated builds. 11 年之前
docs 44bb8284ff Merge branch 'dev' of https://github.com/TatumCreative/three.js into dev 11 年之前
editor 5f58e11e83 Editor: Collapse renderer panel by default. 11 年之前
examples af31ee581c Fixed glTFLoader with SkinnedMesh changes. 11 年之前
src d25a1c8fd8 Merge branch 'morph_depth' of https://github.com/zz85/three.js into dev 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
utils 6ad4350df8 Converted the bone helper into a skeleton helper. 11 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 75de3f1803 Updated README with BoxGeometry. 11 年之前
bower.json 731f39827d bower.json should not be excluded from the package 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases